David Robillard
6fa6514cfd
It's slightly possible that this causes trivial build failures on different configurations, but otherwise shouldn't cause any problems (i.e. no actual changes other than include/naming/namespace stuff). I deliberately avoided removing libardour-config.h since this can mysteriously break things, though a few of those do seem to be unnecessary. This commit only targets includes of ardour/*.h. There is also a very large number of unnecessary includes of stuff in gtk2_ardour; tackling that should also give a big improvement in build time when things are modified. git-svn-id: svn://localhost/ardour2/branches/3.0@12420 d708f5d6-7413-0410-9779-e7cbd77b26cf
181 lines
5.5 KiB
C++
181 lines
5.5 KiB
C++
/*
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Copyright (C) 2005 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <cstring>
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#include <string>
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#include <list>
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#include <gtk/gtkaccelmap.h>
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#include <gtk/gtkuimanager.h>
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#include <gtk/gtkactiongroup.h>
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#include <gtkmm/accelmap.h>
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#include <gtkmm/uimanager.h>
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#include "pbd/error.h"
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#include "pbd/file_utils.h"
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#include "ardour/filesystem_paths.h"
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#include "ardour/rc_configuration.h"
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#include "gtkmm2ext/actions.h"
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#include "utils.h"
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#include "actions.h"
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#include "i18n.h"
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using namespace std;
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using namespace Gtk;
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using namespace Glib;
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using namespace PBD;
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using namespace ARDOUR;
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vector<RefPtr<Gtk::Action> > ActionManager::session_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::write_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::region_list_selection_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::plugin_selection_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::track_selection_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::point_selection_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::time_selection_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::line_selection_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::playlist_selection_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::mouse_edit_point_requires_canvas_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::range_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::jack_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::jack_opposite_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::transport_sensitive_actions;
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vector<RefPtr<Gtk::Action> > ActionManager::edit_point_in_region_sensitive_actions;
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void
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ActionManager::init ()
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{
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sys::path ui_file;
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ui_manager = UIManager::create ();
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find_file_in_search_path (ardour_config_search_path(), "ardour.menus", ui_file);
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bool loaded = false;
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try {
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ui_manager->add_ui_from_file (ui_file.to_string());
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info << string_compose (_("Loading menus from %1"), ui_file.to_string()) << endmsg;
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loaded = true;
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} catch (Glib::MarkupError& err) {
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error << string_compose (_("badly formatted UI definition file: %1"), err.what()) << endmsg;
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cerr << string_compose (_("badly formatted UI definition file: %1"), err.what()) << endl;
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} catch (...) {
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error << string_compose (_("%1 menu definition file not found"), PROGRAM_NAME) << endmsg;
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}
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if (!loaded) {
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cerr << string_compose (_("%1 will not work without a valid ardour.menus file"), PROGRAM_NAME) << endl;
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error << string_compose (_("%1 will not work without a valid ardour.menus file"), PROGRAM_NAME) << endmsg;
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exit(1);
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}
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}
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/** Examine the state of a Configuration setting and a toggle action, and toggle the Configuration
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* setting if its state doesn't match the toggle action.
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* @param group Action group.
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* @param action Action name.
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* @param Method to set the state of the Configuration setting.
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* @param Method to get the state of the Configuration setting.
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*/
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void
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ActionManager::toggle_config_state (const char* group, const char* action, bool (RCConfiguration::*set)(bool), bool (RCConfiguration::*get)(void) const)
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{
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Glib::RefPtr<Action> act = ActionManager::get_action (group, action);
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if (act) {
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Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic(act);
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if (tact) {
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bool x = (Config->*get)();
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if (x != tact->get_active()) {
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(Config->*set) (!x);
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}
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}
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}
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}
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void
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ActionManager::toggle_config_state_foo (const char* group, const char* action, sigc::slot<bool, bool> set, sigc::slot<bool> get)
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{
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Glib::RefPtr<Action> act = ActionManager::get_action (group, action);
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if (act) {
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Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic(act);
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if (tact) {
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bool const x = get ();
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if (x != tact->get_active ()) {
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set (!x);
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}
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}
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}
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}
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/** Set the state of a ToggleAction using a particular Configuration get() method
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* @param group Action group.
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* @param action Action name.
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* @param get Method to obtain the state that the ToggleAction should have.
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*/
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void
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ActionManager::map_some_state (const char* group, const char* action, bool (RCConfiguration::*get)() const)
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{
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Glib::RefPtr<Action> act = ActionManager::get_action (group, action);
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if (act) {
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Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic(act);
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if (tact) {
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bool x = (Config->*get)();
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if (tact->get_active() != x) {
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tact->set_active (x);
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}
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}
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}
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}
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void
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ActionManager::map_some_state (const char* group, const char* action, sigc::slot<bool> get)
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{
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Glib::RefPtr<Action> act = ActionManager::get_action (group, action);
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if (act) {
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Glib::RefPtr<ToggleAction> tact = Glib::RefPtr<ToggleAction>::cast_dynamic(act);
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if (tact) {
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bool const x = get ();
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if (tact->get_active() != x) {
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tact->set_active (x);
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}
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}
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}
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}
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