git-svn-id: svn://localhost/ardour2/branches/3.0@3435 d708f5d6-7413-0410-9779-e7cbd77b26cf
1203 lines
36 KiB
C++
1203 lines
36 KiB
C++
/* Copyright: © Copyright 2005 Apple Computer, Inc. All rights reserved.
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Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc.
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("Apple") in consideration of your agreement to the following terms, and your
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use, installation, modification or redistribution of this Apple software
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constitutes acceptance of these terms. If you do not agree with these terms,
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please do not use, install, modify or redistribute this Apple software.
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In consideration of your agreement to abide by the following terms, and subject
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to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs
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copyrights in this original Apple software (the "Apple Software"), to use,
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reproduce, modify and redistribute the Apple Software, with or without
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modifications, in source and/or binary forms; provided that if you redistribute
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the Apple Software in its entirety and without modifications, you must retain
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this notice and the following text and disclaimers in all such redistributions of
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the Apple Software. Neither the name, trademarks, service marks or logos of
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Apple Computer, Inc. may be used to endorse or promote products derived from the
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Apple Software without specific prior written permission from Apple. Except as
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expressly stated in this notice, no other rights or licenses, express or implied,
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are granted by Apple herein, including but not limited to any patent rights that
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may be infringed by your derivative works or by other works in which the Apple
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Software may be incorporated.
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The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
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WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
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WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
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COMBINATION WITH YOUR PRODUCTS.
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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION
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OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT
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(INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*=============================================================================
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CAAudioUnit.cpp
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=============================================================================*/
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#include "CAAudioUnit.h"
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#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
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#include <AudioUnit/MusicDevice.h>
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#else
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#include <MusicDevice.h>
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#endif
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#include "CAReferenceCounted.h"
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#include "AUOutputBL.h" //this is for the Preroll only
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struct StackAUChannelInfo {
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StackAUChannelInfo (UInt32 inSize) : mChanInfo ((AUChannelInfo*)malloc (inSize)) {}
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~StackAUChannelInfo() { free (mChanInfo); }
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AUChannelInfo* mChanInfo;
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};
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class CAAudioUnit::AUState : public CAReferenceCounted {
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public:
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AUState (Component inComp)
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: mUnit(0), mNode (0)
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{
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OSStatus result = ::OpenAComponent (inComp, &mUnit);
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if (result)
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throw result;
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Init();
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}
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AUState (const AUNode &inNode, const AudioUnit& inUnit)
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: mUnit (inUnit), mNode (inNode)
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{
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Init();
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}
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~AUState();
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AudioUnit mUnit;
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AUNode mNode;
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OSStatus GetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element,
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Float32 &outValue) const
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{
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if (mGetParamProc != NULL) {
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return reinterpret_cast<AudioUnitGetParameterProc>(mGetParamProc) (mConnInstanceStorage,
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inID, scope, element, &outValue);
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}
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return AudioUnitGetParameter(mUnit, inID, scope, element, &outValue);
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}
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OSStatus SetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element,
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Float32 value, UInt32 bufferOffsetFrames)
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{
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if (mSetParamProc != NULL) {
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return reinterpret_cast<AudioUnitSetParameterProc>(mSetParamProc) (mConnInstanceStorage,
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inID, scope, element, value, bufferOffsetFrames);
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}
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return AudioUnitSetParameter(mUnit, inID, scope, element, value, bufferOffsetFrames);
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}
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OSStatus Render (AudioUnitRenderActionFlags * ioActionFlags,
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const AudioTimeStamp * inTimeStamp,
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UInt32 inOutputBusNumber,
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UInt32 inNumberFrames,
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AudioBufferList * ioData)
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{
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if (mRenderProc != NULL) {
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return reinterpret_cast<AudioUnitRenderProc>(mRenderProc) (mConnInstanceStorage,
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ioActionFlags, inTimeStamp, inOutputBusNumber, inNumberFrames, ioData);
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}
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return AudioUnitRender(mUnit, ioActionFlags, inTimeStamp, inOutputBusNumber, inNumberFrames, ioData);
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}
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OSStatus MIDIEvent (UInt32 inStatus,
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UInt32 inData1,
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UInt32 inData2,
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UInt32 inOffsetSampleFrame)
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{
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#if !TARGET_OS_WIN32
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if (mMIDIEventProc != NULL) {
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return reinterpret_cast<MusicDeviceMIDIEventProc>(mMIDIEventProc) (mConnInstanceStorage,
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inStatus, inData1, inData2, inOffsetSampleFrame);
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}
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return MusicDeviceMIDIEvent (mUnit, inStatus, inData1, inData2, inOffsetSampleFrame);
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#else
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return paramErr;
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#endif
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}
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OSStatus StartNote (MusicDeviceInstrumentID inInstrument,
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MusicDeviceGroupID inGroupID,
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NoteInstanceID * outNoteInstanceID,
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UInt32 inOffsetSampleFrame,
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const MusicDeviceNoteParams * inParams)
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{
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#if !TARGET_OS_WIN32
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return MusicDeviceStartNote (mUnit, inInstrument, inGroupID, outNoteInstanceID, inOffsetSampleFrame, inParams);
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#else
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return paramErr;
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#endif
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}
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OSStatus StopNote (MusicDeviceGroupID inGroupID,
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NoteInstanceID inNoteInstanceID,
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UInt32 inOffsetSampleFrame)
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{
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#if !TARGET_OS_WIN32
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return MusicDeviceStopNote (mUnit, inGroupID, inNoteInstanceID, inOffsetSampleFrame);
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#else
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return paramErr;
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#endif
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}
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private:
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// get the fast dispatch pointers
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void Init()
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{
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UInt32 size = sizeof(AudioUnitRenderProc);
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if (AudioUnitGetProperty(mUnit, kAudioUnitProperty_FastDispatch,
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kAudioUnitScope_Global, kAudioUnitRenderSelect,
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&mRenderProc, &size) != noErr)
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mRenderProc = NULL;
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if (AudioUnitGetProperty(mUnit, kAudioUnitProperty_FastDispatch,
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kAudioUnitScope_Global, kAudioUnitGetParameterSelect,
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&mGetParamProc, &size) != noErr)
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mGetParamProc = NULL;
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if (AudioUnitGetProperty(mUnit, kAudioUnitProperty_FastDispatch,
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kAudioUnitScope_Global, kAudioUnitSetParameterSelect,
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&mSetParamProc, &size) != noErr)
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mSetParamProc = NULL;
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if (AudioUnitGetProperty(mUnit, kAudioUnitProperty_FastDispatch,
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kAudioUnitScope_Global, kMusicDeviceMIDIEventSelect,
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&mMIDIEventProc, &size) != noErr)
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mMIDIEventProc = NULL;
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if (mRenderProc || mGetParamProc || mSetParamProc || mMIDIEventProc)
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mConnInstanceStorage = GetComponentInstanceStorage(mUnit);
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else
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mConnInstanceStorage = NULL;
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}
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ProcPtr mRenderProc, mGetParamProc, mSetParamProc, mMIDIEventProc;
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void * mConnInstanceStorage;
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private:
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// get the compiler to tell us when we do a bad thing!!!
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AUState () {}
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AUState (const AUState&) {}
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AUState& operator= (const AUState&) { return *this; }
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};
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CAAudioUnit::AUState::~AUState ()
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{
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if (mUnit && (mNode == 0)) {
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::CloseComponent (mUnit);
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}
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mNode = 0;
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mUnit = 0;
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}
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OSStatus CAAudioUnit::Open (const CAComponent& inComp, CAAudioUnit &outUnit)
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{
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try {
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outUnit = inComp;
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return noErr;
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} catch (OSStatus res) {
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return res;
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} catch (...) {
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return -1;
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}
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}
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CAAudioUnit::CAAudioUnit (const AudioUnit& inUnit)
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: mComp (inUnit), mDataPtr (new AUState (-1, inUnit))
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{
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}
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CAAudioUnit::CAAudioUnit (const CAComponent& inComp)
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: mComp (inComp), mDataPtr (0)
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{
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mDataPtr = new AUState (mComp.Comp());
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}
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CAAudioUnit::CAAudioUnit (const AUNode &inNode, const AudioUnit& inUnit)
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: mComp (inUnit), mDataPtr(new AUState (inNode, inUnit))
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{
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}
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CAAudioUnit::~CAAudioUnit ()
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{
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if (mDataPtr) {
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mDataPtr->release();
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mDataPtr = NULL;
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}
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}
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CAAudioUnit& CAAudioUnit::operator= (const CAAudioUnit &a)
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{
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if (mDataPtr != a.mDataPtr) {
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if (mDataPtr)
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mDataPtr->release();
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if ((mDataPtr = a.mDataPtr) != NULL)
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mDataPtr->retain();
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mComp = a.mComp;
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}
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return *this;
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}
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bool CAAudioUnit::operator== (const CAAudioUnit& y) const
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{
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if (mDataPtr == y.mDataPtr) return true;
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AudioUnit au1 = mDataPtr ? mDataPtr->mUnit : 0;
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AudioUnit au2 = y.mDataPtr ? y.mDataPtr->mUnit : 0;
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return au1 == au2;
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}
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bool CAAudioUnit::operator== (const AudioUnit& y) const
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{
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if (!mDataPtr) return false;
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return mDataPtr->mUnit == y;
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}
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#pragma mark __State Management
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bool CAAudioUnit::IsValid () const
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{
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return mDataPtr ? mDataPtr->mUnit != 0 : false;
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}
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AudioUnit CAAudioUnit::AU() const
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{
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return mDataPtr ? mDataPtr->mUnit : 0;
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}
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AUNode CAAudioUnit::GetAUNode () const
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{
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return mDataPtr ? mDataPtr->mNode : 0;
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}
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#pragma mark __Format Handling
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bool CAAudioUnit::CanDo ( int inChannelsIn,
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int inChannelsOut) const
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{
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// this is the default assumption of an audio effect unit
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Boolean* isWritable = 0;
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UInt32 dataSize = 0;
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// lets see if the unit has any channel restrictions
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OSStatus result = AudioUnitGetPropertyInfo (AU(),
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kAudioUnitProperty_SupportedNumChannels,
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kAudioUnitScope_Global, 0,
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&dataSize, isWritable); //don't care if this is writable
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// if this property is NOT implemented an FX unit
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// is expected to deal with same channel valance in and out
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if (result)
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{
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if (Comp().Desc().IsEffect() && (inChannelsIn == inChannelsOut)
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|| Comp().Desc().IsOffline() && (inChannelsIn == inChannelsOut))
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{
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return true;
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}
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else
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{
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// the au should either really tell us about this
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// or we will assume the worst
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return false;
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}
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}
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StackAUChannelInfo info (dataSize);
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result = GetProperty (kAudioUnitProperty_SupportedNumChannels,
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kAudioUnitScope_Global, 0,
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info.mChanInfo, &dataSize);
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if (result) { return false; }
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return ValidateChannelPair (inChannelsIn, inChannelsOut, info.mChanInfo, (dataSize / sizeof (AUChannelInfo)));
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}
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bool CAAudioUnit::ValidateChannelPair (int inChannelsIn,
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int inChannelsOut,
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const AUChannelInfo * info,
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UInt32 numChanInfo) const
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{
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// we've the following cases (some combinations) to test here:
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/*
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>0 An explicit number of channels on either side
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0 that side (generally input!) has no elements
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-1 wild card:
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-1,-1 any num channels as long as same channels on in and out
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-1,-2 any num channels channels on in and out - special meaning
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-2+ indicates total num channs AU can handle
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- elements configurable to any num channels,
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- element count in scope must be writable
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*/
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//now chan layout can contain -1 for either scope (ie. doesn't care)
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for (unsigned int i = 0; i < numChanInfo; ++i)
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{
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//less than zero on both sides - check for special attributes
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if ((info[i].inChannels < 0) && (info[i].outChannels < 0))
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{
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// these are our wild card matches
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if (info[i].inChannels == -1 && info[i].outChannels == -1) {
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if (inChannelsOut == inChannelsIn) {
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return true;
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}
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}
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else if ((info[i].inChannels == -1 && info[i].outChannels == -2)
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|| (info[i].inChannels == -2 && info[i].outChannels == -1))
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{
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return true;
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}
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// these are our total num channels matches
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// element count MUST be writable
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else {
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bool outWrite = false; bool inWrite = false;
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IsElementCountWritable (kAudioUnitScope_Output, outWrite);
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IsElementCountWritable (kAudioUnitScope_Input, inWrite);
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if (inWrite && outWrite) {
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if ((inChannelsOut <= abs(info[i].outChannels))
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&& (inChannelsIn <= abs(info[i].inChannels)))
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{
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return true;
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}
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}
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}
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}
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// special meaning on input, specific num on output
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else if (info[i].inChannels < 0) {
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if (info[i].outChannels == inChannelsOut)
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{
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// can do any in channels
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if (info[i].inChannels == -1) {
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return true;
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}
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// total chans on input
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else {
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bool inWrite = false;
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IsElementCountWritable (kAudioUnitScope_Input, inWrite);
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if (inWrite && (inChannelsIn <= abs(info[i].inChannels))) {
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return true;
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}
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}
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}
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}
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// special meaning on output, specific num on input
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else if (info[i].outChannels < 0) {
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if (info[i].inChannels == inChannelsIn)
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{
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// can do any out channels
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if (info[i].outChannels == -1) {
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return true;
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}
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// total chans on output
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else {
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bool outWrite = false;
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IsElementCountWritable (kAudioUnitScope_Output, outWrite);
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if (outWrite && (inChannelsOut <= abs(info[i].outChannels))) {
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return true;
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}
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}
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}
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}
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// both chans in struct >= 0 - thus has to explicitly match
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else if ((info[i].inChannels == inChannelsIn) && (info[i].outChannels == inChannelsOut)) {
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return true;
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}
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// now check to see if a wild card on the args (inChannelsIn or inChannelsOut chans is zero) is found
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// tells us to match just one side of the scopes
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else if (inChannelsIn == 0) {
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if (info[i].outChannels == inChannelsOut) {
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return true;
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}
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}
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else if (inChannelsOut == 0) {
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if (info[i].inChannels == inChannelsIn) {
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return true;
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}
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}
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}
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return false;
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}
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bool CheckDynCount (SInt32 inTotalChans, const CAAUChanHelper &inHelper)
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{
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int totalChans = 0;
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for (unsigned int i = 0; i < inHelper.mNumEls; ++i)
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totalChans += inHelper.mChans[i];
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return (totalChans <= inTotalChans);
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}
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bool CAAudioUnit::CheckOneSide (const CAAUChanHelper &inHelper,
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bool checkOutput,
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const AUChannelInfo *info,
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UInt32 numInfo) const
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{
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// now we can use the wildcard option (see above impl) to see if this matches
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for (unsigned int el = 0; el < inHelper.mNumEls; ++el) {
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bool testAlready = false;
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for (unsigned int i = 0; i < el; ++i) {
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if (inHelper.mChans[i] == inHelper.mChans[el]) {
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testAlready = true;
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break;
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}
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}
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if (!testAlready) {
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if (checkOutput) {
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if (!ValidateChannelPair (0, inHelper.mChans[el], info, numInfo)) return false;
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} else {
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if (!ValidateChannelPair (inHelper.mChans[el], 0, info, numInfo)) return false;
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}
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}
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}
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return true;
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}
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bool CAAudioUnit::CanDo (const CAAUChanHelper &inputs,
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const CAAUChanHelper &outputs) const
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{
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// first check our state
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// huh!
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if (inputs.mNumEls == 0 && outputs.mNumEls == 0) return false;
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UInt32 elCount;
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if (GetElementCount (kAudioUnitScope_Input, elCount)) { return false; }
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if (elCount != inputs.mNumEls) return false;
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if (GetElementCount (kAudioUnitScope_Output, elCount)) { return false; }
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if (elCount != outputs.mNumEls) return false;
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// (1) special cases (effects and sources (generators and instruments) only)
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UInt32 dataSize = 0;
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if (GetPropertyInfo (kAudioUnitProperty_SupportedNumChannels,
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kAudioUnitScope_Global, 0, &dataSize, NULL) != noErr)
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{
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if (Comp().Desc().IsEffect() || Comp().Desc().IsOffline()) {
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UInt32 numChan = outputs.mNumEls > 0 ? outputs.mChans[0] : inputs.mChans[0];
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for (unsigned int in = 0; in < inputs.mNumEls; ++in)
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if (numChan != inputs.mChans[in]) return false;
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for (unsigned int out = 0; out < outputs.mNumEls; ++out)
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if (numChan != outputs.mChans[out]) return false;
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return true;
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}
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// in this case, all the channels have to match the current config
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if (Comp().Desc().IsGenerator() || Comp().Desc().IsMusicDevice()) {
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for (unsigned int in = 0; in < inputs.mNumEls; ++in) {
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UInt32 chan;
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if (NumberChannels (kAudioUnitScope_Input, in, chan)) return false;
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if (chan != UInt32(inputs.mChans[in])) return false;
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}
|
|
for (unsigned int out = 0; out < outputs.mNumEls; ++out) {
|
|
UInt32 chan;
|
|
if (NumberChannels (kAudioUnitScope_Output, out, chan)) return false;
|
|
if (chan != UInt32(outputs.mChans[out])) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// if we get here we can't determine anything about channel capabilities
|
|
return false;
|
|
}
|
|
|
|
StackAUChannelInfo info (dataSize);
|
|
|
|
if (GetProperty (kAudioUnitProperty_SupportedNumChannels,
|
|
kAudioUnitScope_Global, 0,
|
|
info.mChanInfo, &dataSize) != noErr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int numInfo = dataSize / sizeof(AUChannelInfo);
|
|
|
|
// (2) Test for dynamic capability (or no elements on that scope)
|
|
SInt32 dynInChans = 0;
|
|
if (ValidateDynamicScope (kAudioUnitScope_Input, dynInChans, info.mChanInfo, numInfo)) {
|
|
if (CheckDynCount (dynInChans, inputs) == false) return false;
|
|
}
|
|
|
|
SInt32 dynOutChans = 0;
|
|
if (ValidateDynamicScope (kAudioUnitScope_Output, dynOutChans, info.mChanInfo, numInfo)) {
|
|
if (CheckDynCount (dynOutChans, outputs) == false) return false;
|
|
}
|
|
|
|
if (dynOutChans && dynInChans) { return true; }
|
|
|
|
// (3) Just need to test one side
|
|
if (dynInChans || (inputs.mNumEls == 0)) {
|
|
return CheckOneSide (outputs, true, info.mChanInfo, numInfo);
|
|
}
|
|
|
|
if (dynOutChans || (outputs.mNumEls == 0)) {
|
|
return CheckOneSide (inputs, false, info.mChanInfo, numInfo);
|
|
}
|
|
|
|
// (4) - not a dynamic AU, has ins and outs, and has channel constraints so we test every possible pairing
|
|
for (unsigned int in = 0; in < inputs.mNumEls; ++in)
|
|
{
|
|
bool testInAlready = false;
|
|
for (unsigned int i = 0; i < in; ++i) {
|
|
if (inputs.mChans[i] == inputs.mChans[in]) {
|
|
testInAlready = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!testInAlready) {
|
|
for (unsigned int out = 0; out < outputs.mNumEls; ++out) {
|
|
// try to save a little bit and not test the same pairing multiple times...
|
|
bool testOutAlready = false;
|
|
for (unsigned int i = 0; i < out; ++i) {
|
|
if (outputs.mChans[i] == outputs.mChans[out]) {
|
|
testOutAlready = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!testOutAlready) {
|
|
if (!ValidateChannelPair (inputs.mChans[in], outputs.mChans[out],info.mChanInfo, numInfo)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CAAudioUnit::SupportsNumChannels () const
|
|
{
|
|
// this is the default assumption of an audio effect unit
|
|
Boolean* isWritable = 0;
|
|
UInt32 dataSize = 0;
|
|
// lets see if the unit has any channel restrictions
|
|
OSStatus result = AudioUnitGetPropertyInfo (AU(),
|
|
kAudioUnitProperty_SupportedNumChannels,
|
|
kAudioUnitScope_Global, 0,
|
|
&dataSize, isWritable); //don't care if this is writable
|
|
|
|
// if this property is NOT implemented an FX unit
|
|
// is expected to deal with same channel valance in and out
|
|
if (result) {
|
|
if (Comp().Desc().IsEffect() || Comp().Desc().IsOffline())
|
|
return true;
|
|
}
|
|
return result == noErr;
|
|
}
|
|
|
|
bool CAAudioUnit::GetChannelLayouts (AudioUnitScope inScope,
|
|
AudioUnitElement inEl,
|
|
ChannelTagVector &outChannelVector) const
|
|
{
|
|
if (HasChannelLayouts (inScope, inEl) == false) return false;
|
|
|
|
UInt32 dataSize;
|
|
OSStatus result = AudioUnitGetPropertyInfo (AU(),
|
|
kAudioUnitProperty_SupportedChannelLayoutTags,
|
|
inScope, inEl,
|
|
&dataSize, NULL);
|
|
|
|
if (result == kAudioUnitErr_InvalidProperty) {
|
|
// if we get here we can do layouts but we've got the speaker config property
|
|
outChannelVector.erase (outChannelVector.begin(), outChannelVector.end());
|
|
outChannelVector.push_back (kAudioChannelLayoutTag_Stereo);
|
|
outChannelVector.push_back (kAudioChannelLayoutTag_StereoHeadphones);
|
|
outChannelVector.push_back (kAudioChannelLayoutTag_Quadraphonic);
|
|
outChannelVector.push_back (kAudioChannelLayoutTag_AudioUnit_5_0);
|
|
return true;
|
|
}
|
|
|
|
if (result) return false;
|
|
|
|
bool canDo = false;
|
|
// OK lets get our channel layouts and see if the one we want is present
|
|
AudioChannelLayoutTag* info = (AudioChannelLayoutTag*)malloc (dataSize);
|
|
result = AudioUnitGetProperty (AU(),
|
|
kAudioUnitProperty_SupportedChannelLayoutTags,
|
|
inScope, inEl,
|
|
info, &dataSize);
|
|
if (result) goto home;
|
|
|
|
outChannelVector.erase (outChannelVector.begin(), outChannelVector.end());
|
|
for (unsigned int i = 0; i < (dataSize / sizeof (AudioChannelLayoutTag)); ++i)
|
|
outChannelVector.push_back (info[i]);
|
|
|
|
home:
|
|
free (info);
|
|
return canDo;
|
|
}
|
|
|
|
bool CAAudioUnit::HasChannelLayouts (AudioUnitScope inScope,
|
|
AudioUnitElement inEl) const
|
|
{
|
|
OSStatus result = AudioUnitGetPropertyInfo (AU(),
|
|
kAudioUnitProperty_SupportedChannelLayoutTags,
|
|
inScope, inEl,
|
|
NULL, NULL);
|
|
return !result;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::GetChannelLayout (AudioUnitScope inScope,
|
|
AudioUnitElement inEl,
|
|
CAAudioChannelLayout &outLayout) const
|
|
{
|
|
UInt32 size;
|
|
OSStatus result = AudioUnitGetPropertyInfo (AU(), kAudioUnitProperty_AudioChannelLayout,
|
|
inScope, inEl, &size, NULL);
|
|
if (result) return result;
|
|
|
|
AudioChannelLayout *layout = (AudioChannelLayout*)malloc (size);
|
|
|
|
require_noerr (result = AudioUnitGetProperty (AU(), kAudioUnitProperty_AudioChannelLayout,
|
|
inScope, inEl, layout, &size), home);
|
|
|
|
outLayout = CAAudioChannelLayout (layout);
|
|
|
|
home:
|
|
free (layout);
|
|
return result;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::SetChannelLayout (AudioUnitScope inScope,
|
|
AudioUnitElement inEl,
|
|
CAAudioChannelLayout &inLayout)
|
|
{
|
|
OSStatus result = AudioUnitSetProperty (AU(),
|
|
kAudioUnitProperty_AudioChannelLayout,
|
|
inScope, inEl,
|
|
inLayout, inLayout.Size());
|
|
return result;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::SetChannelLayout (AudioUnitScope inScope,
|
|
AudioUnitElement inEl,
|
|
AudioChannelLayout &inLayout,
|
|
UInt32 inSize)
|
|
{
|
|
OSStatus result = AudioUnitSetProperty (AU(),
|
|
kAudioUnitProperty_AudioChannelLayout,
|
|
inScope, inEl,
|
|
&inLayout, inSize);
|
|
return result;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::ClearChannelLayout (AudioUnitScope inScope,
|
|
AudioUnitElement inEl)
|
|
{
|
|
return AudioUnitSetProperty (AU(),
|
|
kAudioUnitProperty_AudioChannelLayout,
|
|
inScope, inEl, NULL, 0);
|
|
}
|
|
|
|
OSStatus CAAudioUnit::GetFormat (AudioUnitScope inScope,
|
|
AudioUnitElement inEl,
|
|
AudioStreamBasicDescription &outFormat) const
|
|
{
|
|
UInt32 dataSize = sizeof (AudioStreamBasicDescription);
|
|
return AudioUnitGetProperty (AU(), kAudioUnitProperty_StreamFormat,
|
|
inScope, inEl,
|
|
&outFormat, &dataSize);
|
|
}
|
|
|
|
OSStatus CAAudioUnit::SetFormat (AudioUnitScope inScope,
|
|
AudioUnitElement inEl,
|
|
const AudioStreamBasicDescription &inFormat)
|
|
{
|
|
return AudioUnitSetProperty (AU(), kAudioUnitProperty_StreamFormat,
|
|
inScope, inEl,
|
|
const_cast<AudioStreamBasicDescription*>(&inFormat),
|
|
sizeof (AudioStreamBasicDescription));
|
|
}
|
|
|
|
OSStatus CAAudioUnit::GetSampleRate (AudioUnitScope inScope,
|
|
AudioUnitElement inEl,
|
|
Float64 &outRate) const
|
|
{
|
|
UInt32 dataSize = sizeof (Float64);
|
|
return AudioUnitGetProperty (AU(), kAudioUnitProperty_SampleRate,
|
|
inScope, inEl,
|
|
&outRate, &dataSize);
|
|
}
|
|
|
|
OSStatus CAAudioUnit::SetSampleRate (AudioUnitScope inScope,
|
|
AudioUnitElement inEl,
|
|
Float64 inRate)
|
|
{
|
|
AudioStreamBasicDescription desc;
|
|
OSStatus result = GetFormat (inScope, inEl, desc);
|
|
if (result) return result;
|
|
desc.mSampleRate = inRate;
|
|
return SetFormat (inScope, inEl, desc);
|
|
}
|
|
|
|
OSStatus CAAudioUnit::SetSampleRate (Float64 inSampleRate)
|
|
{
|
|
OSStatus result;
|
|
|
|
UInt32 elCount;
|
|
require_noerr (result = GetElementCount(kAudioUnitScope_Input, elCount), home);
|
|
if (elCount) {
|
|
for (unsigned int i = 0; i < elCount; ++i) {
|
|
require_noerr (result = SetSampleRate (kAudioUnitScope_Input, i, inSampleRate), home);
|
|
}
|
|
}
|
|
|
|
require_noerr (result = GetElementCount(kAudioUnitScope_Output, elCount), home);
|
|
if (elCount) {
|
|
for (unsigned int i = 0; i < elCount; ++i) {
|
|
require_noerr (result = SetSampleRate (kAudioUnitScope_Output, i, inSampleRate), home);
|
|
}
|
|
}
|
|
|
|
home:
|
|
return result;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::NumberChannels (AudioUnitScope inScope,
|
|
AudioUnitElement inEl,
|
|
UInt32 &outChans) const
|
|
{
|
|
AudioStreamBasicDescription desc;
|
|
OSStatus result = GetFormat (inScope, inEl, desc);
|
|
if (!result)
|
|
outChans = desc.mChannelsPerFrame;
|
|
return result;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::SetNumberChannels (AudioUnitScope inScope,
|
|
AudioUnitElement inEl,
|
|
UInt32 inChans)
|
|
{
|
|
// set this as the output of the AU
|
|
CAStreamBasicDescription desc;
|
|
OSStatus result = GetFormat (inScope, inEl, desc);
|
|
if (result) return result;
|
|
desc.SetCanonical (inChans, desc.IsInterleaved());
|
|
result = SetFormat (inScope, inEl, desc);
|
|
return result;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::IsElementCountWritable (AudioUnitScope inScope, bool &outWritable) const
|
|
{
|
|
Boolean isWritable;
|
|
UInt32 outDataSize;
|
|
OSStatus result = GetPropertyInfo (kAudioUnitProperty_ElementCount, inScope, 0, &outDataSize, &isWritable);
|
|
if (result)
|
|
return result;
|
|
outWritable = isWritable ? true : false;
|
|
return noErr;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::GetElementCount (AudioUnitScope inScope, UInt32 &outCount) const
|
|
{
|
|
UInt32 propSize = sizeof(outCount);
|
|
return GetProperty (kAudioUnitProperty_ElementCount, inScope, 0, &outCount, &propSize);
|
|
}
|
|
|
|
OSStatus CAAudioUnit::SetElementCount (AudioUnitScope inScope, UInt32 inCount)
|
|
{
|
|
return SetProperty (kAudioUnitProperty_ElementCount, inScope, 0, &inCount, sizeof(inCount));
|
|
}
|
|
|
|
bool CAAudioUnit::HasDynamicScope (AudioUnitScope inScope, SInt32 &outTotalNumChannels) const
|
|
{
|
|
// ok - now we need to check the AU's capability here.
|
|
// this is the default assumption of an audio effect unit
|
|
Boolean* isWritable = 0;
|
|
UInt32 dataSize = 0;
|
|
OSStatus result = GetPropertyInfo (kAudioUnitProperty_SupportedNumChannels,
|
|
kAudioUnitScope_Global, 0,
|
|
&dataSize, isWritable); //don't care if this is writable
|
|
|
|
// AU has to explicitly tell us about this.
|
|
if (result) return false;
|
|
|
|
StackAUChannelInfo info (dataSize);
|
|
|
|
result = GetProperty (kAudioUnitProperty_SupportedNumChannels,
|
|
kAudioUnitScope_Global, 0,
|
|
info.mChanInfo, &dataSize);
|
|
if (result) return false;
|
|
|
|
return ValidateDynamicScope (inScope, outTotalNumChannels, info.mChanInfo, (dataSize / sizeof(AUChannelInfo)));
|
|
}
|
|
|
|
// as we've already checked that the element count is writable
|
|
// the following conditions will match this..
|
|
/*
|
|
-1, -2 -> signifies no restrictions
|
|
-2, -1 -> signifies no restrictions -> in this case outTotalNumChannels == -1 (any num channels)
|
|
|
|
-N (where N is less than -2), signifies the total channel count on the scope side (in or out)
|
|
*/
|
|
bool CAAudioUnit::ValidateDynamicScope (AudioUnitScope inScope,
|
|
SInt32 &outTotalNumChannels,
|
|
const AUChannelInfo *info,
|
|
UInt32 numInfo) const
|
|
{
|
|
bool writable = false;
|
|
OSStatus result = IsElementCountWritable (inScope, writable);
|
|
if (result || (writable == false))
|
|
return false;
|
|
|
|
//now chan layout can contain -1 for either scope (ie. doesn't care)
|
|
for (unsigned int i = 0; i < numInfo; ++i)
|
|
{
|
|
// lets test the special wild card case first...
|
|
// this says the AU can do any num channels on input or output - for eg. Matrix Mixer
|
|
if (((info[i].inChannels == -1) && (info[i].outChannels == -2))
|
|
|| ((info[i].inChannels == -2) && (info[i].outChannels == -1)))
|
|
{
|
|
outTotalNumChannels = -1;
|
|
return true;
|
|
}
|
|
|
|
// ok lets now test our special case....
|
|
if (inScope == kAudioUnitScope_Input) {
|
|
// isn't dynamic on this side at least
|
|
if (info[i].inChannels >= 0)
|
|
continue;
|
|
|
|
if (info[i].inChannels < -2) {
|
|
outTotalNumChannels = abs (info[i].inChannels);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
else if (inScope == kAudioUnitScope_Output) {
|
|
// isn't dynamic on this side at least
|
|
if (info[i].outChannels >= 0)
|
|
continue;
|
|
|
|
if (info[i].outChannels < -2) {
|
|
outTotalNumChannels = abs (info[i].outChannels);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
else {
|
|
break; // wrong scope was specified
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::ConfigureDynamicScope (AudioUnitScope inScope,
|
|
UInt32 inNumElements,
|
|
UInt32 *inChannelsPerElement,
|
|
Float64 inSampleRate)
|
|
{
|
|
SInt32 numChannels = 0;
|
|
bool isDyamic = HasDynamicScope (inScope, numChannels);
|
|
if (isDyamic == false)
|
|
return kAudioUnitErr_InvalidProperty;
|
|
|
|
//lets to a sanity check...
|
|
// if numChannels == -1, then it can do "any"...
|
|
if (numChannels > 0) {
|
|
SInt32 count = 0;
|
|
for (unsigned int i = 0; i < inNumElements; ++i)
|
|
count += inChannelsPerElement[i];
|
|
if (count > numChannels)
|
|
return kAudioUnitErr_InvalidPropertyValue;
|
|
}
|
|
|
|
OSStatus result = SetElementCount (inScope, inNumElements);
|
|
if (result)
|
|
return result;
|
|
|
|
CAStreamBasicDescription desc;
|
|
desc.mSampleRate = inSampleRate;
|
|
for (unsigned int i = 0; i < inNumElements; ++i) {
|
|
desc.SetCanonical (inChannelsPerElement[i], false);
|
|
result = SetFormat (inScope, i, desc);
|
|
if (result)
|
|
return result;
|
|
}
|
|
return noErr;
|
|
}
|
|
|
|
#pragma mark __Properties
|
|
|
|
bool CAAudioUnit::CanBypass () const
|
|
{
|
|
Boolean outWritable;
|
|
OSStatus result = AudioUnitGetPropertyInfo (AU(), kAudioUnitProperty_BypassEffect,
|
|
kAudioUnitScope_Global, 0,
|
|
NULL, &outWritable);
|
|
return (!result && outWritable);
|
|
}
|
|
|
|
bool CAAudioUnit::GetBypass () const
|
|
{
|
|
UInt32 dataSize = sizeof (UInt32);
|
|
UInt32 outBypass;
|
|
OSStatus result = AudioUnitGetProperty (AU(), kAudioUnitProperty_BypassEffect,
|
|
kAudioUnitScope_Global, 0,
|
|
&outBypass, &dataSize);
|
|
return (result ? false : outBypass);
|
|
}
|
|
|
|
OSStatus CAAudioUnit::SetBypass (bool inBypass) const
|
|
{
|
|
UInt32 bypass = inBypass ? 1 : 0;
|
|
return AudioUnitSetProperty (AU(), kAudioUnitProperty_BypassEffect,
|
|
kAudioUnitScope_Global, 0,
|
|
&bypass, sizeof (UInt32));
|
|
}
|
|
|
|
Float64 CAAudioUnit::Latency () const
|
|
{
|
|
Float64 secs;
|
|
UInt32 size = sizeof(secs);
|
|
if (GetProperty (kAudioUnitProperty_Latency, kAudioUnitScope_Global, 0, &secs, &size))
|
|
return 0;
|
|
return secs;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::GetAUPreset (CFPropertyListRef &outData) const
|
|
{
|
|
UInt32 dataSize = sizeof(outData);
|
|
return AudioUnitGetProperty (AU(), kAudioUnitProperty_ClassInfo,
|
|
kAudioUnitScope_Global, 0,
|
|
&outData, &dataSize);
|
|
}
|
|
|
|
OSStatus CAAudioUnit::SetAUPreset (CFPropertyListRef &inData)
|
|
{
|
|
return AudioUnitSetProperty (AU(), kAudioUnitProperty_ClassInfo,
|
|
kAudioUnitScope_Global, 0,
|
|
&inData, sizeof (CFPropertyListRef));
|
|
}
|
|
|
|
OSStatus CAAudioUnit::GetPresentPreset (AUPreset &outData) const
|
|
{
|
|
UInt32 dataSize = sizeof(outData);
|
|
OSStatus result = AudioUnitGetProperty (AU(), kAudioUnitProperty_PresentPreset,
|
|
kAudioUnitScope_Global, 0,
|
|
&outData, &dataSize);
|
|
if (result == kAudioUnitErr_InvalidProperty) {
|
|
dataSize = sizeof(outData);
|
|
result = AudioUnitGetProperty (AU(), kAudioUnitProperty_CurrentPreset,
|
|
kAudioUnitScope_Global, 0,
|
|
&outData, &dataSize);
|
|
if (result == noErr) {
|
|
// we now retain the CFString in the preset so for the client of this API
|
|
// it is consistent (ie. the string should be released when done)
|
|
if (outData.presetName)
|
|
CFRetain (outData.presetName);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::SetPresentPreset (AUPreset &inData)
|
|
{
|
|
OSStatus result = AudioUnitSetProperty (AU(), kAudioUnitProperty_PresentPreset,
|
|
kAudioUnitScope_Global, 0,
|
|
&inData, sizeof (AUPreset));
|
|
if (result == kAudioUnitErr_InvalidProperty) {
|
|
result = AudioUnitSetProperty (AU(), kAudioUnitProperty_CurrentPreset,
|
|
kAudioUnitScope_Global, 0,
|
|
&inData, sizeof (AUPreset));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool CAAudioUnit::HasCustomView () const
|
|
{
|
|
UInt32 dataSize = 0;
|
|
OSStatus result = GetPropertyInfo(kAudioUnitProperty_GetUIComponentList,
|
|
kAudioUnitScope_Global, 0,
|
|
&dataSize, NULL);
|
|
if (result || !dataSize) {
|
|
dataSize = 0;
|
|
result = GetPropertyInfo(kAudioUnitProperty_CocoaUI,
|
|
kAudioUnitScope_Global, 0,
|
|
&dataSize, NULL);
|
|
if (result || !dataSize)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::GetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element,
|
|
Float32 &outValue) const
|
|
{
|
|
return mDataPtr ? mDataPtr->GetParameter (inID, scope, element, outValue) : paramErr;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::SetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element,
|
|
Float32 value, UInt32 bufferOffsetFrames)
|
|
{
|
|
return mDataPtr ? mDataPtr->SetParameter (inID, scope, element, value, bufferOffsetFrames) : paramErr;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::MIDIEvent (UInt32 inStatus,
|
|
UInt32 inData1,
|
|
UInt32 inData2,
|
|
UInt32 inOffsetSampleFrame)
|
|
{
|
|
return mDataPtr ? mDataPtr->MIDIEvent (inStatus, inData1, inData2, inOffsetSampleFrame) : paramErr;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::StartNote (MusicDeviceInstrumentID inInstrument,
|
|
MusicDeviceGroupID inGroupID,
|
|
NoteInstanceID * outNoteInstanceID,
|
|
UInt32 inOffsetSampleFrame,
|
|
const MusicDeviceNoteParams * inParams)
|
|
{
|
|
return mDataPtr ? mDataPtr->StartNote (inInstrument, inGroupID, outNoteInstanceID, inOffsetSampleFrame, inParams)
|
|
: paramErr;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::StopNote (MusicDeviceGroupID inGroupID,
|
|
NoteInstanceID inNoteInstanceID,
|
|
UInt32 inOffsetSampleFrame)
|
|
{
|
|
return mDataPtr ? mDataPtr->StopNote (inGroupID, inNoteInstanceID, inOffsetSampleFrame) : paramErr;
|
|
}
|
|
|
|
#pragma mark __Render
|
|
|
|
OSStatus CAAudioUnit::Render (AudioUnitRenderActionFlags * ioActionFlags,
|
|
const AudioTimeStamp * inTimeStamp,
|
|
UInt32 inOutputBusNumber,
|
|
UInt32 inNumberFrames,
|
|
AudioBufferList * ioData)
|
|
{
|
|
return mDataPtr ? mDataPtr->Render (ioActionFlags, inTimeStamp, inOutputBusNumber, inNumberFrames, ioData) : paramErr;
|
|
}
|
|
|
|
static AURenderCallbackStruct sRenderCallback;
|
|
static OSStatus PrerollRenderProc ( void * /*inRefCon*/,
|
|
AudioUnitRenderActionFlags * /*inActionFlags*/,
|
|
const AudioTimeStamp * /*inTimeStamp*/,
|
|
UInt32 /*inBusNumber*/,
|
|
UInt32 /*inNumFrames*/,
|
|
AudioBufferList *ioData)
|
|
{
|
|
AudioBuffer *buf = ioData->mBuffers;
|
|
for (UInt32 i = ioData->mNumberBuffers; i--; ++buf)
|
|
memset((Byte *)buf->mData, 0, buf->mDataByteSize);
|
|
|
|
return noErr;
|
|
}
|
|
|
|
OSStatus CAAudioUnit::Preroll (UInt32 inFrameSize)
|
|
{
|
|
CAStreamBasicDescription desc;
|
|
OSStatus result = GetFormat (kAudioUnitScope_Input, 0, desc);
|
|
bool hasInput = false;
|
|
//we have input
|
|
if (result == noErr)
|
|
{
|
|
sRenderCallback.inputProc = PrerollRenderProc;
|
|
sRenderCallback.inputProcRefCon = 0;
|
|
|
|
result = SetProperty (kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input,
|
|
0, &sRenderCallback, sizeof(sRenderCallback));
|
|
if (result) return result;
|
|
hasInput = true;
|
|
}
|
|
|
|
AudioUnitRenderActionFlags flags = 0;
|
|
AudioTimeStamp time;
|
|
memset (&time, 0, sizeof(time));
|
|
time.mFlags = kAudioTimeStampSampleTimeValid;
|
|
|
|
CAStreamBasicDescription outputFormat;
|
|
require_noerr (result = GetFormat (kAudioUnitScope_Output, 0, outputFormat), home);
|
|
{
|
|
AUOutputBL list (outputFormat, inFrameSize);
|
|
list.Prepare ();
|
|
|
|
require_noerr (result = Render (&flags, &time, 0, inFrameSize, list.ABL()), home);
|
|
require_noerr (result = GlobalReset(), home);
|
|
}
|
|
|
|
home:
|
|
if (hasInput) {
|
|
// remove our installed callback
|
|
sRenderCallback.inputProc = 0;
|
|
sRenderCallback.inputProcRefCon = 0;
|
|
|
|
SetProperty (kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input,
|
|
0, &sRenderCallback, sizeof(sRenderCallback));
|
|
}
|
|
return result;
|
|
}
|
|
|
|
#pragma mark __CAAUChanHelper
|
|
|
|
CAAUChanHelper::CAAUChanHelper(const CAAudioUnit &inAU, AudioUnitScope inScope)
|
|
:mChans(NULL), mNumEls(0), mDidAllocate(false)
|
|
{
|
|
UInt32 elCount;
|
|
if (inAU.GetElementCount (inScope, elCount)) return;
|
|
if (elCount > 8) {
|
|
mChans = new UInt32[elCount];
|
|
mDidAllocate = true;
|
|
memset (mChans, 0, sizeof(int) * elCount);
|
|
} else {
|
|
mChans = mStaticChans;
|
|
memset (mChans, 0, sizeof(int) * 8);
|
|
}
|
|
for (unsigned int i = 0; i < elCount; ++i) {
|
|
UInt32 numChans;
|
|
if (inAU.NumberChannels (inScope, i, numChans)) return;
|
|
mChans[i] = numChans;
|
|
}
|
|
mNumEls = elCount;
|
|
}
|
|
|
|
CAAUChanHelper::~CAAUChanHelper()
|
|
{
|
|
if (mDidAllocate) delete [] mChans;
|
|
}
|
|
|
|
CAAUChanHelper& CAAUChanHelper::operator= (const CAAUChanHelper &c)
|
|
{
|
|
if (mDidAllocate) delete [] mChans;
|
|
if (c.mDidAllocate) {
|
|
mChans = new UInt32[c.mNumEls];
|
|
mDidAllocate = true;
|
|
} else {
|
|
mDidAllocate = false;
|
|
mChans = mStaticChans;
|
|
}
|
|
memcpy (mChans, c.mChans, c.mNumEls * sizeof(int));
|
|
|
|
return *this;
|
|
}
|
|
|
|
#pragma mark __Print Utilities
|
|
|
|
void CAAudioUnit::Print (FILE* file) const
|
|
{
|
|
fprintf (file, "AudioUnit:%p\n", AU());
|
|
if (IsValid()) {
|
|
fprintf (file, "\tnode=%ld\t", (long)GetAUNode()); Comp().Print (file);
|
|
}
|
|
}
|