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livetrax/libs/canvas/item.cc

1064 lines
18 KiB
C++

/*
Copyright (C) 2011-2013 Paul Davis
Author: Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "pbd/compose.h"
#include "pbd/stacktrace.h"
#include "pbd/convert.h"
#include "ardour/utils.h"
#include "canvas/canvas.h"
#include "canvas/debug.h"
#include "canvas/item.h"
#include "canvas/scroll_group.h"
using namespace std;
using namespace PBD;
using namespace ArdourCanvas;
int Item::default_items_per_cell = 64;
Item::Item (Canvas* canvas)
: Fill (*this)
, Outline (*this)
, _canvas (canvas)
, _parent (0)
, _scroll_parent (0)
, _visible (true)
, _bounding_box_dirty (true)
, _lut (0)
, _ignore_events (false)
{
DEBUG_TRACE (DEBUG::CanvasItems, string_compose ("new canvas item %1\n", this));
}
Item::Item (Item* parent)
: Fill (*this)
, Outline (*this)
, _canvas (parent->canvas())
, _parent (parent)
, _scroll_parent (0)
, _visible (true)
, _bounding_box_dirty (true)
, _lut (0)
, _ignore_events (false)
{
DEBUG_TRACE (DEBUG::CanvasItems, string_compose ("new canvas item %1\n", this));
if (parent) {
_parent->add (this);
}
find_scroll_parent ();
}
Item::Item (Item* parent, Duple const& p)
: Fill (*this)
, Outline (*this)
, _canvas (parent->canvas())
, _parent (parent)
, _scroll_parent (0)
, _position (p)
, _visible (true)
, _bounding_box_dirty (true)
, _lut (0)
, _ignore_events (false)
{
DEBUG_TRACE (DEBUG::CanvasItems, string_compose ("new canvas item %1\n", this));
if (parent) {
_parent->add (this);
}
find_scroll_parent ();
}
Item::~Item ()
{
if (_parent) {
_parent->remove (this);
}
if (_canvas) {
_canvas->item_going_away (this, _bounding_box);
}
clear_items (true);
delete _lut;
}
Duple
Item::canvas_origin () const
{
return item_to_canvas (Duple (0,0));
}
Duple
Item::window_origin () const
{
/* This is slightly subtle. Our _position is in the coordinate space of
our parent. So to find out where that is in window coordinates, we
have to ask our parent.
*/
if (_parent) {
return _parent->item_to_window (_position);
} else {
return _position;
}
}
ArdourCanvas::Rect
Item::item_to_parent (ArdourCanvas::Rect const & r) const
{
return r.translate (_position);
}
Duple
Item::scroll_offset () const
{
if (_scroll_parent) {
return _scroll_parent->scroll_offset();
}
return Duple (0,0);
}
Duple
Item::position_offset() const
{
Item const * i = this;
Duple offset;
while (i) {
offset = offset.translate (i->position());
i = i->parent();
}
return offset;
}
ArdourCanvas::Rect
Item::item_to_canvas (ArdourCanvas::Rect const & r) const
{
return r.translate (position_offset());
}
ArdourCanvas::Duple
Item::item_to_canvas (ArdourCanvas::Duple const & d) const
{
return d.translate (position_offset());
}
ArdourCanvas::Duple
Item::canvas_to_item (ArdourCanvas::Duple const & r) const
{
return r.translate (-position_offset());
}
ArdourCanvas::Rect
Item::canvas_to_item (ArdourCanvas::Rect const & r) const
{
return r.translate (-position_offset());
}
void
Item::item_to_canvas (Coord& x, Coord& y) const
{
Duple d = item_to_canvas (Duple (x, y));
x = d.x;
y = d.y;
}
void
Item::canvas_to_item (Coord& x, Coord& y) const
{
Duple d = canvas_to_item (Duple (x, y));
x = d.x;
y = d.y;
}
Duple
Item::item_to_window (ArdourCanvas::Duple const & d, bool rounded) const
{
Duple ret = item_to_canvas (d).translate (-scroll_offset());
if (rounded) {
ret.x = round (ret.x);
ret.y = round (ret.y);
}
return ret;
}
Duple
Item::window_to_item (ArdourCanvas::Duple const & d) const
{
return canvas_to_item (d.translate (scroll_offset()));
}
ArdourCanvas::Rect
Item::item_to_window (ArdourCanvas::Rect const & r) const
{
Rect ret = item_to_canvas (r).translate (-scroll_offset());
ret.x0 = round (ret.x0);
ret.x1 = round (ret.x1);
ret.y0 = round (ret.y0);
ret.y1 = round (ret.y1);
return ret;
}
ArdourCanvas::Rect
Item::window_to_item (ArdourCanvas::Rect const & r) const
{
return canvas_to_item (r.translate (scroll_offset()));
}
/** Set the position of this item in the parent's coordinates */
void
Item::set_position (Duple p)
{
if (p == _position) {
return;
}
boost::optional<ArdourCanvas::Rect> bbox = bounding_box ();
boost::optional<ArdourCanvas::Rect> pre_change_parent_bounding_box;
if (bbox) {
/* see the comment in Canvas::item_moved() to understand
* why we use the parent's bounding box here.
*/
pre_change_parent_bounding_box = item_to_parent (bbox.get());
}
_position = p;
_canvas->item_moved (this, pre_change_parent_bounding_box);
if (_parent) {
_parent->child_changed ();
}
}
void
Item::set_x_position (Coord x)
{
set_position (Duple (x, _position.y));
}
void
Item::set_y_position (Coord y)
{
set_position (Duple (_position.x, y));
}
void
Item::raise_to_top ()
{
if (_parent) {
_parent->raise_child_to_top (this);
}
}
void
Item::raise (int levels)
{
if (_parent) {
_parent->raise_child (this, levels);
}
}
void
Item::lower_to_bottom ()
{
if (_parent) {
_parent->lower_child_to_bottom (this);
}
}
void
Item::hide ()
{
if (_visible) {
_visible = false;
/* recompute parent bounding box, which may alter now that this
* child is hidden.
*/
if (_parent) {
_parent->child_changed ();
}
_canvas->item_shown_or_hidden (this);
}
}
void
Item::show ()
{
if (!_visible) {
_visible = true;
/* bounding box may have changed while we were hidden */
if (_parent) {
_parent->child_changed ();
}
_canvas->item_shown_or_hidden (this);
}
}
Duple
Item::item_to_parent (Duple const & d) const
{
return d.translate (_position);
}
Duple
Item::parent_to_item (Duple const & d) const
{
return d.translate (- _position);
}
ArdourCanvas::Rect
Item::parent_to_item (ArdourCanvas::Rect const & d) const
{
return d.translate (- _position);
}
void
Item::unparent ()
{
_parent = 0;
_scroll_parent = 0;
}
void
Item::reparent (Item* new_parent)
{
if (new_parent == _parent) {
return;
}
assert (_canvas == new_parent->canvas());
if (_parent) {
_parent->remove (this);
}
assert (new_parent);
_parent = new_parent;
_canvas = _parent->canvas ();
find_scroll_parent ();
_parent->add (this);
}
void
Item::find_scroll_parent ()
{
Item const * i = this;
ScrollGroup const * last_scroll_group = 0;
/* Don't allow a scroll group to find itself as its own scroll parent
*/
i = i->parent ();
while (i) {
ScrollGroup const * sg = dynamic_cast<ScrollGroup const *> (i);
if (sg) {
last_scroll_group = sg;
}
i = i->parent();
}
_scroll_parent = const_cast<ScrollGroup*> (last_scroll_group);
}
bool
Item::common_ancestor_within (uint32_t limit, const Item& other) const
{
uint32_t d1 = depth();
uint32_t d2 = other.depth();
const Item* i1 = this;
const Item* i2 = &other;
/* move towards root until we are at the same level
for both items
*/
while (d1 != d2) {
if (d1 > d2) {
if (!i1) {
return false;
}
i1 = i1->parent();
d1--;
limit--;
} else {
if (!i2) {
return false;
}
i2 = i2->parent();
d2--;
limit--;
}
if (limit == 0) {
return false;
}
}
/* now see if there is a common parent */
while (i1 != i2) {
if (i1) {
i1 = i1->parent();
}
if (i2) {
i2 = i2->parent ();
}
limit--;
if (limit == 0) {
return false;
}
}
return true;
}
const Item*
Item::closest_ancestor_with (const Item& other) const
{
uint32_t d1 = depth();
uint32_t d2 = other.depth();
const Item* i1 = this;
const Item* i2 = &other;
/* move towards root until we are at the same level
for both items
*/
while (d1 != d2) {
if (d1 > d2) {
if (!i1) {
return 0;
}
i1 = i1->parent();
d1--;
} else {
if (!i2) {
return 0;
}
i2 = i2->parent();
d2--;
}
}
/* now see if there is a common parent */
while (i1 != i2) {
if (i1) {
i1 = i1->parent();
}
if (i2) {
i2 = i2->parent ();
}
}
return i1;
}
bool
Item::is_descendant_of (const Item& candidate) const
{
Item const * i = _parent;
while (i) {
if (i == &candidate) {
return true;
}
i = i->parent();
}
return false;
}
void
Item::grab_focus ()
{
/* XXX */
}
/** @return Bounding box in this item's coordinates */
boost::optional<ArdourCanvas::Rect>
Item::bounding_box () const
{
if (_bounding_box_dirty) {
compute_bounding_box ();
assert (!_bounding_box_dirty);
add_child_bounding_boxes ();
}
return _bounding_box;
}
Coord
Item::height () const
{
boost::optional<ArdourCanvas::Rect> bb = bounding_box();
if (bb) {
return bb->height ();
}
return 0;
}
Coord
Item::width () const
{
boost::optional<ArdourCanvas::Rect> bb = bounding_box().get();
if (bb) {
return bb->width ();
}
return 0;
}
void
Item::redraw () const
{
if (_visible && _bounding_box && _canvas) {
_canvas->request_redraw (item_to_window (_bounding_box.get()));
}
}
void
Item::begin_change ()
{
_pre_change_bounding_box = bounding_box ();
}
void
Item::end_change ()
{
if (_visible) {
_canvas->item_changed (this, _pre_change_bounding_box);
if (_parent) {
_parent->child_changed ();
}
}
}
void
Item::begin_visual_change ()
{
}
void
Item::end_visual_change ()
{
if (_visible) {
_canvas->item_visual_property_changed (this);
}
}
void
Item::move (Duple movement)
{
set_position (position() + movement);
}
void
Item::grab ()
{
assert (_canvas);
_canvas->grab (this);
}
void
Item::ungrab ()
{
assert (_canvas);
_canvas->ungrab ();
}
void
Item::set_data (string const & key, void* data)
{
_data[key] = data;
}
void *
Item::get_data (string const & key) const
{
map<string, void*>::const_iterator i = _data.find (key);
if (i == _data.end ()) {
return 0;
}
return i->second;
}
void
Item::set_ignore_events (bool ignore)
{
_ignore_events = ignore;
}
std::string
Item::whatami () const
{
std::string type = demangle (typeid (*this).name());
return type.substr (type.find_last_of (':') + 1);
}
uint32_t
Item::depth () const
{
Item* i = _parent;
int d = 0;
while (i) {
++d;
i = i->parent();
}
return d;
}
bool
Item::covers (Duple const & point) const
{
Duple p = window_to_item (point);
if (_bounding_box_dirty) {
compute_bounding_box ();
}
boost::optional<Rect> r = bounding_box();
if (!r) {
return false;
}
return r.get().contains (p);
}
/* nesting/grouping API */
void
Item::render_children (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
{
if (_items.empty()) {
return;
}
ensure_lut ();
std::vector<Item*> items = _lut->get (area);
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << string_compose ("%1%7 %2 @ %7 render %5 @ %6 %3 items out of %4\n",
_canvas->render_indent(), (name.empty() ? string ("[unnamed]") : name), items.size(), _items.size(), area, _position, this,
whatami());
}
#endif
++render_depth;
for (std::vector<Item*>::const_iterator i = items.begin(); i != items.end(); ++i) {
if (!(*i)->visible ()) {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] invisible - skipped\n";
}
#endif
continue;
}
boost::optional<Rect> item_bbox = (*i)->bounding_box ();
if (!item_bbox) {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] empty - skipped\n";
}
#endif
continue;
}
Rect item = (*i)->item_to_window (item_bbox.get());
boost::optional<Rect> d = item.intersection (area);
if (d) {
Rect draw = d.get();
if (draw.width() && draw.height()) {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
if (dynamic_cast<Container*>(*i) == 0) {
cerr << _canvas->render_indent() << "render "
<< ' '
<< (*i)
<< ' '
<< (*i)->whatami()
<< ' '
<< (*i)->name
<< " item "
<< item_bbox.get()
<< " window = "
<< item
<< " intersect = "
<< draw
<< " @ "
<< _position
<< endl;
}
}
#endif
(*i)->render (area, context);
++render_count;
}
} else {
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << string_compose ("%1skip render of %2 %3, no intersection between %4 and %5\n", _canvas->render_indent(), (*i)->whatami(),
(*i)->name, item, area);
}
#endif
}
}
--render_depth;
}
void
Item::add_child_bounding_boxes() const
{
boost::optional<Rect> self;
Rect bbox;
bool have_one = false;
if (_bounding_box) {
bbox = _bounding_box.get();
have_one = true;
}
for (list<Item*>::const_iterator i = _items.begin(); i != _items.end(); ++i) {
boost::optional<Rect> item_bbox = (*i)->bounding_box ();
if (!item_bbox) {
continue;
}
Rect group_bbox = (*i)->item_to_parent (item_bbox.get ());
if (have_one) {
bbox = bbox.extend (group_bbox);
} else {
bbox = group_bbox;
have_one = true;
}
}
if (!have_one) {
_bounding_box = boost::optional<Rect> ();
} else {
_bounding_box = bbox;
}
}
void
Item::add (Item* i)
{
/* XXX should really notify canvas about this */
_items.push_back (i);
i->reparent (this);
invalidate_lut ();
_bounding_box_dirty = true;
}
void
Item::remove (Item* i)
{
if (i->parent() != this) {
return;
}
/* we cannot call bounding_box() here because that will iterate over
_items, one of which (the argument, i) may be in the middle of
deletion, making it impossible to call compute_bounding_box()
on it.
*/
if (_bounding_box) {
_pre_change_bounding_box = _bounding_box;
} else {
_pre_change_bounding_box = Rect();
}
i->unparent ();
_items.remove (i);
invalidate_lut ();
_bounding_box_dirty = true;
end_change ();
}
void
Item::clear (bool with_delete)
{
begin_change ();
clear_items (with_delete);
invalidate_lut ();
_bounding_box_dirty = true;
end_change ();
}
void
Item::clear_items (bool with_delete)
{
for (list<Item*>::iterator i = _items.begin(); i != _items.end(); ) {
list<Item*>::iterator tmp = i;
Item *item = *i;
++tmp;
/* remove from list before doing anything else, because we
* don't want to find the item in _items during any activity
* driven by unparent-ing or deletion.
*/
_items.erase (i);
item->unparent ();
if (with_delete) {
delete item;
}
i = tmp;
}
}
void
Item::raise_child_to_top (Item* i)
{
if (!_items.empty()) {
if (_items.back() == i) {
return;
}
}
_items.remove (i);
_items.push_back (i);
invalidate_lut ();
}
void
Item::raise_child (Item* i, int levels)
{
list<Item*>::iterator j = find (_items.begin(), _items.end(), i);
assert (j != _items.end ());
++j;
_items.remove (i);
while (levels > 0 && j != _items.end ()) {
++j;
--levels;
}
_items.insert (j, i);
invalidate_lut ();
}
void
Item::lower_child_to_bottom (Item* i)
{
if (!_items.empty()) {
if (_items.front() == i) {
return;
}
}
_items.remove (i);
_items.push_front (i);
invalidate_lut ();
}
void
Item::ensure_lut () const
{
if (!_lut) {
_lut = new DumbLookupTable (*this);
}
}
void
Item::invalidate_lut () const
{
delete _lut;
_lut = 0;
}
void
Item::child_changed ()
{
invalidate_lut ();
_bounding_box_dirty = true;
if (_parent) {
_parent->child_changed ();
}
}
void
Item::add_items_at_point (Duple const point, vector<Item const *>& items) const
{
boost::optional<Rect> const bbox = bounding_box ();
/* Point is in window coordinate system */
if (!bbox || !item_to_window (bbox.get()).contains (point)) {
return;
}
/* recurse and add any items within our group that contain point.
Our children are only considered visible if we are, and similarly
only if we do not ignore events.
*/
vector<Item*> our_items;
if (!_items.empty() && visible() && !_ignore_events) {
ensure_lut ();
our_items = _lut->items_at_point (point);
}
if (!our_items.empty() || covers (point)) {
/* this adds this item itself to the list of items at point */
items.push_back (this);
}
for (vector<Item*>::iterator i = our_items.begin(); i != our_items.end(); ++i) {
(*i)->add_items_at_point (point, items);
}
}
void
Item::set_tooltip (const std::string& s)
{
_tooltip = s;
}
void
Item::start_tooltip_timeout ()
{
if (!_tooltip.empty()) {
_canvas->start_tooltip_timeout (this);
}
}
void
Item::stop_tooltip_timeout ()
{
_canvas->stop_tooltip_timeout ();
}
void
Item::dump (ostream& o) const
{
boost::optional<ArdourCanvas::Rect> bb = bounding_box();
o << _canvas->indent() << whatami() << ' ' << this << " Visible ? " << _visible;
o << " @ " << position();
#ifdef CANVAS_DEBUG
if (!name.empty()) {
o << ' ' << name;
}
#endif
if (bb) {
o << endl << _canvas->indent() << "\tbbox: " << bb.get();
o << endl << _canvas->indent() << "\tCANVAS bbox: " << item_to_canvas (bb.get());
} else {
o << " bbox unset";
}
o << endl;
if (!_items.empty()) {
#ifdef CANVAS_DEBUG
o << _canvas->indent();
o << " @ " << position();
o << " Items: " << _items.size();
o << " Visible ? " << _visible;
boost::optional<Rect> bb = bounding_box();
if (bb) {
o << endl << _canvas->indent() << " bbox: " << bb.get();
o << endl << _canvas->indent() << " CANVAS bbox: " << item_to_canvas (bb.get());
} else {
o << " bbox unset";
}
o << endl;
#endif
ArdourCanvas::dump_depth++;
for (list<Item*>::const_iterator i = _items.begin(); i != _items.end(); ++i) {
o << **i;
}
ArdourCanvas::dump_depth--;
}
}
ostream&
ArdourCanvas::operator<< (ostream& o, const Item& i)
{
i.dump (o);
return o;
}