302 lines
6.0 KiB
C++
302 lines
6.0 KiB
C++
#include <iostream>
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#include <cairomm/context.h>
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#include "pbd/stacktrace.h"
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#include "pbd/compose.h"
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#include "pbd/xml++.h"
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#include "canvas/group.h"
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#include "canvas/types.h"
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#include "canvas/debug.h"
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#include "canvas/item_factory.h"
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#include "canvas/item.h"
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#include "canvas/canvas.h"
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using namespace std;
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using namespace ArdourCanvas;
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int Group::default_items_per_cell = 64;
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Group::Group (Canvas* canvas)
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: Item (canvas)
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, _lut (0)
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{
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}
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Group::Group (Group* parent)
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: Item (parent)
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, _lut (0)
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{
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}
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Group::Group (Group* parent, Duple position)
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: Item (parent, position)
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, _lut (0)
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{
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}
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Group::~Group ()
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{
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for (list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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(*i)->unparent ();
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}
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_items.clear ();
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}
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/** @param area Area to draw in this group's coordinates.
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* @param context Context, set up with its origin at this group's position.
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*/
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void
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Group::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
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{
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ensure_lut ();
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vector<Item*> items = _lut->get (area);
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++render_depth;
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#ifdef CANVAS_DEBUG
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if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
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cerr << string_compose ("%1GROUP %2 render %3 items out of %4\n",
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_canvas->render_indent(), (name.empty() ? string ("[unnamed]") : name), items.size(), _items.size());
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}
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#endif
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for (vector<Item*>::const_iterator i = items.begin(); i != items.end(); ++i) {
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if (!(*i)->visible ()) {
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#ifdef CANVAS_DEBUG
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if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
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cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] invisible - skipped\n";
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}
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#endif
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continue;
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}
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boost::optional<Rect> item_bbox = (*i)->bounding_box ();
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if (!item_bbox) {
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#ifdef CANVAS_DEBUG
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if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
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cerr << _canvas->render_indent() << "Item " << (*i)->whatami() << " [" << (*i)->name << "] empty - skipped\n";
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}
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#endif
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continue;
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}
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/* convert the render area to our child's coordinates */
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Rect const item_area = (*i)->parent_to_item (area);
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/* intersect the child's render area with the child's bounding box */
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boost::optional<Rect> r = item_bbox.get().intersection (item_area);
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if (r) {
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/* render the intersection */
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context->save ();
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context->translate ((*i)->position().x, (*i)->position().y);
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#ifdef CANVAS_DEBUG
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if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
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cerr << string_compose ("%1render %2 %3\n", _canvas->render_indent(), (*i)->whatami(),
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(*i)->name);
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}
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#endif
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(*i)->render (r.get(), context);
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++render_count;
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context->restore ();
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} else {
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#ifdef CANVAS_DEBUG
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if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
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cerr << string_compose ("%1skip render of %2 %3, no intersection\n", _canvas->render_indent(), (*i)->whatami(),
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(*i)->name);
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}
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#endif
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}
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}
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--render_depth;
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}
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void
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Group::compute_bounding_box () const
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{
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Rect bbox;
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bool have_one = false;
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for (list<Item*>::const_iterator i = _items.begin(); i != _items.end(); ++i) {
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boost::optional<Rect> item_bbox = (*i)->bounding_box ();
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if (!item_bbox) {
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continue;
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}
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Rect group_bbox = (*i)->item_to_parent (item_bbox.get ());
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if (have_one) {
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bbox = bbox.extend (group_bbox);
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} else {
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bbox = group_bbox;
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have_one = true;
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}
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}
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if (!have_one) {
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_bounding_box = boost::optional<Rect> ();
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} else {
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_bounding_box = bbox;
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}
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_bounding_box_dirty = false;
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}
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void
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Group::add (Item* i)
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{
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_items.push_back (i);
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invalidate_lut ();
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_bounding_box_dirty = true;
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DEBUG_TRACE (PBD::DEBUG::CanvasItemsDirtied, "canvas item dirty: group add\n");
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}
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void
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Group::remove (Item* i)
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{
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_items.remove (i);
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invalidate_lut ();
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_bounding_box_dirty = true;
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DEBUG_TRACE (PBD::DEBUG::CanvasItemsDirtied, "canvas item dirty: group remove\n");
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}
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void
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Group::raise_child_to_top (Item* i)
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{
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_items.remove (i);
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_items.push_back (i);
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invalidate_lut ();
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}
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void
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Group::raise_child (Item* i, int levels)
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{
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list<Item*>::iterator j = find (_items.begin(), _items.end(), i);
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assert (j != _items.end ());
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++j;
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_items.remove (i);
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while (levels > 0 && j != _items.end ()) {
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++j;
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--levels;
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}
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_items.insert (j, i);
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invalidate_lut ();
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}
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void
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Group::lower_child_to_bottom (Item* i)
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{
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_items.remove (i);
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_items.push_front (i);
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invalidate_lut ();
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}
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void
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Group::ensure_lut () const
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{
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if (!_lut) {
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_lut = new DumbLookupTable (*this);
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}
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}
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void
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Group::invalidate_lut () const
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{
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delete _lut;
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_lut = 0;
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}
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void
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Group::child_changed ()
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{
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invalidate_lut ();
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_bounding_box_dirty = true;
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if (_parent) {
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_parent->child_changed ();
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}
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}
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void
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Group::add_items_at_point (Duple const point, vector<Item const *>& items) const
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{
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boost::optional<Rect> const bbox = bounding_box ();
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if (!bbox || !bbox.get().contains (point)) {
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return;
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}
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Item::add_items_at_point (point, items);
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ensure_lut ();
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vector<Item*> our_items = _lut->items_at_point (point);
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for (vector<Item*>::iterator i = our_items.begin(); i != our_items.end(); ++i) {
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(*i)->add_items_at_point (point - (*i)->position(), items);
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}
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}
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XMLNode *
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Group::get_state () const
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{
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XMLNode* node = new XMLNode ("Group");
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for (list<Item*>::const_iterator i = _items.begin(); i != _items.end(); ++i) {
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node->add_child_nocopy (*(*i)->get_state ());
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}
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add_item_state (node);
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return node;
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}
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void
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Group::set_state (XMLNode const * node)
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{
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set_item_state (node);
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XMLNodeList const & children = node->children ();
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for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) {
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/* this will create the item and add it to this group */
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create_item (this, *i);
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}
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}
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void
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Group::dump (ostream& o) const
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{
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o << _canvas->indent();
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o << "Group " << this << " [" << name << ']';
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o << " Items: " << _items.size();
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o << " Visible ? " << _visible;
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boost::optional<Rect> bb = bounding_box();
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if (bb) {
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o << endl << _canvas->indent() << " bbox: " << bb.get();
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} else {
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o << " bbox unset";
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}
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o << endl;
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ArdourCanvas::dump_depth++;
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for (list<Item*>::const_iterator i = _items.begin(); i != _items.end(); ++i) {
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o << **i;
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}
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ArdourCanvas::dump_depth--;
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}
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