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livetrax/gtk2_ardour/startup_fsm.h
Paul Davis c8d449f356 fix startupFSM handling of a ShouldLoad signal
This currently only handles initial session load by dbl-click on
a session file. It also does not work if the user or new or
subject to a pre-release warning. These last two restrictions
may remain in place, although if a person's first exposure to
the program is "copy my session, download program, dbl-click
on the session file", then that's not so nice
2020-03-06 15:54:00 -07:00

127 lines
3.4 KiB
C++

/*
* Copyright (C) 2019 Paul Davis <paul@linuxaudiosystems.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __gtk2_ardour_startup_fsm_h__
#define __gtk2_ardour_startup_fsm_h__
#include <string>
#include <sigc++/trackable.h>
#include "ardour/types.h"
class ArdourDialog;
class NewUserWizard;
class EngineControl;
class SessionDialog;
class PluginScanDialog;
class StartupFSM : public sigc::trackable
{
public:
enum DialogID {
PreReleaseDialog,
NewUserDialog,
NewSessionDialog,
AudioMIDISetup,
PluginDialog,
ApplicationPseudoDialog,
};
enum Result {
LoadSession,
ExitProgram,
};
enum MainState {
WaitingForPreRelease,
WaitingForNewUser,
WaitingForSessionPath,
WaitingForEngineParams,
WaitingForPlugins
};
StartupFSM (EngineControl&);
~StartupFSM ();
void start ();
void reset ();
std::string session_path;
std::string session_name;
std::string session_template;
int session_existing_sample_rate;
bool session_is_new;
ARDOUR::BusProfile bus_profile;
/* It's not a dialog but we provide this to make it behave like a (non-modal)
* dialog
*/
sigc::signal1<void,Result>& signal_response() { return _signal_response; }
bool brand_new_user() const { return new_user; }
void handle_path (std::string const & path);
private:
bool new_user;
bool new_session_required;
MainState _state;
void set_state (MainState);
void dialog_response_handler (int response, DialogID);
template<typename T> void end_dialog (T**);
template<typename T> void end_dialog (T&);
void show_new_user_dialog ();
void show_session_dialog (bool new_session_required);
void show_audiomidi_dialog ();
void show_pre_release_dialog ();
void show_plugin_scan_dialog ();
void copy_demo_sessions ();
bool get_session_parameters_from_command_line (bool new_session_required);
bool get_session_parameters_from_path (std::string const & path, std::string const & template_name, bool new_session_required);
void queue_finish ();
bool ask_about_loading_existing_session (const std::string& session_path);
int check_session_parameters (bool must_be_new);
void start_audio_midi_setup ();
void engine_running ();
void handle_waiting_for_session_path ();
/* the Audio/MIDI dialog needs to be persistent and is thus owned by
* ARDOUR_UI and we use it by reference. All other dialogs can be
* created and destroyed within the scope of startup.
*/
EngineControl& audiomidi_dialog;
NewUserWizard* new_user_dialog;
SessionDialog* session_dialog;
ArdourDialog* pre_release_dialog;
PluginScanDialog* plugin_scan_dialog;
sigc::connection current_dialog_connection;
sigc::signal1<void,Result> _signal_response;
void dialog_hidden (Gtk::Window*);
};
#endif /* __gtk2_ardour_startup_fsm_h__ */