1125 lines
31 KiB
C++
1125 lines
31 KiB
C++
/*
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* Copyright (C) 2016 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "gtkmm2ext/gui_thread.h"
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#include "ardour/audioengine.h"
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#include "ardour/diskstream.h"
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#include "ardour/plugin_manager.h"
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#include "ardour/route.h"
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#include "ardour/session.h"
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#include "ardour_ui.h"
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#include "public_editor.h"
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#include "region_selection.h"
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#include "luainstance.h"
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#include "luasignal.h"
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#include "script_selector.h"
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#include "i18n.h"
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namespace LuaSignal {
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#define STATIC(name,c,p) else if (!strcmp(type, #name)) {return name;}
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#define SESSION(name,c,p) else if (!strcmp(type, #name)) {return name;}
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#define ENGINE(name,c,p) else if (!strcmp(type, #name)) {return name;}
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LuaSignal
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str2luasignal (const std::string &str) {
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const char* type = str.c_str();
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if (0) { }
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# include "luasignal_syms.h"
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else {
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PBD::fatal << string_compose (_("programming error: %1: %2"), "Impossible LuaSignal type", str) << endmsg;
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abort(); /*NOTREACHED*/
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}
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}
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#undef STATIC
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#undef SESSION
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#undef ENGINE
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#define STATIC(name,c,p) N_(#name),
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#define SESSION(name,c,p) N_(#name),
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#define ENGINE(name,c,p) N_(#name),
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const char *luasignalstr[] = {
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# include "luasignal_syms.h"
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0
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};
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#undef STATIC
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#undef SESSION
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#undef ENGINE
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}; // namespace
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////////////////////////////////////////////////////////////////////////////////
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#define xstr(s) stringify(s)
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#define stringify(s) #s
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using namespace ARDOUR;
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void
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LuaInstance::register_hooks (lua_State* L)
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{
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#define ENGINE(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name)
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#define STATIC(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name)
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#define SESSION(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name)
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luabridge::getGlobalNamespace (L)
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.beginNamespace ("LuaSignal")
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# include "luasignal_syms.h"
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.endNamespace ();
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#undef ENGINE
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#undef SESSION
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#undef STATIC
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luabridge::getGlobalNamespace (L)
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.beginNamespace ("LuaSignal")
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.beginStdBitSet <LuaSignal::LAST_SIGNAL> ("Set")
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.endClass()
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.endNamespace ();
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}
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void
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LuaInstance::register_classes (lua_State* L)
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{
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LuaBindings::stddef (L);
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LuaBindings::common (L);
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LuaBindings::session (L);
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register_hooks (L);
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luabridge::getGlobalNamespace (L)
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.beginNamespace ("ARDOUR")
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.beginClass <RegionSelection> ("RegionSelection")
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.addFunction ("clear_all", &RegionSelection::clear_all)
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.addFunction ("start", &RegionSelection::start)
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.addFunction ("end_frame", &RegionSelection::end_frame)
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.addFunction ("n_midi_regions", &RegionSelection::n_midi_regions)
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.endClass ()
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.beginClass <PublicEditor> ("Editor")
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.addFunction ("undo", &PublicEditor::undo)
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.addFunction ("redo", &PublicEditor::redo)
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.addFunction ("play_selection", &PublicEditor::play_selection)
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.addFunction ("play_with_preroll", &PublicEditor::play_with_preroll)
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.addFunction ("maybe_locate_with_edit_preroll", &PublicEditor::maybe_locate_with_edit_preroll)
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.addFunction ("add_location_from_playhead_cursor", &PublicEditor::add_location_from_playhead_cursor)
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.addFunction ("goto_nth_marker", &PublicEditor::goto_nth_marker)
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.addFunction ("set_show_measures", &PublicEditor::set_show_measures)
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.addFunction ("mouse_add_new_marker", &PublicEditor::mouse_add_new_marker)
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.addFunction ("split_regions_at", &PublicEditor::split_regions_at)
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.addFunction ("maximise_editing_space", &PublicEditor::maximise_editing_space)
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.addFunction ("restore_editing_space", &PublicEditor::restore_editing_space)
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.addFunction ("get_regions_from_selection_and_mouse", &PublicEditor::get_regions_from_selection_and_mouse)
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.addFunction ("show_measures", &PublicEditor::show_measures)
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.addFunction ("set_zoom_focus", &PublicEditor::set_zoom_focus)
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.addFunction ("do_import", &PublicEditor::do_import)
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.addFunction ("do_embed", &PublicEditor::do_embed)
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.endClass ()
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.endNamespace ();
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#undef ZOOMFOCUS
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#undef SNAPTYPE
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#undef SNAPMODE
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#undef MOUSEMODE
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#undef DISPLAYCONTROL
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#undef IMPORTMODE
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#undef IMPORTPOSITION
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#undef IMPORTDISPOSITION
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#define ZOOMFOCUS(NAME) .addConst (stringify(NAME), (Editing::ZoomFocus)Editing::NAME)
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#define SNAPTYPE(NAME) .addConst (stringify(NAME), (Editing::SnapType)Editing::NAME)
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#define SNAPMODE(NAME) .addConst (stringify(NAME), (Editing::SnapMode)Editing::NAME)
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#define MOUSEMODE(NAME) .addConst (stringify(NAME), (Editing::MouseMode)Editing::NAME)
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#define DISPLAYCONTROL(NAME) .addConst (stringify(NAME), (Editing::DisplayControl)Editing::NAME)
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#define IMPORTMODE(NAME) .addConst (stringify(NAME), (Editing::ImportMode)Editing::NAME)
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#define IMPORTPOSITION(NAME) .addConst (stringify(NAME), (Editing::ImportPosition)Editing::NAME)
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#define IMPORTDISPOSITION(NAME) .addConst (stringify(NAME), (Editing::ImportDisposition)Editing::NAME)
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luabridge::getGlobalNamespace (L)
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.beginNamespace ("Editing")
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# include "editing_syms.h"
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.endNamespace ();
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}
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#undef xstr
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#undef stringify
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////////////////////////////////////////////////////////////////////////////////
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using namespace ARDOUR;
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using namespace ARDOUR_UI_UTILS;
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using namespace PBD;
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using namespace std;
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#ifndef NDEBUG
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static void _lua_print (std::string s) {
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std::cout << "LuaInstance: " << s << "\n";
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}
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#endif
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LuaInstance* LuaInstance::_instance = 0;
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LuaInstance*
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LuaInstance::instance ()
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{
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if (!_instance) {
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_instance = new LuaInstance;
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}
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return _instance;
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}
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LuaInstance::LuaInstance ()
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{
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#ifndef NDEBUG
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lua.Print.connect (&_lua_print);
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#endif
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init ();
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LuaScriptParamList args;
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}
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LuaInstance::~LuaInstance ()
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{
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delete _lua_call_action;
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delete _lua_add_action;
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delete _lua_del_action;
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delete _lua_get_action;
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delete _lua_load;
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delete _lua_save;
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delete _lua_clear;
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_callbacks.clear();
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}
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void
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LuaInstance::init ()
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{
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lua.do_command (
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"function ScriptManager ()"
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" local self = { scripts = {}, instances = {} }"
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""
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" local remove = function (id)"
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" self.scripts[id] = nil"
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" self.instances[id] = nil"
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" end"
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""
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" local addinternal = function (i, n, s, f, a)"
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" assert(type(i) == 'number', 'id must be numeric')"
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" assert(type(n) == 'string', 'Name must be string')"
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" assert(type(s) == 'string', 'Script must be string')"
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" assert(type(f) == 'function', 'Factory is a not a function')"
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" assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
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" self.scripts[i] = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }"
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" local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
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" self.instances[i] = load (string.dump(f, true), nil, nil, env)(a)"
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" end"
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""
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" local call = function (id)"
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" if type(self.instances[id]) == 'function' then"
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" local status, err = pcall (self.instances[id])"
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" if not status then"
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" print ('action \"'.. id .. '\": ', err)" // error out
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" remove (id)"
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" end"
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" end"
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" collectgarbage()"
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" end"
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""
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" local add = function (i, n, s, b, a)"
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" assert(type(b) == 'string', 'ByteCode must be string')"
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" load (b)()" // assigns f
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" assert(type(f) == 'string', 'Assigned ByteCode must be string')"
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" addinternal (i, n, s, load(f), a)"
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" end"
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""
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" local get = function (id)"
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" if type(self.scripts[id]) == 'table' then"
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" return { ['name'] = self.scripts[id]['n'],"
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" ['script'] = self.scripts[id]['s'],"
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" ['args'] = self.scripts[id]['a'] }"
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" end"
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" return nil"
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" end"
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""
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" local function basic_serialize (o)"
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" if type(o) == \"number\" then"
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" return tostring(o)"
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" else"
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" return string.format(\"%q\", o)"
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" end"
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" end"
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""
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" local function serialize (name, value)"
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" local rv = name .. ' = '"
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" collectgarbage()"
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" if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then"
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" return rv .. basic_serialize(value) .. ' '"
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" elseif type(value) == \"table\" then"
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" rv = rv .. '{} '"
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" for k,v in pairs(value) do"
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" local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))"
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" rv = rv .. serialize(fieldname, v) .. ' '"
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" collectgarbage()" // string concatenation allocates a new string
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" end"
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" return rv;"
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" elseif type(value) == \"function\" then"
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" return rv .. string.format(\"%q\", string.dump(value, true))"
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" else"
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" error('cannot save a ' .. type(value))"
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" end"
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" end"
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""
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""
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" local save = function ()"
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" return (serialize('scripts', self.scripts))"
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" end"
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""
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" local clear = function ()"
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" self.scripts = {}"
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" self.instances = {}"
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" collectgarbage()"
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" end"
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""
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" local restore = function (state)"
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" clear()"
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" load (state)()"
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" for i, s in pairs (scripts) do"
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" addinternal (i, s['n'], s['s'], load(s['f']), s['a'])"
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" end"
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" collectgarbage()"
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" end"
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""
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" return { call = call, add = add, remove = remove, get = get,"
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" restore = restore, save = save, clear = clear}"
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" end"
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" "
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" manager = ScriptManager ()"
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" ScriptManager = nil"
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);
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lua_State* L = lua.getState();
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try {
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luabridge::LuaRef lua_mgr = luabridge::getGlobal (L, "manager");
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lua.do_command ("manager = nil"); // hide it.
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lua.do_command ("collectgarbage()");
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_lua_add_action = new luabridge::LuaRef(lua_mgr["add"]);
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_lua_del_action = new luabridge::LuaRef(lua_mgr["remove"]);
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_lua_get_action = new luabridge::LuaRef(lua_mgr["get"]);
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_lua_call_action = new luabridge::LuaRef(lua_mgr["call"]);
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_lua_save = new luabridge::LuaRef(lua_mgr["save"]);
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_lua_load = new luabridge::LuaRef(lua_mgr["restore"]);
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_lua_clear = new luabridge::LuaRef(lua_mgr["clear"]);
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} catch (luabridge::LuaException const& e) {
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fatal << string_compose (_("programming error: %1"),
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X_("Failed to setup Lua action interpreter"))
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<< endmsg;
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abort(); /*NOTREACHED*/
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}
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register_classes (L);
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luabridge::push <PublicEditor *> (L, &PublicEditor::instance());
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lua_setglobal (L, "Editor");
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}
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void LuaInstance::set_session (Session* s)
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{
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SessionHandlePtr::set_session (s);
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if (!_session) {
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return;
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}
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lua_State* L = lua.getState();
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LuaBindings::set_session (L, _session);
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for (LuaCallbackMap::iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) {
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i->second->set_session (s);
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}
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}
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void
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LuaInstance::session_going_away ()
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{
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ENSURE_GUI_THREAD (*this, &LuaInstance::session_going_away);
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(*_lua_clear)();
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for (int i = 0; i < 9; ++i) {
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ActionChanged (i, ""); /* EMIT SIGNAL */
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}
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SessionHandlePtr::session_going_away ();
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_session = 0;
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lua_State* L = lua.getState();
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LuaBindings::set_session (L, _session);
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lua.do_command ("collectgarbage();");
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}
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int
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LuaInstance::set_state (const XMLNode& node)
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{
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LocaleGuard lg (X_("C"));
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XMLNode* child;
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if ((child = find_named_node (node, "ActionScript"))) {
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for (XMLNodeList::const_iterator n = child->children ().begin (); n != child->children ().end (); ++n) {
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if (!(*n)->is_content ()) { continue; }
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gsize size;
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guchar* buf = g_base64_decode ((*n)->content ().c_str (), &size);
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try {
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(*_lua_load)(std::string ((const char*)buf, size));
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} catch (luabridge::LuaException const& e) {
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cerr << "LuaException:" << e.what () << endl;
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}
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for (int i = 0; i < 9; ++i) {
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std::string name;
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if (lua_action_name (i, name)) {
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ActionChanged (i, name); /* EMIT SIGNAL */
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}
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}
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g_free (buf);
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}
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}
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if ((child = find_named_node (node, "ActionHooks"))) {
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for (XMLNodeList::const_iterator n = child->children ().begin (); n != child->children ().end (); ++n) {
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try {
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LuaCallbackPtr p (new LuaCallback (_session, *(*n)));
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_callbacks.insert (std::make_pair(p->id(), p));
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p->drop_callback.connect (_slotcon, MISSING_INVALIDATOR, boost::bind (&LuaInstance::unregister_lua_slot, this, p->id()), gui_context());
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SlotChanged (p->id(), p->name(), p->signals()); /* EMIT SIGNAL */
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} catch (luabridge::LuaException const& e) {
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cerr << "LuaException:" << e.what () << endl;
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}
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}
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}
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return 0;
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}
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bool
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LuaInstance::interactive_add (LuaScriptInfo::ScriptType type, int id)
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{
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std::string title;
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std::vector<std::string> reg;
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switch (type) {
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case LuaScriptInfo::EditorAction:
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reg = lua_action_names ();
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title = "Add Lua Action";
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break;
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case LuaScriptInfo::EditorHook:
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reg = lua_slot_names ();
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title = "Add Lua Callback Hook";
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break;
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default:
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return false;
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}
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|
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LuaScriptInfoPtr spi;
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ScriptSelector ss (title, type);
|
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switch (ss.run ()) {
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case Gtk::RESPONSE_ACCEPT:
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spi = ss.script();
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break;
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default:
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return false;
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}
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|
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std::string script = "";
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try {
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script = Glib::file_get_contents (spi->path);
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} catch (Glib::FileError e) {
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string msg = string_compose (_("Cannot read script '%1': %2"), spi->path, e.what());
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Gtk::MessageDialog am (msg);
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am.run ();
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return false;
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}
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|
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LuaScriptParamList lsp = LuaScripting::script_params (spi, "action_params");
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ScriptParameterDialog spd (_("Set Script Parameters"), spi, reg, lsp);
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switch (spd.run ()) {
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case Gtk::RESPONSE_ACCEPT:
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break;
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default:
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return false;
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}
|
|
|
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switch (type) {
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case LuaScriptInfo::EditorAction:
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return set_lua_action (id, spd.name(), script, lsp);
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break;
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case LuaScriptInfo::EditorHook:
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return register_lua_slot (spd.name(), script, lsp);
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break;
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|
default:
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break;
|
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}
|
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return false;
|
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}
|
|
|
|
XMLNode&
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LuaInstance::get_action_state ()
|
|
{
|
|
LocaleGuard lg (X_("C"));
|
|
std::string saved;
|
|
{
|
|
luabridge::LuaRef savedstate ((*_lua_save)());
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saved = savedstate.cast<std::string>();
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}
|
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lua.collect_garbage ();
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|
|
gchar* b64 = g_base64_encode ((const guchar*)saved.c_str (), saved.size ());
|
|
std::string b64s (b64);
|
|
g_free (b64);
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|
|
XMLNode* script_node = new XMLNode (X_("ActionScript"));
|
|
script_node->add_property (X_("lua"), LUA_VERSION);
|
|
script_node->add_content (b64s);
|
|
|
|
return *script_node;
|
|
}
|
|
|
|
XMLNode&
|
|
LuaInstance::get_hook_state ()
|
|
{
|
|
XMLNode* script_node = new XMLNode (X_("ActionHooks"));
|
|
for (LuaCallbackMap::const_iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) {
|
|
script_node->add_child_nocopy (i->second->get_state ());
|
|
}
|
|
return *script_node;
|
|
}
|
|
|
|
void
|
|
LuaInstance::call_action (const int id)
|
|
{
|
|
try {
|
|
(*_lua_call_action)(id + 1);
|
|
} catch (luabridge::LuaException const& e) {
|
|
cerr << "LuaException:" << e.what () << endl;
|
|
}
|
|
}
|
|
|
|
bool
|
|
LuaInstance::set_lua_action (
|
|
const int id,
|
|
const std::string& name,
|
|
const std::string& script,
|
|
const LuaScriptParamList& args)
|
|
{
|
|
try {
|
|
lua_State* L = lua.getState();
|
|
// get bytcode of factory-function in a sandbox
|
|
// (don't allow scripts to interfere)
|
|
const std::string& bytecode = LuaScripting::get_factory_bytecode (script);
|
|
luabridge::LuaRef tbl_arg (luabridge::newTable(L));
|
|
for (LuaScriptParamList::const_iterator i = args.begin(); i != args.end(); ++i) {
|
|
if ((*i)->optional && !(*i)->is_set) { continue; }
|
|
tbl_arg[(*i)->name] = (*i)->value;
|
|
}
|
|
(*_lua_add_action)(id + 1, name, script, bytecode, tbl_arg);
|
|
ActionChanged (id, name); /* EMIT SIGNAL */
|
|
} catch (luabridge::LuaException const& e) {
|
|
cerr << "LuaException:" << e.what () << endl;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
LuaInstance::remove_lua_action (const int id)
|
|
{
|
|
try {
|
|
(*_lua_del_action)(id + 1);
|
|
} catch (luabridge::LuaException const& e) {
|
|
cerr << "LuaException:" << e.what () << endl;
|
|
return false;
|
|
}
|
|
ActionChanged (id, ""); /* EMIT SIGNAL */
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
LuaInstance::lua_action_name (const int id, std::string& rv)
|
|
{
|
|
try {
|
|
luabridge::LuaRef ref ((*_lua_get_action)(id + 1));
|
|
if (ref.isNil()) {
|
|
return false;
|
|
}
|
|
if (ref["name"].isString()) {
|
|
rv = ref["name"].cast<std::string>();
|
|
return true;
|
|
}
|
|
return true;
|
|
} catch (luabridge::LuaException const& e) {
|
|
cerr << "LuaException:" << e.what () << endl;
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::vector<std::string>
|
|
LuaInstance::lua_action_names ()
|
|
{
|
|
std::vector<std::string> rv;
|
|
for (int i = 0; i < 9; ++i) {
|
|
std::string name;
|
|
if (lua_action_name (i, name)) {
|
|
rv.push_back (name);
|
|
}
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
bool
|
|
LuaInstance::lua_action (const int id, std::string& name, std::string& script, LuaScriptParamList& args)
|
|
{
|
|
try {
|
|
luabridge::LuaRef ref ((*_lua_get_action)(id + 1));
|
|
if (ref.isNil()) {
|
|
return false;
|
|
}
|
|
if (!ref["name"].isString()) {
|
|
return false;
|
|
}
|
|
if (!ref["script"].isString()) {
|
|
return false;
|
|
}
|
|
if (!ref["args"].isTable()) {
|
|
return false;
|
|
}
|
|
name = ref["name"].cast<std::string>();
|
|
script = ref["script"].cast<std::string>();
|
|
|
|
args.clear();
|
|
LuaScriptInfoPtr lsi = LuaScripting::script_info (script);
|
|
if (!lsi) {
|
|
return false;
|
|
}
|
|
args = LuaScripting::script_params (lsi, "action_params");
|
|
for (luabridge::Iterator i (static_cast<luabridge::LuaRef>(ref["args"])); !i.isNil (); ++i) {
|
|
if (!i.key ().isString ()) { assert(0); continue; }
|
|
std::string name = i.key ().cast<std::string> ();
|
|
std::string value = i.value ().cast<std::string> ();
|
|
for (LuaScriptParamList::const_iterator ii = args.begin(); ii != args.end(); ++ii) {
|
|
if ((*ii)->name == name) {
|
|
(*ii)->value = value;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
} catch (luabridge::LuaException const& e) {
|
|
cerr << "LuaException:" << e.what () << endl;
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
LuaInstance::register_lua_slot (const std::string& name, const std::string& script, const ARDOUR::LuaScriptParamList& args)
|
|
{
|
|
/* parse script, get ActionHook(s) from script */
|
|
ActionHook ah;
|
|
try {
|
|
LuaState l;
|
|
l.Print.connect (&_lua_print);
|
|
lua_State* L = l.getState();
|
|
register_hooks (L);
|
|
l.do_command ("function ardour () end");
|
|
l.do_command (script);
|
|
luabridge::LuaRef signals = luabridge::getGlobal (L, "signals");
|
|
if (signals.isFunction()) {
|
|
ah = signals();
|
|
}
|
|
} catch (luabridge::LuaException const& e) {
|
|
cerr << "LuaException:" << e.what () << endl;
|
|
}
|
|
|
|
if (ah.none ()) {
|
|
cerr << "Script registered no hooks." << endl;
|
|
return false;
|
|
}
|
|
|
|
/* register script w/args, get entry-point / ID */
|
|
|
|
try {
|
|
LuaCallbackPtr p (new LuaCallback (_session, name, script, ah, args));
|
|
_callbacks.insert (std::make_pair(p->id(), p));
|
|
p->drop_callback.connect (_slotcon, MISSING_INVALIDATOR, boost::bind (&LuaInstance::unregister_lua_slot, this, p->id()), gui_context());
|
|
SlotChanged (p->id(), p->name(), p->signals()); /* EMIT SIGNAL */
|
|
return true;
|
|
} catch (luabridge::LuaException const& e) {
|
|
cerr << "LuaException:" << e.what () << endl;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
LuaInstance::unregister_lua_slot (const PBD::ID& id)
|
|
{
|
|
LuaCallbackMap::const_iterator i = _callbacks.find (id);
|
|
if (i != _callbacks.end()) {
|
|
SlotChanged (id, "", ActionHook()); /* EMIT SIGNAL */
|
|
_callbacks.erase (i);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::vector<PBD::ID>
|
|
LuaInstance::lua_slots () const
|
|
{
|
|
std::vector<PBD::ID> rv;
|
|
for (LuaCallbackMap::const_iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) {
|
|
rv.push_back (i->first);
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
bool
|
|
LuaInstance::lua_slot_name (const PBD::ID& id, std::string& name) const
|
|
{
|
|
LuaCallbackMap::const_iterator i = _callbacks.find (id);
|
|
if (i != _callbacks.end()) {
|
|
name = i->second->name();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::vector<std::string>
|
|
LuaInstance::lua_slot_names () const
|
|
{
|
|
std::vector<std::string> rv;
|
|
std::vector<PBD::ID> ids = lua_slots();
|
|
for (std::vector<PBD::ID>::const_iterator i = ids.begin(); i != ids.end(); ++i) {
|
|
std::string name;
|
|
if (lua_slot_name (*i, name)) {
|
|
rv.push_back (name);
|
|
}
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
bool
|
|
LuaInstance::lua_slot (const PBD::ID& id, std::string& name, std::string& script, ActionHook& ah, ARDOUR::LuaScriptParamList& args)
|
|
{
|
|
LuaCallbackMap::const_iterator i = _callbacks.find (id);
|
|
if (i == _callbacks.end()) {
|
|
return false; // error
|
|
}
|
|
return i->second->lua_slot (name, script, ah, args);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
LuaCallback::LuaCallback (Session *s,
|
|
const std::string& name,
|
|
const std::string& script,
|
|
const ActionHook& ah,
|
|
const ARDOUR::LuaScriptParamList& args)
|
|
: SessionHandlePtr (s)
|
|
, _id ("0")
|
|
, _name (name)
|
|
, _signals (ah)
|
|
{
|
|
// TODO: allow to reference object (e.g region)
|
|
init ();
|
|
|
|
lua_State* L = lua.getState();
|
|
luabridge::LuaRef tbl_arg (luabridge::newTable(L));
|
|
for (LuaScriptParamList::const_iterator i = args.begin(); i != args.end(); ++i) {
|
|
if ((*i)->optional && !(*i)->is_set) { continue; }
|
|
tbl_arg[(*i)->name] = (*i)->value;
|
|
}
|
|
|
|
try {
|
|
const std::string& bytecode = LuaScripting::get_factory_bytecode (script);
|
|
(*_lua_add)(name, script, bytecode, tbl_arg);
|
|
} catch (luabridge::LuaException const& e) {
|
|
cerr << "LuaException:" << e.what () << endl;
|
|
throw failed_constructor ();
|
|
}
|
|
|
|
_id.reset ();
|
|
set_session (s);
|
|
}
|
|
|
|
LuaCallback::LuaCallback (Session *s, XMLNode & node)
|
|
: SessionHandlePtr (s)
|
|
{
|
|
XMLNode* child = NULL;
|
|
if (node.name() != X_("LuaCallback")
|
|
|| !node.property ("signals")
|
|
|| !node.property ("id")
|
|
|| !node.property ("name")) {
|
|
throw failed_constructor ();
|
|
}
|
|
|
|
for (XMLNodeList::const_iterator n = node.children ().begin (); n != node.children ().end (); ++n) {
|
|
if (!(*n)->is_content ()) { continue; }
|
|
child = *n;
|
|
}
|
|
|
|
if (!child) {
|
|
throw failed_constructor ();
|
|
}
|
|
|
|
init ();
|
|
|
|
_id = PBD::ID (node.property ("id")->value ());
|
|
_name = node.property ("name")->value ();
|
|
_signals = ActionHook (node.property ("signals")->value ());
|
|
|
|
gsize size;
|
|
guchar* buf = g_base64_decode (child->content ().c_str (), &size);
|
|
try {
|
|
(*_lua_load)(std::string ((const char*)buf, size));
|
|
} catch (luabridge::LuaException const& e) {
|
|
cerr << "LuaException:" << e.what () << endl;
|
|
}
|
|
g_free (buf);
|
|
|
|
set_session (s);
|
|
}
|
|
|
|
LuaCallback::~LuaCallback ()
|
|
{
|
|
delete _lua_add;
|
|
delete _lua_get;
|
|
delete _lua_call;
|
|
delete _lua_load;
|
|
delete _lua_save;
|
|
}
|
|
|
|
XMLNode&
|
|
LuaCallback::get_state (void)
|
|
{
|
|
std::string saved;
|
|
{
|
|
luabridge::LuaRef savedstate ((*_lua_save)());
|
|
saved = savedstate.cast<std::string>();
|
|
}
|
|
lua.collect_garbage ();
|
|
|
|
gchar* b64 = g_base64_encode ((const guchar*)saved.c_str (), saved.size ());
|
|
std::string b64s (b64);
|
|
g_free (b64);
|
|
|
|
XMLNode* script_node = new XMLNode (X_("LuaCallback"));
|
|
script_node->add_property (X_("lua"), LUA_VERSION);
|
|
script_node->add_property (X_("id"), _id.to_s ());
|
|
script_node->add_property (X_("name"), _name);
|
|
script_node->add_property (X_("signals"), _signals.to_string ());
|
|
script_node->add_content (b64s);
|
|
return *script_node;
|
|
}
|
|
|
|
void
|
|
LuaCallback::init (void)
|
|
{
|
|
lua.Print.connect (&_lua_print);
|
|
|
|
lua.do_command (
|
|
"function ScriptManager ()"
|
|
" local self = { script = {}, instance = {} }"
|
|
""
|
|
" local addinternal = function (n, s, f, a)"
|
|
" assert(type(n) == 'string', 'Name must be string')"
|
|
" assert(type(s) == 'string', 'Script must be string')"
|
|
" assert(type(f) == 'function', 'Factory is a not a function')"
|
|
" assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
|
|
" self.script = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }"
|
|
" local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
|
|
" self.instance = load (string.dump(f, true), nil, nil, env)(a)"
|
|
" end"
|
|
""
|
|
" local call = function (...)"
|
|
" if type(self.instance) == 'function' then"
|
|
" local status, err = pcall (self.instance, ...)"
|
|
" if not status then"
|
|
" print ('callback \"'.. self.script['n'] .. '\": ', err)" // error out
|
|
" self.script = nil"
|
|
" self.instance = nil"
|
|
" return false"
|
|
" end"
|
|
" end"
|
|
" collectgarbage()"
|
|
" return true"
|
|
" end"
|
|
""
|
|
" local add = function (n, s, b, a)"
|
|
" assert(type(b) == 'string', 'ByteCode must be string')"
|
|
" load (b)()" // assigns f
|
|
" assert(type(f) == 'string', 'Assigned ByteCode must be string')"
|
|
" addinternal (n, s, load(f), a)"
|
|
" end"
|
|
""
|
|
" local get = function ()"
|
|
" if type(self.instance) == 'function' and type(self.script['n']) == 'string' then"
|
|
" return { ['name'] = self.script['n'],"
|
|
" ['script'] = self.script['s'],"
|
|
" ['args'] = self.script['a'] }"
|
|
" end"
|
|
" return nil"
|
|
" end"
|
|
""
|
|
// code dup
|
|
""
|
|
" local function basic_serialize (o)"
|
|
" if type(o) == \"number\" then"
|
|
" return tostring(o)"
|
|
" else"
|
|
" return string.format(\"%q\", o)"
|
|
" end"
|
|
" end"
|
|
""
|
|
" local function serialize (name, value)"
|
|
" local rv = name .. ' = '"
|
|
" collectgarbage()"
|
|
" if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then"
|
|
" return rv .. basic_serialize(value) .. ' '"
|
|
" elseif type(value) == \"table\" then"
|
|
" rv = rv .. '{} '"
|
|
" for k,v in pairs(value) do"
|
|
" local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))"
|
|
" rv = rv .. serialize(fieldname, v) .. ' '"
|
|
" collectgarbage()" // string concatenation allocates a new string
|
|
" end"
|
|
" return rv;"
|
|
" elseif type(value) == \"function\" then"
|
|
" return rv .. string.format(\"%q\", string.dump(value, true))"
|
|
" else"
|
|
" error('cannot save a ' .. type(value))"
|
|
" end"
|
|
" end"
|
|
""
|
|
// end code dup
|
|
""
|
|
" local save = function ()"
|
|
" return (serialize('s', self.script))"
|
|
" end"
|
|
""
|
|
" local restore = function (state)"
|
|
" self.script = {}"
|
|
" load (state)()"
|
|
" addinternal (s['n'], s['s'], load(s['f']), s['a'])"
|
|
" end"
|
|
""
|
|
" return { call = call, add = add, get = get,"
|
|
" restore = restore, save = save}"
|
|
" end"
|
|
" "
|
|
" manager = ScriptManager ()"
|
|
" ScriptManager = nil"
|
|
);
|
|
|
|
lua_State* L = lua.getState();
|
|
|
|
try {
|
|
luabridge::LuaRef lua_mgr = luabridge::getGlobal (L, "manager");
|
|
lua.do_command ("manager = nil"); // hide it.
|
|
lua.do_command ("collectgarbage()");
|
|
|
|
_lua_add = new luabridge::LuaRef(lua_mgr["add"]);
|
|
_lua_get = new luabridge::LuaRef(lua_mgr["get"]);
|
|
_lua_call = new luabridge::LuaRef(lua_mgr["call"]);
|
|
_lua_save = new luabridge::LuaRef(lua_mgr["save"]);
|
|
_lua_load = new luabridge::LuaRef(lua_mgr["restore"]);
|
|
|
|
} catch (luabridge::LuaException const& e) {
|
|
fatal << string_compose (_("programming error: %1"),
|
|
X_("Failed to setup Lua callback interpreter"))
|
|
<< endmsg;
|
|
abort(); /*NOTREACHED*/
|
|
}
|
|
|
|
LuaInstance::register_classes (L);
|
|
|
|
luabridge::push <PublicEditor *> (L, &PublicEditor::instance());
|
|
lua_setglobal (L, "Editor");
|
|
}
|
|
|
|
bool
|
|
LuaCallback::lua_slot (std::string& name, std::string& script, ActionHook& ah, ARDOUR::LuaScriptParamList& args)
|
|
{
|
|
// TODO consolidate w/ LuaInstance::lua_action()
|
|
try {
|
|
luabridge::LuaRef ref = (*_lua_get)();
|
|
if (ref.isNil()) {
|
|
return false;
|
|
}
|
|
if (!ref["name"].isString()) {
|
|
return false;
|
|
}
|
|
if (!ref["script"].isString()) {
|
|
return false;
|
|
}
|
|
if (!ref["args"].isTable()) {
|
|
return false;
|
|
}
|
|
|
|
ah = _signals;
|
|
name = ref["name"].cast<std::string> ();
|
|
script = ref["script"].cast<std::string> ();
|
|
|
|
args.clear();
|
|
LuaScriptInfoPtr lsi = LuaScripting::script_info (script);
|
|
if (!lsi) {
|
|
return false;
|
|
}
|
|
args = LuaScripting::script_params (lsi, "action_params");
|
|
for (luabridge::Iterator i (static_cast<luabridge::LuaRef>(ref["args"])); !i.isNil (); ++i) {
|
|
if (!i.key ().isString ()) { assert(0); continue; }
|
|
std::string name = i.key ().cast<std::string> ();
|
|
std::string value = i.value ().cast<std::string> ();
|
|
for (LuaScriptParamList::const_iterator ii = args.begin(); ii != args.end(); ++ii) {
|
|
if ((*ii)->name == name) {
|
|
(*ii)->value = value;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
} catch (luabridge::LuaException const& e) {
|
|
cerr << "LuaException:" << e.what () << endl;
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
LuaCallback::set_session (ARDOUR::Session *s)
|
|
{
|
|
SessionHandlePtr::set_session (s);
|
|
|
|
if (_session) {
|
|
lua_State* L = lua.getState();
|
|
LuaBindings::set_session (L, _session);
|
|
}
|
|
|
|
reconnect();
|
|
}
|
|
|
|
void
|
|
LuaCallback::session_going_away ()
|
|
{
|
|
ENSURE_GUI_THREAD (*this, &LuaCallback::session_going_away);
|
|
lua.do_command ("collectgarbage();");
|
|
|
|
SessionHandlePtr::session_going_away ();
|
|
_session = 0;
|
|
|
|
drop_callback (); /* EMIT SIGNAL */
|
|
}
|
|
|
|
void
|
|
LuaCallback::reconnect ()
|
|
{
|
|
_connections.drop_connections ();
|
|
if ((*_lua_get) ().isNil ()) {
|
|
drop_callback (); /* EMIT SIGNAL */
|
|
return;
|
|
}
|
|
|
|
// TODO pass object which emits the signal (e.g region)
|
|
//
|
|
// save/load bound objects will be tricky.
|
|
// Best idea so far is to save/lookup the PBD::ID
|
|
// (either use boost::any indirection or templates for bindable
|
|
// object types or a switch statement..)
|
|
//
|
|
// _session->route_by_id ()
|
|
// _session->track_by_diskstream_id ()
|
|
// _session->source_by_id ()
|
|
// _session->controllable_by_id ()
|
|
// _session->processor_by_id ()
|
|
// RegionFactory::region_by_id ()
|
|
//
|
|
// TODO loop over objects (if any)
|
|
|
|
reconnect_object ((void*)0);
|
|
}
|
|
|
|
template <class T> void
|
|
LuaCallback::reconnect_object (T obj)
|
|
{
|
|
for (uint32_t i = 0; i < LuaSignal::LAST_SIGNAL; ++i) {
|
|
if (_signals[i]) {
|
|
#define ENGINE(n,c,p) else if (i == LuaSignal::n) { connect_ ## p (LuaSignal::n, AudioEngine::instance(), &(AudioEngine::instance()->c)); }
|
|
#define SESSION(n,c,p) else if (i == LuaSignal::n) { if (_session) { connect_ ## p (LuaSignal::n, _session, &(_session->c)); } }
|
|
#define STATIC(n,c,p) else if (i == LuaSignal::n) { connect_ ## p (LuaSignal::n, obj, c); }
|
|
if (0) {}
|
|
# include "luasignal_syms.h"
|
|
else {
|
|
PBD::fatal << string_compose (_("programming error: %1: %2"), "Impossible LuaSignal type", i) << endmsg;
|
|
abort(); /*NOTREACHED*/
|
|
}
|
|
#undef ENGINE
|
|
#undef SESSION
|
|
#undef STATIC
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename T, typename S> void
|
|
LuaCallback::connect_0 (enum LuaSignal::LuaSignal ls, T ref, S *signal) {
|
|
signal->connect (
|
|
_connections, invalidator (*this),
|
|
boost::bind (&LuaCallback::proxy_0<T>, this, ls, ref),
|
|
gui_context());
|
|
}
|
|
|
|
template <typename T, typename C1> void
|
|
LuaCallback::connect_1 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal1<void, C1> *signal) {
|
|
signal->connect (
|
|
_connections, invalidator (*this),
|
|
boost::bind (&LuaCallback::proxy_1<T, C1>, this, ls, ref, _1),
|
|
gui_context());
|
|
}
|
|
|
|
template <typename T, typename C1, typename C2> void
|
|
LuaCallback::connect_2 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal2<void, C1, C2> *signal) {
|
|
signal->connect (
|
|
_connections, invalidator (*this),
|
|
boost::bind (&LuaCallback::proxy_2<T, C1, C2>, this, ls, ref, _1, _2),
|
|
gui_context());
|
|
}
|
|
|
|
template <typename T> void
|
|
LuaCallback::proxy_0 (enum LuaSignal::LuaSignal ls, T ref) {
|
|
if (!(*_lua_call)((int)ls, ref)) { drop_callback (); /* EMIT SIGNAL */}
|
|
}
|
|
|
|
template <typename T, typename C1> void
|
|
LuaCallback::proxy_1 (enum LuaSignal::LuaSignal ls, T ref, C1 a1) {
|
|
if (!(*_lua_call)((int)ls, ref, a1)) { drop_callback (); /* EMIT SIGNAL */}
|
|
}
|
|
|
|
template <typename T, typename C1, typename C2> void
|
|
LuaCallback::proxy_2 (enum LuaSignal::LuaSignal ls, T ref, C1 a1, C2 a2) {
|
|
if (!(*_lua_call)((int)ls, ref, a1, a2)) { drop_callback (); /* EMIT SIGNAL */}
|
|
}
|