Ben Loftis
3f297f7dab
Always give ArdourButton a chance to handle Press or Release events if you override them. This allows ArdourButtons to do the "Pressed" animation And it now correctly eats the event so button clicks don't select the channelstrip.
84 lines
1.8 KiB
C++
84 lines
1.8 KiB
C++
/*
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Copyright (C) 2014 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <iostream>
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#include <cmath>
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#include <algorithm>
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#include <pangomm/layout.h>
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#include "pbd/compose.h"
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#include "pbd/error.h"
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#include "pbd/stacktrace.h"
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#include "gtkmm2ext/utils.h"
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#include "gtkmm2ext/rgb_macros.h"
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#include "gtkmm2ext/gui_thread.h"
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#include "ardour/rc_configuration.h" // for widget prelight preference
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#include "ardour_dropdown.h"
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#include "ardour_ui.h"
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#include "global_signals.h"
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#include "i18n.h"
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#define REFLECTION_HEIGHT 2
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using namespace Gdk;
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using namespace Gtk;
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using namespace Glib;
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using namespace PBD;
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using std::max;
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using std::min;
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using namespace std;
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ArdourDropdown::ArdourDropdown (Element e)
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{
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// signal_button_press_event().connect (sigc::mem_fun(*this, &ArdourDropdown::on_mouse_pressed));
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add_elements(e);
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add_elements(ArdourButton::Menu);
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}
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ArdourDropdown::~ArdourDropdown ()
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{
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}
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bool
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ArdourDropdown::on_button_press_event (GdkEventButton*)
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{
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_menu.popup (1, gtk_get_current_event_time());
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return true;
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}
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void
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ArdourDropdown::AddMenuElem (Menu_Helpers::MenuElem e)
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{
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using namespace Menu_Helpers;
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MenuList& items = _menu.items ();
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items.push_back (e);
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}
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