Paul Davis
2b659deaef
git-svn-id: svn://localhost/ardour2/branches/3.0@11847 d708f5d6-7413-0410-9779-e7cbd77b26cf
190 lines
6.3 KiB
C++
190 lines
6.3 KiB
C++
#include <sstream>
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#include <iomanip>
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#include <iostream>
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#include <cstdio>
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#include "ardour/debug.h"
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#include "control_group.h"
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#include "surface_port.h"
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#include "surface.h"
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#include "strip.h"
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#include "strip.h"
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#include "button.h"
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#include "led.h"
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#include "ledring.h"
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#include "pot.h"
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#include "fader.h"
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#include "jog.h"
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#include "meter.h"
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using namespace std;
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using namespace PBD;
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using namespace Mackie;
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Surface::Surface (uint32_t max_strips, uint32_t unit_strips)
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: _max_strips (max_strips)
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, _unit_strips( unit_strips )
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{
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}
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void Surface::init ()
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{
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DEBUG_TRACE (DEBUG::MackieControl, "Surface::init\n");
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strips.resize (_max_strips);
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init_controls ();
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init_strips ();
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DEBUG_TRACE (DEBUG::MackieControl, "Surface::init finish\n");
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}
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Surface::~Surface ()
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{
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// delete groups
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for (Groups::iterator it = groups.begin(); it != groups.end(); ++it) {
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delete it->second;
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}
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// delete controls
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for (Controls::iterator it = controls.begin(); it != controls.end(); ++it) {
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delete *it;
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}
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}
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static GlobalControlDefinition mackie_global_controls[] = {
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{ "jog", 0x3c, Jog::factory, "none" },
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{ "external", 0x2e, Pot::factory, "none" },
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{ "io", 0x28, Button::factory, "assignment" },
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{ "sends", 0x29, Button::factory, "assignment" },
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{ "pan", 0x2a, Button::factory, "assignment" },
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{ "plugin", 0x2b, Button::factory, "assignment" },
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{ "eq", 0x2c, Button::factory, "assignment" },
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{ "dyn", 0x2d, Button::factory, "assignment" },
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{ "left", 0x2e, Button::factory, "bank" },
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{ "right", 0x2f, Button::factory, "bank" },
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{ "channel_left", 0x30, Button::factory, "bank" },
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{ "channel_right", 0x31, Button::factory, "bank" },
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{ "flip", 0x32, Button::factory, "none" },
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{ "edit", 0x33, Button::factory, "none" },
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{ "name_value", 0x34, Button::factory, "display" },
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{ "timecode_beats", 0x35, Button::factory, "display" },
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{ "F1", 0x36, Button::factory, "none" },
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{ "F2", 0x37, Button::factory, "none" },
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{ "F3", 0x38, Button::factory, "none" },
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{ "F4", 0x39, Button::factory, "none" },
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{ "F5", 0x3a, Button::factory, "none" },
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{ "F6", 0x3b, Button::factory, "none" },
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{ "F7", 0x3c, Button::factory, "none" },
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{ "F8", 0x3d, Button::factory, "none" },
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{ "F9", 0x3e, Button::factory, "none" },
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{ "F10", 0x3f, Button::factory, "none" },
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{ "F11", 0x40, Button::factory, "none" },
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{ "F12", 0x41, Button::factory, "none" },
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{ "F13", 0x42, Button::factory, "none" },
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{ "F14", 0x43, Button::factory, "none" },
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{ "F15", 0x44, Button::factory, "none" },
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{ "F16", 0x45, Button::factory, "none" },
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{ "shift", 0x46, Button::factory, "modifiers" },
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{ "option", 0x47, Button::factory, "modifiers" },
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{ "control", 0x48, Button::factory, "modifiers" },
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{ "cmd_alt", 0x49, Button::factory, "modifiers" },
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{ "on", 0x4a, Button::factory, "automation" },
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{ "rec_ready", 0x4b, Button::factory, "automation" },
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{ "undo", 0x4c, Button::factory, "functions" },
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{ "snapshot", 0x4d, Button::factory, "automation" },
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{ "touch", 0x4e, Button::factory, "automation" },
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{ "redo", 0x4f, Button::factory, "functions" },
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{ "marker", 0x50, Button::factory, "functions" },
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{ "enter", 0x51, Button::factory, "functions" },
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{ "cancel", 0x52, Button::factory, "functions" },
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{ "mixer", 0x53, Button::factory, "functions" },
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{ "frm_left", 0x54, Button::factory, "transport" },
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{ "frm_right", 0x55, Button::factory, "transport" },
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{ "loop", 0x56, Button::factory, "transport" },
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{ "punch_in", 0x57, Button::factory, "transport" },
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{ "punch_out", 0x58, Button::factory, "transport" },
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{ "home", 0x59, Button::factory, "transport" },
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{ "end", 0x5a, Button::factory, "transport" },
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{ "rewind", 0x5b, Button::factory, "transport" },
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{ "ffwd", 0x5c, Button::factory, "transport" },
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{ "stop", 0x5d, Button::factory, "transport" },
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{ "play", 0x5e, Button::factory, "transport" },
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{ "record", 0x5f, Button::factory, "transport" },
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{ "cursor_up", 0x60, Button::factory, "cursor" },
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{ "cursor_down", 0x61, Button::factory, "cursor" },
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{ "cursor_left", 0x62, Button::factory, "cursor" },
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{ "cursor_right", 0x63, Button::factory, "cursor" },
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{ "zoom", 0x64, Button::factory, "none" },
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{ "scrub", 0x65, Button::factory, "none" },
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{ "user_a", 0x66, Button::factory, "user" },
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{ "user_b", 0x67, Button::factory, "user" },
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{ "fader_touch", 0x70, Led::factory, "master" },
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{ "timecode", 0x71, Led::factory, "none" },
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{ "beats", 0x72, Led::factory, "none" },
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{ "solo", 0x73, Led::factory, "none" },
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{ "relay_click", 0x73, Led::factory, "none" },
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{ "", 0, Button::factory, "" }
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};
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void
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Surface::init_controls()
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{
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Group* group;
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groups["assignment"] = new Group ("assignment");
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groups["automation"] = new Group ("automation");
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groups["bank"] = new Group ("bank");
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groups["cursor"] = new Group ("cursor");
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groups["display"] = new Group ("display");
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groups["functions"] = new Group ("functions");
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groups["modifiers"] = new Group ("modifiers");
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groups["none"] = new Group ("none");
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groups["transport"] = new Group ("transport");
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groups["user"] = new Group ("user");
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group = new MasterStrip ("master", 0);
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groups["master"] = group;
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strips[0] = dynamic_cast<Strip*> (group);
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for (uint32_t n = 0; mackie_global_controls[n].name[0]; ++n) {
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group = groups[mackie_global_controls[n].group_name];
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Control* control = mackie_global_controls[n].factory (*this, mackie_global_controls[n].id, 1, mackie_global_controls[n].name, *group);
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controls_by_name[mackie_global_controls[n].name] = control;
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group->add (*control);
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}
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}
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static StripControlDefinition mackie_strip_controls[] = {
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{ "gain", Control::fader_base_id, Fader::factory, },
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{ "vpot", Control::pot_base_id, Pot::factory, },
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{ "recenable", Control::recenable_button_base_id, Button::factory, },
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{ "solo", Control::solo_button_base_id, Button::factory, },
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{ "mute", Control::mute_button_base_id, Button::factory, },
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{ "select", Control::select_button_base_id, Button::factory, },
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{ "vselect", Control::vselect_button_base_id, Button::factory, },
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{ "fader_touch", Control::fader_touch_button_base_id, Button::factory, },
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{ "meter", 0, Meter::factory, },
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{ "", 0, Button::factory, }
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};
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void
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Surface::init_strips ()
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{
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for (uint32_t i = 0; i < _max_strips; ++i) {
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char name[32];
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uint32_t unit_index = i % _unit_strips;
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snprintf (name, sizeof (name), "strip_%d", unit_index+1);
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Strip* strip = new Strip (*this, name, i, unit_index, mackie_strip_controls);
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groups[name] = strip;
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strips[i] = strip;
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}
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}
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