Robin Gareus
5c579ed52d
PBD::stacktrace() is not used nor needed by default. It should be used sparingly.
301 lines
6.5 KiB
C++
301 lines
6.5 KiB
C++
/*
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* Copyright (C) 2008-2012 David Robillard <d@drobilla.net>
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* Copyright (C) 2008-2016 Paul Davis <paul@linuxaudiosystems.com>
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* Copyright (C) 2009-2012 Carl Hetherington <carl@carlh.net>
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* Copyright (C) 2012-2014 Tim Mayberry <mojofunk@gmail.com>
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* Copyright (C) 2012-2017 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <string>
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#include "pbd/failed_constructor.h"
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#include "pbd/file_utils.h"
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#include "ardour/ardour.h"
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#include "ardour/filesystem_paths.h"
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#include "gtkmm2ext/utils.h"
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#ifdef check
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#undef check
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#endif
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#include "gui_thread.h"
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#include "splash.h"
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#include "pbd/i18n.h"
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using namespace Gtk;
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using namespace Glib;
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using namespace PBD;
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using namespace std;
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using namespace ARDOUR;
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Splash* Splash::the_splash = 0;
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Splash*
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Splash::instance()
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{
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if (!the_splash) {
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the_splash = new Splash;
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}
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return the_splash;
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}
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bool
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Splash::exists ()
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{
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return the_splash;
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}
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void
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Splash::drop ()
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{
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delete the_splash;
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the_splash = 0;
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}
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Splash::Splash ()
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{
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assert (the_splash == 0);
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std::string splash_file;
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Searchpath rc (ARDOUR::ardour_data_search_path());
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rc.add_subdirectory_to_paths ("resources");
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if (!find_file (rc, PROGRAM_NAME "-splash.png", splash_file)) {
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cerr << "Cannot find splash screen image file\n";
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throw failed_constructor();
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}
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try {
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pixbuf = Gdk::Pixbuf::create_from_file (splash_file);
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}
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catch (...) {
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cerr << "Cannot construct splash screen image\n";
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throw failed_constructor();
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}
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darea.set_size_request (pixbuf->get_width(), pixbuf->get_height());
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pop_front ();
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set_position (WIN_POS_CENTER);
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darea.add_events (Gdk::BUTTON_PRESS_MASK|Gdk::BUTTON_RELEASE_MASK);
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darea.set_double_buffered (false);
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layout = create_pango_layout ("");
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string str = "<b>";
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string i18n = string_compose (_("%1 loading ..."), PROGRAM_NAME);
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str += i18n;
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str += "</b>";
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layout->set_markup (str);
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darea.show ();
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darea.signal_expose_event().connect (sigc::mem_fun (*this, &Splash::expose));
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add (darea);
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set_default_size (pixbuf->get_width(), pixbuf->get_height());
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set_resizable (false);
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set_type_hint(Gdk::WINDOW_TYPE_HINT_SPLASHSCREEN);
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the_splash = this;
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expose_done = false;
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expose_is_the_one = false;
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ARDOUR::BootMessage.connect (msg_connection, invalidator (*this), boost::bind (&Splash::boot_message, this, _1), gui_context());
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}
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Splash::~Splash ()
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{
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idle_connection.disconnect ();
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expose_done = true;
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hide ();
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the_splash = 0;
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}
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void
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Splash::pop_back_for (Gtk::Window& win)
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{
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#if defined __APPLE__ || defined PLATFORM_WINDOWS
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/* April 2013: window layering on OS X is a bit different to X Window. at present,
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* the "restack()" functionality in GDK will only operate on windows in the same
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* "level" (e.g. two normal top level windows, or two utility windows) and will not
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* work across them. The splashscreen is on its own "StatusWindowLevel" so restacking
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* is not going to work.
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*
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* So for OS X, we just hide ourselves.
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*
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* Oct 2014: The Windows situation is similar, although it should be possible
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* to play tricks with gdk's set_type_hint() or directly hack things using
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* SetWindowLong() and UpdateLayeredWindow()
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*/
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(void) win;
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hide();
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#else
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set_keep_above (false);
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if (is_mapped()) {
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get_window()->restack (win.get_window(), false);
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}
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#endif
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}
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void
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Splash::pop_front ()
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{
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if (get_window()) {
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#if defined __APPLE__ || defined PLATFORM_WINDOWS
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show ();
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#else
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gdk_window_restack(get_window()->gobj(), NULL, true);
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set_keep_above (true);
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#endif
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}
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}
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void
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Splash::hide ()
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{
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Gtk::Window::hide();
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}
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void
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Splash::on_realize ()
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{
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Window::on_realize ();
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get_window()->set_decorations (Gdk::WMDecoration(0));
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layout->set_font_description (get_style()->get_font());
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}
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bool
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Splash::on_button_release_event (GdkEventButton* ev)
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{
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RefPtr<Gdk::Window> window = get_window();
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if (!window || ev->window != window->gobj()) {
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return false;
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}
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hide ();
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return true;
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}
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bool
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Splash::expose (GdkEventExpose* ev)
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{
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RefPtr<Gdk::Window> window = darea.get_window();
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/* note: height & width need to be constrained to the pixbuf size
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in case a WM provides us with a screwy allocation
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*/
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window->draw_pixbuf (get_style()->get_bg_gc (STATE_NORMAL), pixbuf,
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ev->area.x, ev->area.y,
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ev->area.x, ev->area.y,
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min ((pixbuf->get_width() - ev->area.x), ev->area.width),
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min ((pixbuf->get_height() - ev->area.y), ev->area.height),
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Gdk::RGB_DITHER_NONE, 0, 0);
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Glib::RefPtr<Gtk::Style> style = darea.get_style();
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Glib::RefPtr<Gdk::GC> white = style->get_white_gc();
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window->draw_layout (white, 10, pixbuf->get_height() - 30, layout);
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/* this must execute AFTER the GDK idle update mechanism
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*/
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if (expose_is_the_one) {
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idle_connection = Glib::signal_idle().connect (
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sigc::mem_fun (this, &Splash::idle_after_expose),
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GDK_PRIORITY_REDRAW+2);
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}
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return true;
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}
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void
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Splash::boot_message (std::string msg)
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{
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if (!is_visible()) {
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display ();
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}
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message (msg);
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}
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bool
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Splash::idle_after_expose ()
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{
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expose_done = true;
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return false;
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}
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void
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Splash::display ()
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{
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bool was_mapped = is_mapped ();
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if (!was_mapped) {
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expose_done = false;
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expose_is_the_one = false;
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}
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pop_front ();
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present ();
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if (!was_mapped) {
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int timeout = 50;
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darea.queue_draw ();
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while (!expose_done && --timeout) {
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gtk_main_iteration ();
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}
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gdk_display_flush (gdk_display_get_default());
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}
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}
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void
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Splash::message (const string& msg)
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{
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string str ("<b>");
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str += Gtkmm2ext::markup_escape_text (msg);
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str += "</b>";
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show ();
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layout->set_markup (str);
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Glib::RefPtr<Gdk::Window> win = darea.get_window();
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if (win) {
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if (win->is_visible ()) {
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win->invalidate_rect (Gdk::Rectangle (0, darea.get_height() - 30, darea.get_width(), 30), true);
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} else {
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darea.queue_draw ();
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}
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if (expose_done) {
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ARDOUR::GUIIdle ();
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}
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}
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}
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bool
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Splash::on_map_event (GdkEventAny* ev)
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{
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expose_is_the_one = true;
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return Window::on_map_event (ev);
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}
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