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livetrax/libs/surfaces/websockets/ardour_websockets.h
Luciano Iam a26a9018fd
WebSockets: code refactor
Terminology used by server and client was starting to diverge.

C++ classes ArdourStrips and ArdourGlobals classes have been
renamed to ArdourMixer and ArdourTransport respectively.

State node values for transport functionality have been simplified
and prefixed with 'transport_' to match what was done for strips.
2020-06-10 19:47:37 +02:00

110 lines
3.0 KiB
C++

/*
* Copyright (C) 2009-2011 Carl Hetherington <carl@carlh.net>
* Copyright (C) 2009-2017 Paul Davis <paul@linuxaudiosystems.com>
* Copyright (C) 2009 David Robillard <d@drobilla.net>
* Copyright (C) 2013-2016 Robin Gareus <robin@gareus.org>
* Copyright (C) 2015 Johannes Mueller <github@johannes-mueller.org>
* Copyright (C) 2016-2018 Len Ovens <len@ovenwerks.net>
* Copyright (C) 2016 Ben Loftis <ben@harrisonconsoles.com>
* Copyright (C) 2020 Luciano Iam <lucianito@gmail.com>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _ardour_surface_websockets_h_
#define _ardour_surface_websockets_h_
#define ABSTRACT_UI_EXPORTS
#include "pbd/abstract_ui.h"
#include "ardour/plugin.h"
#include "control_protocol/control_protocol.h"
#include "component.h"
#include "dispatcher.h"
#include "feedback.h"
#include "transport.h"
#include "server.h"
#include "mixer.h"
namespace ArdourSurface
{
const char * const surface_name = "WebSockets Server (Experimental)";
const char * const surface_id = "uri://ardour.org/surfaces/ardour_websockets:0";
struct ArdourWebsocketsUIRequest : public BaseUI::BaseRequestObject {
public:
ArdourWebsocketsUIRequest () {}
~ArdourWebsocketsUIRequest () {}
};
class ArdourWebsockets : public ARDOUR::ControlProtocol,
public AbstractUI<ArdourWebsocketsUIRequest>
{
public:
ArdourWebsockets (ARDOUR::Session&);
virtual ~ArdourWebsockets ();
static void* request_factory (uint32_t);
int set_active (bool);
ARDOUR::Session& ardour_session ()
{
return *session;
}
ArdourMixer& mixer_component ()
{
return _mixer;
}
ArdourTransport& transport_component ()
{
return _transport;
}
WebsocketsServer& server_component ()
{
return _server;
}
WebsocketsDispatcher& dispatcher_component ()
{
return _dispatcher;
}
/* ControlProtocol */
void stripable_selection_changed () {}
protected:
/* BaseUI */
void thread_init ();
/* AbstractUI */
void do_request (ArdourWebsocketsUIRequest*);
private:
ArdourMixer _mixer;
ArdourTransport _transport;
ArdourFeedback _feedback;
WebsocketsServer _server;
WebsocketsDispatcher _dispatcher;
std::vector<SurfaceComponent*> _components;
int start ();
int stop ();
};
} // namespace ArdourSurface
#endif // _ardour_surface_websockets_h_