Robin Gareus
5db59b9fd6
Better version of 817fccb3e5
, the visibility should not depend
on the number of items in the dialog, but its requested height
vs screen height.
The main use-case is to not show the scroll-bar if the dialog has only
a few rows. Then again if the scrollbar is visible, the dialog
should not shrink below a reasonable min. height.
151 lines
3.8 KiB
C++
151 lines
3.8 KiB
C++
/*
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* Copyright (C) 2017-2018 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _gtk2ardour_luadialog_h_
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#define _gtk2ardour_luadialog_h_
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#include <cassert>
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#include <gtkmm/scrolledwindow.h>
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#include <gtkmm/table.h>
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#include <gtkmm/progressbar.h>
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#include "LuaBridge/LuaBridge.h"
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#include "ardour_dialog.h"
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#include "ardour_message.h"
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namespace LuaDialog {
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class Message {
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public:
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enum MessageType {
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Info, Warning, Question, Error
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};
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enum ButtonType {
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OK, Close, Cancel, Yes_No, OK_Cancel
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};
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Message (std::string const&, std::string const&, Message::MessageType, Message::ButtonType);
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int run ();
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private:
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Message (Message const&); // prevent copy construction
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static Gtk::ButtonsType to_gtk_bt (ButtonType bt);
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static Gtk::MessageType to_gtk_mt (MessageType mt);
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ArdourMessageDialog _message_dialog;
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};
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class LuaDialogWidget {
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public:
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LuaDialogWidget (std::string const& key, std::string const& label, int col = 0, int colspan = -1)
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: _key (key), _label (label), _col (col), _colspan (colspan)
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{
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if (_colspan < 0) {
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_colspan = label.empty () ? 1 : 2;
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}
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}
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virtual ~LuaDialogWidget () {}
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virtual Gtk::Widget* widget () = 0;
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virtual void assign (luabridge::LuaRef* rv) const = 0;
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std::string const& label () const { return _label; }
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std::string const& key () const { return _key; }
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int col () const { return _col; }
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int span () const { return _colspan; }
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void set_col (int col) { _col = col; }
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void set_span (int span) { _colspan = span; }
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protected:
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std::string _key;
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std::string _label;
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int _col;
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int _colspan;
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};
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class Dialog {
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public:
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Dialog (std::string const&, luabridge::LuaRef);
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~Dialog ();
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int run (lua_State *L);
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private:
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Dialog (Dialog const&); // prevent copy construction
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void table_size_request (Gtk::Requisition*);
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ArdourDialog _ad;
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Gtk::ScrolledWindow _scroller;
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typedef std::vector<LuaDialogWidget*> DialogWidgets;
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DialogWidgets _widgets;
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std::string _title;
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};
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/** Synchronous GUI-thread Progress dialog
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*
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* This shows a modal progress dialog with an optional
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* "Cancel" button. Since it runs in the UI thread
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* the script needs to regularly call progress(),
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* as well as close the dialog, as needed.
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*/
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class ProgressWindow : public ArdourDialog
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{
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public:
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/** Create a new progress window.
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* @param title Window title
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* @param allow_cancel include a "Cancel" option
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*/
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ProgressWindow (std::string const& title, bool allow_cancel);
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/** Report progress and update GUI.
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* @param prog progress in range 0..1 show a bar, values outside this range show a pulsing dialog.
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* @param text optional text to show on the progress-bar
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* @return true if cancel was clicked, false otherwise
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*/
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bool progress (float prog, std::string const& text = "");
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bool canceled () const {
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return _canceled;
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}
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/** Close and hide the dialog.
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*
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* This is required to be at the end, since the dialog
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* is modal and prevents other UI operations while visible.
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*/
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void done ();
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private:
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void cancel_clicked () {
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_canceled = true;
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}
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Gtk::ProgressBar _bar;
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bool _canceled;
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};
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}; // namespace
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#endif
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