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livetrax/libs/ardour/search_paths.cc
Robin Gareus a6f8f2dd9e
Consolidate search/file-system paths (fixes vst builds)
Keep file-system paths and PBD::Searchpath mostly separate.
This amends 58c2b0a848 libs/fst directly includes relevant
ardour C++ code, so lib/fst must not link against libardour.

The problem was that 58c2b0a848 introduced additional
dependencies on other libardour functions.
2022-11-19 00:48:11 +01:00

325 lines
8.3 KiB
C++

/*
* Copyright (C) 2014-2018 Robin Gareus <robin@gareus.org>
* Copyright (C) 2014 John Emmas <john@creativepost.co.uk>
* Copyright (C) 2015-2016 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2016 Ben Loftis <ben@harrisonconsoles.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <glib.h>
#include <glibmm.h>
#include <string.h>
#include "pbd/pathexpand.h"
#include "ardour/search_paths.h"
#include "ardour/directory_names.h"
#include "ardour/filesystem_paths.h"
#ifdef PLATFORM_WINDOWS
#include <windows.h>
#include <shlobj.h> // CSIDL_*
#include "pbd/windows_special_dirs.h"
#endif
namespace {
const char * const backend_env_variable_name = "ARDOUR_BACKEND_PATH";
const char * const surfaces_env_variable_name = "ARDOUR_SURFACES_PATH";
const char * const export_env_variable_name = "ARDOUR_EXPORT_FORMATS_PATH";
const char * const theme_env_variable_name = "ARDOUR_THEMES_PATH";
const char * const ladspa_env_variable_name = "LADSPA_PATH";
const char * const midi_patch_env_variable_name = "ARDOUR_MIDI_PATCH_PATH";
const char * const panner_env_variable_name = "ARDOUR_PANNER_PATH";
} // anonymous
using namespace PBD;
namespace ARDOUR {
Searchpath
backend_search_path ()
{
Searchpath spath(user_config_directory ());
spath += ardour_dll_directory ();
spath.add_subdirectory_to_paths(backend_dir_name);
spath += Searchpath(Glib::getenv(backend_env_variable_name));
return spath;
}
Searchpath
control_protocol_search_path ()
{
Searchpath spath(user_config_directory ());
spath += ardour_dll_directory ();
spath.add_subdirectory_to_paths (surfaces_dir_name);
spath += Searchpath(Glib::getenv(surfaces_env_variable_name));
return spath;
}
Searchpath
theme_search_path ()
{
Searchpath spath (ardour_data_search_path ());
spath.add_subdirectory_to_paths (theme_dir_name);
spath += Searchpath(Glib::getenv(theme_env_variable_name));
return spath;
}
Searchpath
export_formats_search_path ()
{
Searchpath spath (ardour_data_search_path());
spath.add_subdirectory_to_paths (export_formats_dir_name);
bool export_formats_path_defined = false;
Searchpath spath_env (Glib::getenv(export_env_variable_name, export_formats_path_defined));
if (export_formats_path_defined) {
spath += spath_env;
}
return spath;
}
Searchpath
ladspa_search_path ()
{
Searchpath spath_env (Glib::getenv(ladspa_env_variable_name));
Searchpath spath (user_config_directory ());
spath += ardour_dll_directory ();
spath.add_subdirectory_to_paths (ladspa_dir_name);
#ifndef PLATFORM_WINDOWS
spath.push_back ("/usr/local/lib64/ladspa");
spath.push_back ("/usr/local/lib/ladspa");
spath.push_back ("/usr/lib64/ladspa");
spath.push_back ("/usr/lib/ladspa");
#endif
#ifdef __APPLE__
spath.push_back (path_expand ("~/Library/Audio/Plug-Ins/LADSPA"));
spath.push_back ("/Library/Audio/Plug-Ins/LADSPA");
#endif
return spath_env + spath;
}
Searchpath
lv2_bundled_search_path ()
{
Searchpath spath( ardour_dll_directory () );
spath.add_subdirectory_to_paths ("LV2");
return spath;
}
Searchpath
midi_patch_search_path ()
{
Searchpath spath (ardour_data_search_path());
spath.add_subdirectory_to_paths(midi_patch_dir_name);
bool midi_patch_path_defined = false;
Searchpath spath_env (Glib::getenv(midi_patch_env_variable_name, midi_patch_path_defined));
if (midi_patch_path_defined) {
spath += spath_env;
}
return spath;
}
Searchpath
panner_search_path ()
{
Searchpath spath(user_config_directory ());
spath += ardour_dll_directory ();
spath.add_subdirectory_to_paths(panner_dir_name);
spath += Searchpath(Glib::getenv(panner_env_variable_name));
return spath;
}
Searchpath
template_search_path ()
{
Searchpath spath (ardour_data_search_path());
spath.add_subdirectory_to_paths(templates_dir_name);
return spath;
}
Searchpath
plugin_metadata_search_path ()
{
Searchpath spath (ardour_data_search_path());
spath.add_subdirectory_to_paths(plugin_metadata_dir_name);
return spath;
}
Searchpath
route_template_search_path ()
{
Searchpath spath (ardour_data_search_path());
spath.add_subdirectory_to_paths(route_templates_dir_name);
return spath;
}
Searchpath
lua_search_path ()
{
Searchpath spath (ardour_data_search_path());
spath.add_subdirectory_to_paths(lua_dir_name);
return spath;
}
static const char * const midimap_env_variable_name = "ARDOUR_MIDIMAPS_PATH";
Searchpath
system_midi_map_search_path ()
{
bool midimap_path_defined = false;
std::string spath_env (Glib::getenv (midimap_env_variable_name, midimap_path_defined));
if (midimap_path_defined) {
return spath_env;
}
Searchpath spath (ardour_data_search_path());
spath.add_subdirectory_to_paths (midi_map_dir_name);
return spath;
}
std::string
user_midi_map_directory ()
{
return Glib::build_filename (user_config_directory(), midi_map_dir_name);
}
#ifdef PLATFORM_WINDOWS
const char*
vst_search_path ()
{
DWORD dwType = REG_SZ;
HKEY hKey;
DWORD dwSize = PATH_MAX;
char* p = 0;
char* user_home = 0;
char tmp[PATH_MAX+1];
if (ERROR_SUCCESS == RegOpenKeyExA (HKEY_CURRENT_USER, "Software\\VST", 0, KEY_READ, &hKey)) {
// Look for the user's VST Registry entry
if (ERROR_SUCCESS == RegQueryValueExA (hKey, "VSTPluginsPath", 0, &dwType, (LPBYTE)tmp, &dwSize))
p = g_build_filename (Glib::locale_to_utf8(tmp).c_str(), NULL);
RegCloseKey (hKey);
}
if (p == 0) {
if (ERROR_SUCCESS == RegOpenKeyExA (HKEY_LOCAL_MACHINE, "Software\\VST", 0, KEY_READ, &hKey))
{
// Look for a global VST Registry entry
if (ERROR_SUCCESS == RegQueryValueExA (hKey, "VSTPluginsPath", 0, &dwType, (LPBYTE)tmp, &dwSize))
p = g_build_filename (Glib::locale_to_utf8(tmp).c_str(), NULL);
RegCloseKey (hKey);
}
}
if (p == 0) {
#if ( (defined __i386__) || (defined _M_IX86) )
char *pVSTx86 = 0;
std::string pProgFilesX86 = PBD::get_win_special_folder_path (CSIDL_PROGRAM_FILESX86);
if (!pProgFilesX86.empty()) {
// Look for a VST folder under C:\Program Files (x86)
if ((pVSTx86 = g_build_filename (pProgFilesX86.c_str(), "Steinberg", "VSTPlugins", NULL)))
{
if (Glib::file_test (pVSTx86, Glib::FILE_TEST_EXISTS))
if (Glib::file_test (pVSTx86, Glib::FILE_TEST_IS_DIR))
p = g_build_filename (pVSTx86, NULL);
g_free (pVSTx86);
}
}
#else
// Look for a VST folder under C:\Program Files
char *pVST = 0;
std::string pProgFiles = PBD::get_win_special_folder_path (CSIDL_PROGRAM_FILES);
if (!pProgFiles.empty()) {
if ((pVST = g_build_filename (pProgFiles.c_str(), "Steinberg", "VSTPlugins", NULL))) {
if (Glib::file_test (pVST, Glib::FILE_TEST_EXISTS))
if (Glib::file_test (pVST, Glib::FILE_TEST_IS_DIR))
p = g_build_filename (pVST, NULL);
g_free (pVST);
}
}
#endif
}
if (p == 0) {
// If all else failed, assume the plugins are under "My Documents"
user_home = (char*) g_get_user_special_dir (G_USER_DIRECTORY_DOCUMENTS);
if (user_home) {
p = g_build_filename (user_home, "Plugins", "VST", NULL);
} else {
user_home = g_build_filename(g_get_home_dir(), "My Documents", NULL);
if (user_home)
p = g_build_filename (user_home, "Plugins", "VST", NULL);
}
} else {
// Concatenate the registry path with the user's personal path
user_home = (char*) g_get_user_special_dir (G_USER_DIRECTORY_DOCUMENTS);
if (user_home) {
p = g_build_path (";", p, g_build_filename(user_home, "Plugins", "VST", NULL), NULL);
} else {
user_home = g_build_filename(g_get_home_dir(), "My Documents", NULL);
if (user_home) {
p = g_build_path (";", p, g_build_filename (user_home, "Plugins", "VST", NULL), NULL);
}
}
}
return p;
}
#else
/* Unix-like. Probably require some OS X specific breakdown if we ever add VST
* support on that platform.
*/
const char *
vst_search_path ()
{
return "/usr/local/lib/vst:/usr/lib/vst";
}
#endif // PLATFORM_WINDOWS
} // namespace ARDOUR