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livetrax/libs/surfaces/mackie/button.h
Paul Davis c0bdc7f31e MCP: fix missing message when setting a button(led) to its current state; more view mode stuff
git-svn-id: svn://localhost/ardour2/branches/3.0@11914 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-04-11 19:47:41 +00:00

125 lines
2.5 KiB
C++

/*
Copyright (C) 2006,2007 John Anderson
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __ardour_mackie_control_protocol_button_h__
#define __ardour_mackie_control_protocol_button_h__
#include "controls.h"
#include "led.h"
namespace Mackie {
class Surface;
class Button : public Control
{
public:
enum base_id_t {
recenable_base_id = 0x0,
solo_base_id = 0x08,
mute_base_id = 0x10,
select_base_id = 0x18,
vselect_base_id = 0x20,
fader_touch_base_id = 0xe0,
};
enum ButtonID {
Io = 0x28,
Sends = 0x29,
Pan = 0x2a,
Plugin = 0x2b,
Eq = 0x2c,
Dyn = 0x2d,
Left = 0x2e,
Right = 0x2f,
ChannelLeft = 0x30,
ChannelRight = 0x31,
Flip = 0x32,
Edit = 0x33,
NameValue = 0x34,
TimecodeBeats = 0x35,
F1 = 0x36,
F2 = 0x37,
F3 = 0x38,
F4 = 0x39,
F5 = 0x3a,
F6 = 0x3b,
F7 = 0x3c,
F8 = 0x3d,
F9 = 0x3e,
F10 = 0x3f,
F11 = 0x40,
F12 = 0x41,
F13 = 0x42,
F14 = 0x43,
F15 = 0x44,
F16 = 0x45,
Shift = 0x46,
Option = 0x47,
Ctrl = 0x48,
CmdAlt = 0x49,
On = 0x4a,
RecReady = 0x4b,
Undo = 0x4c,
Save = 0x4d,
Touch = 0x4e,
Redo = 0x4f,
Marker = 0x50,
Enter = 0x51,
Cancel = 0x52,
Mixer = 0x53,
FrmLeft = 0x54,
FrmRight = 0x55,
Loop = 0x56,
PunchIn = 0x57,
PunchOut = 0x58,
Home = 0x59,
End = 0x5a,
Rewind = 0x5b,
Ffwd = 0x5c,
Stop = 0x5d,
Play = 0x5e,
Record = 0x5f,
CursorUp = 0x60,
CursorDown = 0x61,
CursorLeft = 0x62,
CursorRight = 0x63,
Zoom = 0x64,
Scrub = 0x65,
UserA = 0x66,
UserB = 0x67,
};
Button (int id, std::string name, Group & group)
: Control (id, name, group)
, _led (id, name + "_led", group) {}
MidiByteArray zero() { return _led.zero (); }
MidiByteArray set_state (LedState ls) { return _led.set_state (ls); }
static Control* factory (Surface&, int id, const char*, Group&);
private:
Led _led;
};
}
#endif