1908 lines
54 KiB
C++
1908 lines
54 KiB
C++
/*
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Copyright (C) 2014 Waves Audio Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "ardour/engine_state_controller.h"
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#include "ardour/audioengine.h"
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#include "ardour/session.h"
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#include "ardour/rc_configuration.h"
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#include "ardour/data_type.h"
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#include "pbd/pthread_utils.h"
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#include "pbd/error.h"
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#include "pbd/i18n.h"
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using namespace ARDOUR;
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using namespace PBD;
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namespace {
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struct DevicePredicate
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{
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DevicePredicate (const std::string& device_name)
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: _device_name (device_name)
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{}
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bool operator ()(const AudioBackend::DeviceStatus& rhs)
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{
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return _device_name == rhs.name;
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}
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private:
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std::string _device_name;
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};
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}
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EngineStateController*
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EngineStateController::instance ()
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{
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static EngineStateController instance;
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return &instance;
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}
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EngineStateController::EngineStateController ()
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: _current_state ()
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, _last_used_real_device ("")
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{
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AudioEngine::instance ()->Running.connect_same_thread (running_connection, boost::bind (&EngineStateController::_on_engine_running, this));
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AudioEngine::instance ()->Stopped.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this));
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AudioEngine::instance ()->Halted.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this));
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/* Subscribe for udpates from AudioEngine */
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AudioEngine::instance ()->PortRegisteredOrUnregistered.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_ports_registration_update, this));
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AudioEngine::instance ()->SampleRateChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_sample_rate_change, this, _1));
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AudioEngine::instance ()->BufferSizeChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_buffer_size_change, this, _1));
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AudioEngine::instance ()->DeviceListChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_list_change, this));
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AudioEngine::instance ()->DeviceError.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_error, this));
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/* Global configuration parameters update */
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Config->ParameterChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_parameter_changed, this, _1));
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_deserialize_and_load_engine_states ();
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_deserialize_and_load_midi_port_states ();
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_do_initial_engine_setup ();
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// now push the sate to the backend
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push_current_state_to_backend (false);
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}
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EngineStateController::~EngineStateController ()
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{
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}
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void
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EngineStateController::set_session (Session* session)
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{
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_session = session;
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_session->SessionLoaded.connect_same_thread (session_connections, boost::bind (&EngineStateController::_on_session_loaded, this));
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}
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void
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EngineStateController::remove_session ()
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{
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session_connections.drop_connections ();
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_session = 0;
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}
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XMLNode&
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EngineStateController::serialize_audio_midi_settings ()
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{
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XMLNode* root = new XMLNode ("AudioMidiSettings");
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_serialize_engine_states (root);
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_serialize_midi_port_states (root);
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return *root;
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}
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void
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EngineStateController::save_audio_midi_settings ()
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{
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Config->add_extra_xml (serialize_audio_midi_settings ());
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Config->save_state ();
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}
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void
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EngineStateController::_deserialize_and_load_engine_states ()
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{
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XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings");
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if (!audio_midi_settings_root) {
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return;
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}
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XMLNode* engine_states = audio_midi_settings_root->child ("EngineStates");
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if (!engine_states) {
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return;
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}
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XMLNodeList state_nodes_list = engine_states->children ();
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XMLNodeConstIterator state_node_iter = state_nodes_list.begin ();
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for (; state_node_iter != state_nodes_list.end (); ++state_node_iter) {
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XMLNode* state_node = *state_node_iter;
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StatePtr engine_state (new State);
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XMLProperty const * prop = NULL;
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if ((prop = state_node->property ("backend-name")) == 0) {
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continue;
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}
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engine_state->backend_name = prop->value ();
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if ((prop = state_node->property ("device-name")) == 0) {
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continue;
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}
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engine_state->device_name = prop->value ();
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if ((prop = state_node->property ("sample-rate")) == 0) {
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continue;
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}
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engine_state->sample_rate = atoi (prop->value ());
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if ((prop = state_node->property ("buffer-size")) == 0) {
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continue;
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}
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engine_state->buffer_size = atoi (prop->value ());
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if ((prop = state_node->property ("active")) == 0) {
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continue;
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}
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engine_state->active = string_is_affirmative (prop->value ());
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XMLNodeList state_children_list = state_node->children ();
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XMLNodeConstIterator state_child_iter = state_children_list.begin ();
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for (; state_child_iter != state_children_list.end (); ++state_child_iter) {
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XMLNode* state_child = *state_child_iter;
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if (state_child->name () == "InputConfiguration") {
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XMLNodeList input_states_nodes = state_child->children ();
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XMLNodeConstIterator input_state_node_iter = input_states_nodes.begin ();
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PortStateList& input_states = engine_state->input_channel_states;
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for (; input_state_node_iter != input_states_nodes.end (); ++input_state_node_iter) {
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XMLNode* input_state_node = *input_state_node_iter;
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if (input_state_node->name () != "input") {
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continue;
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}
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PortState input_state (input_state_node->name ());
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if ((prop = input_state_node->property ("name")) == 0) {
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continue;
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}
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input_state.name = prop->value ();
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if ((prop = input_state_node->property ("active")) == 0) {
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continue;
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}
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input_state.active = string_is_affirmative (prop->value ());
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input_states.push_back (input_state);
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}
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} else if (state_child->name () == "MultiOutConfiguration") {
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XMLNodeList multi_out_state_nodes = state_child->children ();
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XMLNodeConstIterator multi_out_state_node_iter = multi_out_state_nodes.begin ();
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PortStateList& multi_out_states = engine_state->multi_out_channel_states;
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for (; multi_out_state_node_iter != multi_out_state_nodes.end (); ++multi_out_state_node_iter) {
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XMLNode* multi_out_state_node = *multi_out_state_node_iter;
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if (multi_out_state_node->name () != "output") {
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continue;
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}
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PortState multi_out_state (multi_out_state_node->name ());
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if ((prop = multi_out_state_node->property ("name")) == 0) {
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continue;
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}
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multi_out_state.name = prop->value ();
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if ((prop = multi_out_state_node->property ("active")) == 0) {
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continue;
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}
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multi_out_state.active = string_is_affirmative (prop->value ());
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multi_out_states.push_back (multi_out_state);
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}
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} else if (state_child->name () == "StereoOutConfiguration") {
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XMLNodeList stereo_out_state_nodes = state_child->children ();
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XMLNodeConstIterator stereo_out_state_node_iter = stereo_out_state_nodes.begin ();
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PortStateList& stereo_out_states = engine_state->stereo_out_channel_states;
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for (; stereo_out_state_node_iter != stereo_out_state_nodes.end (); ++stereo_out_state_node_iter) {
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XMLNode* stereo_out_state_node = *stereo_out_state_node_iter;
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if (stereo_out_state_node->name () != "output") {
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continue;
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}
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PortState stereo_out_state (stereo_out_state_node->name ());
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if ((prop = stereo_out_state_node->property ("name")) == 0) {
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continue;
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}
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stereo_out_state.name = prop->value ();
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if ((prop = stereo_out_state_node->property ("active")) == 0) {
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continue;
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}
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stereo_out_state.active = string_is_affirmative (prop->value ());
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stereo_out_states.push_back (stereo_out_state);
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}
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}
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}
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_states.push_back (engine_state);
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}
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}
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void
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EngineStateController::_deserialize_and_load_midi_port_states ()
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{
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XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings");
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if (!audio_midi_settings_root) {
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return;
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}
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XMLNode* midi_states = audio_midi_settings_root->child ("MidiStates");
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if (!midi_states) {
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return;
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}
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XMLNodeList state_nodes_list = midi_states->children ();
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XMLNodeConstIterator state_node_iter = state_nodes_list.begin ();
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for (; state_node_iter != state_nodes_list.end (); ++state_node_iter) {
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XMLNode* state_node = *state_node_iter;
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if (state_node->name () == "MidiInputs") {
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XMLNodeList input_state_nodes = state_node->children ();
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XMLNodeConstIterator input_state_node_iter = input_state_nodes.begin ();
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_midi_inputs.clear ();
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for (; input_state_node_iter != input_state_nodes.end (); ++input_state_node_iter) {
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XMLNode* input_state_node = *input_state_node_iter;
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XMLProperty const * prop = NULL;
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if (input_state_node->name () != "input") {
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continue;
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}
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MidiPortState input_state (input_state_node->name ());
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if ((prop = input_state_node->property ("name")) == 0) {
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continue;
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}
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input_state.name = prop->value ();
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if ((prop = input_state_node->property ("active")) == 0) {
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continue;
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}
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input_state.active = string_is_affirmative (prop->value ());
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if ((prop = input_state_node->property ("scene-connected")) == 0) {
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continue;
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}
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input_state.scene_connected = string_is_affirmative (prop->value ());
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if ((prop = input_state_node->property ("mtc-in")) == 0) {
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continue;
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}
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input_state.mtc_in = string_is_affirmative (prop->value ());
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_midi_inputs.push_back (input_state);
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}
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} else if (state_node->name () == "MidiOutputs") {
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XMLNodeList output_state_nodes = state_node->children ();
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XMLNodeConstIterator output_state_node_iter = output_state_nodes.begin ();
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_midi_outputs.clear ();
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for (; output_state_node_iter != output_state_nodes.end (); ++output_state_node_iter) {
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XMLNode* output_state_node = *output_state_node_iter;
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XMLProperty const * prop = NULL;
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if (output_state_node->name () != "output") {
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continue;
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}
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MidiPortState output_state (output_state_node->name ());
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if ((prop = output_state_node->property ("name")) == 0) {
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continue;
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}
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output_state.name = prop->value ();
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if ((prop = output_state_node->property ("active")) == 0) {
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continue;
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}
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output_state.active = string_is_affirmative (prop->value ());
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if ((prop = output_state_node->property ("scene-connected")) == 0) {
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continue;
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}
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output_state.scene_connected = string_is_affirmative (prop->value ());
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if ((prop = output_state_node->property ("mtc-in")) == 0) {
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continue;
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}
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output_state.mtc_in = string_is_affirmative (prop->value ());
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_midi_outputs.push_back (output_state);
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}
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}
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}
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}
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void
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EngineStateController::_serialize_engine_states (XMLNode* audio_midi_settings_node)
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{
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if (!audio_midi_settings_node) {
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return;
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}
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// clean up state data first
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audio_midi_settings_node->remove_nodes_and_delete ("EngineStates" );
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XMLNode* engine_states = new XMLNode ("EngineStates" );
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StateList::const_iterator state_iter = _states.begin ();
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for (; state_iter != _states.end (); ++state_iter) {
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StatePtr state_ptr = *state_iter;
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// create new node for the state
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XMLNode* state_node = new XMLNode ("State");
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state_node->add_property ("backend-name", state_ptr->backend_name);
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state_node->add_property ("device-name", state_ptr->device_name);
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state_node->add_property ("sample-rate", state_ptr->sample_rate);
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state_node->add_property ("buffer-size", state_ptr->buffer_size);
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state_node->add_property ("active", state_ptr->active ? "yes" : "no");
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// store channel states:
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// inputs
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XMLNode* input_config_node = new XMLNode ("InputConfiguration");
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PortStateList& input_channels = state_ptr->input_channel_states;
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PortStateList::const_iterator input_state_iter = input_channels.begin ();
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for (; input_state_iter != input_channels.end (); ++input_state_iter) {
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XMLNode* input_state_node = new XMLNode ("input");
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input_state_node->add_property ("name", input_state_iter->name);
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input_state_node->add_property ("active", input_state_iter->active ? "yes" : "no");
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input_config_node->add_child_nocopy (*input_state_node);
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}
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state_node->add_child_nocopy (*input_config_node);
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// multi out outputs
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XMLNode* multi_out_config_node = new XMLNode ("MultiOutConfiguration");
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PortStateList& multi_out_channels = state_ptr->multi_out_channel_states;
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PortStateList::const_iterator multi_out_state_iter = multi_out_channels.begin ();
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for (; multi_out_state_iter != multi_out_channels.end (); ++multi_out_state_iter) {
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XMLNode* multi_out_state_node = new XMLNode ("output" );
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multi_out_state_node->add_property ("name", multi_out_state_iter->name);
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multi_out_state_node->add_property ("active", multi_out_state_iter->active ? "yes" : "no");
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multi_out_config_node->add_child_nocopy (*multi_out_state_node);
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}
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state_node->add_child_nocopy (*multi_out_config_node);
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// stereo out outputs
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XMLNode* stereo_out_config_node = new XMLNode ("StereoOutConfiguration");
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PortStateList& stereo_out_channels = state_ptr->stereo_out_channel_states;
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PortStateList::const_iterator stereo_out_state_iter = stereo_out_channels.begin ();
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for (; stereo_out_state_iter != stereo_out_channels.end (); ++stereo_out_state_iter) {
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XMLNode* stereo_out_state_node = new XMLNode ("output" );
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stereo_out_state_node->add_property ("name", stereo_out_state_iter->name);
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stereo_out_state_node->add_property ("active", stereo_out_state_iter->active ? "yes" : "no");
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stereo_out_config_node->add_child_nocopy (*stereo_out_state_node);
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}
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state_node->add_child_nocopy (*stereo_out_config_node);
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engine_states->add_child_nocopy (*state_node);
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}
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audio_midi_settings_node->add_child_nocopy (*engine_states);
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}
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void
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EngineStateController::_serialize_midi_port_states (XMLNode* audio_midi_settings_node)
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{
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if (!audio_midi_settings_node) {
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return;
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}
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// clean up state data first
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audio_midi_settings_node->remove_nodes_and_delete ("MidiStates" );
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XMLNode* midi_states_node = new XMLNode ("MidiStates" );
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XMLNode* midi_input_states_node = new XMLNode ("MidiInputs" );
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MidiPortStateList::const_iterator midi_input_state_iter = _midi_inputs.begin ();
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for (; midi_input_state_iter != _midi_inputs.end (); ++midi_input_state_iter) {
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XMLNode* midi_input_node = new XMLNode ("input" );
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midi_input_node->add_property ("name", midi_input_state_iter->name);
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midi_input_node->add_property ("active", midi_input_state_iter->active ? "yes" : "no");
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midi_input_node->add_property ("scene_connected", midi_input_state_iter->scene_connected ? "yes" : "no");
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midi_input_node->add_property ("mtc-in", midi_input_state_iter->mtc_in ? "yes" : "no");
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midi_input_states_node->add_child_nocopy (*midi_input_node);
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}
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midi_states_node->add_child_nocopy (*midi_input_states_node);
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XMLNode* midi_output_states_node = new XMLNode ("MidiOutputs" );
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MidiPortStateList::const_iterator midi_output_state_iter = _midi_outputs.begin ();
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for (; midi_output_state_iter != _midi_outputs.end (); ++midi_output_state_iter) {
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XMLNode* midi_output_node = new XMLNode ("output" );
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midi_output_node->add_property ("name", midi_output_state_iter->name);
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midi_output_node->add_property ("active", midi_output_state_iter->active ? "yes" : "no");
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midi_output_node->add_property ("scene_connected", midi_output_state_iter->scene_connected ? "yes" : "no");
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midi_output_node->add_property ("mtc-in", midi_output_state_iter->mtc_in ? "yes" : "no");
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midi_output_states_node->add_child_nocopy (*midi_output_node);
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}
|
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midi_states_node->add_child_nocopy (*midi_output_states_node);
|
|
|
|
audio_midi_settings_node->add_child_nocopy (*midi_states_node);
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::_apply_state (const StatePtr& state)
|
|
{
|
|
bool applied = false;
|
|
|
|
if (set_new_backend_as_current (state->backend_name)) {
|
|
applied = set_new_device_as_current (state->device_name);
|
|
}
|
|
|
|
return applied;
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_do_initial_engine_setup ()
|
|
{
|
|
bool state_applied = false;
|
|
|
|
// if we have no saved state load default values
|
|
if (!_states.empty ()) {
|
|
|
|
// look for last active state first
|
|
StateList::const_iterator state_iter = _states.begin ();
|
|
for (; state_iter != _states.end (); ++state_iter) {
|
|
if ( (*state_iter)->active ) {
|
|
state_applied = _apply_state (*state_iter);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// last active state was not applied
|
|
// try others
|
|
if (!state_applied) {
|
|
StateList::const_iterator state_iter = _states.begin ();
|
|
for (; state_iter != _states.end (); ++state_iter) {
|
|
state_applied = _apply_state (*state_iter);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!state_applied ){
|
|
std::vector<const AudioBackendInfo*> backends = AudioEngine::instance ()->available_backends ();
|
|
|
|
if (!backends.empty ()) {
|
|
|
|
if (!set_new_backend_as_current (backends.front ()->name )) {
|
|
std::cerr << "\tfailed to set backend [" << backends.front ()->name << "]\n";
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::_validate_current_device_state ()
|
|
{
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
assert (backend);
|
|
|
|
// check if device parameters from the state record are still valid
|
|
// validate sample rate
|
|
std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name);
|
|
|
|
if (sample_rates.empty ()) {
|
|
return false;
|
|
}
|
|
|
|
// check if session desired sample rate (if it's set) could be used with this device
|
|
if (_session != 0) {
|
|
|
|
if ( !set_new_sample_rate_in_controller (_session->nominal_frame_rate ())) {
|
|
if ( !set_new_sample_rate_in_controller (backend->default_sample_rate ()) ) {
|
|
if (!set_new_sample_rate_in_controller (sample_rates.front ()) ) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
} else {
|
|
// check if current sample rate is supported because we have no session desired sample rate value
|
|
if ( !set_new_sample_rate_in_controller (_current_state->sample_rate)) {
|
|
if ( !set_new_sample_rate_in_controller (backend->default_sample_rate ()) ) {
|
|
if (!set_new_sample_rate_in_controller (sample_rates.front ()) ) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// validate buffer size
|
|
std::vector<pframes_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
|
|
// check if buffer size is supported
|
|
std::vector<pframes_t>::iterator bs_iter = std::find (buffer_sizes.begin (), buffer_sizes.end (), _current_state->buffer_size);
|
|
// if current is not found switch to default if is supported
|
|
if (bs_iter == buffer_sizes.end ()) {
|
|
bs_iter = std::find (buffer_sizes.begin (), buffer_sizes.end (), backend->default_buffer_size (_current_state->device_name));
|
|
|
|
if (bs_iter != buffer_sizes.end ()) {
|
|
_current_state->buffer_size = backend->default_buffer_size (_current_state->device_name);
|
|
} else {
|
|
if (!buffer_sizes.empty ()) {
|
|
_current_state->buffer_size = buffer_sizes.front ();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_update_ltc_source_port ()
|
|
{
|
|
// this method is called if the list of ports is changed
|
|
|
|
// check that ltc-in port from Config still exists
|
|
if (_audio_input_port_exists (get_ltc_source_port ())) {
|
|
// audio port, that was saved in Config, exists
|
|
return ;
|
|
}
|
|
|
|
//otherwise set first available audio port
|
|
if (!_current_state->input_channel_states.empty ()) {
|
|
set_ltc_source_port (_current_state->input_channel_states.front ().name);
|
|
return ;
|
|
}
|
|
|
|
// no available audio-in ports
|
|
set_ltc_source_port ("");
|
|
}
|
|
|
|
void
|
|
EngineStateController::_update_ltc_output_port ()
|
|
{
|
|
// this method is called if the list of ports is changed
|
|
|
|
// check that ltc-out port from Config still exists
|
|
if (_audio_output_port_exists (get_ltc_output_port ())) {
|
|
// audio port, that was saved in Config, exists
|
|
return ;
|
|
}
|
|
|
|
PortStateList* output_states;
|
|
if (Config->get_output_auto_connect () & AutoConnectMaster) {
|
|
output_states = &_current_state->stereo_out_channel_states;
|
|
} else {
|
|
output_states = &_current_state->multi_out_channel_states;
|
|
}
|
|
|
|
//otherwise set first available audio port
|
|
if (!output_states->empty ()) {
|
|
set_ltc_output_port (output_states->front ().name);
|
|
return ;
|
|
}
|
|
|
|
// no available audio-out ports
|
|
set_ltc_output_port ("");
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::_audio_input_port_exists (const std::string& port_name)
|
|
{
|
|
PortStateList::const_iterator iter = _current_state->input_channel_states.begin ();
|
|
for (; iter != _current_state->input_channel_states.end (); ++iter ) {
|
|
if (iter->name == port_name)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
EngineStateController::_audio_output_port_exists (const std::string& port_name)
|
|
{
|
|
PortStateList* output_states;
|
|
if (Config->get_output_auto_connect () & AutoConnectMaster) {
|
|
output_states = &_current_state->stereo_out_channel_states;
|
|
} else {
|
|
output_states = &_current_state->multi_out_channel_states;
|
|
}
|
|
|
|
PortStateList::const_iterator iter = output_states->begin ();
|
|
for (; iter != output_states->end (); ++iter ) {
|
|
if (iter->name == port_name)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
const std::string&
|
|
EngineStateController::get_current_backend_name () const
|
|
{
|
|
return _current_state->backend_name;
|
|
}
|
|
|
|
|
|
const std::string&
|
|
EngineStateController::get_current_device_name () const
|
|
{
|
|
return _current_state->device_name;
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::available_backends (std::vector<const AudioBackendInfo*>& available_backends)
|
|
{
|
|
available_backends = AudioEngine::instance ()->available_backends ();
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::enumerate_devices (std::vector<AudioBackend::DeviceStatus>& device_vector) const
|
|
{
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
assert (backend);
|
|
device_vector = backend->enumerate_devices ();
|
|
}
|
|
|
|
|
|
framecnt_t
|
|
EngineStateController::get_current_sample_rate () const
|
|
{
|
|
return _current_state->sample_rate;
|
|
}
|
|
|
|
|
|
framecnt_t
|
|
EngineStateController::get_default_sample_rate () const
|
|
{
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
assert (backend);
|
|
return backend->default_sample_rate ();
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::available_sample_rates_for_current_device (std::vector<float>& sample_rates) const
|
|
{
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
assert (backend);
|
|
sample_rates = backend->available_sample_rates (_current_state->device_name);
|
|
}
|
|
|
|
|
|
uint32_t
|
|
EngineStateController::get_current_buffer_size () const
|
|
{
|
|
return _current_state->buffer_size;
|
|
}
|
|
|
|
|
|
uint32_t
|
|
EngineStateController::get_default_buffer_size () const
|
|
{
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
assert (backend);
|
|
return backend->default_buffer_size (_current_state->device_name);
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::available_buffer_sizes_for_current_device (std::vector<pframes_t>& buffer_sizes) const
|
|
{
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
assert (backend);
|
|
buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::set_new_backend_as_current (const std::string& backend_name)
|
|
{
|
|
if (backend_name == AudioEngine::instance ()->current_backend_name ()) {
|
|
return true;
|
|
}
|
|
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->set_backend (backend_name, PROGRAM_NAME, "");
|
|
if (backend)
|
|
{
|
|
if (_current_state != NULL) {
|
|
_current_state->active = false;
|
|
}
|
|
|
|
StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (),
|
|
State::StatePredicate (backend_name, "None"));
|
|
|
|
if (found_state_iter != _states.end ()) {
|
|
// we found a record for new engine with None device - switch to it
|
|
_current_state = *found_state_iter;
|
|
_validate_current_device_state ();
|
|
} else {
|
|
// create new record for this engine with default device
|
|
_current_state = boost::shared_ptr<State>(new State ());
|
|
_current_state->backend_name = backend_name;
|
|
_current_state->device_name = "None";
|
|
_validate_current_device_state ();
|
|
_states.push_front (_current_state);
|
|
}
|
|
|
|
push_current_state_to_backend (false);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::set_new_device_as_current (const std::string& device_name)
|
|
{
|
|
if (_current_state->device_name == device_name) {
|
|
return true;
|
|
}
|
|
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
assert (backend);
|
|
|
|
std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices ();
|
|
|
|
// validate the device
|
|
std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
|
|
device_iter = std::find_if (device_vector.begin (), device_vector.end (), DevicePredicate (device_name));
|
|
|
|
// device is available
|
|
if (device_iter != device_vector.end ()) {
|
|
|
|
boost::shared_ptr<State> previous_state (_current_state);
|
|
|
|
// look through state list and find the record for this device and current engine
|
|
StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (),
|
|
State::StatePredicate (backend->name (), device_name));
|
|
|
|
if (found_state_iter != _states.end ())
|
|
{
|
|
// we found a record for current engine and provided device name - switch to it
|
|
|
|
_current_state = *found_state_iter;
|
|
|
|
if (!_validate_current_device_state ()) {
|
|
_current_state = previous_state;
|
|
return false;
|
|
}
|
|
|
|
} else {
|
|
|
|
// the record is not found, create new one
|
|
_current_state = boost::shared_ptr<State>(new State ());
|
|
|
|
_current_state->backend_name = backend->name ();
|
|
_current_state->device_name = device_name;
|
|
|
|
if (!_validate_current_device_state ()) {
|
|
_current_state = previous_state;
|
|
return false;
|
|
}
|
|
|
|
_states.push_front (_current_state);
|
|
}
|
|
|
|
if (previous_state != NULL) {
|
|
previous_state->active = false;
|
|
}
|
|
|
|
push_current_state_to_backend (false);
|
|
|
|
_last_used_real_device.clear ();
|
|
|
|
if (device_name != "None") {
|
|
_last_used_real_device = device_name;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// device is not supported by current backend
|
|
return false;
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::set_new_sample_rate_in_controller (framecnt_t sample_rate)
|
|
{
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
assert (backend);
|
|
|
|
std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name);
|
|
std::vector<float>::iterator iter = std::find (sample_rates.begin (), sample_rates.end (), (float)sample_rate);
|
|
|
|
if (iter != sample_rates.end ()) {
|
|
_current_state->sample_rate = sample_rate;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::set_new_buffer_size_in_controller (pframes_t buffer_size)
|
|
{
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
assert (backend);
|
|
|
|
std::vector<uint32_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
|
|
std::vector<uint32_t>::iterator iter = std::find (buffer_sizes.begin (), buffer_sizes.end (), buffer_size);
|
|
|
|
if (iter != buffer_sizes.end ()) {
|
|
_current_state->buffer_size = buffer_size;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
uint32_t
|
|
EngineStateController::get_available_inputs_count () const
|
|
{
|
|
uint32_t available_channel_count = 0;
|
|
|
|
PortStateList::const_iterator iter = _current_state->input_channel_states.begin ();
|
|
|
|
for (; iter != _current_state->input_channel_states.end (); ++iter) {
|
|
if (iter->active) {
|
|
++available_channel_count;
|
|
}
|
|
}
|
|
|
|
return available_channel_count;
|
|
}
|
|
|
|
|
|
uint32_t
|
|
EngineStateController::get_available_outputs_count () const
|
|
{
|
|
uint32_t available_channel_count = 0;
|
|
|
|
PortStateList* output_states;
|
|
if (Config->get_output_auto_connect () & AutoConnectMaster) {
|
|
output_states = &_current_state->stereo_out_channel_states;
|
|
} else {
|
|
output_states = &_current_state->multi_out_channel_states;
|
|
}
|
|
|
|
PortStateList::const_iterator iter = output_states->begin ();
|
|
|
|
for (; iter != output_states->end (); ++iter) {
|
|
if (iter->active) {
|
|
++available_channel_count;
|
|
}
|
|
}
|
|
|
|
return available_channel_count;
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::get_physical_audio_inputs (std::vector<std::string>& port_names)
|
|
{
|
|
port_names.clear ();
|
|
|
|
PortStateList &input_states = _current_state->input_channel_states;
|
|
|
|
PortStateList::iterator iter = input_states.begin ();
|
|
for (; iter != input_states.end (); ++iter) {
|
|
if (iter->active) {
|
|
port_names.push_back (iter->name);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::get_physical_audio_outputs (std::vector<std::string>& port_names)
|
|
{
|
|
port_names.clear ();
|
|
|
|
PortStateList* output_states;
|
|
if (Config->get_output_auto_connect () & AutoConnectMaster) {
|
|
output_states = &_current_state->stereo_out_channel_states;
|
|
} else {
|
|
output_states = &_current_state->multi_out_channel_states;
|
|
}
|
|
|
|
PortStateList::iterator iter = output_states->begin ();
|
|
for (; iter != output_states->end (); ++iter) {
|
|
if (iter->active) {
|
|
port_names.push_back (iter->name);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::get_physical_midi_inputs (std::vector<std::string>& port_names)
|
|
{
|
|
port_names.clear ();
|
|
|
|
MidiPortStateList::iterator iter = _midi_inputs.begin ();
|
|
for (; iter != _midi_inputs.end (); ++iter) {
|
|
if (iter->available && iter->active) {
|
|
port_names.push_back (iter->name);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::get_physical_midi_outputs (std::vector<std::string>& port_names)
|
|
{
|
|
port_names.clear ();
|
|
|
|
MidiPortStateList::iterator iter = _midi_outputs.begin ();
|
|
for (; iter != _midi_outputs.end (); ++iter) {
|
|
if (iter->available && iter->active) {
|
|
port_names.push_back (iter->name);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::set_physical_audio_input_state (const std::string& port_name, bool state)
|
|
{
|
|
PortStateList &input_states = _current_state->input_channel_states;
|
|
PortStateList::iterator found_state_iter;
|
|
found_state_iter = std::find (input_states.begin (), input_states.end (), PortState (port_name));
|
|
|
|
if (found_state_iter != input_states.end () && found_state_iter->active != state ) {
|
|
found_state_iter->active = state;
|
|
AudioEngine::instance ()->reconnect_session_routes (true, false);
|
|
|
|
InputConfigChanged ();
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::set_physical_audio_output_state (const std::string& port_name, bool state)
|
|
{
|
|
PortStateList* output_states;
|
|
if (Config->get_output_auto_connect () & AutoConnectMaster) {
|
|
output_states = &_current_state->stereo_out_channel_states;
|
|
} else {
|
|
output_states = &_current_state->multi_out_channel_states;
|
|
}
|
|
|
|
PortStateList::iterator target_state_iter;
|
|
target_state_iter = std::find (output_states->begin (), output_states->end (), PortState (port_name));
|
|
|
|
if (target_state_iter != output_states->end () && target_state_iter->active != state ) {
|
|
target_state_iter->active = state;
|
|
|
|
// if StereoOut mode is used
|
|
if (Config->get_output_auto_connect () & AutoConnectMaster) {
|
|
|
|
// get next element
|
|
PortStateList::iterator next_state_iter (target_state_iter);
|
|
|
|
// loopback
|
|
if (++next_state_iter == output_states->end ()) {
|
|
next_state_iter = output_states->begin ();
|
|
}
|
|
|
|
|
|
// only two outputs should be enabled
|
|
if (output_states->size () <= 2) {
|
|
|
|
target_state_iter->active = true;
|
|
next_state_iter->active = true;
|
|
|
|
} else {
|
|
|
|
// if current was set to active - activate next and disable the rest
|
|
if (target_state_iter->active ) {
|
|
next_state_iter->active = true;
|
|
} else {
|
|
// if current was deactivated but the next is active
|
|
if (next_state_iter->active) {
|
|
if (++next_state_iter == output_states->end ()) {
|
|
next_state_iter = output_states->begin ();
|
|
}
|
|
next_state_iter->active = true;
|
|
} else {
|
|
// if current was deactivated but the previous is active - restore the state of current
|
|
target_state_iter->active = true; // state restored;
|
|
--target_state_iter; // switch to previous to make it stop point in the next cycle
|
|
target_state_iter->active = true;
|
|
}
|
|
}
|
|
|
|
// now deactivate the rest
|
|
while (++next_state_iter != target_state_iter) {
|
|
|
|
if (next_state_iter == output_states->end ()) {
|
|
next_state_iter = output_states->begin ();
|
|
// we jumped, so additional check is required
|
|
if (next_state_iter == target_state_iter) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
next_state_iter->active = false;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
AudioEngine::instance ()->reconnect_session_routes (false, true);
|
|
OutputConfigChanged ();
|
|
}
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::get_physical_audio_input_state (const std::string& port_name)
|
|
{
|
|
bool state = false;
|
|
|
|
PortStateList &input_states = _current_state->input_channel_states;
|
|
PortStateList::iterator found_state_iter;
|
|
found_state_iter = std::find (input_states.begin (), input_states.end (), PortState (port_name));
|
|
|
|
if (found_state_iter != input_states.end ()) {
|
|
state = found_state_iter->active;
|
|
}
|
|
|
|
return state;
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::get_physical_audio_output_state (const std::string& port_name)
|
|
{
|
|
bool state = false;
|
|
|
|
PortStateList* output_states;
|
|
if (Config->get_output_auto_connect () & AutoConnectMaster) {
|
|
output_states = &_current_state->stereo_out_channel_states;
|
|
} else {
|
|
output_states = &_current_state->multi_out_channel_states;
|
|
}
|
|
|
|
PortStateList::iterator found_state_iter;
|
|
found_state_iter = std::find (output_states->begin (), output_states->end (), PortState (port_name));
|
|
|
|
if (found_state_iter != output_states->end ()) {
|
|
state = found_state_iter->active;
|
|
}
|
|
|
|
return state;
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::set_physical_midi_input_state (const std::string& port_name, bool state) {
|
|
|
|
MidiPortStateList::iterator found_state_iter;
|
|
found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), MidiPortState (port_name));
|
|
|
|
if (found_state_iter != _midi_inputs.end () && found_state_iter->available && found_state_iter->active != state ) {
|
|
found_state_iter->active = state;
|
|
|
|
if (_session) {
|
|
// reconnect MTC inputs as well
|
|
if (found_state_iter->mtc_in) {
|
|
_session->reconnect_mtc_ports ();
|
|
}
|
|
_session->reconnect_mmc_ports (true);
|
|
}
|
|
|
|
MIDIInputConfigChanged ();
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::set_physical_midi_output_state (const std::string& port_name, bool state) {
|
|
|
|
MidiPortStateList::iterator found_state_iter;
|
|
found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), MidiPortState (port_name));
|
|
|
|
if (found_state_iter != _midi_outputs.end () && found_state_iter->available && found_state_iter->active != state ) {
|
|
found_state_iter->active = state;
|
|
|
|
if (_session) {
|
|
_session->reconnect_mmc_ports (false);
|
|
}
|
|
|
|
MIDIOutputConfigChanged ();
|
|
}
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::get_physical_midi_input_state (const std::string& port_name, bool& scene_connected) {
|
|
|
|
bool state = false;
|
|
|
|
MidiPortStateList::iterator found_state_iter;
|
|
found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), MidiPortState (port_name));
|
|
|
|
if (found_state_iter != _midi_inputs.end () && found_state_iter->available) {
|
|
state = found_state_iter->active;
|
|
scene_connected = found_state_iter->scene_connected;
|
|
}
|
|
|
|
return state;
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::get_physical_midi_output_state (const std::string& port_name, bool& scene_connected) {
|
|
|
|
bool state = false;
|
|
|
|
MidiPortStateList::iterator found_state_iter;
|
|
found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), MidiPortState (port_name));
|
|
|
|
if (found_state_iter != _midi_outputs.end () && found_state_iter->available) {
|
|
state = found_state_iter->active;
|
|
scene_connected = found_state_iter->scene_connected;
|
|
}
|
|
|
|
return state;
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::set_physical_midi_scene_in_connection_state (const std::string& port_name, bool state) {
|
|
|
|
MidiPortStateList::iterator found_state_iter;
|
|
found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), MidiPortState (port_name));
|
|
|
|
if (found_state_iter != _midi_inputs.end () && found_state_iter->available && found_state_iter->active ) {
|
|
found_state_iter->scene_connected = state;
|
|
|
|
std::vector<std::string> ports;
|
|
ports.push_back (port_name);
|
|
MIDISceneInputConnectionChanged (ports, state);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::set_physical_midi_scenen_out_connection_state (const std::string& port_name, bool state) {
|
|
|
|
MidiPortStateList::iterator found_state_iter;
|
|
found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), MidiPortState (port_name));
|
|
|
|
if (found_state_iter != _midi_outputs.end () && found_state_iter->available && found_state_iter->active ) {
|
|
found_state_iter->scene_connected = state;
|
|
|
|
std::vector<std::string> ports;
|
|
ports.push_back (port_name);
|
|
MIDISceneOutputConnectionChanged (ports, state);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::set_all_midi_scene_inputs_disconnected ()
|
|
{
|
|
MidiPortStateList::iterator iter = _midi_inputs.begin ();
|
|
for (; iter != _midi_inputs.end (); ++iter) {
|
|
iter->scene_connected = false;
|
|
}
|
|
|
|
std::vector<std::string> ports;
|
|
MIDISceneInputConnectionChanged (ports, false);
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::set_all_midi_scene_outputs_disconnected ()
|
|
{
|
|
MidiPortStateList::iterator iter = _midi_outputs.begin ();
|
|
for (; iter != _midi_outputs.end (); ++iter) {
|
|
iter->scene_connected = false;
|
|
}
|
|
|
|
std::vector<std::string> ports;
|
|
MIDISceneOutputConnectionChanged (ports, false);
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::set_mtc_source_port (const std::string& port_name)
|
|
{
|
|
MidiPortStateList::iterator iter = _midi_inputs.begin ();
|
|
for (; iter != _midi_inputs.end (); ++iter) {
|
|
iter->mtc_in = false;
|
|
|
|
if (iter->name == port_name) {
|
|
iter->mtc_in = true;
|
|
|
|
if (_session) {
|
|
_session->reconnect_mtc_ports ();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_session && port_name.empty ()) {
|
|
_session->reconnect_mtc_ports ();
|
|
}
|
|
|
|
MTCInputChanged (port_name);
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::set_state_to_all_inputs (bool state)
|
|
{
|
|
bool something_changed = false;
|
|
|
|
PortStateList::iterator iter = _current_state->input_channel_states.begin ();
|
|
for (; iter != _current_state->input_channel_states.end (); ++iter) {
|
|
if (iter->active != state) {
|
|
iter->active = state;
|
|
something_changed = true;
|
|
}
|
|
}
|
|
|
|
if (something_changed) {
|
|
AudioEngine::instance ()->reconnect_session_routes (true, false);
|
|
InputConfigChanged ();
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::set_state_to_all_outputs (bool state)
|
|
{
|
|
// unapplicable in Stereo Out mode, just return
|
|
if (Config->get_output_auto_connect () & AutoConnectMaster) {
|
|
return;
|
|
}
|
|
|
|
bool something_changed = false;
|
|
|
|
PortStateList::iterator iter = _current_state->multi_out_channel_states.begin ();
|
|
for (; iter != _current_state->multi_out_channel_states.end (); ++iter) {
|
|
if (iter->active != state) {
|
|
iter->active = state;
|
|
something_changed = true;
|
|
}
|
|
}
|
|
|
|
if (something_changed) {
|
|
AudioEngine::instance ()->reconnect_session_routes (false, true);
|
|
OutputConfigChanged ();
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::get_physical_audio_input_states (std::vector<PortState>& channel_states)
|
|
{
|
|
PortStateList &input_states = _current_state->input_channel_states;
|
|
channel_states.assign (input_states.begin (), input_states.end ());
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::get_physical_audio_output_states (std::vector<PortState>& channel_states)
|
|
{
|
|
PortStateList* output_states;
|
|
if (Config->get_output_auto_connect () & AutoConnectMaster) {
|
|
output_states = &_current_state->stereo_out_channel_states;
|
|
} else {
|
|
output_states = &_current_state->multi_out_channel_states;
|
|
}
|
|
|
|
channel_states.assign (output_states->begin (), output_states->end ());
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::get_physical_midi_input_states (std::vector<MidiPortState>& channel_states)
|
|
{
|
|
channel_states.clear ();
|
|
|
|
MidiPortStateList::iterator iter = _midi_inputs.begin ();
|
|
|
|
for (; iter != _midi_inputs.end (); ++iter ) {
|
|
if (iter->available) {
|
|
MidiPortState state (iter->name);
|
|
state.active = iter->active;
|
|
state.available = true;
|
|
state.scene_connected = iter->scene_connected;
|
|
state.mtc_in = iter->mtc_in;
|
|
channel_states.push_back (state);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
EngineStateController::get_physical_midi_output_states (std::vector<MidiPortState>& channel_states)
|
|
{
|
|
channel_states.clear ();
|
|
|
|
MidiPortStateList::iterator iter = _midi_outputs.begin ();
|
|
|
|
for (; iter != _midi_outputs.end (); ++iter ) {
|
|
if (iter->available) {
|
|
MidiPortState state (iter->name);
|
|
state.active = iter->active;
|
|
state.available = true;
|
|
state.scene_connected = iter->scene_connected;
|
|
state.mtc_in = iter->mtc_in;
|
|
channel_states.push_back (state);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_on_session_loaded ()
|
|
{
|
|
if (!_session) {
|
|
return;
|
|
}
|
|
|
|
AudioEngine::instance ()->reconnect_session_routes (true, true);
|
|
_session->reconnect_mtc_ports ();
|
|
_session->reconnect_mmc_ports (true);
|
|
_session->reconnect_mmc_ports (false);
|
|
|
|
// This is done during session construction
|
|
// _session->reconnect_ltc_input ();
|
|
// _session->reconnect_ltc_output ();
|
|
|
|
framecnt_t desired_sample_rate = _session->nominal_frame_rate ();
|
|
if ( desired_sample_rate > 0 && set_new_sample_rate_in_controller (desired_sample_rate))
|
|
{
|
|
push_current_state_to_backend (false);
|
|
SampleRateChanged (); // emit a signal
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_on_sample_rate_change (framecnt_t new_sample_rate)
|
|
{
|
|
if (_current_state->sample_rate != new_sample_rate) {
|
|
|
|
// if sample rate has been changed
|
|
framecnt_t sample_rate_to_set = new_sample_rate;
|
|
if (AudioEngine::instance ()->session ()) {
|
|
// and we have current session we should restore it back to the one tracks uses
|
|
sample_rate_to_set = AudioEngine::instance ()->session ()->frame_rate ();
|
|
}
|
|
|
|
if ( !set_new_sample_rate_in_controller (sample_rate_to_set)) {
|
|
// if sample rate can't be set
|
|
// switch to NONE device
|
|
set_new_device_as_current ("None");
|
|
DeviceListChanged (false);
|
|
DeviceError ();
|
|
}
|
|
}
|
|
|
|
SampleRateChanged (); // emit a signal
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_on_buffer_size_change (pframes_t new_buffer_size)
|
|
{
|
|
if (_current_state->buffer_size != new_buffer_size) {
|
|
_current_state->buffer_size = new_buffer_size;
|
|
}
|
|
|
|
BufferSizeChanged (); // emit a signal
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_on_device_list_change ()
|
|
{
|
|
bool current_device_disconnected = false;
|
|
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
assert (backend);
|
|
|
|
std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices ();
|
|
|
|
// find out out if current device is still available if it's not None
|
|
if (_current_state->device_name != "None")
|
|
{
|
|
std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
|
|
device_iter = std::find_if (device_vector.begin (), device_vector.end (), DevicePredicate (_current_state->device_name));
|
|
|
|
// if current device is not available any more - switch to None device
|
|
if (device_iter == device_vector.end ()) {
|
|
|
|
StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (),
|
|
State::StatePredicate (_current_state->backend_name, "None"));
|
|
|
|
if (found_state_iter != _states.end ()) {
|
|
// found the record - switch to it
|
|
_current_state = *found_state_iter;
|
|
_validate_current_device_state ();
|
|
} else {
|
|
// create new record for this engine with default device
|
|
_current_state = boost::shared_ptr<State>(new State ());
|
|
_current_state->backend_name = backend->name ();
|
|
_current_state->device_name = "None";
|
|
_validate_current_device_state ();
|
|
_states.push_front (_current_state);
|
|
}
|
|
|
|
push_current_state_to_backend (true);
|
|
current_device_disconnected = true;
|
|
}
|
|
} else {
|
|
// if the device which was active before is available now - switch to it
|
|
|
|
std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
|
|
device_iter = std::find_if (device_vector.begin (), device_vector.end (), DevicePredicate (_last_used_real_device));
|
|
|
|
if (device_iter != device_vector.end ()) {
|
|
StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (),
|
|
State::StatePredicate (_current_state->backend_name,
|
|
_last_used_real_device));
|
|
|
|
if (found_state_iter != _states.end ()) {
|
|
|
|
boost::shared_ptr<State> previous_state (_current_state);
|
|
_current_state = *found_state_iter;
|
|
|
|
if (_validate_current_device_state ()) {
|
|
push_current_state_to_backend (false);
|
|
} else {
|
|
// cannot use this device right now
|
|
_last_used_real_device.clear ();
|
|
_current_state = previous_state;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
DeviceListChanged (current_device_disconnected); // emit a signal
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_update_device_channels_state ()
|
|
{
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
assert (backend);
|
|
|
|
// update audio input states
|
|
std::vector<std::string> phys_audio_inputs;
|
|
backend->get_physical_inputs (DataType::AUDIO, phys_audio_inputs);
|
|
|
|
PortStateList new_input_states;
|
|
PortStateList &input_states = _current_state->input_channel_states;
|
|
|
|
std::vector<std::string>::const_iterator input_iter = phys_audio_inputs.begin ();
|
|
for (; input_iter != phys_audio_inputs.end (); ++input_iter) {
|
|
|
|
PortState state (*input_iter);
|
|
state.active = true;
|
|
PortStateList::const_iterator found_state_iter = std::find (input_states.begin (), input_states.end (), state);
|
|
|
|
if (found_state_iter != input_states.end ()) {
|
|
new_input_states.push_back (*found_state_iter);
|
|
} else {
|
|
new_input_states.push_back (state);
|
|
}
|
|
}
|
|
_current_state->input_channel_states = new_input_states;
|
|
|
|
// update audio output states (multi out mode)
|
|
std::vector<std::string> phys_audio_outputs;
|
|
backend->get_physical_outputs (DataType::AUDIO, phys_audio_outputs);
|
|
|
|
PortStateList new_output_states;
|
|
PortStateList &output_multi_states = _current_state->multi_out_channel_states;
|
|
|
|
std::vector<std::string>::const_iterator output_iter = phys_audio_outputs.begin ();
|
|
for (; output_iter != phys_audio_outputs.end (); ++output_iter) {
|
|
|
|
PortState state (*output_iter);
|
|
state.active = true;
|
|
PortStateList::const_iterator found_state_iter = std::find (output_multi_states.begin (), output_multi_states.end (), state);
|
|
|
|
if (found_state_iter != output_multi_states.end ()) {
|
|
new_output_states.push_back (*found_state_iter);
|
|
} else {
|
|
new_output_states.push_back (state);
|
|
}
|
|
}
|
|
|
|
_current_state->multi_out_channel_states = new_output_states;
|
|
|
|
// update audio output states (stereo out mode)
|
|
new_output_states.clear ();
|
|
PortStateList &output_stereo_states = _current_state->stereo_out_channel_states;
|
|
|
|
output_iter = phys_audio_outputs.begin ();
|
|
for (; output_iter != phys_audio_outputs.end (); ++output_iter) {
|
|
|
|
PortState state (*output_iter);
|
|
state.active = true;
|
|
PortStateList::const_iterator found_state_iter = std::find (output_stereo_states.begin (), output_stereo_states.end (), state);
|
|
|
|
if (found_state_iter != output_stereo_states.end ()) {
|
|
new_output_states.push_back (*found_state_iter);
|
|
} else {
|
|
new_output_states.push_back (state);
|
|
}
|
|
}
|
|
|
|
_current_state->stereo_out_channel_states = new_output_states;
|
|
_refresh_stereo_out_channel_states ();
|
|
|
|
|
|
// update midi ports: unlike audio ports which states are saved per device
|
|
// each midi port state is saved individualy
|
|
// so get all midi ports from the backend
|
|
// and compare to the list of midi ports we have
|
|
// if physical port is new, add it to our state list
|
|
// if physical port is present in our state list - mark it available
|
|
// if there is no corresponding physical port to one we have in a list - leave it unavailable
|
|
MidiPortStateList::iterator iter = _midi_inputs.begin ();
|
|
for (; iter != _midi_inputs.end (); ++iter) {
|
|
iter->available = false;
|
|
}
|
|
|
|
for (iter = _midi_outputs.begin (); iter != _midi_outputs.end (); ++iter) {
|
|
iter->available = false;
|
|
}
|
|
|
|
// update midi input ports
|
|
std::vector<std::string> phys_midi_inputs;
|
|
backend->get_physical_inputs (DataType::MIDI, phys_midi_inputs);
|
|
|
|
std::vector<std::string>::const_iterator midi_input_iter = phys_midi_inputs.begin ();
|
|
for (; midi_input_iter != phys_midi_inputs.end (); ++midi_input_iter) {
|
|
|
|
MidiPortState state (*midi_input_iter);
|
|
state.active = false;
|
|
state.available = true;
|
|
MidiPortStateList::iterator found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), state);
|
|
|
|
if (found_state_iter != _midi_inputs.end ()) {
|
|
found_state_iter->available = true;
|
|
} else {
|
|
_midi_inputs.push_back (state);
|
|
}
|
|
}
|
|
|
|
// update midi output ports
|
|
std::vector<std::string> phys_midi_outputs;
|
|
backend->get_physical_outputs (DataType::MIDI, phys_midi_outputs);
|
|
|
|
std::vector<std::string>::const_iterator midi_output_iter = phys_midi_outputs.begin ();
|
|
for (; midi_output_iter != phys_midi_outputs.end (); ++midi_output_iter) {
|
|
|
|
MidiPortState state (*midi_output_iter);
|
|
state.active = false;
|
|
state.available = true;
|
|
MidiPortStateList::iterator found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), state);
|
|
|
|
if (found_state_iter != _midi_outputs.end ()) {
|
|
found_state_iter->available = true;
|
|
} else {
|
|
_midi_outputs.push_back (state);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_refresh_stereo_out_channel_states ()
|
|
{
|
|
PortStateList &output_states = _current_state->stereo_out_channel_states;
|
|
PortStateList::iterator active_iter = output_states.begin ();
|
|
|
|
for (; active_iter != output_states.end (); ++active_iter) {
|
|
if (active_iter->active) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint32_t pending_active_channels = 2;
|
|
PortStateList::iterator iter = output_states.begin ();
|
|
// if found active
|
|
if (active_iter != output_states.end ()) {
|
|
iter = active_iter;
|
|
if (++iter == output_states.end ()) {
|
|
iter = output_states.begin ();
|
|
}
|
|
|
|
(iter++)->active = true;
|
|
pending_active_channels = 0;
|
|
}
|
|
|
|
// drop the rest of the states to false (until we reach the end or first existing active channel)
|
|
for (; iter != output_states.end () && iter != active_iter; ++iter) {
|
|
if (pending_active_channels) {
|
|
iter->active = true;
|
|
--pending_active_channels;
|
|
} else {
|
|
iter->active = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_on_engine_running ()
|
|
{
|
|
AudioEngine::instance ()->reconnect_session_routes (true, true);
|
|
_current_state->active = true;
|
|
|
|
EngineRunning (); // emit a signal
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_on_engine_stopped ()
|
|
{
|
|
EngineStopped ();
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_on_engine_halted ()
|
|
{
|
|
EngineHalted ();
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_on_device_error ()
|
|
{
|
|
set_new_device_as_current ("None");
|
|
push_current_state_to_backend (true);
|
|
DeviceListChanged (false);
|
|
DeviceError ();
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_on_parameter_changed (const std::string& parameter_name)
|
|
{
|
|
if (parameter_name == "output-auto-connect") {
|
|
|
|
AudioEngine::instance ()->reconnect_session_routes (false, true);
|
|
OutputConfigChanged (); // emit a signal
|
|
OutputConnectionModeChanged (); // emit signal
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
EngineStateController::_on_ports_registration_update ()
|
|
{
|
|
_update_device_channels_state ();
|
|
|
|
// update MIDI connections
|
|
if (_session) {
|
|
_session->reconnect_midi_scene_ports (true);
|
|
_session->reconnect_midi_scene_ports (false);
|
|
|
|
_session->reconnect_mtc_ports ();
|
|
|
|
_session->reconnect_mmc_ports (true);
|
|
_session->reconnect_mmc_ports (false);
|
|
|
|
_session->reconnect_ltc_input ();
|
|
_session->reconnect_ltc_output ();
|
|
}
|
|
|
|
_update_ltc_source_port ();
|
|
_update_ltc_output_port ();
|
|
|
|
PortRegistrationChanged (); // emit a signal
|
|
}
|
|
|
|
|
|
bool
|
|
EngineStateController::push_current_state_to_backend (bool start)
|
|
{
|
|
boost::shared_ptr<AudioBackend> backend = AudioEngine::instance ()->current_backend ();
|
|
|
|
if (!backend) {
|
|
return false;
|
|
}
|
|
|
|
// check if anything changed
|
|
bool state_changed = (_current_state->device_name != backend->device_name ()) ||
|
|
(_current_state->sample_rate != backend->sample_rate ()) ||
|
|
(_current_state->buffer_size != backend->buffer_size ());
|
|
|
|
bool was_running = AudioEngine::instance ()->running ();
|
|
|
|
Glib::Threads::RecMutex::Lock sl (AudioEngine::instance ()->state_lock ());
|
|
if (state_changed) {
|
|
|
|
if (was_running) {
|
|
|
|
if (_current_state->device_name != backend->device_name ()) {
|
|
// device has been changed
|
|
// the list of ports has been changed too
|
|
// current ltc_source_port and ltc_output_port aren't available
|
|
set_ltc_source_port ("");
|
|
set_ltc_output_port ("");
|
|
}
|
|
|
|
if (AudioEngine::instance ()->stop ()) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
int result = 0;
|
|
{
|
|
std::cout << "EngineStateController::Setting device: " << _current_state->device_name << std::endl;
|
|
if ((_current_state->device_name != backend->device_name ()) && (result = backend->set_device_name (_current_state->device_name))) {
|
|
error << string_compose (_("Cannot set device name to %1"), get_current_device_name ()) << endmsg;
|
|
}
|
|
|
|
if (!result ) {
|
|
std::cout << "EngineStateController::Setting device sample rate " << _current_state->sample_rate << std::endl;
|
|
result = backend->set_sample_rate (_current_state->sample_rate);
|
|
|
|
if (result) {
|
|
error << string_compose (_("Cannot set sample rate to %1"), get_current_sample_rate ()) << endmsg;
|
|
}
|
|
}
|
|
|
|
if (!result ) {
|
|
std::cout << "EngineStateController::Setting device buffer size " << _current_state->buffer_size << std::endl;
|
|
result = backend->set_buffer_size (_current_state->buffer_size);
|
|
|
|
if (result) {
|
|
error << string_compose (_("Cannot set buffer size to %1"), get_current_buffer_size ()) << endmsg;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (result) // error during device setup
|
|
{
|
|
//switch to None device and notify about the issue
|
|
set_new_device_as_current ("None");
|
|
DeviceListChanged (false);
|
|
DeviceError ();
|
|
}
|
|
|
|
if (AudioEngine::instance ()->backend_reset_requested ()) {
|
|
// device asked for reset, do not start engine now
|
|
// free sate lock and let Engine reset the device as it's required
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (start || (was_running && state_changed)) {
|
|
if (AudioEngine::instance ()->start () && !AudioEngine::instance ()->is_reset_requested ()) {
|
|
//switch to None device and notify about the issue
|
|
set_new_device_as_current ("None");
|
|
AudioEngine::instance ()->start ();
|
|
DeviceListChanged (false);
|
|
DeviceError ();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
save_audio_midi_settings ();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
std::string
|
|
EngineStateController::get_mtc_source_port ()
|
|
{
|
|
MidiPortStateList::const_iterator state_iter = _midi_inputs.begin ();
|
|
for (; state_iter != _midi_inputs.end (); ++state_iter) {
|
|
if (state_iter->available && state_iter->mtc_in) {
|
|
return (state_iter->name);
|
|
}
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
void
|
|
EngineStateController::set_ltc_source_port (const std::string& port)
|
|
{
|
|
Config->set_ltc_source_port (port);
|
|
}
|
|
|
|
std::string
|
|
EngineStateController::get_ltc_source_port ()
|
|
{
|
|
return Config->get_ltc_source_port ();
|
|
}
|
|
|
|
void
|
|
EngineStateController::set_ltc_output_port (const std::string& port)
|
|
{
|
|
Config->set_ltc_output_port (port);
|
|
}
|
|
|
|
std::string
|
|
EngineStateController::get_ltc_output_port ()
|
|
{
|
|
return Config->get_ltc_output_port ();
|
|
}
|
|
|