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livetrax/libs/canvas/canvas.cc

842 lines
22 KiB
C++

/*
Copyright (C) 2011 Paul Davis
Author: Carl Hetherington <cth@carlh.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file canvas/canvas.cc
* @brief Implementation of the main canvas classes.
*/
#include <list>
#include <cassert>
#include <gtkmm/adjustment.h>
#include <gtkmm/label.h>
#include "pbd/compose.h"
#include "pbd/stacktrace.h"
#include "canvas/canvas.h"
#include "canvas/debug.h"
#include "canvas/line.h"
using namespace std;
using namespace ArdourCanvas;
/** Construct a new Canvas */
Canvas::Canvas ()
: _root (this)
, _scroll_offset_x (0)
, _scroll_offset_y (0)
{
set_epoch ();
}
void
Canvas::scroll_to (Coord x, Coord y)
{
_scroll_offset_x = x;
_scroll_offset_y = y;
pick_current_item (0); // no current mouse position
}
void
Canvas::zoomed ()
{
pick_current_item (0); // no current mouse position
}
/** Render an area of the canvas.
* @param area Area in canvas coordinates.
* @param context Cairo context to render to.
*/
void
Canvas::render (Rect const & area, Cairo::RefPtr<Cairo::Context> const & context) const
{
#ifdef CANVAS_DEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasRender)) {
cerr << this << " RENDER: " << area << endl;
//cerr << "CANVAS @ " << this << endl;
//dump (cerr);
//cerr << "-------------------------\n";
}
#endif
render_count = 0;
boost::optional<Rect> root_bbox = _root.bounding_box();
if (!root_bbox) {
/* the root has no bounding box, so there's nothing to render */
return;
}
boost::optional<Rect> draw = root_bbox->intersection (area);
if (draw) {
/* there's a common area between the root and the requested
area, so render it.
*/
_root.render (*draw, context);
// This outlines the rect being rendered, after it has been drawn.
// context->rectangle (draw->x0, draw->y0, draw->x1 - draw->x0, draw->y1 - draw->y0);
// context->set_source_rgba (1.0, 0, 0, 1.0);
// context->stroke ();
}
}
ostream&
operator<< (ostream& o, Canvas& c)
{
c.dump (o);
return o;
}
std::string
Canvas::indent() const
{
string s;
for (int n = 0; n < ArdourCanvas::dump_depth; ++n) {
s += '\t';
}
return s;
}
std::string
Canvas::render_indent() const
{
string s;
for (int n = 0; n < ArdourCanvas::render_depth; ++n) {
s += ' ';
}
return s;
}
void
Canvas::dump (ostream& o) const
{
dump_depth = 0;
_root.dump (o);
}
/** Called when an item has been shown or hidden.
* @param item Item that has been shown or hidden.
*/
void
Canvas::item_shown_or_hidden (Item* item)
{
boost::optional<Rect> bbox = item->bounding_box ();
if (bbox) {
queue_draw_item_area (item, bbox.get ());
}
}
/** Called when an item has a change to its visual properties
* that do NOT affect its bounding box.
* @param item Item that has been modified.
*/
void
Canvas::item_visual_property_changed (Item* item)
{
boost::optional<Rect> bbox = item->bounding_box ();
if (bbox) {
queue_draw_item_area (item, bbox.get ());
}
}
/** Called when an item has changed, but not moved.
* @param item Item that has changed.
* @param pre_change_bounding_box The bounding box of item before the change,
* in the item's coordinates.
*/
void
Canvas::item_changed (Item* item, boost::optional<Rect> pre_change_bounding_box)
{
if (pre_change_bounding_box) {
/* request a redraw of the item's old bounding box */
queue_draw_item_area (item, pre_change_bounding_box.get ());
}
boost::optional<Rect> post_change_bounding_box = item->bounding_box ();
if (post_change_bounding_box) {
/* request a redraw of the item's new bounding box */
queue_draw_item_area (item, post_change_bounding_box.get ());
}
}
Duple
Canvas::window_to_canvas (Duple const & d) const
{
return d.translate (Duple (_scroll_offset_x, _scroll_offset_y));
}
Duple
Canvas::canvas_to_window (Duple const & d) const
{
Duple wd = d.translate (Duple (-_scroll_offset_x, -_scroll_offset_y));
/* Note that this intentionally always returns integer coordinates */
wd.x = round (wd.x);
wd.y = round (wd.y);
return wd;
}
Rect
Canvas::window_to_canvas (Rect const & r) const
{
return r.translate (Duple (_scroll_offset_x, _scroll_offset_y));
}
Rect
Canvas::canvas_to_window (Rect const & r) const
{
Rect wr = r.translate (Duple (-_scroll_offset_x, -_scroll_offset_y));
/* Note that this intentionally always returns integer coordinates */
wr.x0 = round (wr.x0);
wr.x1 = round (wr.x1);
wr.y0 = round (wr.y0);
wr.y1 = round (wr.y1);
return wr;
}
/** Called when an item has moved.
* @param item Item that has moved.
* @param pre_change_parent_bounding_box The bounding box of the item before
* the move, in its parent's coordinates.
*/
void
Canvas::item_moved (Item* item, boost::optional<Rect> pre_change_parent_bounding_box)
{
if (pre_change_parent_bounding_box) {
/* request a redraw of where the item used to be. The box has
* to be in parent coordinate space since the bounding box of
* an item does not change when moved. If we use
* item->item_to_canvas() on the old bounding box, we will be
* using the item's new position, and so will compute the wrong
* invalidation area. If we use the parent (which has not
* moved, then this will work.
*/
queue_draw_item_area (item->parent(), pre_change_parent_bounding_box.get ());
}
boost::optional<Rect> post_change_bounding_box = item->bounding_box ();
if (post_change_bounding_box) {
/* request a redraw of where the item now is */
queue_draw_item_area (item, post_change_bounding_box.get ());
}
}
/** Request a redraw of a particular area in an item's coordinates.
* @param item Item.
* @param area Area to redraw in the item's coordinates.
*/
void
Canvas::queue_draw_item_area (Item* item, Rect area)
{
ArdourCanvas::Rect canvas_area = item->item_to_canvas (area);
// cerr << "CANVAS " << this << " for " << item << ' ' << item->whatami() << ' ' << item->name << " invalidate " << area << " TRANSLATE AS " << canvas_area << " window = " << canvas_to_window (canvas_area) << std::endl;
request_redraw (canvas_area);
}
/** Construct a GtkCanvas */
GtkCanvas::GtkCanvas ()
: _current_item (0)
, _new_current_item (0)
, _grabbed_item (0)
, _focused_item (0)
{
/* these are the events we want to know about */
add_events (Gdk::BUTTON_PRESS_MASK | Gdk::BUTTON_RELEASE_MASK | Gdk::POINTER_MOTION_MASK |
Gdk::ENTER_NOTIFY_MASK | Gdk::LEAVE_NOTIFY_MASK);
}
void
GtkCanvas::pick_current_item (int state)
{
int x;
int y;
/* this version of ::pick_current_item() is called after an item is
* added or removed, so we have no coordinates to work from as is the
* case with a motion event. Find out where the mouse is and use that.
*/
Glib::RefPtr<const Gdk::Window> pointer_window = Gdk::Display::get_default()->get_window_at_pointer (x, y);
if (pointer_window != get_window()) {
return;
}
pick_current_item (window_to_canvas (Duple (x, y)), state);
}
void
GtkCanvas::pick_current_item (Duple const & point, int state)
{
/* we do not enter/leave items during a drag/grab */
if (_grabbed_item) {
return;
}
/* find the items at the given position */
vector<Item const *> items;
_root.add_items_at_point (point, items);
DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("%1 covers %2 items\n", point, items.size()));
#ifndef NDEBUG
if (DEBUG_ENABLED(PBD::DEBUG::CanvasEnterLeave)) {
for (vector<Item const*>::const_iterator it = items.begin(); it != items.end(); ++it) {
#ifdef CANVAS_DEBUG
std::cerr << "\tItem " << (*it)->whatami() << '/' << (*it)->name << std::endl;
#else
std::cerr << "\tItem " << (*it)->whatami() << std::endl;
#endif
}
}
#endif
/* put all items at point that are event-sensitive and visible and NOT
groups into within_items. Note that items is sorted from bottom to
top, but we're going to reverse that for within_items so that its
first item is the upper-most item that can be chosen as _current_item.
*/
vector<Item const *>::const_iterator i;
list<Item const *> within_items;
for (i = items.begin(); i != items.end(); ++i) {
Item const * new_item = *i;
/* We ignore invisible items, groups and items that ignore events */
if (!new_item->visible() || new_item->ignore_events() || dynamic_cast<Group const *>(new_item) != 0) {
continue;
}
within_items.push_front (new_item);
}
if (within_items.empty()) {
/* no items at point, just send leave event below */
_new_current_item = 0;
} else {
if (within_items.front() == _current_item) {
/* uppermost item at point is already _current_item */
return;
}
_new_current_item = const_cast<Item*> (within_items.front());
}
if (_new_current_item != _current_item) {
deliver_enter_leave (point, state);
}
}
void
GtkCanvas::deliver_enter_leave (Duple const & point, int state)
{
/* setup enter & leave event structures */
GdkEventCrossing enter_event;
enter_event.type = GDK_ENTER_NOTIFY;
enter_event.window = get_window()->gobj();
enter_event.send_event = 0;
enter_event.subwindow = 0;
enter_event.mode = GDK_CROSSING_NORMAL;
enter_event.focus = FALSE;
enter_event.state = state;
enter_event.x = point.x;
enter_event.y = point.y;
GdkEventCrossing leave_event = enter_event;
leave_event.type = GDK_LEAVE_NOTIFY;
Item* i;
GdkNotifyType enter_detail;
GdkNotifyType leave_detail;
vector<Item*> items_to_leave_virtual;
vector<Item*> items_to_enter_virtual;
if (_new_current_item == 0) {
leave_detail = GDK_NOTIFY_UNKNOWN;
if (_current_item) {
/* no current item, so also send virtual leave events to the
* entire heirarchy for the current item
*/
for (i = _current_item->parent(); i ; i = i->parent()) {
items_to_leave_virtual.push_back (i);
}
}
} else if (_current_item == 0) {
enter_detail = GDK_NOTIFY_UNKNOWN;
/* no current item, so also send virtual enter events to the
* entire heirarchy for the new item
*/
for (i = _new_current_item->parent(); i ; i = i->parent()) {
items_to_enter_virtual.push_back (i);
}
} else if (_current_item->is_descendant_of (*_new_current_item)) {
/* move from descendant to ancestor (X: "_current_item is an
* inferior ("child") of _new_current_item")
*
* Deliver "virtual" leave notifications to all items in the
* heirarchy between current and new_current.
*/
for (i = _current_item->parent(); i && i != _new_current_item; i = i->parent()) {
items_to_leave_virtual.push_back (i);
}
enter_detail = GDK_NOTIFY_INFERIOR;
leave_detail = GDK_NOTIFY_ANCESTOR;
} else if (_new_current_item->is_descendant_of (*_current_item)) {
/* move from ancestor to descendant (X: "_new_current_item is
* an inferior ("child") of _current_item")
*
* Deliver "virtual" enter notifications to all items in the
* heirarchy between current and new_current.
*/
for (i = _new_current_item->parent(); i && i != _current_item; i = i->parent()) {
items_to_enter_virtual.push_back (i);
}
enter_detail = GDK_NOTIFY_ANCESTOR;
leave_detail = GDK_NOTIFY_INFERIOR;
} else {
Item const * common_ancestor = _current_item->closest_ancestor_with (*_new_current_item);
/* deliver virtual leave events to everything between _current
* and common_ancestor.
*/
for (i = _current_item->parent(); i && i != common_ancestor; i = i->parent()) {
items_to_leave_virtual.push_back (i);
}
/* deliver virtual enter events to everything between
* _new_current and common_ancestor.
*/
for (i = _new_current_item->parent(); i && i != common_ancestor; i = i->parent()) {
items_to_enter_virtual.push_back (i);
}
enter_detail = GDK_NOTIFY_NONLINEAR;
leave_detail = GDK_NOTIFY_NONLINEAR;
}
if (_current_item && !_current_item->ignore_events ()) {
leave_event.detail = leave_detail;
_current_item->Event ((GdkEvent*)&leave_event);
DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("LEAVE %1/%2\n", _current_item->whatami(), _current_item->name));
}
leave_event.detail = GDK_NOTIFY_VIRTUAL;
enter_event.detail = GDK_NOTIFY_VIRTUAL;
for (vector<Item*>::iterator it = items_to_leave_virtual.begin(); it != items_to_leave_virtual.end(); ++it) {
if (!(*it)->ignore_events()) {
DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("leave %1/%2\n", (*it)->whatami(), (*it)->name));
(*it)->Event ((GdkEvent*)&leave_event);
}
}
for (vector<Item*>::iterator it = items_to_enter_virtual.begin(); it != items_to_enter_virtual.end(); ++it) {
if (!(*it)->ignore_events()) {
DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("enter %1/%2\n", (*it)->whatami(), (*it)->name));
(*it)->Event ((GdkEvent*)&enter_event);
// std::cerr << "enter " << (*it)->whatami() << '/' << (*it)->name << std::endl;
}
}
if (_new_current_item && !_new_current_item->ignore_events()) {
enter_event.detail = enter_detail;
DEBUG_TRACE (PBD::DEBUG::CanvasEnterLeave, string_compose ("ENTER %1/%2\n", _new_current_item->whatami(), _new_current_item->name));
_new_current_item->Event ((GdkEvent*)&enter_event);
}
_current_item = _new_current_item;
}
/** Deliver an event to the appropriate item; either the grabbed item, or
* one of the items underneath the event.
* @param point Position that the event has occurred at, in canvas coordinates.
* @param event The event.
*/
bool
GtkCanvas::deliver_event (GdkEvent* event)
{
/* Point in in canvas coordinate space */
const Item* event_item;
if (_grabbed_item) {
/* we have a grabbed item, so everything gets sent there */
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("%1 %2 (%3) was grabbed, send event there\n",
_grabbed_item, _grabbed_item->whatami(), _grabbed_item->name));
event_item = _grabbed_item;
} else {
event_item = _current_item;
}
if (!event_item) {
return false;
}
/* run through the items from child to parent, until one claims the event */
Item* item = const_cast<Item*> (event_item);
while (item) {
Item* parent = item->parent ();
if (!item->ignore_events () &&
item->Event (event)) {
/* this item has just handled the event */
DEBUG_TRACE (
PBD::DEBUG::CanvasEvents,
string_compose ("canvas event handled by %1 %2\n", item->whatami(), item->name.empty() ? "[unknown]" : item->name)
);
return true;
}
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas event %3 left unhandled by %1 %2\n", item->whatami(), item->name.empty() ? "[unknown]" : item->name, event_type_string (event->type)));
if ((item = parent) == 0) {
break;
}
}
return false;
}
/** Called when an item is being destroyed.
* @param item Item being destroyed.
* @param bounding_box Last known bounding box of the item.
*/
void
GtkCanvas::item_going_away (Item* item, boost::optional<Rect> bounding_box)
{
if (bounding_box) {
queue_draw_item_area (item, bounding_box.get ());
}
if (_new_current_item == item) {
_new_current_item = 0;
}
if (_grabbed_item == item) {
_grabbed_item = 0;
}
if (_focused_item == item) {
_focused_item = 0;
}
if (_current_item == item) {
/* no need to send a leave event to this item, since it is going away
*/
_current_item = 0;
pick_current_item (0); // no mouse state
}
}
/** Handler for GDK expose events.
* @param ev Event.
* @return true if the event was handled.
*/
bool
GtkCanvas::on_expose_event (GdkEventExpose* ev)
{
Cairo::RefPtr<Cairo::Context> cairo_context = get_window()->create_cairo_context ();
render (Rect (ev->area.x, ev->area.y, ev->area.x + ev->area.width, ev->area.y + ev->area.height), cairo_context);
return true;
}
/** @return Our Cairo context, or 0 if we don't have one */
Cairo::RefPtr<Cairo::Context>
GtkCanvas::context ()
{
Glib::RefPtr<Gdk::Window> w = get_window ();
if (!w) {
return Cairo::RefPtr<Cairo::Context> ();
}
return w->create_cairo_context ();
}
/** Handler for GDK button press events.
* @param ev Event.
* @return true if the event was handled.
*/
bool
GtkCanvas::on_button_press_event (GdkEventButton* ev)
{
/* translate event coordinates from window to canvas */
GdkEvent copy = *((GdkEvent*)ev);
Duple where = window_to_canvas (Duple (ev->x, ev->y));
copy.button.x = where.x;
copy.button.y = where.y;
/* Coordinates in the event will be canvas coordinates, correctly adjusted
for scroll if this GtkCanvas is in a GtkCanvasViewport.
*/
pick_current_item (where, ev->state);
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas button press @ %1, %2 => %3\n", ev->x, ev->y, where));
return deliver_event (reinterpret_cast<GdkEvent*>(&copy));
}
/** Handler for GDK button release events.
* @param ev Event.
* @return true if the event was handled.
*/
bool
GtkCanvas::on_button_release_event (GdkEventButton* ev)
{
/* translate event coordinates from window to canvas */
GdkEvent copy = *((GdkEvent*)ev);
Duple where = window_to_canvas (Duple (ev->x, ev->y));
pick_current_item (where, ev->state);
copy.button.x = where.x;
copy.button.y = where.y;
/* Coordinates in the event will be canvas coordinates, correctly adjusted
for scroll if this GtkCanvas is in a GtkCanvasViewport.
*/
pick_current_item (where, ev->state);
DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas button release @ %1, %2 => %3\n", ev->x, ev->y, where));
return deliver_event (reinterpret_cast<GdkEvent*>(&copy));
}
/** Handler for GDK motion events.
* @param ev Event.
* @return true if the event was handled.
*/
bool
GtkCanvas::on_motion_notify_event (GdkEventMotion* ev)
{
/* translate event coordinates from window to canvas */
GdkEvent copy = *((GdkEvent*)ev);
Duple point (ev->x, ev->y);
Duple where = window_to_canvas (point);
copy.motion.x = where.x;
copy.motion.y = where.y;
/* Coordinates in "copy" will be canvas coordinates,
*/
// DEBUG_TRACE (PBD::DEBUG::CanvasEvents, string_compose ("canvas motion @ %1, %2\n", ev->x, ev->y));
pick_current_item (where, ev->state);
/* Now deliver the motion event. It may seem a little inefficient
to recompute the items under the event, but the enter notify/leave
events may have deleted canvas items so it is important to
recompute the list in deliver_event.
*/
return deliver_event (reinterpret_cast<GdkEvent*> (&copy));
}
bool
GtkCanvas::on_enter_notify_event (GdkEventCrossing* ev)
{
Duple where = window_to_canvas (Duple (ev->x, ev->y));
pick_current_item (where, ev->state);
return true;
}
bool
GtkCanvas::on_leave_notify_event (GdkEventCrossing* ev)
{
_new_current_item = 0;
Duple where = window_to_canvas (Duple (ev->x, ev->y));
deliver_enter_leave (where, ev->state);
return true;
}
/** Called to request a redraw of our canvas.
* @param area Area to redraw, in canvas coordinates.
*/
void
GtkCanvas::request_redraw (Rect const & request)
{
boost::optional<Rect> req = request.intersection (visible_area());
if (req) {
Rect r = req.get();
Rect area = canvas_to_window (r);
queue_draw_area (area.x0, area.y0, area.width(), area.height());
}
}
/** Called to request that we try to get a particular size for ourselves.
* @param size Size to request, in pixels.
*/
void
GtkCanvas::request_size (Duple size)
{
Duple req = size;
if (req.x > INT_MAX) {
req.x = INT_MAX;
}
if (req.y > INT_MAX) {
req.y = INT_MAX;
}
set_size_request (req.x, req.y);
}
/** `Grab' an item, so that all events are sent to that item until it is `ungrabbed'.
* This is typically used for dragging items around, so that they are grabbed during
* the drag.
* @param item Item to grab.
*/
void
GtkCanvas::grab (Item* item)
{
/* XXX: should this be doing gdk_pointer_grab? */
_grabbed_item = item;
}
/** `Ungrab' any item that was previously grabbed */
void
GtkCanvas::ungrab ()
{
/* XXX: should this be doing gdk_pointer_ungrab? */
_grabbed_item = 0;
}
/** Set keyboard focus on an item, so that all keyboard events are sent to that item until the focus
* moves elsewhere.
* @param item Item to grab.
*/
void
GtkCanvas::focus (Item* item)
{
_focused_item = item;
}
void
GtkCanvas::unfocus (Item* item)
{
if (item == _focused_item) {
_focused_item = 0;
}
}
/** @return The visible area of the canvas, in canvas coordinates */
Rect
GtkCanvas::visible_area () const
{
Distance const xo = _scroll_offset_x;
Distance const yo = _scroll_offset_y;
return Rect (xo, yo, xo + get_allocation().get_width (), yo + get_allocation().get_height ());
}
/** Create a GtkCanvaSViewport.
* @param hadj Adjustment to use for horizontal scrolling.
* @param vadj Adjustment to use for vertica scrolling.
*/
GtkCanvasViewport::GtkCanvasViewport (Gtk::Adjustment& hadj, Gtk::Adjustment& vadj)
: Alignment (0, 0, 1.0, 1.0)
, hadjustment (hadj)
, vadjustment (vadj)
{
add (_canvas);
hadj.signal_value_changed().connect (sigc::mem_fun (*this, &GtkCanvasViewport::scrolled));
vadj.signal_value_changed().connect (sigc::mem_fun (*this, &GtkCanvasViewport::scrolled));
}
void
GtkCanvasViewport::scrolled ()
{
_canvas.scroll_to (hadjustment.get_value(), vadjustment.get_value());
queue_draw ();
}
/** Handler for when GTK asks us what minimum size we want.
* @param req Requsition to fill in.
*/
void
GtkCanvasViewport::on_size_request (Gtk::Requisition* req)
{
/* force the canvas to size itself */
// _canvas.root()->bounding_box();
req->width = 16;
req->height = 16;
}