13
0
livetrax/share/scripts/amp5.lua

97 lines
2.4 KiB
Lua

ardour {
["type"] = "dsp",
name = "ACE Amplifier",
category = "Amplifier",
license = "MIT",
author = "Ardour Community",
description = [[Versatile +/- 20dB multichannel amplifier]]
}
function dsp_ioconfig ()
return
{
-- -1, -1 = any number of channels as long as input and output count matches
{ audio_in = -1, audio_out = -1},
}
end
function dsp_params ()
return
{
{ ["type"] = "input", name = "Gain", min = -20, max = 20, default = 0, unit="dB"},
}
end
local sr = 48000
local cur_gain = 1
function dsp_init (rate)
sr = rate
end
function dsp_configure (ins, outs)
n_out = outs
n_audio = outs:n_audio ()
assert (outs:n_midi () == 0)
end
-- the DSP callback function
function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
-- apply I/O map
ARDOUR.DSP.process_map (bufs, n_out, in_map, out_map, n_samples, offset)
local ctrl = CtrlPorts:array() -- get control port array
local target_gain = ARDOUR.DSP.dB_to_coefficient (ctrl[1]) -- 10 ^ (0.05 * ctrl[1])
local current_gain = cur_gain -- start with the same for all channels
cur_gain = target_gain -- use target gain if no channel is mapped.
for c = 1, n_audio do
local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1); -- get id of mapped output buffer for given cannel
if (ob ~= ARDOUR.ChanMapping.Invalid) then
cur_gain = ARDOUR.Amp.apply_gain (bufs:get_audio(ob), sr, n_samples, current_gain, target_gain, offset)
end
end
--[[
if current_gain ~= cur_gain then
self:queue_draw () -- notify display
end
--]]
end
-------------------------------------------------------------------------------
--- inline display + text example
--[[
local txt = nil -- cache pango context globally
function render_inline (ctx, w, max_h)
local ctrl = CtrlPorts:array () -- get control ports
if not txt then
-- allocate PangoLayout and set font
--http://manual.ardour.org/lua-scripting/class_reference/#Cairo:PangoLayout
txt = Cairo.PangoLayout (ctx, "Mono 8px")
end
txt:set_text (string.format ("%+.2f dB", ctrl[1]));
tw, th = txt:get_pixel_size ()
local h = th + 4 -- use text-height with 4px padding
if (h > max_h) then h = max_h end -- but at most max-height
-- clear background
ctx:rectangle (0, 0, w, h)
ctx:set_source_rgba (.2, .2, .2, 1.0)
ctx:fill ()
-- center text
ctx:set_source_rgba (.8, .8, .8, 1.0)
ctx:move_to (.5 * (w - tw), .5 * (h - th))
txt:show_in_cairo_context (ctx)
return {w, h}
end
--]]