105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
#ifndef __MinMaxUtilities_h__
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#define __MinMaxUtilities_h__
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/* copy to include
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#include "MiscUtils/MinMaxUtilities.h"
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*/
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#include "BasicTypes/WUDefines.h"
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#include "BasicTypes/WUMathConsts.h"
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#include "WavesPublicAPI/wstdint.h"
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// New accelerated templates
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#if defined ( __cplusplus ) && !defined (__WUMinMax)
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#define __WUMinMax // Also defined in Nativepr.h
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template<class T> inline T WUMin(const T &a, const T &b) {return (a < b) ? a : b;} // requires only < to be defined for T
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template<class T> inline T WUMax(const T &a,const T &b) {return (a < b) ? b : a;} // requires only < to be defined for T
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template<class T> inline T WUMinMax(const T &Smallest, const T &Biggest, const T &Val) // requires only < to be defined for T
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{
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return ((Val < Smallest) ? Smallest : ((Biggest < Val) ? Biggest : Val));
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}
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/*
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// Min and Max
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template<class T> inline T WUMin(T a,T b) {return (a < b) ? a : b;} // requires only < to be defined for T
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template<class T> inline T WUMax(T a,T b) {return (a < b) ? b : a;} // requires only < to be defined for T
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template<class T> inline T WUMinMax(T SMALLEST, T BIGGEST, T X) // requires only < to be defined for T
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{
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return ((X < SMALLEST) ? SMALLEST : ((BIGGEST < X) ? BIGGEST : X));
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}
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*/
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// Absolute value
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#ifdef _WINDOWS
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#include <math.h>
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#define __abs(x) abs(x)
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#define __labs(x) labs(x)
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#define __fabs(x) fabs(x)
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#endif
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#ifdef __GNUC__
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#include <iostream> // why don't know makes it work need to check
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#include <cstdlib>
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#include <cmath>
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#define __abs(x) std::abs(x)
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#define __labs(x) std::labs(x)
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#define __fabs(x) std::fabs(x)
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#endif
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#ifdef __MACOS__
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#ifdef __GNUC__
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#include <iostream> // why don't know makes it work need to check
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#include <cmath>
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#define __abs(x) std::abs(x)
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#define __labs(x) std::labs(x)
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#define __fabs(x) std::fabs(x)
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#endif
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#endif
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// log2: on Windows there's no proper definition for log2, whereas on other platform there is.
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#ifndef WUlog2
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#if defined(_WINDOWS)
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#define WUlog2(x) (kdOneOverLog2 * log10((x)))
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#else
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#define WUlog2(x) log2(x)
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#endif
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#endif
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template <class T> inline T WUAbs(const T &xA)
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{
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return (xA > T(0))? xA: -xA;
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}
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template <> inline int WUAbs(const int &xA)
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{
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return __abs(xA);
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}
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//template <> inline int32_t WUAbs(const int32_t &xA)// 64BitConversion
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//{
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// return __labs(xA);
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//}
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template <> inline float WUAbs(const float &xA)
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{
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return (float) __fabs(xA);
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}
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template <> inline double WUAbs(const double &xA)
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{
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return __fabs(xA);
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}
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#endif
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int32_t DllExport WURand(intptr_t in_Seed);
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int32_t DllExport WURand();
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int32_t DllExport rand_gen_formula(int32_t rndSeed);
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template <class T> inline bool WUIsEqualWithTolerance(const T &xA, const T &xB, const T &xTolerance)
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{
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return (WUAbs(xA - xB) < xTolerance) ? true : false;
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}
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#endif
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