140670541f
Regular .h files *should* be self-contained and independent of previous includes and guarded to only include once. Make it clear which files that *doesn't* apply for at all.
450 lines
12 KiB
C++
450 lines
12 KiB
C++
/*
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* Copyright (C) 2008-2017 Paul Davis <paul@linuxaudiosystems.com>
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* Copyright (C) 2014-2016 Tim Mayberry <mojofunk@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <iostream>
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#include "pbd/compose.h"
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#include "pbd/error.h"
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#include "ardour/debug.h"
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#include "ardour/session.h"
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#include "pbd/i18n.h"
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#include "wiimote.h"
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using namespace ARDOUR;
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using namespace PBD;
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using namespace std;
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#include "pbd/abstract_ui.inc.cc" // instantiate template
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void wiimote_control_protocol_mesg_callback (cwiid_wiimote_t *wiimote, int mesg_count, union cwiid_mesg mesg[], timespec *t);
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WiimoteControlProtocol::WiimoteControlProtocol (Session& session)
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: ControlProtocol (session, X_("Wiimote"))
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, AbstractUI<WiimoteControlUIRequest> ("wiimote")
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, wiimote (0)
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, idle_source (0)
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, button_state (0)
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, callback_thread_registered (false)
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{
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}
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WiimoteControlProtocol::~WiimoteControlProtocol ()
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{
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stop ();
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}
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int
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WiimoteControlProtocol::set_active (bool yn)
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{
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int result;
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DEBUG_TRACE (DEBUG::WiimoteControl, string_compose ("WiimoteControlProtocol::set_active init with yn: '%1'\n", yn));
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/* do nothing if the active state is not changing */
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if (yn == active()) {
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return 0;
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}
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if (yn) {
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/* activate Wiimote control surface */
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result = start ();
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} else {
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/* deactivate Wiimote control surface */
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result = stop ();
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}
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ControlProtocol::set_active (yn);
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::set_active done\n");
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return result;
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}
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XMLNode&
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WiimoteControlProtocol::get_state () const
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{
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XMLNode& node (ControlProtocol::get_state());
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node.set_property (X_("feedback"), "0");
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return node;
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}
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int
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WiimoteControlProtocol::set_state (const XMLNode&, int)
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{
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return 0;
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}
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void
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WiimoteControlProtocol::do_request (WiimoteControlUIRequest* req)
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{
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::do_request init\n");
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if (req->type == CallSlot) {
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call_slot (MISSING_INVALIDATOR, req->the_slot);
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} else if (req->type == Quit) {
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stop ();
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}
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::do_request done\n");
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}
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int
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WiimoteControlProtocol::start ()
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{
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::start init\n");
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// update LEDs whenever the transport or recording state changes
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session->TransportStateChange.connect (session_connections, MISSING_INVALIDATOR, std::bind (&WiimoteControlProtocol::update_led_state, this), this);
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session->RecordStateChanged.connect (session_connections, MISSING_INVALIDATOR, std::bind (&WiimoteControlProtocol::update_led_state, this), this);
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// start the Wiimote control UI; it will run in its own thread context
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BaseUI::run ();
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::start done\n");
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return 0;
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}
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int
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WiimoteControlProtocol::stop ()
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{
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::stop init\n");
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// stop wiimote discovery, just in case
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stop_wiimote_discovery ();
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// close and reset the wiimote handle
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if (wiimote) {
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cwiid_close (wiimote);
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wiimote = 0;
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callback_thread_registered = false;
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}
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// stop the Wiimote control UI
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BaseUI::quit ();
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// no longer update the LEDs
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session_connections.drop_connections ();
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::stop done\n");
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return 0;
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}
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void
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WiimoteControlProtocol::thread_init ()
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{
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::thread_init init\n");
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// allow to make requests to the GUI and RT thread(s)
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PBD::notify_event_loops_about_thread_creation (pthread_self (), X_("wiimote"), 2048);
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BasicUI::register_thread ("wiimote");
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// connect a Wiimote
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start_wiimote_discovery ();
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::thread_init done\n");
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}
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void
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WiimoteControlProtocol::start_wiimote_discovery ()
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{
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::start_wiimote_discovery init\n");
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// connect to the Wiimote using an idle source
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Glib::RefPtr<Glib::IdleSource> source = Glib::IdleSource::create ();
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source->connect (sigc::mem_fun (*this, &WiimoteControlProtocol::connect_idle));
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source->attach (_main_loop->get_context ());
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// grab a reference on the underlying idle source to keep it around
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idle_source = source->gobj ();
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g_source_ref (idle_source);
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::start_wiimote_discovery done\n");
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}
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void
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WiimoteControlProtocol::stop_wiimote_discovery ()
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{
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::stop_wiimote_discovery init\n");
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if (idle_source) {
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g_source_unref (idle_source);
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idle_source = 0;
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}
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::stop_wiimote_discovery done\n");
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}
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bool
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WiimoteControlProtocol::connect_idle ()
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{
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::connect_idle init\n");
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bool retry = false;
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if (connect_wiimote ()) {
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stop_wiimote_discovery ();
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}
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::connect_idle done\n");
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return retry;
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}
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bool
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WiimoteControlProtocol::connect_wiimote ()
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{
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// abort the discovery and do nothing else if we already have a Wiimote
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if (wiimote) {
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return true;
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}
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bool success = false;
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// if we don't have a Wiimote yet, try to discover it; if that
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// fails, wait for a short period of time and try again
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for (int i = 0; i < 5; ++i) {
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cerr << "Wiimote: Not discovered yet, press 1+2 to connect" << endl;
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bdaddr_t bdaddr = {{ 0, 0, 0, 0, 0, 0 }};
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wiimote = cwiid_open (&bdaddr, 0);
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callback_thread_registered = false;
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if (wiimote) {
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// a Wiimote was discovered
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cerr << "Wiimote: Connected successfully" << endl;
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// attach the WiimoteControlProtocol object to the Wiimote handle
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if (cwiid_set_data (wiimote, this)) {
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cerr << "Wiimote: Failed to attach control protocol" << endl;
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} else {
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success = true;
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// clear the last button state to start processing events cleanly
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button_state = 0;
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break;
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}
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}
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}
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// enable message based communication with the Wiimote
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if (success && cwiid_enable (wiimote, CWIID_FLAG_MESG_IFC)) {
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cerr << "Wiimote: Failed to enable message based communication" << endl;
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success = false;
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}
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// enable button events to be received from the Wiimote
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if (success && cwiid_command (wiimote, CWIID_CMD_RPT_MODE, CWIID_RPT_BTN)) {
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cerr << "Wiimote: Failed to enable button events" << endl;
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success = false;
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}
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// receive an event for every single button pressed, not just when
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// a different button was pressed than before
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if (success && cwiid_enable (wiimote, CWIID_FLAG_REPEAT_BTN)) {
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cerr << "Wiimote: Failed to enable repeated button events" << endl;
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success = false;
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}
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// be notified of new input events
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if (success && cwiid_set_mesg_callback (wiimote, wiimote_control_protocol_mesg_callback)) {
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}
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// reset Wiimote handle if the configuration failed
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if (!success && wiimote) {
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cwiid_close (wiimote);
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wiimote = 0;
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callback_thread_registered = false;
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}
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return success;
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}
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void
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WiimoteControlProtocol::update_led_state ()
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{
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::update_led_state init\n");
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uint8_t state = 0;
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// do nothing if we do not have a Wiimote
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if (!wiimote) {
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::update_led_state no wiimote connected\n");
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return;
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}
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// enable LED1 if Ardour is playing
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if (transport_rolling ()) {
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::update_led_state playing, activate LED1\n");
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state |= CWIID_LED1_ON;
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}
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// enable LED4 if Ardour is recording
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if (session->actively_recording ()) {
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::update_led_state recording, activate LED4\n");
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state |= CWIID_LED4_ON;
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}
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// apply the LED state
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cwiid_set_led (wiimote, state);
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::update_led_state done\n");
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}
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void
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WiimoteControlProtocol::wiimote_callback (int mesg_count, union cwiid_mesg mesg[])
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{
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// register the cwiid callback thread if that hasn't happened yet
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if (!callback_thread_registered) {
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BasicUI::register_thread ("wiimote callback");
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callback_thread_registered = true;
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}
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for (int i = 0; i < mesg_count; i++) {
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// restart Wiimote discovery when receiving errors
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if (mesg[i].type == CWIID_MESG_ERROR) {
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cerr << "Wiimote: disconnected" << endl;
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cwiid_close (wiimote);
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wiimote = 0;
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callback_thread_registered = false;
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start_wiimote_discovery ();
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return;
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}
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// skip non-button events
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if (mesg[i].type != CWIID_MESG_BTN) {
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continue;
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}
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// drop buttons from the event that were already pressed before
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uint16_t b = mesg[i].btn_mesg.buttons & ~button_state;
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// remember new button state
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button_state = mesg[i].btn_mesg.buttons;
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if (button_state & CWIID_BTN_B) {
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// B + A = abort recording and jump back
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if (b & CWIID_BTN_A) {
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access_action ("Transport/ToggleRollForgetCapture");
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}
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// B + left = move playhead to previous region boundary
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if (b & CWIID_BTN_LEFT) {
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access_action ("Editor/playhead-to-previous-region-boundary");
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}
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// B + right = move playhead to next region boundary
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if (b & CWIID_BTN_RIGHT) {
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access_action ("Editor/playhead-to-next-region-boundary");
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}
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// B + up = move playhead to next marker
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if (b & CWIID_BTN_UP) {
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next_marker ();
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}
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// B + down = move playhead to prev marker
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if (b & CWIID_BTN_DOWN) {
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prev_marker ();
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}
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// B + Home = add marker at playhead
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if (b & CWIID_BTN_HOME) {
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access_action ("Common/add-location-from-playhead");
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}
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// B + minus = move playhead to the start
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if (b & CWIID_BTN_MINUS) {
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access_action ("Transport/GotoStart");
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}
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// B + plus = move playhead to the end
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if (b & CWIID_BTN_PLUS) {
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access_action ("Transport/GotoEnd");
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}
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} else {
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// A = toggle playback
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if (b & CWIID_BTN_A) {
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access_action ("Transport/ToggleRoll");
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}
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// 1 = toggle recording on the current track
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if (b & CWIID_BTN_1) {
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access_action ("Editor/track-record-enable-toggle");
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}
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// 2 = enable recording in general
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if (b & CWIID_BTN_2) {
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rec_enable_toggle ();
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}
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// left = move playhead back a bit
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if (b & CWIID_BTN_LEFT) {
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access_action ("Common/nudge-playhead-backward");
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}
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// right = move playhead forward a bit
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if (b & CWIID_BTN_RIGHT) {
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access_action ("Common/nudge-playhead-forward");
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}
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// up = select previous track
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if (b & CWIID_BTN_UP) {
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access_action ("Editor/select-prev-route");
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}
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// down = select next track
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if (b & CWIID_BTN_DOWN) {
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access_action ("Editor/select-next-route");
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}
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// + = zoom in
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if (b & CWIID_BTN_PLUS) {
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access_action ("Editor/temporal-zoom-in");
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}
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// - = zoom out
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if (b & CWIID_BTN_MINUS) {
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access_action ("Editor/temporal-zoom-out");
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}
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// home = no-op
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if (b & CWIID_BTN_HOME) {
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access_action ("Editor/playhead-to-edit");
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}
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}
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}
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}
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void
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wiimote_control_protocol_mesg_callback (cwiid_wiimote_t *wiimote, int mesg_count, union cwiid_mesg mesg[], timespec *)
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{
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::mesg_callback init\n");
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WiimoteControlProtocol *protocol = reinterpret_cast<WiimoteControlProtocol*> (const_cast<void*>(cwiid_get_data (wiimote)));
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if (protocol) {
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protocol->wiimote_callback (mesg_count, mesg);
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}
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DEBUG_TRACE (DEBUG::WiimoteControl, "WiimoteControlProtocol::mesg_callback done\n");
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}
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