99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/*
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* Copyright (C) 2019 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "ardour_message.h"
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#include "splash.h"
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using namespace Gtk;
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ArdourMessageDialog::ArdourMessageDialog (const Glib::ustring& message,
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bool use_markup,
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Gtk::MessageType type,
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Gtk::ButtonsType buttons,
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bool modal)
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: Gtk::MessageDialog (message, use_markup, type, buttons, modal)
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, _splash_pushed (false)
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{
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set_position (WIN_POS_MOUSE);
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}
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ArdourMessageDialog::ArdourMessageDialog (Gtk::Window& parent,
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const Glib::ustring& message,
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bool use_markup,
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Gtk::MessageType type,
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Gtk::ButtonsType buttons,
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bool modal)
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: Gtk::MessageDialog (parent, message, use_markup, type, buttons, modal)
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, _splash_pushed (false)
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{
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set_transient_for (parent);
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set_position (WIN_POS_MOUSE);
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}
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ArdourMessageDialog::~ArdourMessageDialog ()
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{
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pop_splash ();
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}
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int
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ArdourMessageDialog::run ()
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{
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push_splash ();
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int rv = Gtk::MessageDialog::run ();
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pop_splash ();
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return rv;
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}
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void
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ArdourMessageDialog::show ()
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{
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push_splash ();
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Gtk::MessageDialog::show ();
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}
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void
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ArdourMessageDialog::hide ()
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{
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Gtk::MessageDialog::hide ();
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pop_splash ();
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}
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void
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ArdourMessageDialog::pop_splash ()
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{
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if (_splash_pushed) {
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Splash* spl = Splash::exists () ? Splash::instance() : NULL;
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if (spl) {
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spl->pop_front_for (*this);
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}
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_splash_pushed = false;
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}
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}
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void
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ArdourMessageDialog::push_splash ()
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{
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if (Splash::exists()) {
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Splash* spl = Splash::instance();
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if (spl->get_visible()) {
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spl->pop_back_for (*this);
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_splash_pushed = true;
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}
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}
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}
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