1e640563d6
Found via `codespell`
595 lines
13 KiB
ArmAsm
595 lines
13 KiB
ArmAsm
/*
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* Copyright (C) 2015 Paul Davis <paul@linuxaudiosystems.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#; Microsoft version of AVX sample processing functions
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#; void x86_sse_avx_mix_buffers_with_gain (float *dst, float *src, unsigned int nframes, float gain);
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.globl x86_sse_avx_mix_buffers_with_gain
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.def x86_sse_avx_mix_buffers_with_gain; .scl 2; .type 32;
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.endef
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x86_sse_avx_mix_buffers_with_gain:
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#; due to Microsoft calling convention
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#; %rcx float *dst
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#; %rdx float *src
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#; %r8 unsigned int nframes
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#; %xmm3 float gain
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pushq %rbp
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movq %rsp, %rbp
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#; save the registers
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pushq %rbx #; must be preserved
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#; move current max to %xmm0 for convenience
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movss %xmm3, %xmm0
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#; if nframes == 0, go to end
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cmp $0, %r8
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je .MBWG_END
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#; Check for alignment
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movq %rcx, %rax
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andq $28, %rax #; mask alignment offset
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movq %rdx, %rbx
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andq $28, %rbx #; mask alignment offset
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cmp %rax, %rbx
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jne .MBWG_NONALIGN #; if buffer are not aligned between each other, calculate manually
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#; if we are aligned
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cmp $0, %rbx
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jz .MBWG_AVX
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#; Pre-loop, we need to run 1-7 frames "manually" without
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#; SSE instructions
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.MBWG_PRELOOP:
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#; gain is already in %xmm0
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movss (%rdx), %xmm1
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mulss %xmm0, %xmm1
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addss (%rcx), %xmm1
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movss %xmm1, (%rcx)
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addq $4, %rcx #; dst++
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addq $4, %rdx #; src++
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decq %r8 #; nframes--
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jz .MBWG_END
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addq $4, %rbx
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cmp $32, %rbx #; test if we've reached 32 byte alignment
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jne .MBWG_PRELOOP
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.MBWG_AVX:
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cmp $8, %r8 #; we know it's not zero, but if it's not >=4, then
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jl .MBWG_NONALIGN #; we jump straight to the "normal" code
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#; set up the gain buffer (gain is already in %xmm0)
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vshufps $0x00, %ymm0, %ymm0, %ymm0 #; spread single float value to the first 128 bits of ymm0 register
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vperm2f128 $0x00, %ymm0, %ymm0, %ymm0 #; extend the first 128 bits of ymm0 register to higher 128 bits
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.MBWG_AVXLOOP:
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vmovaps (%rdx), %ymm1 #; source => xmm0
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vmulps %ymm0, %ymm1, %ymm2 #; apply gain to source
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vaddps (%rcx), %ymm2, %ymm1 #; mix with destination
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vmovaps %ymm1, (%rcx) #; copy result to destination
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addq $32, %rcx #; dst+=8
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addq $32, %rdx #; src+=8
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subq $8, %r8 #; nframes-=8
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cmp $8, %r8
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jge .MBWG_AVXLOOP
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#; zero upper 128 bits of all ymm registers to proceed with SSE operations without penalties
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vzeroupper
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cmp $0, %r8
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je .MBWG_END
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#; if there are remaining frames, the nonalign code will do nicely
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#; for the rest 1-7 frames.
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.MBWG_NONALIGN:
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#; not aligned!
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#; gain is already in %xmm0
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.MBWG_NONALIGNLOOP:
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movss (%rdx), %xmm1
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mulss %xmm0, %xmm1
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addss (%rcx), %xmm1
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movss %xmm1, (%rcx)
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addq $4, %rcx
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addq $4, %rdx
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decq %r8
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jnz .MBWG_NONALIGNLOOP
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.MBWG_END:
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popq %rbx
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#; return
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leave
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ret
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#; void x86_sse_avx_mix_buffers_no_gain (float *dst, float *src, unsigned int nframes);
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.globl x86_sse_avx_mix_buffers_no_gain
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.def x86_sse_avx_mix_buffers_no_gain; .scl 2; .type 32;
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.endef
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x86_sse_avx_mix_buffers_no_gain:
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#; due to Microsoft calling convention
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#; %rcx float *dst
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#; %rdx float *src
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#; %r8 unsigned int nframes
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pushq %rbp
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movq %rsp, %rbp
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#; save the registers
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pushq %rbx #; must be preserved
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#; the real function
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#; if nframes == 0, go to end
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cmp $0, %r8
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je .MBNG_END
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#; Check for alignment
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movq %rcx, %rax
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andq $28, %rax #; mask alignment offset
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movq %rdx, %rbx
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andq $28, %rbx #; mask alignment offset
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cmp %rax, %rbx
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jne .MBNG_NONALIGN #; if not buffers are not aligned btween each other, calculate manually
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cmp $0, %rbx
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je .MBNG_AVX #; aligned at 32, rpoceed to AVX
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#; Pre-loop, we need to run 1-7 frames "manually" without
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#; AVX instructions
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.MBNG_PRELOOP:
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movss (%rdx), %xmm0
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addss (%rcx), %xmm0
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movss %xmm0, (%rcx)
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addq $4, %rcx #; dst++
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addq $4, %rdx #; src++
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decq %r8 #; nframes--
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jz .MBNG_END
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addq $4, %rbx #; one non-aligned byte less
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cmp $32, %rbx #; test if we've reached 32 byte alignment
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jne .MBNG_PRELOOP
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.MBNG_AVX:
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cmp $8, %r8 #; if there are frames left, but less than 8
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jl .MBNG_NONALIGN #; we can't run AVX
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.MBNG_AVXLOOP:
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vmovaps (%rdx), %ymm0 #; source => xmm0
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vaddps (%rcx), %ymm0, %ymm1 #; mix with destination
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vmovaps %ymm1, (%rcx) #; copy result to destination
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addq $32, %rcx #; dst+=8
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addq $32, %rdx #; src+=8
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subq $8, %r8 #; nframes-=8
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cmp $8, %r8
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jge .MBNG_AVXLOOP
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#; zero upper 128 bits of all ymm registers to proceed with SSE operations without penalties
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vzeroupper
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cmp $0, %r8
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je .MBNG_END
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#; if there are remaining frames, the nonalign code will do nicely
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#; for the rest 1-7 frames.
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.MBNG_NONALIGN:
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#; not aligned!
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#;
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movss (%rdx), %xmm0 #; src => xmm0
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addss (%rcx), %xmm0 #; xmm0 += dst
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movss %xmm0, (%rcx) #; xmm0 => dst
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addq $4, %rcx
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addq $4, %rdx
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decq %r8
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jnz .MBNG_NONALIGN
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.MBNG_END:
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popq %rbx
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#; return
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leave
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ret
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#; void x86_sse_avx_copy_vector (float *dst, float *src, unsigned int nframes);
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.globl x86_sse_avx_copy_vector
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.def x86_sse_avx_copy_vector; .scl 2; .type 32;
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.endef
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x86_sse_avx_copy_vector:
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#; due to Microsoft calling convention
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#; %rcx float *dst
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#; %rdx float *src
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#; %r8 unsigned int nframes
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pushq %rbp
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movq %rsp, %rbp
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#; save the registers
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pushq %rbx #; must be preserved
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#; the real function
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#; if nframes == 0, go to end
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cmp $0, %r8
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je .CB_END
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#; Check for alignment
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movq %rcx, %rax
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andq $28, %rax #; mask alignment offset
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movq %rdx, %rbx
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andq $28, %rbx #; mask alignment offset
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cmp %rax, %rbx
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jne .CB_NONALIGN #; if not buffers are not aligned btween each other, calculate manually
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cmp $0, %rbx
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je .CB_AVX #; aligned at 32, rpoceed to AVX
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#; Pre-loop, we need to run 1-7 frames "manually" without
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#; AVX instructions
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.CB_PRELOOP:
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movss (%rdx), %xmm0
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movss %xmm0, (%rcx)
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addq $4, %rcx #; dst++
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addq $4, %rdx #; src++
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decq %r8 #; nframes--
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jz .CB_END
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addq $4, %rbx #; one non-aligned byte less
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cmp $32, %rbx #; test if we've reached 32 byte alignment
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jne .CB_PRELOOP
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.CB_AVX:
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cmp $8, %r8 #; if there are frames left, but less than 8
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jl .CB_NONALIGN #; we can't run AVX
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.CB_AVXLOOP:
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vmovaps (%rdx), %ymm0 #; source => xmm0
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vmovaps %ymm0, (%rcx) #; copy result to destination
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addq $32, %rcx #; dst+=8
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addq $32, %rdx #; src+=8
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subq $8, %r8 #; nframes-=8
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cmp $8, %r8
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jge .CB_AVXLOOP
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#; zero upper 128 bits of all ymm registers to proceed with SSE operations without penalties
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vzeroupper
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cmp $0, %r8
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je .CB_END
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#; if there are remaining frames, the nonalign code will do nicely
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#; for the rest 1-7 frames.
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.CB_NONALIGN:
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#; not aligned!
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#;
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movss (%rdx), %xmm0 #; src => xmm0
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movss %xmm0, (%rcx) #; xmm0 => dst
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addq $4, %rcx
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addq $4, %rdx
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decq %r8
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jnz .CB_NONALIGN
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.CB_END:
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popq %rbx
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#; return
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leave
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ret
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#; void x86_sse_avx_apply_gain_to_buffer (float *buf, unsigned int nframes, float gain);
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.globl x86_sse_avx_apply_gain_to_buffer
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.def x86_sse_avx_apply_gain_to_buffer; .scl 2; .type 32;
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.endef
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x86_sse_avx_apply_gain_to_buffer:
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#; due to Microsoft calling convention
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#; %rcx float *buf 32(%rbp)
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#; %rdx unsigned int nframes
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#; %xmm2 float gain avx specific register
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pushq %rbp
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movq %rsp, %rbp
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#; move current max to %xmm0 for convenience
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movss %xmm2, %xmm0
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#; the real function
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#; if nframes == 0, go to end
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cmp $0, %rdx
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je .AG_END
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#; Check for alignment
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movq %rcx, %r8 #; buf => %rdx
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andq $28, %r8 #; check alignment with mask 11100
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jz .AG_AVX #; if buffer IS aligned
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#; PRE-LOOP
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#; we iterate 1-7 times, doing normal x87 float comparison
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#; so we reach a 32 byte aligned "buf" (=%rdi) value
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.AGLP_START:
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#; Load next value from the buffer into %xmm1
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movss (%rcx), %xmm1
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mulss %xmm0, %xmm1
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movss %xmm1, (%rcx)
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#; increment buffer, decrement counter
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addq $4, %rcx #; buf++;
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decq %rdx #; nframes--
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jz .AG_END #; if we run out of frames, we go to the end
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addq $4, %r8 #; one non-aligned byte less
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cmp $16, %r8
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jne .AGLP_START #; if more non-aligned frames exist, we do a do-over
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.AG_AVX:
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#; We have reached the 32 byte aligned "buf" ("rcx") value
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#; use AVX instructions
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#; Figure out how many loops we should do
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movq %rdx, %rax #; copy remaining nframes to %rax for division
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shr $3, %rax #; unsigned divide by 8
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#; %rax = AVX iterations
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cmp $0, %rax
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je .AGPOST_START
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#; set up the gain buffer (gain is already in %xmm0)
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vshufps $0x00, %ymm0, %ymm0, %ymm0 #; spread single float value to the first 128 bits of ymm0 register
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vperm2f128 $0x00, %ymm0, %ymm0, %ymm0 #; extend the first 128 bits of ymm0 register to higher 128 bits
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.AGLP_AVX:
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vmovaps (%rcx), %ymm1
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vmulps %ymm0, %ymm1, %ymm2
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vmovaps %ymm2, (%rcx)
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addq $32, %rcx #; buf + 8
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subq $8, %rdx #; nframes-=8
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decq %rax
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jnz .AGLP_AVX
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#; zero upper 128 bits of all ymm registers to proceed with SSE operations without penalties
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vzeroupper
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#; Next we need to post-process all remaining frames
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#; the remaining frame count is in %rcx
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cmpq $0, %rdx #;
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jz .AG_END
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.AGPOST_START:
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movss (%rcx), %xmm1
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mulss %xmm0, %xmm1
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movss %xmm1, (%rcx)
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#; increment buffer, decrement counter
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addq $4, %rcx #; buf++;
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decq %rdx #; nframes--
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jnz .AGPOST_START #; if we run out of frames, we go to the end
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.AG_END:
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#; return
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leave
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ret
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#; end proc
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#; float x86_sse_avx_compute_peak(float *buf, long nframes, float current);
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.globl x86_sse_avx_compute_peak
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.def x86_sse_avx_compute_peak; .scl 2; .type 32;
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.endef
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x86_sse_avx_compute_peak:
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#; due to Microsoft calling convention
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#; %rcx float* buf 32(%rbp)
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#; %rdx unsigned int nframes
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#; %xmm2 float current
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pushq %rbp
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movq %rsp, %rbp
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#; move current max to %xmm0 for convenience
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movss %xmm2, %xmm0
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#; if nframes == 0, go to end
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cmp $0, %rdx
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je .CP_END
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#; create the "abs" mask in %xmm3
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#; if will be used to discard sign bit
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pushq $2147483647
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movss (%rsp), %xmm3
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addq $8, %rsp
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#; Check for alignment
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movq %rcx, %r8 #; buf => %rdx
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andq $28, %r8 #; mask bits 1 & 2
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jz .CP_AVX #; if buffer IS aligned
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#; PRE-LOOP
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#; we iterate 1-7 times, doing normal x87 float comparison
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#; so we reach a 32 byte aligned "buf" (=%rcx) value
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.LP_START:
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#; Load next value from the buffer
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movss (%rcx), %xmm1
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andps %xmm3, %xmm1 #; mask out sign bit
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maxss %xmm1, %xmm0
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#; increment buffer, decrement counter
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addq $4, %rcx #; buf++;
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decq %rdx #; nframes--
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jz .CP_END #; if we run out of frames, we go to the end
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addq $4, %r8 #; one non-aligned byte less
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cmp $32, %r8
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jne .LP_START #; if more non-aligned frames exist, we do a do-over
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.CP_AVX:
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#; We have reached the 32 byte aligned "buf" ("rdi") value
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#; Figure out how many loops we should do
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movq %rdx, %rax #; copy remaining nframes to %rax for division
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shr $3, %rax #; unsigned divide by 8
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jz .POST_START
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#; %rax = AVX iterations
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#; current maximum is at %xmm0, but we need to broadcast it to the whole ymm0 register..
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vshufps $0x00, %ymm0, %ymm0, %ymm0 #; spread single float value to the all 128 bits of xmm0 register
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vperm2f128 $0x00, %ymm0, %ymm0, %ymm0 #; extend the first 128 bits of ymm0 register to higher 128 bits
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#; broadcast sign mask to the whole ymm3 register
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vshufps $0x00, %ymm3, %ymm3, %ymm3 #; spread single float value to the all 128 bits of xmm3 register
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vperm2f128 $0x00, %ymm3, %ymm3, %ymm3 #; extend the first 128 bits of ymm3 register to higher 128 bits
|
|
|
|
.LP_AVX:
|
|
|
|
vmovaps (%rcx), %ymm1
|
|
vandps %ymm3, %ymm1, %ymm1 #; mask out sign bit
|
|
vmaxps %ymm1, %ymm0, %ymm0
|
|
|
|
addq $32, %rcx #; buf+=8
|
|
subq $8, %rdx #; nframes-=8
|
|
|
|
decq %rax
|
|
jnz .LP_AVX
|
|
|
|
#; Calculate the maximum value contained in the 4 FP's in %ymm0
|
|
vshufps $0x4e, %ymm0, %ymm0, %ymm1 #; shuffle left & right pairs (1234 => 3412) in each 128 bit half
|
|
vmaxps %ymm1, %ymm0, %ymm0 #; maximums of the four pairs, if each of 8 elements was unique, 4 unique elements left now
|
|
vshufps $0xb1, %ymm0, %ymm0, %ymm1 #; shuffle the floats inside pairs (1234 => 2143) in each 128 bit half
|
|
vmaxps %ymm1, %ymm0, %ymm0 #; maximums of the four pairs, we had up to 4 unique elements was unique, 2 unique elements left now
|
|
vperm2f128 $0x01, %ymm0, %ymm0, %ymm1 #; swap 128 bit halfs
|
|
vmaxps %ymm1, %ymm0, %ymm0 #; the result will be - all 8 elements are maximums
|
|
|
|
#; now every float in %ymm0 is the same value, current maximum value
|
|
|
|
#; Next we need to post-process all remaining frames
|
|
#; the remaining frame count is in %rcx
|
|
|
|
#; zero upper 128 bits of all ymm registers to proceed with SSE operations without penalties
|
|
vzeroupper
|
|
|
|
#; if no remaining frames, jump to the end
|
|
cmp $0, %rdx
|
|
je .CP_END
|
|
|
|
.POST_START:
|
|
|
|
movss (%rcx), %xmm1
|
|
andps %xmm3, %xmm1 #; mask out sign bit
|
|
maxss %xmm1, %xmm0
|
|
|
|
addq $4, %rcx #; buf++;
|
|
|
|
decq %rdx #; nframes--;
|
|
jnz .POST_START
|
|
|
|
.CP_END:
|
|
|
|
#; return value is in xmm0
|
|
|
|
#; return
|
|
leave
|
|
ret
|
|
|
|
#; end proc
|