Julien "_FrnchFrgg_" RIVAUD
1dcb54ba22
- Better formula for the lpf smoothness parameter. It is computed only on init and rate change anyway... - Only run as many Biquads as needed to save computing power, esp. when using low steepness and parameters are not changing.
374 lines
11 KiB
Lua
374 lines
11 KiB
Lua
ardour {
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["type"] = "dsp",
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name = "a-High/Low Pass Filter",
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category = "Filter",
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license = "GPLv2",
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author = "Ardour Team",
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description = [[High and Low Pass Filter with de-zipped controls, written in Ardour-Lua]]
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}
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function dsp_ioconfig ()
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return
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{
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-- allow any number of I/O as long as port-count matches
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{ audio_in = -1, audio_out = -1},
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}
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end
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function dsp_params ()
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return
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{
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{ ["type"] = "input", name = "High Pass Steepness", min = 0, max = 4, default = 1, enum = true, scalepoints =
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{
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["Off"] = 0,
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["12dB/oct"] = 1,
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["24dB/oct"] = 2,
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["36dB/oct"] = 3,
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["48dB/oct"] = 4,
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}
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},
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{ ["type"] = "input", name = "High Pass Cut off frequency", min = 5, max = 20000, default = 100, unit="Hz", logarithmic = true },
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{ ["type"] = "input", name = "High Pass Resonance", min = 0.1, max = 6, default = .707, logarithmic = true },
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{ ["type"] = "input", name = "Low Pass Steepness", min = 0, max = 4, default = 1, enum = true, scalepoints =
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{
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["Off"] = 0,
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["12dB/oct"] = 1,
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["24dB/oct"] = 2,
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["36dB/oct"] = 3,
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["48dB/oct"] = 4,
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}
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},
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{ ["type"] = "input", name = "Low Pass Cut off frequency", min = 20, max = 20000, default = 18000, unit="Hz", logarithmic = true },
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{ ["type"] = "input", name = "Low Pass Resonance", min = 0.1, max = 6, default = .707, logarithmic = true },
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}
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end
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-- these globals are *not* shared between DSP and UI
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local hp = {} -- the biquad high-pass filter instances (DSP)
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local lp = {} -- the biquad high-pass filter instances (DSP)
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local filt = nil -- the biquad filter instance (GUI, response)
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local cur = {0, 0, 0, 0, 0, 0} -- current parameters
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local lpf = 0.03 -- parameter low-pass filter time-constant
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local chn = 0 -- channel/filter count
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local lpf_chunk = 0 -- chunk size for audio processing when interpolating parameters
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local mem = nil -- memory x-fade buffer
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function dsp_init (rate)
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-- allocate some mix-buffer
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mem = ARDOUR.DSP.DspShm (8192)
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-- create a table of objects to share with the GUI
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local tbl = {}
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tbl['samplerate'] = rate
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self:table ():set (tbl)
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-- Parameter smoothing: we want to filter out parameter changes that are
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-- faster than 15Hz, and interpolate between parameter values.
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-- For performance reasons, we want to ensure that two consecutive values
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-- of the interpolated "steepness" are less that 1 apart. By choosing the
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-- interpolation chunk size to be 64 in most cases, but 32 if the rate is
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-- strictly less than 16kHz (there's only 8kHz in standard rates), we can
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-- ensure that steepness interpolation will never change the parameter by
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-- more than ~0.82.
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lpf_chunk = 64
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if rate < 16000 then lpf_chunk = 32 end
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-- We apply a discrete version of the standard RC low-pass, with a cutoff
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-- frequency of 15Hz. For more information about the underlying math, see
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-- https://en.wikipedia.org/wiki/Low-pass_filter#Discrete-time_realization
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-- (here Δt is lpf_chunk / rate)
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local R = 2 * math.pi * lpf_chunk * 15 -- Hz
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lpf = R / (R + rate)
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end
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function dsp_configure (ins, outs)
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assert (ins:n_audio () == outs:n_audio ())
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local tbl = self:table ():get () -- get shared memory table
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chn = ins:n_audio ()
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cur = {0, 0, 0, 0, 0, 0}
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hp = {}
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lp = {}
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collectgarbage ()
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for c = 1, chn do
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hp[c] = {}
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lp[c] = {}
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-- initialize filters
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-- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:DSP:Biquad
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-- A different Biquad is needed for each pass and channel because they
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-- remember the last two samples seen during the last call of Biquad:run().
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-- For continuity these have to come from the previous audio chunk of the
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-- same channel and pass and would be clobbered if the same Biquad was
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-- called several times by cycle.
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for k = 1,4 do
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hp[c][k] = ARDOUR.DSP.Biquad (tbl['samplerate'])
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lp[c][k] = ARDOUR.DSP.Biquad (tbl['samplerate'])
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end
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end
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end
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-- helper functions for parameter interpolation
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function param_changed (ctrl)
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for p = 1,6 do
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if ctrl[p] ~= cur[p] then
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return true
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end
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end
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return false
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end
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function low_pass_filter_param (old, new, limit)
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if math.abs (old - new) < limit then
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return new
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else
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return old + lpf * (new - old)
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end
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end
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-- apply parameters, re-compute filter coefficients if needed
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function apply_params (ctrl)
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if not param_changed (ctrl) then
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return
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end
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-- low-pass filter ctrl parameter values, smooth transition
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cur[1] = low_pass_filter_param (cur[1], ctrl[1], 0.05) -- HP order x-fade
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cur[2] = low_pass_filter_param (cur[2], ctrl[2], 1.0) -- HP freq/Hz
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cur[3] = low_pass_filter_param (cur[3], ctrl[3], 0.01) -- HP quality
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cur[4] = low_pass_filter_param (cur[4], ctrl[4], 0.05) -- LP order x-fade
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cur[5] = low_pass_filter_param (cur[5], ctrl[5], 1.0) -- LP freq/Hz
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cur[6] = low_pass_filter_param (cur[6], ctrl[6], 0.01) -- LP quality
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for c = 1, chn do
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for k = 1,4 do
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hp[c][k]:compute (ARDOUR.DSP.BiquadType.HighPass, cur[2], cur[3], 0)
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lp[c][k]:compute (ARDOUR.DSP.BiquadType.LowPass, cur[5], cur[6], 0)
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end
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end
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end
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-- the actual DSP callback
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function dsp_run (ins, outs, n_samples)
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assert (n_samples < 8192)
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assert (#ins == chn)
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local changed = false
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local siz = n_samples
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local off = 0
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-- if a parameter was changed, process at most lpf_chunk samples
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-- at a time and interpolate parameters until the current settings
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-- match the target values
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if param_changed (CtrlPorts:array ()) then
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changed = true
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siz = lpf_chunk
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end
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while n_samples > 0 do
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if changed then apply_params (CtrlPorts:array ()) end
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if siz > n_samples then siz = n_samples end
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local ho = math.floor(cur[1])
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local lo = math.floor(cur[4])
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-- process all channels
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for c = 1, #ins do
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-- High Pass
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local xfade = cur[1] - ho
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-- prepare scratch memory
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ARDOUR.DSP.copy_vector (mem:to_float (off), ins[c]:offset (off), siz)
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-- run at least |ho| biquads...
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for k = 1,ho do
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hp[c][k]:run (mem:to_float (off), siz)
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end
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ARDOUR.DSP.copy_vector (outs[c]:offset (off), mem:to_float (off), siz)
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-- mix the output of |ho| biquads (with weight |1-xfade|)
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-- with the output of |ho+1| biquads (with weight |xfade|)
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if xfade > 0 then
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ARDOUR.DSP.apply_gain_to_buffer (outs[c]:offset (off), siz, 1 - xfade)
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hp[c][ho+1]:run (mem:to_float (off), siz)
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ARDOUR.DSP.mix_buffers_with_gain (outs[c]:offset (off), mem:to_float (off), siz, 1 - xfade)
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-- also run the next biquad because it needs to have the correct state
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-- in case it start affecting the next chunck of output. Higher order
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-- ones are guaranteed not to be needed for the next run because the
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-- interpolated order won't increase more than 0.8 in one step thanks
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-- to the choice of the value of |lpf|.
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if ho + 2 <= 4 then hp[c][ho+2]:run (mem:to_float (off), siz) end
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elseif ho + 1 <= 4 then
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-- run the next biquad in case it is used next chunk
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hp[c][ho+1]:run (mem:to_float (off), siz)
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end
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-- Low Pass
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xfade = cur[4] - lo
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-- prepare scratch memory (from high pass output)
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ARDOUR.DSP.copy_vector (mem:to_float (off), outs[c]:offset (off), siz)
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-- run at least |lo| biquads...
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for k = 1,lo do
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lp[c][k]:run (mem:to_float (off), siz)
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end
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ARDOUR.DSP.copy_vector (outs[c]:offset (off), mem:to_float (off), siz)
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-- mix the output of |lo| biquads (with weight |1-xfade|)
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-- with the output of |lo+1| biquads (with weight |xfade|)
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if xfade > 0 then
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ARDOUR.DSP.apply_gain_to_buffer (outs[c]:offset (off), siz, 1 - xfade)
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lp[c][lo+1]:run (mem:to_float (off), siz)
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ARDOUR.DSP.mix_buffers_with_gain (outs[c]:offset (off), mem:to_float (off), siz, 1 - xfade)
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-- also run the next biquad in case it start affecting the next
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-- chunck of output.
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if lo + 2 <= 4 then lp[c][lo+2]:run (mem:to_float (off), siz) end
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elseif lo + 1 <= 4 then
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-- run the next biquad in case it is used next chunk
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lp[c][lo+1]:run (mem:to_float (off), siz)
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end
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end
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n_samples = n_samples - siz
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off = off + siz
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end
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if changed then
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-- notify display
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self:queue_draw ()
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end
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end
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-------------------------------------------------------------------------------
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--- inline display
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function round (n)
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return math.floor (n + .5)
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end
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function freq_at_x (x, w)
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-- frequency in Hz at given x-axis pixel
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return 20 * 1000 ^ (x / w)
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end
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function x_at_freq (f, w)
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-- x-axis pixel for given frequency, power-scale
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return w * math.log (f / 20.0) / math.log (1000.0)
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end
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function db_to_y (db, h)
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-- y-axis gain mapping
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if db < -60 then db = -60 end
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if db > 12 then db = 12 end
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return -.5 + round (0.2 * h) - h * db / 60
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end
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function grid_db (ctx, w, h, db)
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-- draw horizontal grid line
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-- note that a cairo pixel at Y spans [Y - 0.5 to Y + 0.5]
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local y = -.5 + round (db_to_y (db, h))
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ctx:move_to (0, y)
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ctx:line_to (w, y)
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ctx:stroke ()
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end
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function grid_freq (ctx, w, h, f)
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-- draw vertical grid line
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local x = -.5 + round (x_at_freq (f, w))
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ctx:move_to (x, 0)
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ctx:line_to (x, h)
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ctx:stroke ()
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end
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function response (ho, lo, f)
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-- calculate transfer function response for given
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-- hi/po pass order at given frequency [Hz]
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local db = ho * filt['hp']:dB_at_freq (f)
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return db + lo * filt['lp']:dB_at_freq (f)
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end
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function render_inline (ctx, w, max_h)
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if not filt then
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local tbl = self:table ():get () -- get shared memory table
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-- instantiate filter (to calculate the transfer function's response)
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filt = {}
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filt['hp'] = ARDOUR.DSP.Biquad (tbl['samplerate'])
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filt['lp'] = ARDOUR.DSP.Biquad (tbl['samplerate'])
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end
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-- set filter coefficients if they have changed
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if param_changed (CtrlPorts:array ()) then
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local ctrl = CtrlPorts:array ()
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for k = 1,6 do cur[k] = ctrl[k] end
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filt['hp']:compute (ARDOUR.DSP.BiquadType.HighPass, cur[2], cur[3], 0)
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filt['lp']:compute (ARDOUR.DSP.BiquadType.LowPass, cur[5], cur[6], 0)
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end
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-- calc height of inline display
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local h = 1 | math.ceil (w * 9 / 16) -- use 16:9 aspect, odd number of y pixels
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if (h > max_h) then h = max_h end -- but at most max-height
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-- ctx is a http://cairographics.org/ context
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-- http://manual.ardour.org/lua-scripting/class_reference/#Cairo:Context
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-- clear background
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ctx:rectangle (0, 0, w, h)
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ctx:set_source_rgba (.2, .2, .2, 1.0)
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ctx:fill ()
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ctx:rectangle (0, 0, w, h)
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ctx:clip ()
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-- set line width: 1px
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ctx:set_line_width (1.0)
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-- draw grid
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local dash3 = C.DoubleVector ()
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local dash2 = C.DoubleVector ()
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dash2:add ({1, 2})
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dash3:add ({1, 3})
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ctx:set_dash (dash2, 2) -- dotted line: 1 pixel 2 space
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ctx:set_source_rgba (.5, .5, .5, .8)
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grid_db (ctx, w, h, 0)
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ctx:set_dash (dash3, 2) -- dashed line: 1 pixel 3 space
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ctx:set_source_rgba (.5, .5, .5, .5)
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grid_db (ctx, w, h, -12)
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grid_db (ctx, w, h, -24)
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grid_db (ctx, w, h, -36)
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grid_freq (ctx, w, h, 100)
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grid_freq (ctx, w, h, 1000)
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grid_freq (ctx, w, h, 10000)
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ctx:unset_dash ()
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-- draw transfer function line
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local ho = math.floor(cur[1])
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local lo = math.floor(cur[4])
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ctx:set_source_rgba (.8, .8, .8, 1.0)
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ctx:move_to (-.5, db_to_y (response(ho, lo, freq_at_x (0, w)), h))
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for x = 1,w do
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local db = response(ho, lo, freq_at_x (x, w))
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ctx:line_to (-.5 + x, db_to_y (db, h))
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end
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-- stoke a line, keep the path
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ctx:stroke_preserve ()
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-- fill area to zero under the curve
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ctx:line_to (w, -.5 + round (db_to_y (0, h)))
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ctx:line_to (0, -.5 + round (db_to_y (0, h)))
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ctx:close_path ()
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ctx:set_source_rgba (.5, .5, .5, .5)
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ctx:fill ()
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return {w, h}
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end
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