David Robillard
05bcdd1d4c
git-svn-id: svn://localhost/ardour2/trunk@2071 d708f5d6-7413-0410-9779-e7cbd77b26cf
161 lines
4.8 KiB
C++
161 lines
4.8 KiB
C++
/*
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Copyright (C) 2006 Paul Davis
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Written by Taybin Rutkin
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <ardour/audio_unit.h>
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#include <ardour/processor.h>
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#include <gtkmm2ext/doi.h>
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#include "au_pluginui.h"
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#include "gui_thread.h"
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#include <appleutility/CAAudioUnit.h>
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#include <appleutility/CAComponent.h>
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#include <AudioUnit/AudioUnit.h>
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#include "i18n.h"
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using namespace ARDOUR;
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using namespace PBD;
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AUPluginUI::AUPluginUI (boost::shared_ptr<PluginInsert> insert)
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{
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if ((au = boost::dynamic_pointer_cast<AUPlugin> (insert->plugin())) == 0) {
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error << _("unknown type of editor-supplying plugin (note: no AudioUnit support in this version of ardour)") << endmsg;
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throw failed_constructor ();
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}
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OSStatus err = noErr;
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CAComponentDescription desc;
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Component carbonViewComponent = NULL;
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AudioUnitCarbonView carbonView = NULL;
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GetComponentInfo(au->get_comp()->Comp(), &desc, 0, 0, 0);
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carbonViewComponent = get_carbon_view_component(desc.componentSubType);
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err = OpenAComponent(carbonViewComponent, &carbonView);
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Rect rec;
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rec.top = 0;
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rec.left = 0;
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rec.bottom = 400;
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rec.right = 500;
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ProcessSerialNumber ourPSN;
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/* Here we will set the MacOSX native section of the process to the foreground for putting up this
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* dialog box. First step is to get our process serial number. We do this by calling
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* GetCurrentProcess.
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* First Argument: On success this PSN will be our PSN on return.
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* Return Value: A Macintosh error indicating success or failure.
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*/
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err = GetCurrentProcess(&ourPSN);
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//If no error then set this process to be frontmost.
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if (err == noErr) {
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/* Calling SetFrontProcess to make us frontmost.
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* First Argument: The Process Serial Number of the process we want to make frontmost. Here
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* of course we pass our process serial number
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* Return Value: An error value indicating success or failure. We just ignore the return
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* value here.
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*/
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(void)SetFrontProcess(&ourPSN);
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} else {
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error << "couldn't get current process" << endmsg;
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}
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err = CreateNewWindow (kDocumentWindowClass, kWindowStandardFloatingAttributes, &rec, &wr);
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ComponentResult auResult;
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ControlRef rootControl = NULL;
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GetRootControl(wr, &rootControl);
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int width = 500;
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int height = 400;
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Float32Point location = {30, 30};
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Float32Point size = {width, height};
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ControlRef audioUnitControl = NULL;
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auResult = AudioUnitCarbonViewCreate(carbonView,
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au->get_au()->AU(),
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wr,
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rootControl,
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&location,
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&size,
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&audioUnitControl);
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ShowWindow (wr);
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BringToFront (wr);
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// AudioUnitCarbonViewSetEventListener(carbonView, EventListener, this);
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#if 0
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set_name ("PluginEditor");
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add_events (Gdk::KEY_PRESS_MASK|Gdk::KEY_RELEASE_MASK|Gdk::BUTTON_PRESS_MASK|Gdk::BUTTON_RELEASE_MASK);
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signal_delete_event().connect (bind (sigc::ptr_fun (just_hide_it), reinterpret_cast<Window*> (this)));
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#endif
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insert->GoingAway.connect (mem_fun(*this, &AUPluginUI::plugin_going_away));
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info << "AUPluginUI created" << endmsg;
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}
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AUPluginUI::~AUPluginUI ()
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{
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// nothing to do here - plugin destructor destroys the GUI
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}
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void
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AUPluginUI::plugin_going_away (ARDOUR::IOProcessor* ignored)
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{
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ENSURE_GUI_THREAD(bind (mem_fun(*this, &AUPluginUI::plugin_going_away), ignored));
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delete_when_idle (this);
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}
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Component
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AUPluginUI::get_carbon_view_component(OSType subtype)
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{
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ComponentDescription desc;
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Component component;
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desc.componentType = kAudioUnitCarbonViewComponentType; // 'auvw'
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desc.componentSubType = subtype;
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desc.componentManufacturer = 0;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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// First see if we can find a carbon view designed specifically for this
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// plug-in:
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component = FindNextComponent(NULL, &desc);
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if (component)
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return component;
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// If not, grab the generic carbon view, which will create a GUI for
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// any Audio Unit.
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desc.componentSubType = kAUCarbonViewSubType_Generic;
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component = FindNextComponent(NULL, &desc);
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return component;
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}
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