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livetrax/libs/surfaces/console1/c1_control.h
Robin Gareus 74c4ca3e52
Reduce reliance on boost - the hard part
the rest from `tools/convert_boost.sh`.

* replace boost::function, boost::bind with std::function and std::bind.

This required some manual fixes, notably std::placeholders,
some static_casts<>, and boost::function::clear -> = {}.
2024-10-19 03:47:21 +02:00

210 lines
5.4 KiB
C++

#ifndef ardour_surface_console1_button_h
#define ardour_surface_console1_button_h
#include "ardour/debug.h"
#include "console1.h"
namespace ArdourSurface {
using ControllerID = Console1::ControllerID;
class Controller
{
public:
enum ControllerType
{
CONTROLLER,
CONTROLLER_BUTTON,
MULTISTATE_BUTTON,
ENCODER,
METER
};
Controller (Console1* console1, ControllerID id)
: console1 (console1)
, _id (id)
{
}
virtual ~Controller () {}
Console1* console1;
ControllerID id () const { return _id; }
virtual ControllerType get_type () { return CONTROLLER; }
protected:
ControllerID _id;
};
class ControllerButton : public Controller
{
public:
ControllerButton (Console1* console1,
ControllerID id,
std::function<void (uint32_t)> action,
std::function<void (uint32_t)> shift_action = 0,
std::function<void (uint32_t)> plugin_action = 0,
std::function<void (uint32_t)> plugin_shift_action = 0 )
: Controller (console1, id)
, action (action)
, shift_action (shift_action)
, plugin_action (plugin_action)
, plugin_shift_action (plugin_shift_action)
{
console1->buttons.insert (std::make_pair (id, this));
}
ControllerType get_type () { return CONTROLLER_BUTTON; }
void set_plugin_action (std::function<void (uint32_t)> action) { plugin_action = action; }
void set_plugin_shift_action (std::function<void (uint32_t)> action) { plugin_shift_action = action; }
virtual void set_led_state (bool onoff)
{
// DEBUG_TRACE(DEBUG::Console1, "ControllerButton::set_led_state ...\n");
MIDI::byte buf[3];
buf[0] = 0xB0;
buf[1] = _id;
buf[2] = onoff ? 127 : 0;
console1->write (buf, 3);
}
virtual void set_led_value (uint32_t val)
{
// DEBUG_TRACE(DEBUG::Console1, "ControllerButton::set_led_state ...\n");
MIDI::byte buf[3];
buf[0] = 0xB0;
buf[1] = _id;
buf[2] = val;
console1->write (buf, 3);
}
std::function<void (uint32_t)> action;
std::function<void (uint32_t)> shift_action;
std::function<void (uint32_t)> plugin_action;
std::function<void (uint32_t)> plugin_shift_action;
};
class MultiStateButton : public Controller
{
public:
MultiStateButton (Console1* console1,
ControllerID id,
std::vector<uint32_t> state_values,
std::function<void (uint32_t)> action,
std::function<void (uint32_t)> shift_action = 0,
std::function<void (uint32_t)> plugin_action = 0,
std::function<void (uint32_t)> plugin_shift_action = 0
)
: Controller (console1, id)
, action (action)
, shift_action (shift_action)
, plugin_action (action)
, plugin_shift_action (shift_action)
, state_values (state_values)
{
console1->multi_buttons.insert (std::make_pair (id, this));
}
ControllerType get_type () { return MULTISTATE_BUTTON; }
virtual void set_led_state (uint32_t state)
{
if (state >= state_values.size ())
return;
MIDI::byte buf[3];
buf[0] = 0xB0;
buf[1] = _id;
buf[2] = state_values[state];
console1->write (buf, 3);
}
void set_plugin_action (std::function<void (uint32_t)> action) { plugin_action = action; }
void set_plugin_shift_action (std::function<void (uint32_t)> action) { plugin_shift_action = action; }
uint32_t state_count () { return state_values.size (); }
std::function<void (uint32_t)> action;
std::function<void (uint32_t)> shift_action;
std::function<void (uint32_t)> plugin_action;
std::function<void (uint32_t)> plugin_shift_action;
private:
std::vector<uint32_t> state_values;
};
class Meter : public Controller
{
public:
Meter (Console1* console1,
ControllerID id,
std::function<void ()> action,
std::function<void ()> shift_action = 0)
: Controller (console1, id)
, action (action)
, shift_action (shift_action)
{
console1->meters.insert (std::make_pair (id, this));
}
ControllerType get_type () { return METER; }
virtual void set_value (uint32_t value)
{
MIDI::byte buf[3];
buf[0] = 0xB0;
buf[1] = _id;
buf[2] = value;
console1->write (buf, 3);
}
std::function<void ()> action;
std::function<void ()> shift_action;
};
class Encoder : public Controller
{
public:
Encoder (Console1* console1,
ControllerID id,
std::function<void (uint32_t)> action,
std::function<void (uint32_t)> shift_action = 0,
std::function<void (uint32_t)> plugin_action = 0,
std::function<void (uint32_t)> plugin_shift_action = 0)
: Controller (console1, id)
, action (action)
, shift_action (shift_action)
, plugin_action (plugin_action)
, plugin_shift_action (plugin_action)
{
console1->encoders.insert (std::make_pair (id, this));
}
ControllerType get_type () { return ENCODER; }
void set_plugin_action (std::function<void (uint32_t)> action) { plugin_action = action; }
void set_plugin_shift_action (std::function<void (uint32_t)> action) { plugin_shift_action = action; }
virtual void set_value (uint32_t value)
{
MIDI::byte buf[3];
buf[0] = 0xB0;
buf[1] = _id;
buf[2] = value;
console1->write (buf, 3);
}
std::function<void (uint32_t)> action;
std::function<void (uint32_t val)> shift_action;
std::function<void (uint32_t val)> plugin_action;
std::function<void (uint32_t val)> plugin_shift_action;
PBD::Signal<void(uint32_t)>* plugin_signal;
};
}
#endif // ardour_surface_console1_button_h