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livetrax/libs/appleutility/CoreAudio/AudioUnits/AUPublic/Utility/AUTimestampGenerator.h

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6.4 KiB
C++

/*
File: AUTimestampGenerator.h
Abstract: Part of CoreAudio Utility Classes
Version: 1.1
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*/
#ifndef __AUTimestampGenerator_h__
#define __AUTimestampGenerator_h__
#include <math.h>
#include "CAHostTimeBase.h"
#include <stdio.h>
#define TSGFMT "0x%10qx"
//#define TSGFMT "%10qd"
// This class generates a continuously increasing series of timestamps based
// on a series of potentially discontinuous timestamps (as can be delivered from
// CoreAudio in the event of an overload or major engine change).
// N.B.: "output" = downstream (source) timestamp
// "input" = upstream (derived) timestamp
class AUTimestampGenerator {
public:
AUTimestampGenerator(bool hostTimeDiscontinuityCorrection = false)
{
mState.mStartInputAtZero = true;
mState.mBypassed = false;
mState.mHostTimeDiscontinuityCorrection = hostTimeDiscontinuityCorrection;
#if DEBUG
mVerbosity = 0;
snprintf(mDebugName, sizeof(mDebugName), "tsg @ %p", this);
#endif
// CAHostTimeBase should be used instead of the calls in <CoreAudio/HostTime.h>
// we make this call here to ensure that this is initialized, otherwise the first time
// you do actually call CAHostTimeBase to do work, can be on the render thread, and lead to unwanted VM faults
CAHostTimeBase::GetFrequency();
Reset();
}
void SetStartInputAtZero(bool b) { mState.mStartInputAtZero = b; }
bool GetStartInputAtZero() const { return mState.mStartInputAtZero; }
// bypassing is intended for a narrow special case. the upstream sample time will always be the same as the downstream time.
void SetBypassed(bool b) { mState.mBypassed = b; }
bool GetBypassed() const { return mState.mBypassed; }
// Call this to reset the timeline.
void Reset()
{
mState.mCurrentInputTime.mSampleTime = 0.;
mState.mNextInputSampleTime = 0.;
mState.mCurrentOutputTime.mSampleTime = 0.;
mState.mNextOutputSampleTime = 0.;
mState.mLastOutputTime.mFlags = 0;
mState.mRateScalarAdj = 1.;
mFirstTime = true;
#if DEBUG
if (mVerbosity)
printf("%-20.20s: Reset\n", mDebugName);
#endif
}
// Call this once per render cycle with the downstream timestamp.
// expectedDeltaFrames is the expected difference between the current and NEXT
// downstream timestamps.
// sampleRate is the OUTPUT sample rate.
void AddOutputTime(const AudioTimeStamp &inTimeStamp, Float64 expectedDeltaFrames, double outputSampleRate, double rateScalarAdj=1.0);
// Call this once per render cycle to obtain the upstream timestamp.
// framesToAdvance is the number of frames the input timeline is to be
// advanced during this render cycle.
// sampleRate is the INPUT sample rate.
const AudioTimeStamp & GenerateInputTime(Float64 framesToAdvance, double inputSampleRate, bool advanceHostTime = false);
// this can be called to override the setting of the next input sample time in GenerateInputTime
void Advance(Float64 framesToAdvance)
{
#if DEBUG
if (mVerbosity > 1)
printf("%-20.20s: ADVANCE in = " TSGFMT " advance = " TSGFMT "\n", mDebugName, (SInt64)mState.mCurrentInputTime.mSampleTime, (SInt64)framesToAdvance);
#endif
mState.mNextInputSampleTime = mState.mCurrentInputTime.mSampleTime + framesToAdvance;
}
struct State {
AudioTimeStamp mCurrentInputTime;
Float64 mNextInputSampleTime;
Float64 mNextOutputSampleTime;
Float64 mInputSampleTimeForOutputPull;
AudioTimeStamp mLastOutputTime;
AudioTimeStamp mCurrentOutputTime;
bool mStartInputAtZero; // if true, input timeline starts at 0, else it starts
// synced with the output timeline
bool mDiscontinuous;
bool mBypassed;
Float64 mDiscontinuityDeltaSamples;
double mRateScalarAdj;
bool mHostTimeDiscontinuityCorrection; // If true, propagate timestamp discontinuities using host time.
};
void GetState(State& outState) const { outState = mState; }
void SetState(State const& inState) { mState = inState; mFirstTime = false; }
private:
struct State mState;
bool mFirstTime;
#if DEBUG
public:
int mVerbosity;
char mDebugName[64];
#endif
};
#endif // __AUTimestampGenerator_h__