Paul Davis
8c87102688
git-svn-id: svn://localhost/ardour2/branches/3.0@12807 d708f5d6-7413-0410-9779-e7cbd77b26cf
528 lines
14 KiB
C++
528 lines
14 KiB
C++
/*
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Copyright (C) 2009 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifdef WAF_BUILD
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#include "libardour-config.h"
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#endif
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#include <jack/weakjack.h> // so that we can test for new functions at runtime
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#include "pbd/compose.h"
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#include "pbd/error.h"
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#include "pbd/failed_constructor.h"
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#include "ardour/audioengine.h"
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#include "ardour/debug.h"
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#include "ardour/port.h"
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#include "i18n.h"
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using namespace std;
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using namespace ARDOUR;
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using namespace PBD;
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PBD::Signal2<void,boost::shared_ptr<Port>, boost::shared_ptr<Port> > Port::PostDisconnect;
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PBD::Signal0<void> Port::PortDrop;
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AudioEngine* Port::_engine = 0;
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bool Port::_connecting_blocked = false;
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pframes_t Port::_global_port_buffer_offset = 0;
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pframes_t Port::_cycle_nframes = 0;
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/** @param n Port short name */
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Port::Port (std::string const & n, DataType t, Flags f)
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: _port_buffer_offset (0)
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, _name (n)
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, _flags (f)
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, _last_monitor (false)
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{
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_private_playback_latency.min = 0;
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_private_playback_latency.max = 0;
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_private_capture_latency.min = 0;
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_private_capture_latency.max = 0;
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/* Unfortunately we have to pass the DataType into this constructor so that
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we can create the right kind of JACK port; aside from this we'll use the
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virtual function type () to establish type.
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*/
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assert (_name.find_first_of (':') == std::string::npos);
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if (!_engine->connected()) {
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throw failed_constructor ();
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}
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if ((_jack_port = jack_port_register (_engine->jack (), _name.c_str (), t.to_jack_type (), _flags, 0)) == 0) {
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cerr << "Failed to register JACK port \"" << _name << "\", reason is unknown from here\n";
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throw failed_constructor ();
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}
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PortDrop.connect_same_thread (drop_connection, boost::bind (&Port::drop, this));
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}
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/** Port destructor */
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Port::~Port ()
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{
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drop ();
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}
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void
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Port::drop ()
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{
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if (_jack_port) {
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if (_engine->jack ()) {
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jack_port_unregister (_engine->jack (), _jack_port);
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}
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_jack_port = 0;
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}
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}
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/** @return true if this port is connected to anything */
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bool
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Port::connected () const
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{
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return (jack_port_connected (_jack_port) != 0);
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}
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int
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Port::disconnect_all ()
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{
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jack_port_disconnect (_engine->jack(), _jack_port);
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_connections.clear ();
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/* a cheaper, less hacky way to do boost::shared_from_this() ...
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*/
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boost::shared_ptr<Port> pself = _engine->get_port_by_name (name());
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PostDisconnect (pself, boost::shared_ptr<Port>()); // emit signal
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return 0;
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}
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/** @param o Port name
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* @return true if this port is connected to o, otherwise false.
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*/
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bool
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Port::connected_to (std::string const & o) const
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{
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if (!_engine->connected()) {
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/* in some senses, this answer isn't the right one all the time,
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because we know about our connections and will re-establish
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them when we reconnect to JACK.
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*/
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return false;
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}
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return jack_port_connected_to (_jack_port,
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_engine->make_port_name_non_relative(o).c_str ());
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}
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/** @param o Filled in with port full names of ports that we are connected to */
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int
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Port::get_connections (std::vector<std::string> & c) const
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{
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int n = 0;
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if (_engine->connected()) {
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const char** jc = jack_port_get_connections (_jack_port);
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if (jc) {
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for (int i = 0; jc[i]; ++i) {
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c.push_back (jc[i]);
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++n;
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}
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if (jack_free) {
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jack_free (jc);
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} else {
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free (jc);
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}
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}
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}
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return n;
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}
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int
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Port::connect (std::string const & other)
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{
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std::string const other_shrt = _engine->make_port_name_non_relative (other);
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std::string const this_shrt = _engine->make_port_name_non_relative (_name);
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int r = 0;
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if (_connecting_blocked) {
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return r;
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}
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if (sends_output ()) {
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r = jack_connect (_engine->jack (), this_shrt.c_str (), other_shrt.c_str ());
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} else {
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r = jack_connect (_engine->jack (), other_shrt.c_str (), this_shrt.c_str());
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}
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if (r == 0) {
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_connections.insert (other);
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}
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return r;
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}
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int
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Port::disconnect (std::string const & other)
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{
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std::string const other_fullname = _engine->make_port_name_non_relative (other);
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std::string const this_fullname = _engine->make_port_name_non_relative (_name);
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int r = 0;
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if (sends_output ()) {
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r = jack_disconnect (_engine->jack (), this_fullname.c_str (), other_fullname.c_str ());
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} else {
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r = jack_disconnect (_engine->jack (), other_fullname.c_str (), this_fullname.c_str ());
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}
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if (r == 0) {
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_connections.erase (other);
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}
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/* a cheaper, less hacky way to do boost::shared_from_this() ...
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*/
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boost::shared_ptr<Port> pself = _engine->get_port_by_name (name());
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boost::shared_ptr<Port> pother = _engine->get_port_by_name (other);
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if (pself && pother) {
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/* Disconnecting from another Ardour port: need to allow
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a check on whether this may affect anything that we
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need to know about.
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*/
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PostDisconnect (pself, pother); // emit signal
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}
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return r;
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}
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bool
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Port::connected_to (Port* o) const
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{
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return connected_to (o->name ());
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}
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int
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Port::connect (Port* o)
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{
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return connect (o->name ());
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}
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int
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Port::disconnect (Port* o)
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{
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return disconnect (o->name ());
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}
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void
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Port::set_engine (AudioEngine* e)
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{
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_engine = e;
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}
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void
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Port::ensure_jack_monitors_input (bool yn)
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{
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jack_port_ensure_monitor (_jack_port, yn);
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}
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bool
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Port::jack_monitoring_input () const
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{
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return jack_port_monitoring_input (_jack_port);
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}
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void
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Port::reset ()
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{
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_last_monitor = false;
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}
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void
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Port::cycle_start (pframes_t)
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{
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_port_buffer_offset = 0;
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}
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void
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Port::increment_port_buffer_offset (pframes_t nframes)
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{
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_port_buffer_offset += nframes;
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}
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void
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Port::set_public_latency_range (jack_latency_range_t& range, bool playback) const
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{
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/* this sets the visible latency that the rest of JACK sees. because we do latency
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compensation, all (most) of our visible port latency values are identical.
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*/
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if (!jack_port_set_latency_range) {
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return;
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}
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DEBUG_TRACE (DEBUG::Latency,
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string_compose ("SET PORT %1 %4 PUBLIC latency now [%2 - %3]\n",
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name(), range.min, range.max,
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(playback ? "PLAYBACK" : "CAPTURE")));;
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jack_port_set_latency_range (_jack_port,
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(playback ? JackPlaybackLatency : JackCaptureLatency),
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&range);
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}
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void
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Port::set_private_latency_range (jack_latency_range_t& range, bool playback)
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{
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if (playback) {
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_private_playback_latency = range;
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"SET PORT %1 playback PRIVATE latency now [%2 - %3]\n",
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name(),
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_private_playback_latency.min,
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_private_playback_latency.max));
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} else {
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_private_capture_latency = range;
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"SET PORT %1 capture PRIVATE latency now [%2 - %3]\n",
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name(),
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_private_capture_latency.min,
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_private_capture_latency.max));
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}
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/* push to public (JACK) location so that everyone else can see it */
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set_public_latency_range (range, playback);
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}
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const jack_latency_range_t&
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Port::private_latency_range (bool playback) const
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{
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if (playback) {
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"GET PORT %1 playback PRIVATE latency now [%2 - %3]\n",
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name(),
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_private_playback_latency.min,
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_private_playback_latency.max));
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return _private_playback_latency;
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} else {
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"GET PORT %1 capture PRIVATE latency now [%2 - %3]\n",
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name(),
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_private_playback_latency.min,
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_private_playback_latency.max));
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return _private_capture_latency;
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}
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}
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jack_latency_range_t
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Port::public_latency_range (bool /*playback*/) const
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{
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jack_latency_range_t r;
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jack_port_get_latency_range (_jack_port,
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sends_output() ? JackPlaybackLatency : JackCaptureLatency,
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&r);
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"GET PORT %1: %4 PUBLIC latency range %2 .. %3\n",
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name(), r.min, r.max,
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sends_output() ? "PLAYBACK" : "CAPTURE"));
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return r;
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}
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void
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Port::get_connected_latency_range (jack_latency_range_t& range, bool playback) const
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{
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if (!jack_port_get_latency_range) {
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return;
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}
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vector<string> connections;
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jack_client_t* jack = _engine->jack();
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if (!jack) {
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range.min = 0;
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range.max = 0;
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PBD::warning << _("get_connected_latency_range() called while disconnected from JACK") << endmsg;
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return;
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}
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get_connections (connections);
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if (!connections.empty()) {
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range.min = ~((jack_nframes_t) 0);
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range.max = 0;
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DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: %2 connections to check for latency range\n", name(), connections.size()));
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for (vector<string>::const_iterator c = connections.begin();
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c != connections.end(); ++c) {
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jack_latency_range_t lr;
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if (!AudioEngine::instance()->port_is_mine (*c)) {
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/* port belongs to some other JACK client, use
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* JACK to lookup its latency information.
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*/
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jack_port_t* remote_port = jack_port_by_name (_engine->jack(), (*c).c_str());
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if (remote_port) {
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jack_port_get_latency_range (
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remote_port,
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(playback ? JackPlaybackLatency : JackCaptureLatency),
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&lr);
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"\t%1 <-> %2 : latter has latency range %3 .. %4\n",
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name(), *c, lr.min, lr.max));
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range.min = min (range.min, lr.min);
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range.max = max (range.max, lr.max);
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}
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} else {
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/* port belongs to this instance of ardour,
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so look up its latency information
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internally, because our published/public
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values already contain our plugin
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latency compensation.
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*/
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boost::shared_ptr<Port> remote_port = AudioEngine::instance()->get_port_by_name (*c);
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if (remote_port) {
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lr = remote_port->private_latency_range ((playback ? JackPlaybackLatency : JackCaptureLatency));
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DEBUG_TRACE (DEBUG::Latency, string_compose (
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"\t%1 <-LOCAL-> %2 : latter has latency range %3 .. %4\n",
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name(), *c, lr.min, lr.max));
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range.min = min (range.min, lr.min);
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range.max = max (range.max, lr.max);
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}
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}
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}
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} else {
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DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: not connected to anything\n", name()));
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range.min = 0;
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range.max = 0;
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}
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DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: final connected latency range [ %2 .. %3 ] \n", name(), range.min, range.max));
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}
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int
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Port::reestablish ()
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{
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jack_client_t* jack = _engine->jack();
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if (!jack) {
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return -1;
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}
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_jack_port = jack_port_register (jack, _name.c_str(), type().to_jack_type(), _flags, 0);
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if (_jack_port == 0) {
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PBD::error << string_compose (_("could not reregister %1"), _name) << endmsg;
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return -1;
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}
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reset ();
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return 0;
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}
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int
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Port::reconnect ()
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{
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/* caller must hold process lock; intended to be used only after reestablish() */
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for (std::set<string>::iterator i = _connections.begin(); i != _connections.end(); ++i) {
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if (connect (*i)) {
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return -1;
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}
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}
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return 0;
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}
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/** @param n Short port name (no JACK client name) */
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int
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Port::set_name (std::string const & n)
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{
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if (n == _name) {
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return 0;
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}
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int const r = jack_port_set_name (_jack_port, n.c_str());
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if (r == 0) {
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_engine->port_renamed (_name, n);
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_name = n;
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}
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return r;
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}
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void
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Port::request_jack_monitors_input (bool yn)
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{
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jack_port_request_monitor (_jack_port, yn);
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}
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bool
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Port::physically_connected () const
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{
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const char** jc = jack_port_get_connections (_jack_port);
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if (jc) {
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for (int i = 0; jc[i]; ++i) {
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jack_port_t* port = jack_port_by_name (_engine->jack(), jc[i]);
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if (port && (jack_port_flags (port) & JackPortIsPhysical)) {
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if (jack_free) {
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jack_free (jc);
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} else {
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free (jc);
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}
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return true;
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}
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}
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if (jack_free) {
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jack_free (jc);
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} else {
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free (jc);
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}
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}
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return false;
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}
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