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livetrax/libs/appleutility/CoreAudio/AudioUnits/AUPublic/OtherBases/AUPannerBase.h

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/*
File: AUPannerBase.h
Abstract: Part of CoreAudio Utility Classes
Version: 1.1
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*/
#ifndef __AUPannerBase_h__
#define __AUPannerBase_h__
#include "AUBase.h"
#include <math.h>
#include "CAAutoDisposer.h"
#include "CAAudioChannelLayout.h"
/*! @class AUPannerBase */
class AUPannerBase : public AUBase
{
public:
/*! @ctor AUPannerBase */
AUPannerBase(AudioComponentInstance inAudioUnit);
/*! @dtor ~AUPannerBase */
virtual ~AUPannerBase();
/*! @method Initialize */
virtual OSStatus Initialize();
/*! @method Cleanup */
virtual void Cleanup();
/*! @method Reset */
virtual OSStatus Reset( AudioUnitScope inScope,
AudioUnitElement inElement);
/*! @method CanScheduleParameters */
virtual bool CanScheduleParameters() const { return false; }
/*! @method GetParameterInfo */
virtual OSStatus GetParameterInfo( AudioUnitScope inScope,
AudioUnitParameterID inParameterID,
AudioUnitParameterInfo &outParameterInfo );
/*! @method GetPropertyInfo */
virtual OSStatus GetPropertyInfo (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
UInt32 & outDataSize,
Boolean & outWritable);
/*! @method GetProperty */
virtual OSStatus GetProperty (AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
void * outData);
/*! @method SetProperty */
virtual OSStatus SetProperty(AudioUnitPropertyID inID,
AudioUnitScope inScope,
AudioUnitElement inElement,
const void * inData,
UInt32 inDataSize);
/*! @method StreamFormatWritable */
virtual bool StreamFormatWritable (AudioUnitScope scope,
AudioUnitElement element);
/*! @method ChangeStreamFormat */
virtual OSStatus ChangeStreamFormat (
AudioUnitScope inScope,
AudioUnitElement inElement,
const CAStreamBasicDescription & inPrevFormat,
const CAStreamBasicDescription & inNewFormat);
/*! @method IsBypassEffect */
// This is used for the property value - to reflect to the UI if an effect is bypassed
bool IsBypassEffect () { return mBypassEffect; }
/*! @method SetBypassEffect */
virtual void SetBypassEffect (bool inFlag) { mBypassEffect = inFlag; }
/*! @method Render */
virtual OSStatus Render(AudioUnitRenderActionFlags & ioActionFlags,
const AudioTimeStamp & inTimeStamp,
UInt32 inNumberFrames);
/*! @method Render */
virtual OSStatus PannerRender(AudioUnitRenderActionFlags & ioActionFlags,
const AudioTimeStamp & inTimeStamp,
UInt32 inNumberFrames) = 0;
/*! @method BypassRender */
virtual OSStatus BypassRender(AudioUnitRenderActionFlags & ioActionFlags,
const AudioTimeStamp & inTimeStamp,
UInt32 inNumberFrames);
/*! @method GetAudioChannelLayout */
virtual UInt32 GetAudioChannelLayout( AudioUnitScope inScope,
AudioUnitElement inElement,
AudioChannelLayout * outLayoutPtr,
Boolean & outWritable);
/*! @method SetAudioChannelLayout */
virtual OSStatus SetAudioChannelLayout( AudioUnitScope inScope,
AudioUnitElement inElement,
const AudioChannelLayout * inLayout);
/*! @method RemoveAudioChannelLayout */
virtual OSStatus RemoveAudioChannelLayout( AudioUnitScope inScope,
AudioUnitElement inElement);
/*! @method GetChannelLayoutTags */
virtual UInt32 GetChannelLayoutTags( AudioUnitScope inScope,
AudioUnitElement inElement,
AudioChannelLayoutTag* outTags);
/*! @method GetNumberOfInputChannels */
UInt32 GetNumberOfInputChannels() { return ((AUIOElement*)Inputs().SafeGetElement(0))->NumberChannels(); };
/*! @method GetNumberOfOutputChannels */
UInt32 GetNumberOfOutputChannels() { return ((AUIOElement*)Outputs().SafeGetElement(0))->NumberChannels(); }
/*! @method GetParameter */
virtual OSStatus GetParameter( AudioUnitParameterID inParamID,
AudioUnitScope inScope,
AudioUnitElement inElement,
Float32 & outValue);
/*! @method SetParameter */
virtual OSStatus SetParameter( AudioUnitParameterID inParamID,
AudioUnitScope inScope,
AudioUnitElement inElement,
Float32 inValue,
UInt32 inBufferOffsetInFrames);
// convenience wrappers for accessing parameters in the global scope
/*! @method SetParameter */
void SetParameter( UInt32 inParamID,
Float32 inValue)
{
OSStatus err = SetParameter(inParamID, kAudioUnitScope_Global, 0, inValue, 0);
if (err) throw err;
}
/*! @method GetParameter */
Float32 GetParameter( UInt32 inParamID )
{
Float32 outValue = 0.;
OSStatus err = GetParameter(inParamID, kAudioUnitScope_Global, 0, outValue);
if (err) throw err;
return outValue;
}
/*! @method InputChannelConfigIsSupported */
bool InputChannelConfigIsSupported(UInt32 inNumberChannels);
/*! @method OutputChannelConfigIsSupported */
bool OutputChannelConfigIsSupported(UInt32 inNumberChannels);
/*! @method ChannelConfigIsSupported */
bool ChannelConfigIsSupported();
/*! @method SupportsTail */
virtual bool SupportsTail () { return true; }
/*! @method GetTailTime */
virtual Float64 GetTailTime() { return 0; }
/*! @method GetGain */
Float32 GetGain() { return GetParameter(kPannerParam_Gain); }
/*! @method GetTailTime */
Float32 GetAzimuth() { return GetParameter(kPannerParam_Azimuth); }
/*! @method GetElevation */
Float32 GetElevation() { return GetParameter(kPannerParam_Elevation); }
/*! @method GetDistance */
Float32 GetDistance() { return GetParameter(kPannerParam_Distance); }
/*! @method GetCoordScale */
Float32 GetCoordScale() { return GetParameter(kPannerParam_CoordScale); }
/*! @method GetRefDistance */
Float32 GetRefDistance() { return GetParameter(kPannerParam_RefDistance); }
/*! @method SetGain */
void SetGain(Float32 inValue) { SetParameter(kPannerParam_Gain, inValue); }
/*! @method SetAzimuth */
void SetAzimuth(Float32 inValue) { SetParameter(kPannerParam_Azimuth, inValue); }
/*! @method SetElevation */
void SetElevation(Float32 inValue) { SetParameter(kPannerParam_Elevation, inValue); }
/*! @method SetDistance */
void SetDistance(Float32 inValue) { SetParameter(kPannerParam_Distance, inValue); }
/*! @method SetCoordScale */
void SetCoordScale(Float32 inValue) { SetParameter(kPannerParam_CoordScale, inValue); }
/*! @method SetRefDistance */
void SetRefDistance(Float32 inValue) { SetParameter(kPannerParam_RefDistance, inValue); }
protected:
/*! @method ShouldBypassEffect */
// This is used in the render call to see if an effect is bypassed
// It can return a different status than IsBypassEffect (though it MUST take that into account)
virtual bool ShouldBypassEffect () { return IsBypassEffect(); }
/*! @method AllocBypassMatrix */
void AllocBypassMatrix();
/*! @method UpdateBypassMatrix */
OSStatus UpdateBypassMatrix();
/*! @method SetDefaultChannelLayoutsIfNone */
OSStatus SetDefaultChannelLayoutsIfNone();
/*! @method ChannelLayoutTagIsSupported */
bool ChannelLayoutTagIsSupported( AudioUnitScope inScope,
AudioUnitElement inElement,
AudioChannelLayoutTag inTag);
const AudioChannelLayout& GetInputLayout() const { return mInputLayout.Layout(); }
const AudioChannelLayout& GetOutputLayout() const { return mOutputLayout.Layout(); }
private:
/*! @var UpdateBypassMatrix */
bool mBypassEffect;
/*! @var mBypassMatrix */
CAAutoFree<Float32> mBypassMatrix;
/*! @var mInputLayout */
CAAudioChannelLayout mInputLayout;
/*! @var mOutputLayout */
CAAudioChannelLayout mOutputLayout;
};
#endif /* __AUPannerBase_h__ */