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livetrax/libs/tk/ztk/atkaction.c
Robin Gareus ad51c7c2ba
Localize stripped down gtk2
This is intended mainly for GNU/Linux distros who will remove
GTK2 support in the near future.
2024-01-06 21:52:48 +01:00

287 lines
8.7 KiB
C

/* ATK - Accessibility Toolkit
* Copyright 2001 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include "atkaction.h"
/**
* SECTION:atkaction
* @Short_description: The ATK interface provided by UI components
* which the user can activate/interact with.
* @Title:AtkAction
*
* #AtkAction should be implemented by instances of #AtkObject classes
* with which the user can interact directly, i.e. buttons,
* checkboxes, scrollbars, e.g. components which are not "passive"
* providers of UI information.
*
* Exceptions: when the user interaction is already covered by another
* appropriate interface such as #AtkEditableText (insert/delete text,
* etc.) or #AtkValue (set value) then these actions should not be
* exposed by #AtkAction as well.
*
* Though most UI interactions on components should be invocable via
* keyboard as well as mouse, there will generally be a close mapping
* between "mouse actions" that are possible on a component and the
* AtkActions. Where mouse and keyboard actions are redundant in
* effect, #AtkAction should expose only one action rather than
* exposing redundant actions if possible. By convention we have been
* using "mouse centric" terminology for #AtkAction names.
*
*/
GType
atk_action_get_type (void)
{
static GType type = 0;
if (!type) {
GTypeInfo tinfo =
{
sizeof (AtkActionIface),
(GBaseInitFunc) NULL,
(GBaseFinalizeFunc) NULL,
};
type = g_type_register_static (G_TYPE_INTERFACE, "AtkAction", &tinfo, 0);
}
return type;
}
/**
* atk_action_do_action:
* @action: a #GObject instance that implements AtkActionIface
* @i: the action index corresponding to the action to be performed
*
* Perform the specified action on the object.
*
* Returns: %TRUE if success, %FALSE otherwise
*
**/
gboolean
atk_action_do_action (AtkAction *obj,
gint i)
{
AtkActionIface *iface;
g_return_val_if_fail (ATK_IS_ACTION (obj), FALSE);
iface = ATK_ACTION_GET_IFACE (obj);
if (iface->do_action)
return (iface->do_action) (obj, i);
else
return FALSE;
}
/**
* atk_action_get_n_actions:
* @action: a #GObject instance that implements AtkActionIface
*
* Gets the number of accessible actions available on the object.
* If there are more than one, the first one is considered the
* "default" action of the object.
*
* Returns: a the number of actions, or 0 if @action does not
* implement this interface.
**/
gint
atk_action_get_n_actions (AtkAction *obj)
{
AtkActionIface *iface;
g_return_val_if_fail (ATK_IS_ACTION (obj), 0);
iface = ATK_ACTION_GET_IFACE (obj);
if (iface->get_n_actions)
return (iface->get_n_actions) (obj);
else
return 0;
}
/**
* atk_action_get_description:
* @action: a #GObject instance that implements AtkActionIface
* @i: the action index corresponding to the action to be performed
*
* Returns a description of the specified action of the object.
*
* Returns: (nullable): a description string, or %NULL if @action does
* not implement this interface.
**/
const gchar*
atk_action_get_description (AtkAction *obj,
gint i)
{
AtkActionIface *iface;
g_return_val_if_fail (ATK_IS_ACTION (obj), NULL);
iface = ATK_ACTION_GET_IFACE (obj);
if (iface->get_description)
return (iface->get_description) (obj, i);
else
return NULL;
}
/**
* atk_action_get_name:
* @action: a #GObject instance that implements AtkActionIface
* @i: the action index corresponding to the action to be performed
*
* Returns a non-localized string naming the specified action of the
* object. This name is generally not descriptive of the end result
* of the action, but instead names the 'interaction type' which the
* object supports. By convention, the above strings should be used to
* represent the actions which correspond to the common point-and-click
* interaction techniques of the same name: i.e.
* "click", "press", "release", "drag", "drop", "popup", etc.
* The "popup" action should be used to pop up a context menu for the
* object, if one exists.
*
* For technical reasons, some toolkits cannot guarantee that the
* reported action is actually 'bound' to a nontrivial user event;
* i.e. the result of some actions via atk_action_do_action() may be
* NIL.
*
* Returns: (nullable): a name string, or %NULL if @action does not
* implement this interface.
**/
const gchar*
atk_action_get_name (AtkAction *obj,
gint i)
{
AtkActionIface *iface;
g_return_val_if_fail (ATK_IS_ACTION (obj), NULL);
iface = ATK_ACTION_GET_IFACE (obj);
if (iface->get_name)
return (iface->get_name) (obj, i);
else
return NULL;
}
/**
* atk_action_get_localized_name:
* @action: a #GObject instance that implements AtkActionIface
* @i: the action index corresponding to the action to be performed
*
* Returns the localized name of the specified action of the object.
*
* Returns: (nullable): a name string, or %NULL if @action does not
* implement this interface.
**/
const gchar*
atk_action_get_localized_name (AtkAction *obj,
gint i)
{
AtkActionIface *iface;
g_return_val_if_fail (ATK_IS_ACTION (obj), NULL);
iface = ATK_ACTION_GET_IFACE (obj);
if (iface->get_localized_name)
return (iface->get_localized_name) (obj, i);
else
return NULL;
}
/**
* atk_action_get_keybinding:
* @action: a #GObject instance that implements AtkActionIface
* @i: the action index corresponding to the action to be performed
*
* Gets the keybinding which can be used to activate this action, if one
* exists. The string returned should contain localized, human-readable,
* key sequences as they would appear when displayed on screen. It must
* be in the format "mnemonic;sequence;shortcut".
*
* - The mnemonic key activates the object if it is presently enabled onscreen.
* This typically corresponds to the underlined letter within the widget.
* Example: "n" in a traditional "New..." menu item or the "a" in "Apply" for
* a button.
* - The sequence is the full list of keys which invoke the action even if the
* relevant element is not currently shown on screen. For instance, for a menu
* item the sequence is the keybindings used to open the parent menus before
* invoking. The sequence string is colon-delimited. Example: "Alt+F:N" in a
* traditional "New..." menu item.
* - The shortcut, if it exists, will invoke the same action without showing
* the component or its enclosing menus or dialogs. Example: "Ctrl+N" in a
* traditional "New..." menu item.
*
* Example: For a traditional "New..." menu item, the expected return value
* would be: "N;Alt+F:N;Ctrl+N" for the English locale and "N;Alt+D:N;Strg+N"
* for the German locale. If, hypothetically, this menu item lacked a mnemonic,
* it would be represented by ";;Ctrl+N" and ";;Strg+N" respectively.
*
* Returns: (nullable): the keybinding which can be used to activate
* this action, or %NULL if there is no keybinding for this action.
*
**/
const gchar*
atk_action_get_keybinding (AtkAction *obj,
gint i)
{
AtkActionIface *iface;
g_return_val_if_fail (ATK_IS_ACTION (obj), NULL);
iface = ATK_ACTION_GET_IFACE (obj);
if (iface->get_keybinding)
return (iface->get_keybinding) (obj, i);
else
return NULL;
}
/**
* atk_action_set_description:
* @action: a #GObject instance that implements AtkActionIface
* @i: the action index corresponding to the action to be performed
* @desc: the description to be assigned to this action
*
* Sets a description of the specified action of the object.
*
* Returns: a gboolean representing if the description was successfully set;
**/
gboolean
atk_action_set_description (AtkAction *obj,
gint i,
const gchar *desc)
{
AtkActionIface *iface;
g_return_val_if_fail (ATK_IS_ACTION (obj), FALSE);
iface = ATK_ACTION_GET_IFACE (obj);
if (iface->set_description)
return (iface->set_description) (obj, i, desc);
else
return FALSE;
}