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livetrax/libs/appleutility/CoreAudio/AudioCodecs/ACPublic/ACCodec.h

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C++

/*
File: ACCodec.h
Abstract: Part of CoreAudio Utility Classes
Version: 1.1
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*/
#if !defined(__ACCodec_h__)
#define __ACCodec_h__
//=============================================================================
// Includes
//=============================================================================
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
#include <AudioUnit/AudioCodec.h>
#else
#include "AudioCodec.h"
#endif
#include "ComponentBase.h"
//=============================================================================
// ACCodec
//
// A totally abstract base class for implementing components that conform to
// the AudioCodec API.
//=============================================================================
class ACCodec : public ComponentBase
{
// Construction/Destruction
public:
ACCodec(AudioComponentInstance inInstance);
virtual ~ACCodec();
#if !CA_USE_AUDIO_PLUGIN_ONLY && !TARGET_OS_IPHONE
static OSStatus ComponentEntryDispatch(ComponentParameters *p, ACCodec *This);
#endif
// Property Management
public:
virtual void GetPropertyInfo(AudioCodecPropertyID inPropertyID, UInt32& outSize, Boolean& outWritable) = 0;
virtual void GetProperty(AudioCodecPropertyID inPropertyID, UInt32& ioPropertyDataSize, void* outPropertyData) = 0;
virtual void SetProperty(AudioCodecPropertyID inPropertyID, UInt32 inPropertyDataSize, const void* inPropertyData) = 0;
// Data Handling
public:
virtual void Initialize(const AudioStreamBasicDescription* inInputFormat, const AudioStreamBasicDescription* inOutputFormat, const void* inMagicCookie, UInt32 inMagicCookieByteSize) = 0;
virtual void Uninitialize() = 0;
virtual void Reset() = 0;
virtual void AppendInputData(const void* inInputData, UInt32& ioInputDataByteSize, UInt32& ioNumberPackets, const AudioStreamPacketDescription* inPacketDescription) = 0;
virtual void AppendInputBufferList(const AudioBufferList *ioBufferList, UInt32& ioNumberPackets, const AudioStreamPacketDescription *inPacketDescription, UInt32 *outBytesConsumed) = 0;
virtual UInt32 ProduceOutputPackets(void* outOutputData, UInt32& ioOutputDataByteSize, UInt32& ioNumberPackets, AudioStreamPacketDescription* outPacketDescription) = 0;
virtual UInt32 ProduceOutputBufferList(AudioBufferList *ioBufferList, UInt32& ioNumberPackets, AudioStreamPacketDescription *outPacketDescription) = 0;
// Component Support
public:
// used internally
virtual bool ImplementsFeature(UInt32 feature) const = 0;
};
// when throwing static_cast to OSStatus so the catch will grab the error code correctly
#define CODEC_THROW(err) \
throw static_cast<OSStatus>(err)
#define CODEC_THROW_IF(cond, err) \
if(bool(cond)) CODEC_THROW(err);
#endif