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livetrax/libs/canvas/arrow.cc
Paul Davis 590882f3c8 change Canvas heirarchy and constructors
Items no longer need a parent group (they require a Canvas pointer instead), so all constructors have been rationalized
and have two variants, one with a parent and one with a canvas.

All Items now inherit from Fill and Outline, to banish diagonal inheritance and virtual base classes and all that.

There were zero changes to the Ardour GUI arising from these changes.
2014-06-12 14:53:44 -04:00

272 lines
6.0 KiB
C++

/*
Copyright (C) 2011 Paul Davis
Author: Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file canvas/arrow.cc
* @brief Implementation of the Arrow canvas object.
*/
#include "pbd/compose.h"
#include "canvas/arrow.h"
#include "canvas/debug.h"
#include "canvas/polygon.h"
#include "canvas/line.h"
using namespace ArdourCanvas;
/** Construct an Arrow.
* @param parent Parent canvas group.
*/
Arrow::Arrow (Canvas* c)
: Group (c)
{
setup ();
}
Arrow::Arrow (Group* g)
: Group (g)
{
setup ();
}
void
Arrow::setup ()
{
/* set up default arrow heads at each end */
for (int i = 0; i < 2; ++i) {
_heads[i].polygon = new Polygon (this);
_heads[i].outward = true;
_heads[i].width = 4;
_heads[i].height = 4;
setup_polygon (i);
CANVAS_DEBUG_NAME (_heads[i].polygon, string_compose ("arrow head %1", i));
}
_line = new Line (this);
CANVAS_DEBUG_NAME (_line, "arrow line");
}
/** Set whether to show an arrow head at one end or other
* of the line.
* @param which 0 or 1 to specify the arrow head to set up.
* @param true if this arrow head should be shown.
*/
void
Arrow::set_show_head (int which, bool show)
{
assert (which == 0 || which == 1);
begin_change ();
if (!show) {
delete _heads[which].polygon;
_heads[which].polygon = 0;
} else {
setup_polygon (which);
}
_bounding_box_dirty = true;
end_change ();
}
/** Set whether a given arrow head points into the line or
* away from it.
* @param which 0 or 1 to specify the arrow head to set up.
* @param true if this arrow head should point out from the line,
* otherwise false to point in.
*/
void
Arrow::set_head_outward (int which, bool outward)
{
assert (which == 0 || which == 1);
begin_change ();
_heads[which].outward = outward;
setup_polygon (which);
_bounding_box_dirty = true;
end_change ();
}
/** Set the height of a given arrow head.
* @param which 0 or 1 to specify the arrow head to set up.
* @param height Height of the arrow head in pixels.
*/
void
Arrow::set_head_height (int which, Distance height)
{
assert (which == 0 || which == 1);
begin_change ();
_heads[which].height = height;
setup_polygon (which);
_bounding_box_dirty = true;
end_change ();
}
/** Set the width of a given arrow head.
* @param which 0 or 1 to specify the arrow head to set up.
* @param width Width of the arrow head in pixels.
*/
void
Arrow::set_head_width (int which, Distance width)
{
assert (which == 0 || which == 1);
begin_change ();
_heads[which].width = width;
setup_polygon (which);
_bounding_box_dirty = true;
end_change ();
}
/** Set the width of our line, and the outline of our arrow(s).
* @param width New width in pixels.
*/
void
Arrow::set_outline_width (Distance width)
{
_line->set_outline_width (width);
if (_heads[0].polygon) {
_heads[0].polygon->set_outline_width (width);
}
if (_heads[1].polygon) {
_heads[1].polygon->set_outline_width (width);
}
}
/** Set the x position of our line.
* @param x New x position in pixels (in our coordinate system).
*/
void
Arrow::set_x (Coord x)
{
_line->set_x0 (x);
_line->set_x1 (x);
for (int i = 0; i < 2; ++i) {
if (_heads[i].polygon) {
_heads[i].polygon->set_x_position (x - _heads[i].width / 2);
}
}
}
/** Set the y position of end 0 of our line.
* @param y0 New y0 position in pixels (in our coordinate system).
*/
void
Arrow::set_y0 (Coord y0)
{
_line->set_y0 (y0);
if (_heads[0].polygon) {
_heads[0].polygon->set_y_position (y0);
}
}
/** Set the y position of end 1 of our line.
* @param y1 New y1 position in pixels (in our coordinate system).
*/
void
Arrow::set_y1 (Coord y1)
{
_line->set_y1 (y1);
if (_heads[1].polygon) {
_heads[1].polygon->set_y_position (y1 - _heads[1].height);
}
}
/** @return x position of our line in pixels (in our coordinate system) */
Coord
Arrow::x () const
{
return _line->x0 ();
}
/** @return y position of end 1 of our line in pixels (in our coordinate system) */
Coord
Arrow::y1 () const
{
return _line->y1 ();
}
/** Set up the polygon used to represent a particular arrow head.
* @param which 0 or 1 to specify the arrow head to set up.
*/
void
Arrow::setup_polygon (int which)
{
assert (which == 0 || which == 1);
Points points;
if ((which == 0 && _heads[which].outward) || (which == 1 && !_heads[which].outward)) {
/* this is an arrow head pointing towards -ve y */
points.push_back (Duple (_heads[which].width / 2, 0));
points.push_back (Duple (_heads[which].width, _heads[which].height));
points.push_back (Duple (0, _heads[which].height));
} else {
/* this is an arrow head pointing towards +ve y */
points.push_back (Duple (0, 0));
points.push_back (Duple (_heads[which].width, 0));
points.push_back (Duple (_heads[which].width / 2, _heads[which].height));
points.push_back (Duple (0, 0));
}
_heads[which].polygon->set (points);
}
/** Set the color of our line and arrow heads.
* @param color New color.
*/
void
Arrow::set_color (Color color)
{
_line->set_outline_color (color);
for (int i = 0; i < 2; ++i) {
if (_heads[i].polygon) {
_heads[i].polygon->set_outline_color (color);
_heads[i].polygon->set_fill_color (color);
}
}
}
bool
Arrow::covers (Duple const & point) const
{
if (_heads[0].polygon && _heads[0].polygon->covers (point)) {
return true;
}
if (_line && _line->covers (point)) {
return true;
}
if (_heads[1].polygon && _heads[1].polygon->covers (point)) {
return true;
}
return false;
}