Paul Davis
c18823c0e0
Lifetime management of Triggers is unlike anything(?) we've dealt with in Ardour so far. The parent object (Triggerbox) has a normal lifetime pattern, but Triggers can come and go in a way that few other objects do (although Processors and particularly PluginInsert are somewhat similar). We do not want the GUI to hold references to the actual Triggers, because the end of life of a Trigger is not really a signal for the GUI element to go away (the Trigger will be replaced in the slot). Consequently, we do not want TriggerPtr used as a member variable anywhere in the UI. Instead we use a TriggerReference which can "lookup" a Trigger on-demand (by box and slot number). The (G)UI now uses these exclusively. Work still needed to pick up trigger swap signals from the boxen.
81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/*
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* Copyright (C) 2011-2017 Paul Davis <paul@linuxaudiosystems.com>
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* Copyright (C) 2021 Ben Loftis <ben@harrisonconsoles.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <algorithm>
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#include "pbd/compose.h"
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#include "gtkmm2ext/gui_thread.h"
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#include "gtkmm2ext/utils.h"
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#include "gtkmm2ext/actions.h"
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#include "ardour/location.h"
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#include "ardour/profile.h"
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#include "ardour/session.h"
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#include "audio_clock.h"
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#include "automation_line.h"
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#include "control_point.h"
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#include "editor.h"
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#include "region_view.h"
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#include "trigger_ui.h"
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#include "slot_properties_box.h"
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#include "pbd/i18n.h"
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using namespace Gtk;
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using namespace ARDOUR;
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using std::min;
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using std::max;
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SlotPropertiesBox::SlotPropertiesBox ()
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{
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_header_label.set_text(_("Slot Properties:"));
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_header_label.set_alignment(0.0, 0.5);
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pack_start(_header_label, false, false, 6);
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_triggerwidget = manage (new TriggerWidget ());
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_triggerwidget->show();
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// double w;
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// double h;
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// _triggerwidget->size_request (w, h);
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// _triggerwidget->set_size_request (w, h);
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pack_start (*_triggerwidget, true, true);
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}
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SlotPropertiesBox::~SlotPropertiesBox ()
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{
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}
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void
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SlotPropertiesBox::set_session (Session* s)
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{
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SessionHandlePtr::set_session (s);
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}
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void
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SlotPropertiesBox::set_slot (TriggerReference tref)
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{
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_triggerwidget->set_trigger (tref);
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}
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