Paul Davis
12b4807bc9
Items call ::queue_resize(), which sets a flag in the canvas; at next idle, we call Canvas::layout() which walks the item tree and recursively calls layout (depth first) on all items needing a resize. Only Container types implement layout, and so far only Box
314 lines
5.9 KiB
C++
314 lines
5.9 KiB
C++
/*
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* Copyright (C) 2012 Carl Hetherington <carl@carlh.net>
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* Copyright (C) 2016-2017 Paul Davis <paul@linuxaudiosystems.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <algorithm>
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#include "pbd/unwind.h"
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#include "canvas/box.h"
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#include "canvas/rectangle.h"
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using namespace ArdourCanvas;
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Box::Box (Canvas* canvas, Orientation o)
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: Rectangle (canvas)
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, orientation (o)
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, spacing (0)
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, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
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, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
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, homogenous (false)
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, ignore_child_changes (false)
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{
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}
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Box::Box (Item* parent, Orientation o)
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: Rectangle (parent)
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, orientation (o)
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, spacing (0)
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, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
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, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
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, homogenous (false)
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, ignore_child_changes (false)
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{
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}
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Box::Box (Item* parent, Duple const & p, Orientation o)
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: Rectangle (parent)
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, orientation (o)
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, spacing (0)
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, top_padding (0), right_padding (0), bottom_padding (0), left_padding (0)
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, top_margin (0), right_margin (0), bottom_margin (0), left_margin (0)
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, homogenous (false)
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, ignore_child_changes (false)
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{
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set_position (p);
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}
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void
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Box::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
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{
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if (_fill || _outline) {
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Rectangle::render (area, context);
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}
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Item::render_children (area, context);
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}
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void
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Box::compute_bounding_box () const
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{
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_bounding_box = Rect();
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if (_items.empty()) {
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_bounding_box_dirty = false;
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return;
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}
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add_child_bounding_boxes (!collapse_on_hide);
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if (_bounding_box) {
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Rect r = _bounding_box;
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/* left and top margin and padding is already built into the
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* position of children
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*/
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_bounding_box = r.expand (0.0,
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right_padding + outline_width() + right_margin,
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bottom_padding + outline_width() + bottom_margin,
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0.0);
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}
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_bounding_box_dirty = false;
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}
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void
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Box::set_spacing (double s)
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{
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spacing = s;
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}
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void
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Box::set_padding (double t, double r, double b, double l)
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{
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double last = t;
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top_padding = t;
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if (r >= 0) {
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last = r;
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}
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right_padding = last;
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if (b >= 0) {
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last = b;
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}
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bottom_padding = last;
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if (l >= 0) {
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last = l;
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}
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left_padding = last;
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}
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void
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Box::set_margin (double t, double r, double b, double l)
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{
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double last = t;
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top_margin = t;
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if (r >= 0) {
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last = r;
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}
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right_margin = last;
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if (b >= 0) {
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last = b;
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}
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bottom_margin = last;
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if (l >= 0) {
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last = l;
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}
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left_margin = last;
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}
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void
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Box::reposition_children ()
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{
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Duple previous_edge = Duple (left_margin+left_padding, top_margin+top_padding);
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Distance largest_width = 0;
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Distance largest_height = 0;
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Rect uniform_size;
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if (homogenous) {
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for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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Rect bb = (*i)->bounding_box();
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if (bb) {
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largest_height = std::max (largest_height, bb.height());
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largest_width = std::max (largest_width, bb.width());
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}
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}
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uniform_size = Rect (0, 0, largest_width, largest_height);
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}
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{
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PBD::Unwinder<bool> uw (ignore_child_changes, true);
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for (std::list<Item*>::iterator i = _items.begin(); i != _items.end(); ++i) {
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(*i)->set_position (previous_edge);
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if (homogenous) {
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(*i)->size_allocate (uniform_size);
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}
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double width;
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double height;
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(*i)->size_request (width, height);
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if (orientation == Vertical) {
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Distance shift = 0;
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if (!(*i)->visible()) {
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/* invisible child */
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if (!collapse_on_hide) {
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/* still add in its size */
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shift += height;
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}
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} else {
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shift += height;
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}
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previous_edge = previous_edge.translate (Duple (0, spacing + shift));
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} else {
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Distance shift = 0;
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if (!(*i)->visible()) {
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if (!collapse_on_hide) {
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shift += width;
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}
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} else {
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shift += width;
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}
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previous_edge = previous_edge.translate (Duple (spacing + shift, 0));
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}
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}
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}
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_bounding_box_dirty = true;
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}
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void
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Box::add (Item* i)
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{
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if (!i) {
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return;
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}
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Item::add (i);
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queue_resize ();
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}
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void
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Box::add_front (Item* i)
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{
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if (!i) {
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return;
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}
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Item::add_front (i);
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queue_resize ();
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}
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void
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Box::layout ()
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{
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bool yes_do_it = _resize_queued;
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Item::layout ();
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if (yes_do_it) {
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reposition_children ();
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compute_bounding_box ();
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const double w = std::max (requested_width, _bounding_box.width());
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const double h = std::max (requested_height, _bounding_box.height());
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set (Rect (get().x0, get().y0, get().x0 + w, get().y0 + h));
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std::cerr << name << " box layed out, reset to " << get() << std::endl;
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}
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}
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void
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Box::child_changed (bool bbox_changed)
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{
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/* catch visibility and size changes */
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if (ignore_child_changes) {
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return;
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}
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Item::child_changed (bbox_changed);
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reposition_children ();
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}
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void
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Box::set_collapse_on_hide (bool yn)
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{
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if (collapse_on_hide != yn) {
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collapse_on_hide = yn;
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reposition_children ();
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}
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}
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/*----*/
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VBox::VBox (Canvas* c)
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: Box (c, Vertical)
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{
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}
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VBox::VBox (Item* i)
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: Box (i, Vertical)
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{
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}
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VBox::VBox (Item* i, Duple const & position)
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: Box (i, position, Vertical)
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{
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}
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HBox::HBox (Canvas* c)
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: Box (c, Horizontal)
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{
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}
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HBox::HBox (Item* i)
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: Box (i, Horizontal)
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{
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}
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HBox::HBox (Item* i, Duple const & position)
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: Box (i, position, Horizontal)
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{
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}
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