550 lines
12 KiB
C
550 lines
12 KiB
C
/*
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* Copyright (C) 2016-2017 Robin Gareus <robin@gareus.org>
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* Copyright (C) 2016 Damien Zammit <damien@zamaudio.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "lv2/lv2plug.in/ns/lv2core/lv2.h"
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#include "lv2/lv2plug.in/ns/ext/atom/atom.h"
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#include "lv2/lv2plug.in/ns/ext/time/time.h"
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#include "lv2/lv2plug.in/ns/ext/atom/forge.h"
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#include "lv2/lv2plug.in/ns/ext/urid/urid.h"
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#define ADELAY_URI "urn:ardour:a-delay"
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// 8 seconds of delay at 96kHz
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#define MAX_DELAY 768000
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#ifndef M_PI
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# define M_PI 3.1415926
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#endif
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#ifdef COMPILER_MSVC
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#include <float.h>
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#define isfinite_local(val) (bool)_finite((double)val)
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#else
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#define isfinite_local isfinite
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#endif
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typedef enum {
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ADELAY_INPUT = 0,
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ADELAY_OUTPUT,
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ADELAY_BPM,
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ADELAY_INV,
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ADELAY_SYNC,
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ADELAY_TIME,
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ADELAY_DIVISOR,
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ADELAY_DOTTED,
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ADELAY_WETDRY,
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ADELAY_FEEDBACK,
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ADELAY_LPF,
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ADELAY_GAIN,
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ADELAY_DELAYTIME,
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ADELAY_ENABLE,
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} PortIndex;
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typedef struct {
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LV2_URID atom_Blank;
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LV2_URID atom_Object;
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LV2_URID atom_Sequence;
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LV2_URID atom_Long;
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LV2_URID atom_Int;
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LV2_URID atom_Float;
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LV2_URID atom_Double;
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LV2_URID time_beatUnit;
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LV2_URID time_beatsPerMinute;
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LV2_URID time_Position;
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} DelayURIs;
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typedef struct {
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float* input;
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float* output;
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const LV2_Atom_Sequence* atombpm;
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float* inv;
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float* dotted;
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float* sync;
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float* time;
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float* divisor;
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float* wetdry;
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float* feedback;
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float* lpf;
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float* gain;
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float* delaytime;
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float* enable;
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float srate;
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float bpm;
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float beatunit;
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int bpmvalid;
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uint32_t posz;
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float tap[2];
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float z[MAX_DELAY];
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int active;
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int next;
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float fbstate;
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float lpfold;
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float feedbackold;
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float divisorold;
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float gainold;
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float dottedold;
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float invertold;
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float timeold;
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float delaytimeold;
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float syncold;
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float wetdryold;
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float delaysamplesold;
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float tau;
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float A0, A1, A2, A3, A4, A5;
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float B0, B1, B2, B3, B4, B5;
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float state[4];
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DelayURIs uris;
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LV2_Atom_Forge forge;
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LV2_URID_Map* map;
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} ADelay;
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static inline void
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map_uris(LV2_URID_Map* map, DelayURIs* uris)
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{
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uris->atom_Blank = map->map(map->handle, LV2_ATOM__Blank);
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uris->atom_Object = map->map(map->handle, LV2_ATOM__Object);
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uris->atom_Sequence = map->map(map->handle, LV2_ATOM__Sequence);
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uris->atom_Long = map->map(map->handle, LV2_ATOM__Long);
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uris->atom_Int = map->map(map->handle, LV2_ATOM__Int);
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uris->atom_Float = map->map(map->handle, LV2_ATOM__Float);
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uris->atom_Double = map->map(map->handle, LV2_ATOM__Double);
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uris->time_beatUnit = map->map(map->handle, LV2_TIME__beatUnit);
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uris->time_beatsPerMinute = map->map(map->handle, LV2_TIME__beatsPerMinute);
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uris->time_Position = map->map(map->handle, LV2_TIME__Position);
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}
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static LV2_Handle
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instantiate(const LV2_Descriptor* descriptor,
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double rate,
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const char* bundle_path,
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const LV2_Feature* const* features)
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{
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int i;
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ADelay* adelay = (ADelay*)calloc(1, sizeof(ADelay));
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if (!adelay) return NULL;
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for (i = 0; features[i]; ++i) {
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if (!strcmp(features[i]->URI, LV2_URID__map)) {
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adelay->map = (LV2_URID_Map*)features[i]->data;
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}
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}
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if (!adelay->map) {
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fprintf(stderr, "a-delay.lv2 error: Host does not support urid:map\n");
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free(adelay);
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return NULL;
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}
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map_uris(adelay->map, &adelay->uris);
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lv2_atom_forge_init(&adelay->forge, adelay->map);
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adelay->srate = rate;
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adelay->bpmvalid = 0;
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adelay->tau = (1.0 - exp (-2.f * M_PI * 25.f / adelay->srate));
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return (LV2_Handle)adelay;
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}
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static void
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connect_port(LV2_Handle instance,
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uint32_t port,
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void* data)
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{
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ADelay* adelay = (ADelay*)instance;
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switch ((PortIndex)port) {
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case ADELAY_INPUT:
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adelay->input = (float*)data;
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break;
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case ADELAY_OUTPUT:
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adelay->output = (float*)data;
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break;
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case ADELAY_BPM:
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adelay->atombpm = (const LV2_Atom_Sequence*)data;
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break;
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case ADELAY_INV:
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adelay->inv = (float*)data;
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break;
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case ADELAY_SYNC:
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adelay->sync = (float*)data;
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break;
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case ADELAY_TIME:
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adelay->time = (float*)data;
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break;
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case ADELAY_DIVISOR:
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adelay->divisor = (float*)data;
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break;
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case ADELAY_DOTTED:
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adelay->dotted = (float*)data;
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break;
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case ADELAY_WETDRY:
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adelay->wetdry = (float*)data;
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break;
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case ADELAY_FEEDBACK:
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adelay->feedback = (float*)data;
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break;
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case ADELAY_LPF:
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adelay->lpf = (float*)data;
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break;
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case ADELAY_GAIN:
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adelay->gain = (float*)data;
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break;
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case ADELAY_DELAYTIME:
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adelay->delaytime = (float*)data;
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break;
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case ADELAY_ENABLE:
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adelay->enable = (float*)data;
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break;
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}
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}
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static inline float
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sanitize_denormal(const float value) {
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if (!isnormal(value)) {
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return 0.f;
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}
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return value;
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}
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static inline float
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sanitize_input(const float value) {
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if (!isfinite_local (value)) {
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return 0.f;
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}
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return value;
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}
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static inline float
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from_dB(float gdb) {
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return (exp(gdb/20.f*log(10.f)));
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}
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static inline float
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to_dB(float g) {
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return (20.f*log10(g));
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}
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static inline bool
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is_eq(float a, float b, float small) {
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return (fabsf(a - b) < small);
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}
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static void clearfilter(LV2_Handle instance)
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{
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ADelay* adelay = (ADelay*)instance;
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adelay->state[0] = adelay->state[1] =
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adelay->state[2] = adelay->state[3] = 0.f;
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}
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static void
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activate(LV2_Handle instance)
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{
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ADelay* adelay = (ADelay*)instance;
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int i;
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for (i = 0; i < MAX_DELAY; i++) {
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adelay->z[i] = 0.f;
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}
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adelay->posz = 0;
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adelay->tap[0] = 0;
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adelay->tap[1] = 0;
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adelay->active = 0;
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adelay->next = 1;
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adelay->fbstate = 0.f;
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clearfilter(adelay);
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adelay->lpfold = 0.f;
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adelay->divisorold = 0.f;
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adelay->gainold = 0.f;
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adelay->invertold = 0.f;
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adelay->dottedold = 0.f;
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adelay->timeold = 0.f;
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adelay->delaytimeold = 0.f;
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adelay->syncold = 0.f;
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adelay->wetdryold = 0.f;
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adelay->delaysamplesold = 1.f;
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}
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static void lpfRbj(LV2_Handle instance, float fc, float srate)
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{
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ADelay* adelay = (ADelay*)instance;
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float w0, alpha, cw, sw, q;
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q = 0.707;
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w0 = (2. * M_PI * fc / srate);
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sw = sin(w0);
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cw = cos(w0);
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alpha = sw / (2. * q);
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adelay->A0 = 1. + alpha;
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adelay->A1 = -2. * cw;
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adelay->A2 = 1. - alpha;
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adelay->B0 = (1. - cw) / 2.;
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adelay->B1 = (1. - cw);
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adelay->B2 = adelay->B0;
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adelay->A3 = 1. + alpha;
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adelay->A4 = -2. * cw;
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adelay->A5 = 1. - alpha;
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adelay->B3 = (1. - cw) / 2.;
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adelay->B4 = (1. - cw);
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adelay->B5 = adelay->B3;
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}
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static float runfilter(LV2_Handle instance, const float in)
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{
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ADelay* a = (ADelay*)instance;
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float out;
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out = a->B0/a->A0*in + a->B1/a->A0*a->state[0] + a->B2/a->A0*a->state[1]
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-a->A1/a->A0*a->state[2] - a->A2/a->A0*a->state[3] + 1e-20;
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a->state[1] = a->state[0];
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a->state[0] = in;
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a->state[3] = a->state[2];
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a->state[2] = sanitize_input (out);
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return out;
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}
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static bool
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update_bpm(ADelay* self, const LV2_Atom_Object* obj)
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{
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bool changed = false;
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const DelayURIs* uris = &self->uris;
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// Received new transport bpm/beatunit
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LV2_Atom *beatunit = NULL, *bpm = NULL;
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lv2_atom_object_get(obj,
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uris->time_beatUnit, &beatunit,
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uris->time_beatsPerMinute, &bpm,
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NULL);
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// Tempo changed, update BPM
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if (bpm && bpm->type == uris->atom_Float) {
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float b = ((LV2_Atom_Float*)bpm)->body;
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if (self->bpm != b) {
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changed = true;
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}
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self->bpm = b;
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}
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// Time signature changed, update beatunit
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if (beatunit && beatunit->type == uris->atom_Int) {
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int b = ((LV2_Atom_Int*)beatunit)->body;
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if (self->beatunit != b) {
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changed = true;
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}
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self->beatunit = b;
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}
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self->bpmvalid = 1;
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return changed;
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}
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static void
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run(LV2_Handle instance, uint32_t n_samples)
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{
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ADelay* adelay = (ADelay*)instance;
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const float* const input = adelay->input;
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float* const output = adelay->output;
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const float srate = adelay->srate;
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const float tau = adelay->tau;
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float wetdry_target = *adelay->wetdry / 100.f;
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float gain_target = from_dB(*adelay->gain);
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float wetdry = adelay->wetdryold;
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float gain = adelay->gainold;
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if (*adelay->enable <= 0) {
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wetdry_target = 0.f;
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gain_target = 1.0;
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}
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uint32_t i;
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float in;
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int delaysamples = 0;
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unsigned int tmp;
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float inv;
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float xfade;
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bool recalc = false;
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// TODO LPF
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if (*(adelay->inv) < 0.5) {
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inv = -1.f;
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} else {
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inv = 1.f;
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}
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if (adelay->atombpm) {
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LV2_Atom_Event* ev = lv2_atom_sequence_begin(&(adelay->atombpm)->body);
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while(!lv2_atom_sequence_is_end(&(adelay->atombpm)->body, (adelay->atombpm)->atom.size, ev)) {
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if (ev->body.type == adelay->uris.atom_Blank || ev->body.type == adelay->uris.atom_Object) {
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const LV2_Atom_Object* obj = (LV2_Atom_Object*)&ev->body;
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if (obj->body.otype == adelay->uris.time_Position) {
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recalc = update_bpm(adelay, obj);
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// TODO: split process on BPM change. (independent of buffer-size)
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}
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}
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ev = lv2_atom_sequence_next(ev);
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}
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}
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if (*(adelay->inv) != adelay->invertold) {
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recalc = true;
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}
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if (*(adelay->dotted) != adelay->dottedold) {
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recalc = true;
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}
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if (*(adelay->sync) != adelay->syncold) {
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recalc = true;
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}
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if (*(adelay->time) != adelay->timeold) {
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recalc = true;
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}
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if (*(adelay->feedback) != adelay->feedbackold) {
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recalc = true;
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}
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if (*(adelay->divisor) != adelay->divisorold) {
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recalc = true;
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}
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if (!is_eq(adelay->lpfold, *adelay->lpf, 0.1)) {
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float tc = (1.0 - exp (-2.f * M_PI * n_samples * 25.f / adelay->srate));
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adelay->lpfold += tc * (*adelay->lpf - adelay->lpfold);
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recalc = true;
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}
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// rg says: in case the delay-time changes, oversampling/interpolate + LPF
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// would me more appropriate.
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if (recalc) {
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lpfRbj(adelay, adelay->lpfold, srate);
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if (*(adelay->sync) > 0.5f && adelay->bpmvalid) {
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*(adelay->delaytime) = adelay->beatunit * 1000.f * 60.f / (adelay->bpm * *(adelay->divisor));
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if (*(adelay->dotted) > 0.5f) {
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*(adelay->delaytime) *= 1.5;
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}
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} else {
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*(adelay->delaytime) = *(adelay->time);
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}
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delaysamples = (int)(*(adelay->delaytime) * srate) / 1000;
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adelay->tap[adelay->next] = delaysamples;
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}
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xfade = 0.f;
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float fbstate = adelay->fbstate;
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const float feedback = *adelay->feedback;
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for (i = 0; i < n_samples; i++) {
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in = sanitize_input (input[i]);
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adelay->z[adelay->posz] = sanitize_denormal (in + feedback / 100.f * fbstate);
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int p = adelay->posz - adelay->tap[adelay->active]; // active line
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if (p<0) p += MAX_DELAY;
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fbstate = adelay->z[p];
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if (recalc) {
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xfade += 1.0f / (float)n_samples;
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fbstate *= (1.-xfade);
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p = adelay->posz - adelay->tap[adelay->next]; // next line
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if (p<0) p += MAX_DELAY;
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fbstate += adelay->z[p] * xfade;
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}
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wetdry += tau * (wetdry_target - wetdry) + 1e-12;
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gain += tau * (gain_target - gain) + 1e-12;
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output[i] = (1.f - wetdry) * in;
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output[i] += wetdry * -inv * runfilter(adelay, fbstate);
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output[i] *= gain;
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if (++(adelay->posz) >= MAX_DELAY) {
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adelay->posz = 0;
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}
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}
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adelay->fbstate = fbstate;
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adelay->feedbackold = *(adelay->feedback);
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adelay->divisorold = *(adelay->divisor);
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adelay->invertold = *(adelay->inv);
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adelay->dottedold = *(adelay->dotted);
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adelay->timeold = *(adelay->time);
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adelay->syncold = *(adelay->sync);
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adelay->wetdryold = wetdry;
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adelay->gainold = gain;
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adelay->delaytimeold = *(adelay->delaytime);
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adelay->delaysamplesold = delaysamples;
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if (recalc) {
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tmp = adelay->active;
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adelay->active = adelay->next;
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adelay->next = tmp;
|
|
}
|
|
|
|
}
|
|
|
|
static void
|
|
cleanup(LV2_Handle instance)
|
|
{
|
|
free(instance);
|
|
}
|
|
|
|
static const void*
|
|
extension_data(const char* uri)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static const LV2_Descriptor descriptor = {
|
|
ADELAY_URI,
|
|
instantiate,
|
|
connect_port,
|
|
activate,
|
|
run,
|
|
NULL,
|
|
cleanup,
|
|
extension_data
|
|
};
|
|
|
|
LV2_SYMBOL_EXPORT
|
|
const LV2_Descriptor*
|
|
lv2_descriptor(uint32_t index)
|
|
{
|
|
switch (index) {
|
|
case 0:
|
|
return &descriptor;
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|