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livetrax/libs/fluidsynth/src/fluid_voice.h

198 lines
6.9 KiB
C

/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
*/
#ifndef _FLUID_VOICE_H
#define _FLUID_VOICE_H
#include "fluid_phase.h"
#include "fluid_gen.h"
#include "fluid_mod.h"
#include "fluid_iir_filter.h"
#include "fluid_adsr_env.h"
#include "fluid_lfo.h"
#include "fluid_rvoice.h"
#include "fluid_rvoice_event.h"
#define NO_CHANNEL 0xff
typedef struct _fluid_overflow_prio_t fluid_overflow_prio_t;
struct _fluid_overflow_prio_t
{
float percussion; /**< Is this voice on the drum channel? Then add this score */
float released; /**< Is this voice in release stage? Then add this score (usually negative) */
float sustained; /**< Is this voice sustained? Then add this score (usually negative) */
float volume; /**< Multiply current (or future) volume (a value between 0 and 1) */
float age; /**< This score will be divided by the number of seconds the voice has lasted */
float important; /**< This score will be added to all important channels */
char *important_channels; /**< "important" flags indexed by MIDI channel number */
int num_important_channels; /**< Number of elements in the important_channels array */
};
enum fluid_voice_status
{
FLUID_VOICE_CLEAN,
FLUID_VOICE_ON,
FLUID_VOICE_SUSTAINED, /* Sustained by Sustain pedal */
FLUID_VOICE_HELD_BY_SOSTENUTO, /* Sustained by Sostenuto pedal */
FLUID_VOICE_OFF
};
/*
* fluid_voice_t
*/
struct _fluid_voice_t
{
unsigned int id; /* the id is incremented for every new noteon.
it's used for noteoff's */
unsigned char status;
unsigned char chan; /* the channel number, quick access for channel messages */
unsigned char key; /* the key of the noteon event, quick access for noteoff */
unsigned char vel; /* the velocity of the noteon event */
fluid_channel_t *channel;
fluid_rvoice_eventhandler_t *eventhandler;
fluid_zone_range_t *zone_range; /* instrument zone range*/
fluid_sample_t *sample; /* Pointer to sample (dupe in rvoice) */
unsigned int start_time;
int mod_count;
fluid_mod_t mod[FLUID_NUM_MOD];
fluid_gen_t gen[GEN_LAST];
/* basic parameters */
fluid_real_t output_rate; /* the sample rate of the synthesizer (dupe in rvoice) */
/* basic parameters */
fluid_real_t pitch; /* the pitch in midicents (dupe in rvoice) */
fluid_real_t attenuation; /* the attenuation in centibels (dupe in rvoice) */
fluid_real_t root_pitch;
/* master gain (dupe in rvoice) */
fluid_real_t synth_gain;
/* pan */
fluid_real_t pan;
/* balance */
fluid_real_t balance;
/* reverb */
fluid_real_t reverb_send;
/* chorus */
fluid_real_t chorus_send;
/* rvoice control */
fluid_rvoice_t *rvoice;
fluid_rvoice_t *overflow_rvoice; /* Used temporarily and only in overflow situations */
char can_access_rvoice; /* False if rvoice is being rendered in separate thread */
char can_access_overflow_rvoice; /* False if overflow_rvoice is being rendered in separate thread */
char has_noteoff; /* Flag set when noteoff has been sent */
#ifdef WITH_PROFILING
/* for debugging */
double ref;
#endif
};
fluid_voice_t *new_fluid_voice(fluid_rvoice_eventhandler_t *handler, fluid_real_t output_rate);
void delete_fluid_voice(fluid_voice_t *voice);
void fluid_voice_start(fluid_voice_t *voice);
void fluid_voice_calculate_gen_pitch(fluid_voice_t *voice);
int fluid_voice_init(fluid_voice_t *voice, fluid_sample_t *sample,
fluid_zone_range_t *inst_zone_range,
fluid_channel_t *channel, int key, int vel,
unsigned int id, unsigned int time, fluid_real_t gain);
int fluid_voice_modulate(fluid_voice_t *voice, int cc, int ctrl);
int fluid_voice_modulate_all(fluid_voice_t *voice);
/** Set the NRPN value of a generator. */
int fluid_voice_set_param(fluid_voice_t *voice, int gen, fluid_real_t value);
/** Set the gain. */
int fluid_voice_set_gain(fluid_voice_t *voice, fluid_real_t gain);
void fluid_voice_set_output_rate(fluid_voice_t *voice, fluid_real_t value);
/** Update all the synthesis parameters, which depend on generator
'gen'. This is only necessary after changing a generator of an
already operating voice. Most applications will not need this
function.*/
void fluid_voice_update_param(fluid_voice_t *voice, int gen);
/** legato modes */
/* force in the attack section for legato mode multi_retrigger: 1 */
void fluid_voice_update_multi_retrigger_attack(fluid_voice_t *voice, int tokey, int vel);
/* Update portamento parameter */
void fluid_voice_update_portamento(fluid_voice_t *voice, int fromkey, int tokey);
void fluid_voice_release(fluid_voice_t *voice);
void fluid_voice_noteoff(fluid_voice_t *voice);
void fluid_voice_off(fluid_voice_t *voice);
void fluid_voice_stop(fluid_voice_t *voice);
void fluid_voice_add_mod_local(fluid_voice_t *voice, fluid_mod_t *mod, int mode, int check_limit_count);
void fluid_voice_overflow_rvoice_finished(fluid_voice_t *voice);
int fluid_voice_kill_excl(fluid_voice_t *voice);
float fluid_voice_get_overflow_prio(fluid_voice_t *voice,
fluid_overflow_prio_t *score,
unsigned int cur_time);
#define OVERFLOW_PRIO_CANNOT_KILL 999999.
/**
* Locks the rvoice for rendering, so it can't be modified directly
*/
static FLUID_INLINE void
fluid_voice_lock_rvoice(fluid_voice_t *voice)
{
voice->can_access_rvoice = 0;
}
/**
* Unlocks the rvoice for rendering, so it can be modified directly
*/
static FLUID_INLINE void
fluid_voice_unlock_rvoice(fluid_voice_t *voice)
{
voice->can_access_rvoice = 1;
}
#define _AVAILABLE(voice) ((voice)->can_access_rvoice && \
(((voice)->status == FLUID_VOICE_CLEAN) || ((voice)->status == FLUID_VOICE_OFF)))
//#define _RELEASED(voice) ((voice)->chan == NO_CHANNEL)
#define _SAMPLEMODE(voice) ((int)(voice)->gen[GEN_SAMPLEMODE].val)
fluid_real_t fluid_voice_gen_value(const fluid_voice_t *voice, int num);
void fluid_voice_set_custom_filter(fluid_voice_t *voice, enum fluid_iir_filter_type type, enum fluid_iir_filter_flags flags);
#endif /* _FLUID_VOICE_H */