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livetrax/libs/ardour/processor.cc
David Robillard 6fa6514cfd Remove over 500 unnecessary includes (including 54 of session.h).
It's slightly possible that this causes trivial build failures on different
configurations, but otherwise shouldn't cause any problems (i.e. no actual
changes other than include/naming/namespace stuff).  I deliberately avoided
removing libardour-config.h since this can mysteriously break things, though a
few of those do seem to be unnecessary.

This commit only targets includes of ardour/*.h.  There is also a very large
number of unnecessary includes of stuff in gtk2_ardour; tackling that should
also give a big improvement in build time when things are modified.


git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-05-24 06:09:29 +00:00

272 lines
5.8 KiB
C++

/*
Copyright (C) 2000 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifdef WAF_BUILD
#include "libardour-config.h"
#endif
#include <string>
#include "pbd/xml++.h"
#include "ardour/automatable.h"
#include "ardour/chan_count.h"
#include "ardour/processor.h"
#include "ardour/types.h"
#ifdef WINDOWS_VST_SUPPORT
#include "ardour/windows_vst_plugin.h"
#endif
#ifdef AUDIOUNIT_SUPPORT
#include "ardour/audio_unit.h"
#endif
#include "ardour/audioengine.h"
#include "ardour/session.h"
#include "ardour/types.h"
#include "i18n.h"
using namespace std;
using namespace ARDOUR;
using namespace PBD;
namespace ARDOUR { class Session; }
// Always saved as Processor, but may be IOProcessor or Send in legacy sessions
const string Processor::state_node_name = "Processor";
Processor::Processor(Session& session, const string& name)
: SessionObject(session, name)
, Automatable (session)
, _pending_active(false)
, _active(false)
, _next_ab_is_active(false)
, _configured(false)
, _display_to_user (true)
, _pre_fader (false)
, _ui_pointer (0)
{
}
Processor::Processor (const Processor& other)
: Evoral::ControlSet (other)
, SessionObject (other.session(), other.name())
, Automatable (other.session())
, Latent (other)
, _pending_active(other._pending_active)
, _active(other._active)
, _next_ab_is_active(false)
, _configured(false)
, _display_to_user (true)
, _pre_fader (false)
, _ui_pointer (0)
{
}
XMLNode&
Processor::get_state (void)
{
return state (true);
}
/* NODE STRUCTURE
<Automation [optionally with visible="...." ]>
<parameter-N>
<AutomationList id=N>
<events>
X1 Y1
X2 Y2
....
</events>
</parameter-N>
<Automation>
*/
XMLNode&
Processor::state (bool full_state)
{
XMLNode* node = new XMLNode (state_node_name);
char buf[64];
id().print (buf, sizeof (buf));
node->add_property("id", buf);
node->add_property("name", _name);
node->add_property("active", active() ? "yes" : "no");
if (_extra_xml){
node->add_child_copy (*_extra_xml);
}
if (full_state) {
XMLNode& automation = Automatable::get_automation_xml_state();
if (!automation.children().empty() || !automation.properties().empty()) {
node->add_child_nocopy (automation);
}
}
snprintf (buf, sizeof (buf), "%" PRId64, _user_latency);
node->add_property("user-latency", buf);
return *node;
}
int
Processor::set_state_2X (const XMLNode & node, int /*version*/)
{
XMLProperty const * prop;
XMLNodeList children = node.children ();
for (XMLNodeIterator i = children.begin(); i != children.end(); ++i) {
if ((*i)->name() == X_("IO")) {
if ((prop = (*i)->property ("name")) != 0) {
set_name (prop->value ());
}
set_id (**i);
if ((prop = (*i)->property ("active")) != 0) {
bool const a = string_is_affirmative (prop->value ());
if (_active != a) {
if (a) {
activate ();
} else {
deactivate ();
}
}
}
}
}
return 0;
}
int
Processor::set_state (const XMLNode& node, int version)
{
if (version < 3000) {
return set_state_2X (node, version);
}
const XMLProperty *prop;
const XMLProperty *legacy_active = 0;
bool leave_name_alone = (node.property ("ignore-name") != 0);
if (!leave_name_alone) {
// may not exist for legacy 3.0 sessions
if ((prop = node.property ("name")) != 0) {
/* don't let derived classes have a crack at set_name,
as some (like Send) will screw with the one we suggest.
*/
Processor::set_name (prop->value());
}
set_id (node);
}
XMLNodeList nlist = node.children();
XMLNodeIterator niter;
Stateful::save_extra_xml (node);
for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
if ((*niter)->name() == X_("Automation")) {
XMLProperty *prop;
if ((prop = (*niter)->property ("path")) != 0) {
old_set_automation_state (*(*niter));
} else {
set_automation_xml_state (*(*niter), Evoral::Parameter(PluginAutomation));
}
} else if ((*niter)->name() == "Redirect") {
if ( !(legacy_active = (*niter)->property("active"))) {
error << string_compose(_("No %1 property flag in element %2"), "active", (*niter)->name()) << endl;
}
}
}
if ((prop = node.property ("active")) == 0) {
if (legacy_active) {
prop = legacy_active;
} else {
error << _("No child node with active property") << endmsg;
return -1;
}
}
bool const a = string_is_affirmative (prop->value ());
if (_active != a) {
if (a) {
activate ();
} else {
deactivate ();
}
}
if ((prop = node.property ("user-latency")) != 0) {
_user_latency = atoi (prop->value ());
}
return 0;
}
/** @pre Caller must hold process lock */
bool
Processor::configure_io (ChanCount in, ChanCount out)
{
/* This class assumes 1:1 input:output.static output stream count.
Derived classes must override and set _configured_output appropriately
if this is not the case
*/
_configured_input = in;
_configured_output = out;
_configured = true;
ConfigurationChanged (in, out); /* EMIT SIGNAL */
return true;
}
void
Processor::set_display_to_user (bool yn)
{
_display_to_user = yn;
}
void
Processor::set_pre_fader (bool p)
{
_pre_fader = p;
}
void
Processor::set_ui (void* p)
{
_ui_pointer = p;
}