13
0
livetrax/libs/ardour/playlist.cc

3340 lines
79 KiB
C++

/*
Copyright (C) 2000-2003 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <stdint.h>
#include <set>
#include <algorithm>
#include <string>
#include <boost/lexical_cast.hpp>
#include "pbd/convert.h"
#include "pbd/stateful_diff_command.h"
#include "pbd/xml++.h"
#include "ardour/debug.h"
#include "ardour/playlist.h"
#include "ardour/session.h"
#include "ardour/region.h"
#include "ardour/region_factory.h"
#include "ardour/region_sorters.h"
#include "ardour/playlist_factory.h"
#include "ardour/playlist_source.h"
#include "ardour/transient_detector.h"
#include "ardour/session_playlists.h"
#include "ardour/source_factory.h"
#include "pbd/i18n.h"
using namespace std;
using namespace ARDOUR;
using namespace PBD;
namespace ARDOUR {
namespace Properties {
PBD::PropertyDescriptor<bool> regions;
}
}
struct ShowMeTheList {
ShowMeTheList (boost::shared_ptr<Playlist> pl, const string& n) : playlist (pl), name (n) {}
~ShowMeTheList () {
cerr << ">>>>" << name << endl; playlist->dump(); cerr << "<<<<" << name << endl << endl;
};
boost::shared_ptr<Playlist> playlist;
string name;
};
void
Playlist::make_property_quarks ()
{
Properties::regions.property_id = g_quark_from_static_string (X_("regions"));
DEBUG_TRACE (DEBUG::Properties, string_compose ("quark for regions = %1\n",
Properties::regions.property_id));
}
RegionListProperty::RegionListProperty (Playlist& pl)
: SequenceProperty<std::list<boost::shared_ptr<Region> > > (Properties::regions.property_id, boost::bind (&Playlist::update, &pl, _1))
, _playlist (pl)
{
}
RegionListProperty::RegionListProperty (RegionListProperty const & p)
: PBD::SequenceProperty<std::list<boost::shared_ptr<Region> > > (p)
, _playlist (p._playlist)
{
}
RegionListProperty *
RegionListProperty::clone () const
{
return new RegionListProperty (*this);
}
RegionListProperty *
RegionListProperty::create () const
{
return new RegionListProperty (_playlist);
}
void
RegionListProperty::get_content_as_xml (boost::shared_ptr<Region> region, XMLNode & node) const
{
/* All regions (even those which are deleted) have their state saved by other
code, so we can just store ID here.
*/
node.add_property ("id", region->id().to_s ());
}
boost::shared_ptr<Region>
RegionListProperty::get_content_from_xml (XMLNode const & node) const
{
XMLProperty const * prop = node.property ("id");
assert (prop);
PBD::ID id (prop->value ());
boost::shared_ptr<Region> ret = _playlist.region_by_id (id);
if (!ret) {
ret = RegionFactory::region_by_id (id);
}
return ret;
}
Playlist::Playlist (Session& sess, string nom, DataType type, bool hide)
: SessionObject(sess, nom)
, regions (*this)
, _type(type)
{
init (hide);
first_set_state = false;
_name = nom;
_set_sort_id ();
}
Playlist::Playlist (Session& sess, const XMLNode& node, DataType type, bool hide)
: SessionObject(sess, "unnamed playlist")
, regions (*this)
, _type(type)
{
#ifndef NDEBUG
XMLProperty const * prop = node.property("type");
assert(!prop || DataType(prop->value()) == _type);
#endif
init (hide);
_name = "unnamed"; /* reset by set_state */
_set_sort_id ();
/* set state called by derived class */
}
Playlist::Playlist (boost::shared_ptr<const Playlist> other, string namestr, bool hide)
: SessionObject(other->_session, namestr)
, regions (*this)
, _type(other->_type)
, _orig_track_id (other->_orig_track_id)
{
init (hide);
RegionList tmp;
other->copy_regions (tmp);
in_set_state++;
for (list<boost::shared_ptr<Region> >::iterator x = tmp.begin(); x != tmp.end(); ++x) {
add_region_internal( (*x), (*x)->position());
}
in_set_state--;
_splicing = other->_splicing;
_rippling = other->_rippling;
_nudging = other->_nudging;
_edit_mode = other->_edit_mode;
in_set_state = 0;
first_set_state = false;
in_flush = false;
in_partition = false;
subcnt = 0;
_frozen = other->_frozen;
}
Playlist::Playlist (boost::shared_ptr<const Playlist> other, framepos_t start, framecnt_t cnt, string str, bool hide)
: SessionObject(other->_session, str)
, regions (*this)
, _type(other->_type)
, _orig_track_id (other->_orig_track_id)
{
RegionReadLock rlock2 (const_cast<Playlist*> (other.get()));
framepos_t end = start + cnt - 1;
init (hide);
in_set_state++;
for (RegionList::const_iterator i = other->regions.begin(); i != other->regions.end(); ++i) {
boost::shared_ptr<Region> region;
boost::shared_ptr<Region> new_region;
frameoffset_t offset = 0;
framepos_t position = 0;
framecnt_t len = 0;
string new_name;
Evoral::OverlapType overlap;
region = *i;
overlap = region->coverage (start, end);
switch (overlap) {
case Evoral::OverlapNone:
continue;
case Evoral::OverlapInternal:
offset = start - region->position();
position = 0;
len = cnt;
break;
case Evoral::OverlapStart:
offset = 0;
position = region->position() - start;
len = end - region->position();
break;
case Evoral::OverlapEnd:
offset = start - region->position();
position = 0;
len = region->length() - offset;
break;
case Evoral::OverlapExternal:
offset = 0;
position = region->position() - start;
len = region->length();
break;
}
RegionFactory::region_name (new_name, region->name(), false);
PropertyList plist;
plist.add (Properties::start, region->start() + offset);
plist.add (Properties::length, len);
plist.add (Properties::name, new_name);
plist.add (Properties::layer, region->layer());
plist.add (Properties::layering_index, region->layering_index());
new_region = RegionFactory::create (region, plist);
add_region_internal (new_region, position);
}
//keep track of any dead space at end (for pasting into Ripple or Splice mode)
//at the end of construction, any length of cnt beyond the extents of the regions is end_space
_end_space = cnt - (get_extent().second - get_extent().first);
in_set_state--;
first_set_state = false;
}
void
Playlist::use ()
{
++_refcnt;
InUse (true); /* EMIT SIGNAL */
}
void
Playlist::release ()
{
if (_refcnt > 0) {
_refcnt--;
}
if (_refcnt == 0) {
InUse (false); /* EMIT SIGNAL */
}
}
void
Playlist::copy_regions (RegionList& newlist) const
{
RegionReadLock rlock (const_cast<Playlist *> (this));
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
newlist.push_back (RegionFactory::create (*i, true));
}
}
void
Playlist::init (bool hide)
{
add_property (regions);
_xml_node_name = X_("Playlist");
g_atomic_int_set (&block_notifications, 0);
g_atomic_int_set (&ignore_state_changes, 0);
pending_contents_change = false;
pending_layering = false;
first_set_state = true;
_refcnt = 0;
_hidden = hide;
_splicing = false;
_rippling = false;
_shuffling = false;
_nudging = false;
in_set_state = 0;
in_undo = false;
_edit_mode = Config->get_edit_mode();
in_flush = false;
in_partition = false;
subcnt = 0;
_frozen = false;
_capture_insertion_underway = false;
_combine_ops = 0;
_end_space = 0;
_session.history().BeginUndoRedo.connect_same_thread (*this, boost::bind (&Playlist::begin_undo, this));
_session.history().EndUndoRedo.connect_same_thread (*this, boost::bind (&Playlist::end_undo, this));
ContentsChanged.connect_same_thread (*this, boost::bind (&Playlist::mark_session_dirty, this));
}
Playlist::~Playlist ()
{
DEBUG_TRACE (DEBUG::Destruction, string_compose ("Playlist %1 destructor\n", _name));
{
RegionReadLock rl (this);
for (set<boost::shared_ptr<Region> >::iterator i = all_regions.begin(); i != all_regions.end(); ++i) {
(*i)->set_playlist (boost::shared_ptr<Playlist>());
}
}
/* GoingAway must be emitted by derived classes */
}
void
Playlist::_set_sort_id ()
{
/*
Playlists are given names like <track name>.<id>
or <track name>.<edit group name>.<id> where id
is an integer. We extract the id and sort by that.
*/
size_t dot_position = _name.val().find_last_of(".");
if (dot_position == string::npos) {
_sort_id = 0;
} else {
string t = _name.val().substr(dot_position + 1);
try {
_sort_id = boost::lexical_cast<int>(t);
}
catch (boost::bad_lexical_cast e) {
_sort_id = 0;
}
}
}
bool
Playlist::set_name (const string& str)
{
/* in a typical situation, a playlist is being used
by one diskstream and also is referenced by the
Session. if there are more references than that,
then don't change the name.
*/
if (_refcnt > 2) {
return false;
}
bool ret = SessionObject::set_name(str);
if (ret) {
_set_sort_id ();
}
return ret;
}
/***********************************************************************
CHANGE NOTIFICATION HANDLING
Notifications must be delayed till the region_lock is released. This
is necessary because handlers for the signals may need to acquire
the lock (e.g. to read from the playlist).
***********************************************************************/
void
Playlist::begin_undo ()
{
in_undo = true;
freeze ();
}
void
Playlist::end_undo ()
{
thaw (true);
in_undo = false;
}
void
Playlist::freeze ()
{
delay_notifications ();
g_atomic_int_inc (&ignore_state_changes);
}
/** @param from_undo true if this thaw is triggered by the end of an undo on this playlist */
void
Playlist::thaw (bool from_undo)
{
g_atomic_int_dec_and_test (&ignore_state_changes);
release_notifications (from_undo);
}
void
Playlist::delay_notifications ()
{
g_atomic_int_inc (&block_notifications);
}
/** @param from_undo true if this release is triggered by the end of an undo on this playlist */
void
Playlist::release_notifications (bool from_undo)
{
if (g_atomic_int_dec_and_test (&block_notifications)) {
flush_notifications (from_undo);
}
}
void
Playlist::notify_contents_changed ()
{
if (holding_state ()) {
pending_contents_change = true;
} else {
pending_contents_change = false;
ContentsChanged(); /* EMIT SIGNAL */
}
}
void
Playlist::notify_layering_changed ()
{
if (holding_state ()) {
pending_layering = true;
} else {
pending_layering = false;
LayeringChanged(); /* EMIT SIGNAL */
}
}
void
Playlist::notify_region_removed (boost::shared_ptr<Region> r)
{
if (holding_state ()) {
pending_removes.insert (r);
pending_contents_change = true;
} else {
/* this might not be true, but we have to act
as though it could be.
*/
pending_contents_change = false;
RegionRemoved (boost::weak_ptr<Region> (r)); /* EMIT SIGNAL */
ContentsChanged (); /* EMIT SIGNAL */
}
}
void
Playlist::notify_region_moved (boost::shared_ptr<Region> r)
{
Evoral::RangeMove<framepos_t> const move (r->last_position (), r->length (), r->position ());
if (holding_state ()) {
pending_range_moves.push_back (move);
} else {
list< Evoral::RangeMove<framepos_t> > m;
m.push_back (move);
RangesMoved (m, false);
}
}
void
Playlist::notify_region_start_trimmed (boost::shared_ptr<Region> r)
{
if (r->position() >= r->last_position()) {
/* trimmed shorter */
return;
}
Evoral::Range<framepos_t> const extra (r->position(), r->last_position());
if (holding_state ()) {
pending_region_extensions.push_back (extra);
} else {
list<Evoral::Range<framepos_t> > r;
r.push_back (extra);
RegionsExtended (r);
}
}
void
Playlist::notify_region_end_trimmed (boost::shared_ptr<Region> r)
{
if (r->length() < r->last_length()) {
/* trimmed shorter */
}
Evoral::Range<framepos_t> const extra (r->position() + r->last_length(), r->position() + r->length());
if (holding_state ()) {
pending_region_extensions.push_back (extra);
} else {
list<Evoral::Range<framepos_t> > r;
r.push_back (extra);
RegionsExtended (r);
}
}
void
Playlist::notify_region_added (boost::shared_ptr<Region> r)
{
/* the length change might not be true, but we have to act
as though it could be.
*/
if (holding_state()) {
pending_adds.insert (r);
pending_contents_change = true;
} else {
r->clear_changes ();
pending_contents_change = false;
RegionAdded (boost::weak_ptr<Region> (r)); /* EMIT SIGNAL */
ContentsChanged (); /* EMIT SIGNAL */
}
}
/** @param from_undo true if this flush is triggered by the end of an undo on this playlist */
void
Playlist::flush_notifications (bool from_undo)
{
set<boost::shared_ptr<Region> >::iterator s;
bool regions_changed = false;
if (in_flush) {
return;
}
in_flush = true;
if (!pending_bounds.empty() || !pending_removes.empty() || !pending_adds.empty()) {
regions_changed = true;
}
/* XXX: it'd be nice if we could use pending_bounds for
RegionsExtended and RegionsMoved.
*/
/* we have no idea what order the regions ended up in pending
bounds (it could be based on selection order, for example).
so, to preserve layering in the "most recently moved is higher"
model, sort them by existing layer, then timestamp them.
*/
// RegionSortByLayer cmp;
// pending_bounds.sort (cmp);
list<Evoral::Range<framepos_t> > crossfade_ranges;
for (RegionList::iterator r = pending_bounds.begin(); r != pending_bounds.end(); ++r) {
crossfade_ranges.push_back ((*r)->last_range ());
crossfade_ranges.push_back ((*r)->range ());
}
for (s = pending_removes.begin(); s != pending_removes.end(); ++s) {
crossfade_ranges.push_back ((*s)->range ());
remove_dependents (*s);
RegionRemoved (boost::weak_ptr<Region> (*s)); /* EMIT SIGNAL */
}
for (s = pending_adds.begin(); s != pending_adds.end(); ++s) {
crossfade_ranges.push_back ((*s)->range ());
/* don't emit RegionAdded signal until relayering is done,
so that the region is fully setup by the time
anyone hears that its been added
*/
}
/* notify about contents/region changes first so that layering changes
* in a UI will take place on the new contents.
*/
if (regions_changed || pending_contents_change) {
pending_layering = true;
ContentsChanged (); /* EMIT SIGNAL */
}
for (s = pending_adds.begin(); s != pending_adds.end(); ++s) {
(*s)->clear_changes ();
RegionAdded (boost::weak_ptr<Region> (*s)); /* EMIT SIGNAL */
}
if ((regions_changed && !in_set_state) || pending_layering) {
relayer ();
}
coalesce_and_check_crossfades (crossfade_ranges);
if (!pending_range_moves.empty ()) {
/* We don't need to check crossfades for these as pending_bounds has
already covered it.
*/
RangesMoved (pending_range_moves, from_undo);
}
if (!pending_region_extensions.empty ()) {
RegionsExtended (pending_region_extensions);
}
clear_pending ();
in_flush = false;
}
void
Playlist::clear_pending ()
{
pending_adds.clear ();
pending_removes.clear ();
pending_bounds.clear ();
pending_range_moves.clear ();
pending_region_extensions.clear ();
pending_contents_change = false;
pending_layering = false;
}
/*************************************************************
PLAYLIST OPERATIONS
*************************************************************/
/** Note: this calls set_layer (..., DBL_MAX) so it will reset the layering index of region */
void
Playlist::add_region (boost::shared_ptr<Region> region, framepos_t position, float times, bool auto_partition, const int32_t sub_num)
{
RegionWriteLock rlock (this);
times = fabs (times);
int itimes = (int) floor (times);
framepos_t pos = position;
if (times == 1 && auto_partition){
partition(pos - 1, (pos + region->length()), true);
}
if (itimes >= 1) {
add_region_internal (region, pos, sub_num);
set_layer (region, DBL_MAX);
pos += region->length();
--itimes;
}
/* note that itimes can be zero if we being asked to just
insert a single fraction of the region.
*/
for (int i = 0; i < itimes; ++i) {
boost::shared_ptr<Region> copy = RegionFactory::create (region, true, sub_num);
add_region_internal (copy, pos, sub_num);
set_layer (copy, DBL_MAX);
pos += region->length();
}
framecnt_t length = 0;
if (floor (times) != times) {
length = (framecnt_t) floor (region->length() * (times - floor (times)));
string name;
RegionFactory::region_name (name, region->name(), false);
{
PropertyList plist;
plist.add (Properties::start, region->start());
plist.add (Properties::length, length);
plist.add (Properties::name, name);
plist.add (Properties::layer, region->layer());
boost::shared_ptr<Region> sub = RegionFactory::create (region, plist);
add_region_internal (sub, pos, sub_num);
set_layer (sub, DBL_MAX);
}
}
possibly_splice_unlocked (position, (pos + length) - position, region);
}
void
Playlist::set_region_ownership ()
{
RegionWriteLock rl (this);
RegionList::iterator i;
boost::weak_ptr<Playlist> pl (shared_from_this());
for (i = regions.begin(); i != regions.end(); ++i) {
(*i)->set_playlist (pl);
}
}
bool
Playlist::add_region_internal (boost::shared_ptr<Region> region, framepos_t position, const int32_t sub_num)
{
if (region->data_type() != _type) {
return false;
}
RegionSortByPosition cmp;
if (!first_set_state) {
boost::shared_ptr<Playlist> foo (shared_from_this());
region->set_playlist (boost::weak_ptr<Playlist>(foo));
}
region->set_position (position, sub_num);
regions.insert (upper_bound (regions.begin(), regions.end(), region, cmp), region);
all_regions.insert (region);
possibly_splice_unlocked (position, region->length(), region);
if (!holding_state ()) {
/* layers get assigned from XML state, and are not reset during undo/redo */
relayer ();
}
/* we need to notify the existence of new region before checking dependents. Ick. */
notify_region_added (region);
region->PropertyChanged.connect_same_thread (region_state_changed_connections, boost::bind (&Playlist::region_changed_proxy, this, _1, boost::weak_ptr<Region> (region)));
return true;
}
void
Playlist::replace_region (boost::shared_ptr<Region> old, boost::shared_ptr<Region> newr, framepos_t pos)
{
RegionWriteLock rlock (this);
bool old_sp = _splicing;
_splicing = true;
remove_region_internal (old);
add_region_internal (newr, pos);
set_layer (newr, old->layer ());
_splicing = old_sp;
possibly_splice_unlocked (pos, old->length() - newr->length());
}
void
Playlist::remove_region (boost::shared_ptr<Region> region)
{
RegionWriteLock rlock (this);
remove_region_internal (region);
}
int
Playlist::remove_region_internal (boost::shared_ptr<Region> region)
{
RegionList::iterator i;
if (!in_set_state) {
/* unset playlist */
region->set_playlist (boost::weak_ptr<Playlist>());
}
/* XXX should probably freeze here .... */
for (i = regions.begin(); i != regions.end(); ++i) {
if (*i == region) {
framepos_t pos = (*i)->position();
framecnt_t distance = (*i)->length();
regions.erase (i);
possibly_splice_unlocked (pos, -distance);
if (!holding_state ()) {
relayer ();
remove_dependents (region);
}
notify_region_removed (region);
break;
}
}
return -1;
}
void
Playlist::get_equivalent_regions (boost::shared_ptr<Region> other, vector<boost::shared_ptr<Region> >& results)
{
if (Config->get_use_overlap_equivalency()) {
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->overlap_equivalent (other)) {
results.push_back (*i);
}
}
} else {
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->equivalent (other)) {
results.push_back (*i);
}
}
}
}
void
Playlist::get_region_list_equivalent_regions (boost::shared_ptr<Region> other, vector<boost::shared_ptr<Region> >& results)
{
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i) && (*i)->region_list_equivalent (other)) {
results.push_back (*i);
}
}
}
void
Playlist::get_source_equivalent_regions (boost::shared_ptr<Region> other, vector<boost::shared_ptr<Region> >& results)
{
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i) && (*i)->any_source_equivalent (other)) {
results.push_back (*i);
}
}
}
void
Playlist::partition (framepos_t start, framepos_t end, bool cut)
{
RegionList thawlist;
partition_internal (start, end, cut, thawlist);
for (RegionList::iterator i = thawlist.begin(); i != thawlist.end(); ++i) {
(*i)->resume_property_changes ();
}
}
/** Go through each region on the playlist and cut them at start and end, removing the section between
* start and end if cutting == true. Regions that lie entirely within start and end are always
* removed.
*/
void
Playlist::partition_internal (framepos_t start, framepos_t end, bool cutting, RegionList& thawlist)
{
RegionList new_regions;
{
RegionWriteLock rlock (this);
boost::shared_ptr<Region> region;
boost::shared_ptr<Region> current;
string new_name;
RegionList::iterator tmp;
Evoral::OverlapType overlap;
framepos_t pos1, pos2, pos3, pos4;
in_partition = true;
/* need to work from a copy, because otherwise the regions we add during the process
get operated on as well.
*/
RegionList copy = regions.rlist();
for (RegionList::iterator i = copy.begin(); i != copy.end(); i = tmp) {
tmp = i;
++tmp;
current = *i;
if (current->first_frame() >= start && current->last_frame() < end) {
if (cutting) {
remove_region_internal (current);
}
continue;
}
/* coverage will return OverlapStart if the start coincides
with the end point. we do not partition such a region,
so catch this special case.
*/
if (current->first_frame() >= end) {
continue;
}
if ((overlap = current->coverage (start, end)) == Evoral::OverlapNone) {
continue;
}
pos1 = current->position();
pos2 = start;
pos3 = end;
pos4 = current->last_frame();
if (overlap == Evoral::OverlapInternal) {
/* split: we need 3 new regions, the front, middle and end.
cut: we need 2 regions, the front and end.
*/
/*
start end
---------------*************************------------
P1 P2 P3 P4
SPLIT:
---------------*****++++++++++++++++====------------
CUT
---------------*****----------------====------------
*/
if (!cutting) {
/* "middle" ++++++ */
RegionFactory::region_name (new_name, current->name(), false);
PropertyList plist;
plist.add (Properties::start, current->start() + (pos2 - pos1));
plist.add (Properties::length, pos3 - pos2);
plist.add (Properties::name, new_name);
plist.add (Properties::layer, current->layer ());
plist.add (Properties::layering_index, current->layering_index ());
plist.add (Properties::automatic, true);
plist.add (Properties::left_of_split, true);
plist.add (Properties::right_of_split, true);
region = RegionFactory::create (current, plist);
add_region_internal (region, start);
new_regions.push_back (region);
}
/* "end" ====== */
RegionFactory::region_name (new_name, current->name(), false);
PropertyList plist;
plist.add (Properties::start, current->start() + (pos3 - pos1));
plist.add (Properties::length, pos4 - pos3);
plist.add (Properties::name, new_name);
plist.add (Properties::layer, current->layer ());
plist.add (Properties::layering_index, current->layering_index ());
plist.add (Properties::automatic, true);
plist.add (Properties::right_of_split, true);
region = RegionFactory::create (current, plist);
add_region_internal (region, end);
new_regions.push_back (region);
/* "front" ***** */
current->suspend_property_changes ();
thawlist.push_back (current);
current->cut_end (pos2 - 1);
} else if (overlap == Evoral::OverlapEnd) {
/*
start end
---------------*************************------------
P1 P2 P4 P3
SPLIT:
---------------**************+++++++++++------------
CUT:
---------------**************-----------------------
*/
if (!cutting) {
/* end +++++ */
RegionFactory::region_name (new_name, current->name(), false);
PropertyList plist;
plist.add (Properties::start, current->start() + (pos2 - pos1));
plist.add (Properties::length, pos4 - pos2);
plist.add (Properties::name, new_name);
plist.add (Properties::layer, current->layer ());
plist.add (Properties::layering_index, current->layering_index ());
plist.add (Properties::automatic, true);
plist.add (Properties::left_of_split, true);
region = RegionFactory::create (current, plist);
add_region_internal (region, start);
new_regions.push_back (region);
}
/* front ****** */
current->suspend_property_changes ();
thawlist.push_back (current);
current->cut_end (pos2 - 1);
} else if (overlap == Evoral::OverlapStart) {
/* split: we need 2 regions: the front and the end.
cut: just trim current to skip the cut area
*/
/*
start end
---------------*************************------------
P2 P1 P3 P4
SPLIT:
---------------****+++++++++++++++++++++------------
CUT:
-------------------*********************------------
*/
if (!cutting) {
/* front **** */
RegionFactory::region_name (new_name, current->name(), false);
PropertyList plist;
plist.add (Properties::start, current->start());
plist.add (Properties::length, pos3 - pos1);
plist.add (Properties::name, new_name);
plist.add (Properties::layer, current->layer ());
plist.add (Properties::layering_index, current->layering_index ());
plist.add (Properties::automatic, true);
plist.add (Properties::right_of_split, true);
region = RegionFactory::create (current, plist);
add_region_internal (region, pos1);
new_regions.push_back (region);
}
/* end */
current->suspend_property_changes ();
thawlist.push_back (current);
current->trim_front (pos3);
} else if (overlap == Evoral::OverlapExternal) {
/* split: no split required.
cut: remove the region.
*/
/*
start end
---------------*************************------------
P2 P1 P3 P4
SPLIT:
---------------*************************------------
CUT:
----------------------------------------------------
*/
if (cutting) {
remove_region_internal (current);
}
new_regions.push_back (current);
}
}
in_partition = false;
}
//keep track of any dead space at end (for pasting into Ripple or Splice mode)
framepos_t wanted_length = end-start;
_end_space = wanted_length - get_extent().second-get_extent().first;
}
boost::shared_ptr<Playlist>
Playlist::cut_copy (boost::shared_ptr<Playlist> (Playlist::*pmf)(framepos_t, framecnt_t,bool), list<AudioRange>& ranges, bool result_is_hidden)
{
boost::shared_ptr<Playlist> ret;
boost::shared_ptr<Playlist> pl;
framepos_t start;
if (ranges.empty()) {
return boost::shared_ptr<Playlist>();
}
start = ranges.front().start;
for (list<AudioRange>::iterator i = ranges.begin(); i != ranges.end(); ++i) {
pl = (this->*pmf)((*i).start, (*i).length(), result_is_hidden);
if (i == ranges.begin()) {
ret = pl;
} else {
/* paste the next section into the nascent playlist,
offset to reflect the start of the first range we
chopped.
*/
ret->paste (pl, (*i).start - start, 1.0f, 0);
}
}
return ret;
}
boost::shared_ptr<Playlist>
Playlist::cut (list<AudioRange>& ranges, bool result_is_hidden)
{
boost::shared_ptr<Playlist> (Playlist::*pmf)(framepos_t,framecnt_t,bool) = &Playlist::cut;
return cut_copy (pmf, ranges, result_is_hidden);
}
boost::shared_ptr<Playlist>
Playlist::copy (list<AudioRange>& ranges, bool result_is_hidden)
{
boost::shared_ptr<Playlist> (Playlist::*pmf)(framepos_t,framecnt_t,bool) = &Playlist::copy;
return cut_copy (pmf, ranges, result_is_hidden);
}
boost::shared_ptr<Playlist>
Playlist::cut (framepos_t start, framecnt_t cnt, bool result_is_hidden)
{
boost::shared_ptr<Playlist> the_copy;
RegionList thawlist;
char buf[32];
snprintf (buf, sizeof (buf), "%" PRIu32, ++subcnt);
string new_name = _name;
new_name += '.';
new_name += buf;
if ((the_copy = PlaylistFactory::create (shared_from_this(), start, cnt, new_name, result_is_hidden)) == 0) {
return boost::shared_ptr<Playlist>();
}
partition_internal (start, start+cnt-1, true, thawlist);
for (RegionList::iterator i = thawlist.begin(); i != thawlist.end(); ++i) {
(*i)->resume_property_changes();
}
return the_copy;
}
boost::shared_ptr<Playlist>
Playlist::copy (framepos_t start, framecnt_t cnt, bool result_is_hidden)
{
char buf[32];
snprintf (buf, sizeof (buf), "%" PRIu32, ++subcnt);
string new_name = _name;
new_name += '.';
new_name += buf;
// cnt = min (_get_extent().second - start, cnt); (We need the full range length when copy/pasting in Ripple. Why was this limit here? It's not in CUT... )
return PlaylistFactory::create (shared_from_this(), start, cnt, new_name, result_is_hidden);
}
int
Playlist::paste (boost::shared_ptr<Playlist> other, framepos_t position, float times, const int32_t sub_num)
{
times = fabs (times);
{
RegionReadLock rl2 (other.get());
int itimes = (int) floor (times);
framepos_t pos = position;
framecnt_t const shift = other->_get_extent().second;
layer_t top = top_layer ();
{
RegionWriteLock rl1 (this);
while (itimes--) {
for (RegionList::iterator i = other->regions.begin(); i != other->regions.end(); ++i) {
boost::shared_ptr<Region> copy_of_region = RegionFactory::create (*i, true);
/* put these new regions on top of all existing ones, but preserve
the ordering they had in the original playlist.
*/
add_region_internal (copy_of_region, (*i)->position() + pos, sub_num);
set_layer (copy_of_region, copy_of_region->layer() + top);
}
pos += shift;
}
}
}
return 0;
}
void
Playlist::duplicate (boost::shared_ptr<Region> region, framepos_t position, float times)
{
duplicate(region, position, region->length(), times);
}
/** @param gap from the beginning of the region to the next beginning */
void
Playlist::duplicate (boost::shared_ptr<Region> region, framepos_t position, framecnt_t gap, float times)
{
times = fabs (times);
RegionWriteLock rl (this);
int itimes = (int) floor (times);
while (itimes--) {
boost::shared_ptr<Region> copy = RegionFactory::create (region, true);
add_region_internal (copy, position);
set_layer (copy, DBL_MAX);
position += gap;
}
if (floor (times) != times) {
framecnt_t length = (framecnt_t) floor (region->length() * (times - floor (times)));
string name;
RegionFactory::region_name (name, region->name(), false);
{
PropertyList plist;
plist.add (Properties::start, region->start());
plist.add (Properties::length, length);
plist.add (Properties::name, name);
boost::shared_ptr<Region> sub = RegionFactory::create (region, plist);
add_region_internal (sub, position);
set_layer (sub, DBL_MAX);
}
}
}
/** @param gap from the beginning of the region to the next beginning */
/** @param end the first frame that does _not_ contain a duplicated frame */
void
Playlist::duplicate_until (boost::shared_ptr<Region> region, framepos_t position, framecnt_t gap, framepos_t end)
{
RegionWriteLock rl (this);
while (position + region->length() - 1 < end) {
boost::shared_ptr<Region> copy = RegionFactory::create (region, true);
add_region_internal (copy, position);
set_layer (copy, DBL_MAX);
position += gap;
}
if (position < end) {
framecnt_t length = min (region->length(), end - position);
string name;
RegionFactory::region_name (name, region->name(), false);
{
PropertyList plist;
plist.add (Properties::start, region->start());
plist.add (Properties::length, length);
plist.add (Properties::name, name);
boost::shared_ptr<Region> sub = RegionFactory::create (region, plist);
add_region_internal (sub, position);
set_layer (sub, DBL_MAX);
}
}
}
void
Playlist::duplicate_range (AudioRange& range, float times)
{
boost::shared_ptr<Playlist> pl = copy (range.start, range.length(), true);
framecnt_t offset = range.end - range.start;
paste (pl, range.start + offset, times, 0);
}
void
Playlist::duplicate_ranges (std::list<AudioRange>& ranges, float /* times */)
{
if (ranges.empty()) {
return;
}
framepos_t min_pos = max_framepos;
framepos_t max_pos = 0;
for (std::list<AudioRange>::const_iterator i = ranges.begin();
i != ranges.end();
++i) {
min_pos = min (min_pos, (*i).start);
max_pos = max (max_pos, (*i).end);
}
framecnt_t offset = max_pos - min_pos;
for (list<AudioRange>::iterator i = ranges.begin(); i != ranges.end(); ++i) {
boost::shared_ptr<Playlist> pl = copy ((*i).start, (*i).length(), true);
paste (pl, (*i).start + offset, 1.0f, 0); // times ??
}
}
void
Playlist::shift (framepos_t at, frameoffset_t distance, bool move_intersected, bool ignore_music_glue)
{
RegionWriteLock rlock (this);
RegionList copy (regions.rlist());
RegionList fixup;
for (RegionList::iterator r = copy.begin(); r != copy.end(); ++r) {
if ((*r)->last_frame() < at) {
/* too early */
continue;
}
if (at > (*r)->first_frame() && at < (*r)->last_frame()) {
/* intersected region */
if (!move_intersected) {
continue;
}
}
/* do not move regions glued to music time - that
has to be done separately.
*/
if (!ignore_music_glue && (*r)->position_lock_style() != AudioTime) {
fixup.push_back (*r);
continue;
}
(*r)->set_position ((*r)->position() + distance);
}
/* XXX: may not be necessary; Region::post_set should do this, I think */
for (RegionList::iterator r = fixup.begin(); r != fixup.end(); ++r) {
(*r)->recompute_position_from_lock_style (0);
}
}
void
Playlist::split (framepos_t at, const int32_t sub_num)
{
RegionWriteLock rlock (this);
RegionList copy (regions.rlist());
/* use a copy since this operation can modify the region list
*/
for (RegionList::iterator r = copy.begin(); r != copy.end(); ++r) {
_split_region (*r, at, sub_num);
}
}
void
Playlist::split_region (boost::shared_ptr<Region> region, framepos_t playlist_position, const int32_t sub_num)
{
RegionWriteLock rl (this);
_split_region (region, playlist_position, sub_num);
}
void
Playlist::_split_region (boost::shared_ptr<Region> region, framepos_t playlist_position, const int32_t sub_num)
{
if (!region->covers (playlist_position)) {
return;
}
if (region->position() == playlist_position ||
region->last_frame() == playlist_position) {
return;
}
boost::shared_ptr<Region> left;
boost::shared_ptr<Region> right;
frameoffset_t before;
frameoffset_t after;
string before_name;
string after_name;
/* split doesn't change anything about length, so don't try to splice */
bool old_sp = _splicing;
_splicing = true;
before = playlist_position - region->position();
after = region->length() - before;
RegionFactory::region_name (before_name, region->name(), false);
{
PropertyList plist;
plist.add (Properties::length, before);
plist.add (Properties::name, before_name);
plist.add (Properties::left_of_split, true);
plist.add (Properties::layering_index, region->layering_index ());
plist.add (Properties::layer, region->layer ());
/* note: we must use the version of ::create with an offset here,
since it supplies that offset to the Region constructor, which
is necessary to get audio region gain envelopes right.
*/
left = RegionFactory::create (region, 0, plist, true, sub_num);
}
RegionFactory::region_name (after_name, region->name(), false);
{
PropertyList plist;
plist.add (Properties::length, after);
plist.add (Properties::name, after_name);
plist.add (Properties::right_of_split, true);
plist.add (Properties::layering_index, region->layering_index ());
plist.add (Properties::layer, region->layer ());
/* same note as above */
right = RegionFactory::create (region, before, plist, true, sub_num);
}
add_region_internal (left, region->position());
add_region_internal (right, region->position() + before);
remove_region_internal (region);
_splicing = old_sp;
}
void
Playlist::possibly_splice (framepos_t at, framecnt_t distance, boost::shared_ptr<Region> exclude)
{
if (_splicing || in_set_state) {
/* don't respond to splicing moves or state setting */
return;
}
if (_edit_mode == Splice) {
splice_locked (at, distance, exclude);
}
}
void
Playlist::possibly_splice_unlocked (framepos_t at, framecnt_t distance, boost::shared_ptr<Region> exclude)
{
if (_splicing || in_set_state) {
/* don't respond to splicing moves or state setting */
return;
}
if (_edit_mode == Splice) {
splice_unlocked (at, distance, exclude);
}
}
void
Playlist::splice_locked (framepos_t at, framecnt_t distance, boost::shared_ptr<Region> exclude)
{
{
RegionWriteLock rl (this);
core_splice (at, distance, exclude);
}
}
void
Playlist::splice_unlocked (framepos_t at, framecnt_t distance, boost::shared_ptr<Region> exclude)
{
core_splice (at, distance, exclude);
}
void
Playlist::core_splice (framepos_t at, framecnt_t distance, boost::shared_ptr<Region> exclude)
{
_splicing = true;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if (exclude && (*i) == exclude) {
continue;
}
if ((*i)->position() >= at) {
framepos_t new_pos = (*i)->position() + distance;
if (new_pos < 0) {
new_pos = 0;
} else if (new_pos >= max_framepos - (*i)->length()) {
new_pos = max_framepos - (*i)->length();
}
(*i)->set_position (new_pos);
}
}
_splicing = false;
notify_contents_changed ();
}
void
Playlist::ripple_locked (framepos_t at, framecnt_t distance, RegionList *exclude)
{
{
RegionWriteLock rl (this);
core_ripple (at, distance, exclude);
}
}
void
Playlist::ripple_unlocked (framepos_t at, framecnt_t distance, RegionList *exclude)
{
core_ripple (at, distance, exclude);
}
void
Playlist::core_ripple (framepos_t at, framecnt_t distance, RegionList *exclude)
{
if (distance == 0) {
return;
}
_rippling = true;
RegionListProperty copy = regions;
for (RegionList::iterator i = copy.begin(); i != copy.end(); ++i) {
assert (i != copy.end());
if (exclude) {
if (std::find(exclude->begin(), exclude->end(), (*i)) != exclude->end()) {
continue;
}
}
if ((*i)->position() >= at) {
framepos_t new_pos = (*i)->position() + distance;
framepos_t limit = max_framepos - (*i)->length();
if (new_pos < 0) {
new_pos = 0;
} else if (new_pos >= limit ) {
new_pos = limit;
}
(*i)->set_position (new_pos);
}
}
_rippling = false;
notify_contents_changed ();
}
void
Playlist::region_bounds_changed (const PropertyChange& what_changed, boost::shared_ptr<Region> region)
{
if (in_set_state || _splicing || _rippling || _nudging || _shuffling) {
return;
}
if (what_changed.contains (Properties::position)) {
/* remove it from the list then add it back in
the right place again.
*/
RegionSortByPosition cmp;
RegionList::iterator i = find (regions.begin(), regions.end(), region);
if (i == regions.end()) {
/* the region bounds are being modified but its not currently
in the region list. we will use its bounds correctly when/if
it is added
*/
return;
}
regions.erase (i);
regions.insert (upper_bound (regions.begin(), regions.end(), region, cmp), region);
}
if (what_changed.contains (Properties::position) || what_changed.contains (Properties::length)) {
frameoffset_t delta = 0;
if (what_changed.contains (Properties::position)) {
delta = region->position() - region->last_position();
}
if (what_changed.contains (Properties::length)) {
delta += region->length() - region->last_length();
}
if (delta) {
possibly_splice (region->last_position() + region->last_length(), delta, region);
}
if (holding_state ()) {
pending_bounds.push_back (region);
} else {
notify_contents_changed ();
relayer ();
list<Evoral::Range<framepos_t> > xf;
xf.push_back (Evoral::Range<framepos_t> (region->last_range()));
xf.push_back (Evoral::Range<framepos_t> (region->range()));
coalesce_and_check_crossfades (xf);
}
}
}
void
Playlist::region_changed_proxy (const PropertyChange& what_changed, boost::weak_ptr<Region> weak_region)
{
boost::shared_ptr<Region> region (weak_region.lock());
if (!region) {
return;
}
/* this makes a virtual call to the right kind of playlist ... */
region_changed (what_changed, region);
}
bool
Playlist::region_changed (const PropertyChange& what_changed, boost::shared_ptr<Region> region)
{
PropertyChange our_interests;
PropertyChange bounds;
PropertyChange pos_and_length;
bool save = false;
if (in_set_state || in_flush) {
return false;
}
our_interests.add (Properties::muted);
our_interests.add (Properties::layer);
our_interests.add (Properties::opaque);
bounds.add (Properties::start);
bounds.add (Properties::position);
bounds.add (Properties::length);
pos_and_length.add (Properties::position);
pos_and_length.add (Properties::length);
if (what_changed.contains (bounds)) {
region_bounds_changed (what_changed, region);
save = !(_splicing || _nudging);
}
if (what_changed.contains (Properties::position) && !what_changed.contains (Properties::length)) {
notify_region_moved (region);
} else if (!what_changed.contains (Properties::position) && what_changed.contains (Properties::length)) {
notify_region_end_trimmed (region);
} else if (what_changed.contains (Properties::position) && what_changed.contains (Properties::length)) {
notify_region_start_trimmed (region);
}
/* don't notify about layer changes, since we are the only object that can initiate
them, and we notify in ::relayer()
*/
if (what_changed.contains (our_interests)) {
save = true;
}
mark_session_dirty ();
return save;
}
void
Playlist::drop_regions ()
{
RegionWriteLock rl (this);
regions.clear ();
all_regions.clear ();
}
void
Playlist::sync_all_regions_with_regions ()
{
RegionWriteLock rl (this);
all_regions.clear ();
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
all_regions.insert (*i);
}
}
void
Playlist::clear (bool with_signals)
{
{
RegionWriteLock rl (this);
region_state_changed_connections.drop_connections ();
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
pending_removes.insert (*i);
}
regions.clear ();
for (set<boost::shared_ptr<Region> >::iterator s = pending_removes.begin(); s != pending_removes.end(); ++s) {
remove_dependents (*s);
}
}
if (with_signals) {
for (set<boost::shared_ptr<Region> >::iterator s = pending_removes.begin(); s != pending_removes.end(); ++s) {
RegionRemoved (boost::weak_ptr<Region> (*s)); /* EMIT SIGNAL */
}
pending_removes.clear ();
pending_contents_change = false;
ContentsChanged ();
}
}
/* *********************************************************************
FINDING THINGS
**********************************************************************/
boost::shared_ptr<RegionList>
Playlist::region_list()
{
RegionReadLock rlock (this);
boost::shared_ptr<RegionList> rlist (new RegionList (regions.rlist ()));
return rlist;
}
void
Playlist::deep_sources (std::set<boost::shared_ptr<Source> >& sources) const
{
RegionReadLock rlock (const_cast<Playlist*>(this));
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
(*i)->deep_sources (sources);
}
}
boost::shared_ptr<RegionList>
Playlist::regions_at (framepos_t frame)
{
RegionReadLock rlock (this);
return find_regions_at (frame);
}
uint32_t
Playlist::count_regions_at (framepos_t frame) const
{
RegionReadLock rlock (const_cast<Playlist*>(this));
uint32_t cnt = 0;
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->covers (frame)) {
cnt++;
}
}
return cnt;
}
boost::shared_ptr<Region>
Playlist::top_region_at (framepos_t frame)
{
RegionReadLock rlock (this);
boost::shared_ptr<RegionList> rlist = find_regions_at (frame);
boost::shared_ptr<Region> region;
if (rlist->size()) {
RegionSortByLayer cmp;
rlist->sort (cmp);
region = rlist->back();
}
return region;
}
boost::shared_ptr<Region>
Playlist::top_unmuted_region_at (framepos_t frame)
{
RegionReadLock rlock (this);
boost::shared_ptr<RegionList> rlist = find_regions_at (frame);
for (RegionList::iterator i = rlist->begin(); i != rlist->end(); ) {
RegionList::iterator tmp = i;
++tmp;
if ((*i)->muted()) {
rlist->erase (i);
}
i = tmp;
}
boost::shared_ptr<Region> region;
if (rlist->size()) {
RegionSortByLayer cmp;
rlist->sort (cmp);
region = rlist->back();
}
return region;
}
boost::shared_ptr<RegionList>
Playlist::find_regions_at (framepos_t frame)
{
/* Caller must hold lock */
boost::shared_ptr<RegionList> rlist (new RegionList);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->covers (frame)) {
rlist->push_back (*i);
}
}
return rlist;
}
boost::shared_ptr<RegionList>
Playlist::regions_with_start_within (Evoral::Range<framepos_t> range)
{
RegionReadLock rlock (this);
boost::shared_ptr<RegionList> rlist (new RegionList);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->first_frame() >= range.from && (*i)->first_frame() <= range.to) {
rlist->push_back (*i);
}
}
return rlist;
}
boost::shared_ptr<RegionList>
Playlist::regions_with_end_within (Evoral::Range<framepos_t> range)
{
RegionReadLock rlock (this);
boost::shared_ptr<RegionList> rlist (new RegionList);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->last_frame() >= range.from && (*i)->last_frame() <= range.to) {
rlist->push_back (*i);
}
}
return rlist;
}
/** @param start Range start.
* @param end Range end.
* @return regions which have some part within this range.
*/
boost::shared_ptr<RegionList>
Playlist::regions_touched (framepos_t start, framepos_t end)
{
RegionReadLock rlock (this);
return regions_touched_locked (start, end);
}
boost::shared_ptr<RegionList>
Playlist::regions_touched_locked (framepos_t start, framepos_t end)
{
boost::shared_ptr<RegionList> rlist (new RegionList);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->coverage (start, end) != Evoral::OverlapNone) {
rlist->push_back (*i);
}
}
return rlist;
}
framepos_t
Playlist::find_next_transient (framepos_t from, int dir)
{
RegionReadLock rlock (this);
AnalysisFeatureList points;
AnalysisFeatureList these_points;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if (dir > 0) {
if ((*i)->last_frame() < from) {
continue;
}
} else {
if ((*i)->first_frame() > from) {
continue;
}
}
(*i)->get_transients (these_points);
/* add first frame, just, err, because */
these_points.push_back ((*i)->first_frame());
points.insert (points.end(), these_points.begin(), these_points.end());
these_points.clear ();
}
if (points.empty()) {
return -1;
}
TransientDetector::cleanup_transients (points, _session.frame_rate(), 3.0);
bool reached = false;
if (dir > 0) {
for (AnalysisFeatureList::const_iterator x = points.begin(); x != points.end(); ++x) {
if ((*x) >= from) {
reached = true;
}
if (reached && (*x) > from) {
return *x;
}
}
} else {
for (AnalysisFeatureList::reverse_iterator x = points.rbegin(); x != points.rend(); ++x) {
if ((*x) <= from) {
reached = true;
}
if (reached && (*x) < from) {
return *x;
}
}
}
return -1;
}
boost::shared_ptr<Region>
Playlist::find_next_region (framepos_t frame, RegionPoint point, int dir)
{
RegionReadLock rlock (this);
boost::shared_ptr<Region> ret;
framepos_t closest = max_framepos;
bool end_iter = false;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if(end_iter) break;
frameoffset_t distance;
boost::shared_ptr<Region> r = (*i);
framepos_t pos = 0;
switch (point) {
case Start:
pos = r->first_frame ();
break;
case End:
pos = r->last_frame ();
break;
case SyncPoint:
pos = r->sync_position ();
break;
}
switch (dir) {
case 1: /* forwards */
if (pos > frame) {
if ((distance = pos - frame) < closest) {
closest = distance;
ret = r;
end_iter = true;
}
}
break;
default: /* backwards */
if (pos < frame) {
if ((distance = frame - pos) < closest) {
closest = distance;
ret = r;
}
} else {
end_iter = true;
}
break;
}
}
return ret;
}
framepos_t
Playlist::find_next_region_boundary (framepos_t frame, int dir)
{
RegionReadLock rlock (this);
framepos_t closest = max_framepos;
framepos_t ret = -1;
if (dir > 0) {
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
boost::shared_ptr<Region> r = (*i);
frameoffset_t distance;
const framepos_t first_frame = r->first_frame();
const framepos_t last_frame = r->last_frame();
if (first_frame > frame) {
distance = first_frame - frame;
if (distance < closest) {
ret = first_frame;
closest = distance;
}
}
if (last_frame > frame) {
distance = last_frame - frame;
if (distance < closest) {
ret = last_frame;
closest = distance;
}
}
}
} else {
for (RegionList::reverse_iterator i = regions.rbegin(); i != regions.rend(); ++i) {
boost::shared_ptr<Region> r = (*i);
frameoffset_t distance;
const framepos_t first_frame = r->first_frame();
const framepos_t last_frame = r->last_frame();
if (last_frame < frame) {
distance = frame - last_frame;
if (distance < closest) {
ret = last_frame;
closest = distance;
}
}
if (first_frame < frame) {
distance = frame - first_frame;
if (distance < closest) {
ret = first_frame;
closest = distance;
}
}
}
}
return ret;
}
/***********************************************************************/
void
Playlist::mark_session_dirty ()
{
if (!in_set_state && !holding_state ()) {
_session.set_dirty();
}
}
void
Playlist::rdiff (vector<Command*>& cmds) const
{
RegionReadLock rlock (const_cast<Playlist *> (this));
Stateful::rdiff (cmds);
}
void
Playlist::clear_owned_changes ()
{
RegionReadLock rlock (this);
Stateful::clear_owned_changes ();
}
void
Playlist::update (const RegionListProperty::ChangeRecord& change)
{
DEBUG_TRACE (DEBUG::Properties, string_compose ("Playlist %1 updates from a change record with %2 adds %3 removes\n",
name(), change.added.size(), change.removed.size()));
freeze ();
/* add the added regions */
for (RegionListProperty::ChangeContainer::const_iterator i = change.added.begin(); i != change.added.end(); ++i) {
add_region_internal ((*i), (*i)->position());
}
/* remove the removed regions */
for (RegionListProperty::ChangeContainer::const_iterator i = change.removed.begin(); i != change.removed.end(); ++i) {
remove_region (*i);
}
thaw ();
}
int
Playlist::set_state (const XMLNode& node, int version)
{
XMLNode *child;
XMLNodeList nlist;
XMLNodeConstIterator niter;
XMLPropertyList plist;
XMLPropertyConstIterator piter;
XMLProperty const * prop;
boost::shared_ptr<Region> region;
string region_name;
bool seen_region_nodes = false;
int ret = 0;
in_set_state++;
if (node.name() != "Playlist") {
in_set_state--;
return -1;
}
freeze ();
plist = node.properties();
set_id (node);
for (piter = plist.begin(); piter != plist.end(); ++piter) {
prop = *piter;
if (prop->name() == X_("name")) {
_name = prop->value();
_set_sort_id ();
} else if (prop->name() == X_("orig-diskstream-id")) {
/* XXX legacy session: fix up later */
_orig_track_id = prop->value ();
} else if (prop->name() == X_("orig-track-id")) {
_orig_track_id = prop->value ();
} else if (prop->name() == X_("frozen")) {
_frozen = string_is_affirmative (prop->value());
} else if (prop->name() == X_("combine-ops")) {
_combine_ops = atoi (prop->value());
}
}
clear (true);
nlist = node.children();
for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
child = *niter;
if (child->name() == "Region") {
seen_region_nodes = true;
if ((prop = child->property ("id")) == 0) {
error << _("region state node has no ID, ignored") << endmsg;
continue;
}
ID id = prop->value ();
if ((region = region_by_id (id))) {
region->suspend_property_changes ();
if (region->set_state (*child, version)) {
region->resume_property_changes ();
continue;
}
} else if ((region = RegionFactory::create (_session, *child, true)) != 0) {
region->suspend_property_changes ();
} else {
error << _("Playlist: cannot create region from XML") << endmsg;
return -1;
}
{
RegionWriteLock rlock (this);
add_region_internal (region, region->position());
}
region->resume_property_changes ();
}
}
if (seen_region_nodes && regions.empty()) {
ret = -1;
}
thaw ();
notify_contents_changed ();
in_set_state--;
first_set_state = false;
return ret;
}
XMLNode&
Playlist::get_state()
{
return state (true);
}
XMLNode&
Playlist::get_template()
{
return state (false);
}
/** @param full_state true to include regions in the returned state, otherwise false.
*/
XMLNode&
Playlist::state (bool full_state)
{
XMLNode *node = new XMLNode (X_("Playlist"));
char buf[64];
node->add_property (X_("id"), id().to_s());
node->add_property (X_("name"), _name);
node->add_property (X_("type"), _type.to_string());
_orig_track_id.print (buf, sizeof (buf));
node->add_property (X_("orig-track-id"), buf);
node->add_property (X_("frozen"), _frozen ? "yes" : "no");
if (full_state) {
RegionReadLock rlock (this);
snprintf (buf, sizeof (buf), "%u", _combine_ops);
node->add_property ("combine-ops", buf);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
node->add_child_nocopy ((*i)->get_state());
}
}
if (_extra_xml) {
node->add_child_copy (*_extra_xml);
}
return *node;
}
bool
Playlist::empty() const
{
RegionReadLock rlock (const_cast<Playlist *>(this));
return regions.empty();
}
uint32_t
Playlist::n_regions() const
{
RegionReadLock rlock (const_cast<Playlist *>(this));
return regions.size();
}
/** @return true if the all_regions list is empty, ie this playlist
* has never had a region added to it.
*/
bool
Playlist::all_regions_empty() const
{
RegionReadLock rl (const_cast<Playlist *> (this));
return all_regions.empty();
}
pair<framepos_t, framepos_t>
Playlist::get_extent () const
{
RegionReadLock rlock (const_cast<Playlist *>(this));
return _get_extent ();
}
pair<framepos_t, framepos_t>
Playlist::get_extent_with_endspace () const
{
pair<framepos_t, framepos_t> l = get_extent();
l.second += _end_space;
return l;
}
pair<framepos_t, framepos_t>
Playlist::_get_extent () const
{
pair<framepos_t, framepos_t> ext (max_framepos, 0);
if (regions.empty()) {
ext.first = 0;
return ext;
}
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
pair<framepos_t, framepos_t> const e ((*i)->position(), (*i)->position() + (*i)->length());
if (e.first < ext.first) {
ext.first = e.first;
}
if (e.second > ext.second) {
ext.second = e.second;
}
}
return ext;
}
string
Playlist::bump_name (string name, Session &session)
{
string newname = name;
do {
newname = bump_name_once (newname, '.');
} while (session.playlists->by_name (newname)!=NULL);
return newname;
}
layer_t
Playlist::top_layer() const
{
RegionReadLock rlock (const_cast<Playlist *> (this));
layer_t top = 0;
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
top = max (top, (*i)->layer());
}
return top;
}
void
Playlist::set_edit_mode (EditMode mode)
{
_edit_mode = mode;
}
struct RelayerSort {
bool operator () (boost::shared_ptr<Region> a, boost::shared_ptr<Region> b) {
return a->layering_index() < b->layering_index();
}
};
/** Set a new layer for a region. This adjusts the layering indices of all
* regions in the playlist to put the specified region in the appropriate
* place. The actual layering will be fixed up when relayer() happens.
*/
void
Playlist::set_layer (boost::shared_ptr<Region> region, double new_layer)
{
/* Remove the layer we are setting from our region list, and sort it
* using the layer indeces.
*/
RegionList copy = regions.rlist();
copy.remove (region);
copy.sort (RelayerSort ());
/* Put region back in the right place */
RegionList::iterator i = copy.begin();
while (i != copy.end ()) {
if ((*i)->layer() > new_layer) {
break;
}
++i;
}
copy.insert (i, region);
setup_layering_indices (copy);
}
void
Playlist::setup_layering_indices (RegionList const & regions)
{
uint64_t j = 0;
for (RegionList::const_iterator k = regions.begin(); k != regions.end(); ++k) {
(*k)->set_layering_index (j++);
}
}
struct LaterHigherSort {
bool operator () (boost::shared_ptr<Region> a, boost::shared_ptr<Region> b) {
return a->position() < b->position();
}
};
/** Take the layering indices of each of our regions, compute the layers
* that they should be on, and write the layers back to the regions.
*/
void
Playlist::relayer ()
{
/* never compute layers when setting from XML */
if (in_set_state) {
return;
}
/* Build up a new list of regions on each layer, stored in a set of lists
each of which represent some period of time on some layer. The idea
is to avoid having to search the entire region list to establish whether
each region overlaps another */
/* how many pieces to divide this playlist's time up into */
int const divisions = 512;
/* find the start and end positions of the regions on this playlist */
framepos_t start = INT64_MAX;
framepos_t end = 0;
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
start = min (start, (*i)->position());
end = max (end, (*i)->position() + (*i)->length());
}
/* hence the size of each time division */
double const division_size = (end - start) / double (divisions);
vector<vector<RegionList> > layers;
layers.push_back (vector<RegionList> (divisions));
/* Sort our regions into layering index order (for manual layering) or position order (for later is higher)*/
RegionList copy = regions.rlist();
switch (Config->get_layer_model()) {
case LaterHigher:
copy.sort (LaterHigherSort ());
break;
case Manual:
copy.sort (RelayerSort ());
break;
}
DEBUG_TRACE (DEBUG::Layering, "relayer() using:\n");
for (RegionList::iterator i = copy.begin(); i != copy.end(); ++i) {
DEBUG_TRACE (DEBUG::Layering, string_compose ("\t%1 %2\n", (*i)->name(), (*i)->layering_index()));
}
for (RegionList::iterator i = copy.begin(); i != copy.end(); ++i) {
/* find the time divisions that this region covers; if there are no regions on the list,
division_size will equal 0 and in this case we'll just say that
start_division = end_division = 0.
*/
int start_division = 0;
int end_division = 0;
if (division_size > 0) {
start_division = floor ( ((*i)->position() - start) / division_size);
end_division = floor ( ((*i)->position() + (*i)->length() - start) / division_size );
if (end_division == divisions) {
end_division--;
}
}
assert (divisions == 0 || end_division < divisions);
/* find the lowest layer that this region can go on */
size_t j = layers.size();
while (j > 0) {
/* try layer j - 1; it can go on if it overlaps no other region
that is already on that layer
*/
bool overlap = false;
for (int k = start_division; k <= end_division; ++k) {
RegionList::iterator l = layers[j-1][k].begin ();
while (l != layers[j-1][k].end()) {
if ((*l)->overlap_equivalent (*i)) {
overlap = true;
break;
}
l++;
}
if (overlap) {
break;
}
}
if (overlap) {
/* overlap, so we must use layer j */
break;
}
--j;
}
if (j == layers.size()) {
/* we need a new layer for this region */
layers.push_back (vector<RegionList> (divisions));
}
/* put a reference to this region in each of the divisions that it exists in */
for (int k = start_division; k <= end_division; ++k) {
layers[j][k].push_back (*i);
}
(*i)->set_layer (j);
}
/* It's a little tricky to know when we could avoid calling this; e.g. if we are
relayering because we just removed the only region on the top layer, nothing will
appear to have changed, but the StreamView must still sort itself out. We could
probably keep a note of the top layer last time we relayered, and check that,
but premature optimisation &c...
*/
notify_layering_changed ();
/* This relayer() may have been called as a result of a region removal, in which
case we need to setup layering indices to account for the one that has just
gone away.
*/
setup_layering_indices (copy);
}
void
Playlist::raise_region (boost::shared_ptr<Region> region)
{
set_layer (region, region->layer() + 1.5);
relayer ();
}
void
Playlist::lower_region (boost::shared_ptr<Region> region)
{
set_layer (region, region->layer() - 1.5);
relayer ();
}
void
Playlist::raise_region_to_top (boost::shared_ptr<Region> region)
{
set_layer (region, DBL_MAX);
relayer ();
}
void
Playlist::lower_region_to_bottom (boost::shared_ptr<Region> region)
{
set_layer (region, -0.5);
relayer ();
}
void
Playlist::nudge_after (framepos_t start, framecnt_t distance, bool forwards)
{
RegionList::iterator i;
bool moved = false;
_nudging = true;
{
RegionWriteLock rlock (const_cast<Playlist *> (this));
for (i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->position() >= start) {
framepos_t new_pos;
if (forwards) {
if ((*i)->last_frame() > max_framepos - distance) {
new_pos = max_framepos - (*i)->length();
} else {
new_pos = (*i)->position() + distance;
}
} else {
if ((*i)->position() > distance) {
new_pos = (*i)->position() - distance;
} else {
new_pos = 0;
}
}
(*i)->set_position (new_pos);
moved = true;
}
}
}
if (moved) {
_nudging = false;
notify_contents_changed ();
}
}
bool
Playlist::uses_source (boost::shared_ptr<const Source> src, bool shallow) const
{
RegionReadLock rlock (const_cast<Playlist*> (this));
for (set<boost::shared_ptr<Region> >::const_iterator r = all_regions.begin(); r != all_regions.end(); ++r) {
/* Note: passing the second argument as false can cause at best
incredibly deep and time-consuming recursion, and at worst
cycles if the user has managed to create cycles of reference
between compound regions. We generally only this during
cleanup, and @param shallow is passed as true.
*/
if ((*r)->uses_source (src, shallow)) {
return true;
}
}
return false;
}
boost::shared_ptr<Region>
Playlist::find_region (const ID& id) const
{
RegionReadLock rlock (const_cast<Playlist*> (this));
/* searches all regions currently in use by the playlist */
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i)->id() == id) {
return *i;
}
}
return boost::shared_ptr<Region> ();
}
uint32_t
Playlist::region_use_count (boost::shared_ptr<Region> r) const
{
RegionReadLock rlock (const_cast<Playlist*> (this));
uint32_t cnt = 0;
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i) == r) {
cnt++;
}
}
RegionFactory::CompoundAssociations& cassocs (RegionFactory::compound_associations());
for (RegionFactory::CompoundAssociations::iterator it = cassocs.begin(); it != cassocs.end(); ++it) {
/* check if region is used in a compound */
if (it->second == r) {
/* region is referenced as 'original' of a compound */
++cnt;
break;
}
if (r->whole_file() && r->max_source_level() > 0) {
/* region itself ia a compound.
* the compound regions are not referenced -> check regions inside compound
*/
const SourceList& sl = r->sources();
for (SourceList::const_iterator s = sl.begin(); s != sl.end(); ++s) {
boost::shared_ptr<PlaylistSource> ps = boost::dynamic_pointer_cast<PlaylistSource>(*s);
if (!ps) continue;
if (ps->playlist()->region_use_count(it->first)) {
// break out of both loops
return ++cnt;
}
}
}
}
return cnt;
}
boost::shared_ptr<Region>
Playlist::region_by_id (const ID& id) const
{
/* searches all regions ever added to this playlist */
for (set<boost::shared_ptr<Region> >::const_iterator i = all_regions.begin(); i != all_regions.end(); ++i) {
if ((*i)->id() == id) {
return *i;
}
}
return boost::shared_ptr<Region> ();
}
void
Playlist::dump () const
{
boost::shared_ptr<Region> r;
cerr << "Playlist \"" << _name << "\" " << endl
<< regions.size() << " regions "
<< endl;
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
r = *i;
cerr << " " << r->name() << " ["
<< r->start() << "+" << r->length()
<< "] at "
<< r->position()
<< " on layer "
<< r->layer ()
<< endl;
}
}
void
Playlist::set_frozen (bool yn)
{
_frozen = yn;
}
void
Playlist::shuffle (boost::shared_ptr<Region> region, int dir)
{
bool moved = false;
if (region->locked()) {
return;
}
_shuffling = true;
{
RegionWriteLock rlock (const_cast<Playlist*> (this));
if (dir > 0) {
RegionList::iterator next;
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
if ((*i) == region) {
next = i;
++next;
if (next != regions.end()) {
if ((*next)->locked()) {
break;
}
framepos_t new_pos;
if ((*next)->position() != region->last_frame() + 1) {
/* they didn't used to touch, so after shuffle,
just have them swap positions.
*/
new_pos = (*next)->position();
} else {
/* they used to touch, so after shuffle,
make sure they still do. put the earlier
region where the later one will end after
it is moved.
*/
new_pos = region->position() + (*next)->length();
}
(*next)->set_position (region->position());
region->set_position (new_pos);
/* avoid a full sort */
regions.erase (i); // removes the region from the list */
next++;
regions.insert (next, region); // adds it back after next
moved = true;
}
break;
}
}
} else {
RegionList::iterator prev = regions.end();
for (RegionList::iterator i = regions.begin(); i != regions.end(); prev = i, ++i) {
if ((*i) == region) {
if (prev != regions.end()) {
if ((*prev)->locked()) {
break;
}
framepos_t new_pos;
if (region->position() != (*prev)->last_frame() + 1) {
/* they didn't used to touch, so after shuffle,
just have them swap positions.
*/
new_pos = region->position();
} else {
/* they used to touch, so after shuffle,
make sure they still do. put the earlier
one where the later one will end after
*/
new_pos = (*prev)->position() + region->length();
}
region->set_position ((*prev)->position());
(*prev)->set_position (new_pos);
/* avoid a full sort */
regions.erase (i); // remove region
regions.insert (prev, region); // insert region before prev
moved = true;
}
break;
}
}
}
}
_shuffling = false;
if (moved) {
relayer ();
notify_contents_changed();
}
}
bool
Playlist::region_is_shuffle_constrained (boost::shared_ptr<Region>)
{
RegionReadLock rlock (const_cast<Playlist*> (this));
if (regions.size() > 1) {
return true;
}
return false;
}
void
Playlist::ripple (framepos_t at, framecnt_t distance, RegionList *exclude)
{
ripple_locked (at, distance, exclude);
}
void
Playlist::update_after_tempo_map_change ()
{
RegionWriteLock rlock (const_cast<Playlist*> (this));
RegionList copy (regions.rlist());
freeze ();
for (RegionList::iterator i = copy.begin(); i != copy.end(); ++i) {
(*i)->update_after_tempo_map_change ();
}
/* possibly causes a contents changed notification (flush_notifications()) */
thaw ();
}
void
Playlist::foreach_region (boost::function<void(boost::shared_ptr<Region>)> s)
{
RegionReadLock rl (this);
for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
s (*i);
}
}
bool
Playlist::has_region_at (framepos_t const p) const
{
RegionReadLock (const_cast<Playlist *> (this));
RegionList::const_iterator i = regions.begin ();
while (i != regions.end() && !(*i)->covers (p)) {
++i;
}
return (i != regions.end());
}
/** Look from a session frame time and find the start time of the next region
* which is on the top layer of this playlist.
* @param t Time to look from.
* @return Position of next top-layered region, or max_framepos if there isn't one.
*/
framepos_t
Playlist::find_next_top_layer_position (framepos_t t) const
{
RegionReadLock rlock (const_cast<Playlist *> (this));
layer_t const top = top_layer ();
RegionList copy = regions.rlist ();
copy.sort (RegionSortByPosition ());
for (RegionList::const_iterator i = copy.begin(); i != copy.end(); ++i) {
if ((*i)->position() >= t && (*i)->layer() == top) {
return (*i)->position();
}
}
return max_framepos;
}
boost::shared_ptr<Region>
Playlist::combine (const RegionList& r)
{
PropertyList plist;
uint32_t channels = 0;
uint32_t layer = 0;
framepos_t earliest_position = max_framepos;
vector<TwoRegions> old_and_new_regions;
vector<boost::shared_ptr<Region> > originals;
vector<boost::shared_ptr<Region> > copies;
string parent_name;
string child_name;
uint32_t max_level = 0;
/* find the maximum depth of all the regions we're combining */
for (RegionList::const_iterator i = r.begin(); i != r.end(); ++i) {
max_level = max (max_level, (*i)->max_source_level());
}
parent_name = RegionFactory::compound_region_name (name(), combine_ops(), max_level, true);
child_name = RegionFactory::compound_region_name (name(), combine_ops(), max_level, false);
boost::shared_ptr<Playlist> pl = PlaylistFactory::create (_type, _session, parent_name, true);
for (RegionList::const_iterator i = r.begin(); i != r.end(); ++i) {
earliest_position = min (earliest_position, (*i)->position());
}
/* enable this so that we do not try to create xfades etc. as we add
* regions
*/
pl->in_partition = true;
/* sort by position then layer.
* route_time_axis passes 'selected_regions' - which is not sorted.
* here we need the top-most first, then every layer's region sorted by position.
*/
RegionList sorted(r);
sorted.sort(RegionSortByLayerAndPosition());
for (RegionList::const_iterator i = sorted.begin(); i != sorted.end(); ++i) {
/* copy the region */
boost::shared_ptr<Region> original_region = (*i);
boost::shared_ptr<Region> copied_region = RegionFactory::create (original_region, false);
old_and_new_regions.push_back (TwoRegions (original_region,copied_region));
originals.push_back (original_region);
copies.push_back (copied_region);
RegionFactory::add_compound_association (original_region, copied_region);
/* make position relative to zero */
pl->add_region (copied_region, original_region->position() - earliest_position);
copied_region->set_layer (original_region->layer ());
/* use the maximum number of channels for any region */
channels = max (channels, original_region->n_channels());
/* it will go above the layer of the highest existing region */
layer = max (layer, original_region->layer());
}
pl->in_partition = false;
pre_combine (copies);
/* now create a new PlaylistSource for each channel in the new playlist */
SourceList sources;
pair<framepos_t,framepos_t> extent = pl->get_extent();
for (uint32_t chn = 0; chn < channels; ++chn) {
sources.push_back (SourceFactory::createFromPlaylist (_type, _session, pl, id(), parent_name, chn, 0, extent.second, false, false));
}
/* now a new whole-file region using the list of sources */
plist.add (Properties::start, 0);
plist.add (Properties::length, extent.second);
plist.add (Properties::name, parent_name);
plist.add (Properties::whole_file, true);
boost::shared_ptr<Region> parent_region = RegionFactory::create (sources, plist, true);
/* now the non-whole-file region that we will actually use in the
* playlist
*/
plist.clear ();
plist.add (Properties::start, 0);
plist.add (Properties::length, extent.second);
plist.add (Properties::name, child_name);
plist.add (Properties::layer, layer+1);
boost::shared_ptr<Region> compound_region = RegionFactory::create (parent_region, plist, true);
/* remove all the selected regions from the current playlist
*/
freeze ();
for (RegionList::const_iterator i = r.begin(); i != r.end(); ++i) {
remove_region (*i);
}
/* do type-specific stuff with the originals and the new compound
region
*/
post_combine (originals, compound_region);
/* add the new region at the right location */
add_region (compound_region, earliest_position);
_combine_ops++;
thaw ();
return compound_region;
}
void
Playlist::uncombine (boost::shared_ptr<Region> target)
{
boost::shared_ptr<PlaylistSource> pls;
boost::shared_ptr<const Playlist> pl;
vector<boost::shared_ptr<Region> > originals;
vector<TwoRegions> old_and_new_regions;
// (1) check that its really a compound region
if ((pls = boost::dynamic_pointer_cast<PlaylistSource>(target->source (0))) == 0) {
return;
}
pl = pls->playlist();
framepos_t adjusted_start = 0; // gcc isn't smart enough
framepos_t adjusted_end = 0; // gcc isn't smart enough
/* the leftmost (earliest) edge of the compound region
starts at zero in its source, or larger if it
has been trimmed or content-scrolled.
the rightmost (latest) edge of the compound region
relative to its source is the starting point plus
the length of the region.
*/
// (2) get all the original regions
const RegionList& rl (pl->region_list_property().rlist());
RegionFactory::CompoundAssociations& cassocs (RegionFactory::compound_associations());
frameoffset_t move_offset = 0;
/* there are two possibilities here:
1) the playlist that the playlist source was based on
is us, so just add the originals (which belonged to
us anyway) back in the right place.
2) the playlist that the playlist source was based on
is NOT us, so we need to make copies of each of
the original regions that we find, and add them
instead.
*/
bool same_playlist = (pls->original() == id());
for (RegionList::const_iterator i = rl.begin(); i != rl.end(); ++i) {
boost::shared_ptr<Region> current (*i);
RegionFactory::CompoundAssociations::iterator ca = cassocs.find (*i);
if (ca == cassocs.end()) {
continue;
}
boost::shared_ptr<Region> original (ca->second);
cassocs.erase(ca);
bool modified_region;
if (i == rl.begin()) {
move_offset = (target->position() - original->position()) - target->start();
adjusted_start = original->position() + target->start();
adjusted_end = adjusted_start + target->length();
}
if (!same_playlist) {
framepos_t pos = original->position();
/* make a copy, but don't announce it */
original = RegionFactory::create (original, false);
/* the pure copy constructor resets position() to zero,
so fix that up.
*/
original->set_position (pos);
}
/* check to see how the original region (in the
* playlist before compounding occurred) overlaps
* with the new state of the compound region.
*/
original->clear_changes ();
modified_region = false;
switch (original->coverage (adjusted_start, adjusted_end)) {
case Evoral::OverlapNone:
/* original region does not cover any part
of the current state of the compound region
*/
continue;
case Evoral::OverlapInternal:
/* overlap is just a small piece inside the
* original so trim both ends
*/
original->trim_to (adjusted_start, adjusted_end - adjusted_start);
modified_region = true;
break;
case Evoral::OverlapExternal:
/* overlap fully covers original, so leave it
as is
*/
break;
case Evoral::OverlapEnd:
/* overlap starts within but covers end,
so trim the front of the region
*/
original->trim_front (adjusted_start);
modified_region = true;
break;
case Evoral::OverlapStart:
/* overlap covers start but ends within, so
* trim the end of the region.
*/
original->trim_end (adjusted_end);
modified_region = true;
break;
}
if (move_offset) {
/* fix the position to match any movement of the compound region.
*/
original->set_position (original->position() + move_offset);
modified_region = true;
}
if (modified_region) {
_session.add_command (new StatefulDiffCommand (original));
}
/* and add to the list of regions waiting to be
* re-inserted
*/
originals.push_back (original);
old_and_new_regions.push_back (TwoRegions (*i, original));
}
pre_uncombine (originals, target);
in_partition = true;
freeze ();
// (3) remove the compound region
remove_region (target);
// (4) add the constituent regions
for (vector<boost::shared_ptr<Region> >::iterator i = originals.begin(); i != originals.end(); ++i) {
add_region ((*i), (*i)->position());
set_layer((*i), (*i)->layer());
if (!RegionFactory::region_by_id((*i)->id())) {
RegionFactory::map_add(*i);
}
}
in_partition = false;
thaw ();
}
void
Playlist::fade_range (list<AudioRange>& ranges)
{
for (list<AudioRange>::iterator r = ranges.begin(); r != ranges.end(); ++r) {
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
(*i)->fade_range ((*r).start, (*r).end);
}
}
}
uint32_t
Playlist::max_source_level () const
{
RegionReadLock rlock (const_cast<Playlist *> (this));
uint32_t lvl = 0;
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
lvl = max (lvl, (*i)->max_source_level());
}
return lvl;
}
void
Playlist::set_orig_track_id (const PBD::ID& id)
{
_orig_track_id = id;
}
/** Take a list of ranges, coalesce any that can be coalesced, then call
* check_crossfades for each one.
*/
void
Playlist::coalesce_and_check_crossfades (list<Evoral::Range<framepos_t> > ranges)
{
/* XXX: it's a shame that this coalesce algorithm also exists in
TimeSelection::consolidate().
*/
/* XXX: xfade: this is implemented in Evoral::RangeList */
restart:
for (list<Evoral::Range<framepos_t> >::iterator i = ranges.begin(); i != ranges.end(); ++i) {
for (list<Evoral::Range<framepos_t> >::iterator j = ranges.begin(); j != ranges.end(); ++j) {
if (i == j) {
continue;
}
// XXX i->from can be > i->to - is this right? coverage() will return OverlapNone in this case
if (Evoral::coverage (i->from, i->to, j->from, j->to) != Evoral::OverlapNone) {
i->from = min (i->from, j->from);
i->to = max (i->to, j->to);
ranges.erase (j);
goto restart;
}
}
}
}
void
Playlist::set_capture_insertion_in_progress (bool yn)
{
_capture_insertion_underway = yn;
}