David Robillard
6fa6514cfd
It's slightly possible that this causes trivial build failures on different configurations, but otherwise shouldn't cause any problems (i.e. no actual changes other than include/naming/namespace stuff). I deliberately avoided removing libardour-config.h since this can mysteriously break things, though a few of those do seem to be unnecessary. This commit only targets includes of ardour/*.h. There is also a very large number of unnecessary includes of stuff in gtk2_ardour; tackling that should also give a big improvement in build time when things are modified. git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
103 lines
2.8 KiB
C++
103 lines
2.8 KiB
C++
/*
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Copyright (C) 2006 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <cmath>
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#include <algorithm>
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#include <gtkmm.h>
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#include <gtkmm2ext/gtk_ui.h>
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#include "ardour/audioregion.h"
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#include "ardour/audiosource.h"
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#include "tape_region_view.h"
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#include "audio_time_axis.h"
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#include "gui_thread.h"
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#include "i18n.h"
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using namespace ARDOUR;
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using namespace PBD;
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using namespace Editing;
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using namespace ArdourCanvas;
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const TimeAxisViewItem::Visibility TapeAudioRegionView::default_tape_visibility
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= TimeAxisViewItem::Visibility (
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TimeAxisViewItem::ShowNameHighlight |
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TimeAxisViewItem::ShowNameText |
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TimeAxisViewItem::ShowFrame |
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TimeAxisViewItem::HideFrameRight |
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TimeAxisViewItem::FullWidthNameHighlight);
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TapeAudioRegionView::TapeAudioRegionView (ArdourCanvas::Group *parent, RouteTimeAxisView &tv,
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boost::shared_ptr<AudioRegion> r,
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double spu,
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Gdk::Color const & basic_color)
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: AudioRegionView (parent, tv, r, spu, basic_color, false,
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TimeAxisViewItem::Visibility ((r->position() != 0) ? default_tape_visibility :
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TimeAxisViewItem::Visibility (default_tape_visibility|TimeAxisViewItem::HideFrameLeft)))
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{
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}
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void
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TapeAudioRegionView::init (Gdk::Color const & basic_color, bool /*wfw*/)
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{
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/* never wait for data: always just create the waves, connect once and then
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we'll update whenever we need to.
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*/
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AudioRegionView::init(basic_color, false);
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/* every time the wave data changes and peaks are ready, redraw */
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for (uint32_t n = 0; n < audio_region()->n_channels(); ++n) {
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audio_region()->audio_source(n)->PeaksReady.connect (*this, invalidator (*this), boost::bind (&TapeAudioRegionView::update, this, n), gui_context());
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}
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}
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TapeAudioRegionView::~TapeAudioRegionView()
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{
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}
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void
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TapeAudioRegionView::update (uint32_t n)
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{
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/* check that all waves are build and ready */
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if (!tmp_waves.empty()) {
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return;
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}
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ENSURE_GUI_THREAD (*this, &TapeAudioRegionView::update, n)
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/* this triggers a cache invalidation and redraw in the waveview */
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waves[n]->property_data_src() = _region.get();
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}
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void
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TapeAudioRegionView::set_frame_color ()
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{
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fill_opacity = 255;
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AudioRegionView::set_frame_color ();
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}
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