Robin Gareus
656cd9c8a7
Since c16ab3a248
Session::new_audio_track has an optional parameter
to auto-connect inputs. Lua scripts don't have a default parameter,
so bool input_auto_connect was assumed false and inputs left
unconnected.
120 lines
4.0 KiB
Lua
120 lines
4.0 KiB
Lua
ardour {
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["type"] = "EditorAction",
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name = "Generic Audio Track",
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description = [[Add Audio tracks, by default as many as there are physical inputs]]
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}
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-- If a route_setup function is present in an Editor Action Script
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-- the script is also listed in the "add track/bus" dialog as meta-template
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--
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-- The function is expected to return a Lua table. The table may be empty.
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function route_setup ()
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local e = Session:engine()
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local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
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return
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{
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-- keys control which AddRouteDialog controls are made sensitive.
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-- The following keys accept a default value to pre-seed the dialog.
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['how_many'] = t[4]:size(),
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['name'] = 'Audio',
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['channels'] = 2,
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['track_mode'] = ARDOUR.TrackMode.Normal,
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['strict_io'] = true,
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-- these keys just need to be set (to something other than nil)
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-- in order to set the control sensitives
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['insert_at'] = ARDOUR.PresentationInfo.max_order,
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['group'] = false, -- return value will be a RouteGroup*
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['instrument'] = nil, -- return value will be a PluginInfoPtr
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}
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end
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-- The Script can be used as EditorAction in which case it *could*
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-- optionally provide instantiation parmaters..
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--[[
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function action_params ()
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return
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{
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['how_many'] = { title = "How Many tracks to add", default = "1" },
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["name"] = { title = "Track Name Prefix", default = "Audio" },
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}
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end
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--]]
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function factory (p)
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-- when used from the AddRouteDialog (or w/action_params)
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if type (p) == 'table' and p['how_many'] ~= nil then
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return function ()
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-- When called from the AddRouteDialog, 'p' will be a table with
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-- keys as described in route_setup() above.
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local name = p["name"] or 'Audio'
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local how_many = p["how_many"] or 1
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local channels = p["channels"] or 1
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local insert_at = p["insert_at"] or ARDOUR.PresentationInfo.max_order;
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local group = p["group"] or nil
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local mode = p["track_mode"] or ARDOUR.TrackMode.Normal
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local strict_io = p["strict_io"] or false
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local chan_out = 0
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if ARDOUR.config():get_output_auto_connect() == ARDOUR.AutoConnectOption.AutoConnectMaster then
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if not Session:master_out():isnil() then
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chan_out = Session:master_out():n_inputs ():n_audio ()
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end
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end
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if chan_out == 0 then
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chan_out = channels;
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end
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local tl = Session:new_audio_track (channels, chan_out, group, how_many, name, insert_at, mode, true)
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if strict_io then
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for t in tl:iter() do
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t:set_strict_io (true)
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end
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end
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end
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end
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-- when used as standalone (no action parameters): interactive
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return function ()
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local e = Session:engine()
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local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
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local tracks = t[4]:size();
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local dialog_options = {
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{ type = "number", key = "tracks", title = "Create Tracks", min = 1, max = 128, step = 1, digits = 0, default = tracks },
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{ type = "entry", key = "name", default = 'Audio', title = "Name Prefix" },
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{ type = "checkbox", key = "stereo", default = false, title = "Stereo" },
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{ type = "checkbox", key = "recarm", default = false, title = "Record Arm Tracks" },
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}
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local dlg = LuaDialog.Dialog ("Create Audio Tracks", dialog_options)
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local rv = dlg:run()
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if (not rv or rv['tracks'] == 0) then
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return
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end
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local chan_in = stereo and 2 or 1
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local chan_out = 0
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if ARDOUR.config():get_output_auto_connect() == ARDOUR.AutoConnectOption.AutoConnectMaster then
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if not Session:master_out():isnil() then
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chan_out = Session:master_out():n_inputs ():n_audio ()
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end
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end
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if chan_out == 0 then
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chan_out = chan_in;
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end
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-- create tracks
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local tl = Session:new_audio_track (chan_in, chan_out, nil, rv['tracks'], "", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
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-- and optionally record-arm them
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if rv['recarm'] then
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for track in tl:iter() do
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track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
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end
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end
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end
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end
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