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livetrax/gtk2_ardour/axis_view.cc

100 lines
2.2 KiB
C++

/*
Copyright (C) 2003 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <cstdlib>
#include <cmath>
#include <algorithm>
#include <string>
#include <list>
#include "pbd/error.h"
#include "pbd/convert.h"
#include <gtkmm2ext/utils.h>
#include <gtkmm2ext/selector.h>
#include <gtkmm2ext/gtk_ui.h>
#include "public_editor.h"
#include "ardour_ui.h"
#include "gui_object.h"
#include "axis_view.h"
#include "utils.h"
#include "i18n.h"
using namespace std;
using namespace Gtk;
using namespace Gtkmm2ext;
using namespace ARDOUR;
using namespace ARDOUR_UI_UTILS;
list<Gdk::Color> AxisView::used_colors;
AxisView::AxisView ()
{
}
AxisView::~AxisView()
{
}
Gdk::Color
AxisView::unique_random_color()
{
return ::unique_random_color (used_colors);
}
string
AxisView::gui_property (const string& property_name) const
{
if (property_hashtable.count(property_name)) {
return property_hashtable[property_name];
} else {
string rv = gui_object_state().get_string (state_id(), property_name);
property_hashtable.erase(property_name);
property_hashtable.emplace(property_name, rv);
return rv;
}
}
bool
AxisView::marked_for_display () const
{
string const v = gui_property ("visible");
return (v == "" || PBD::string_is_affirmative (v));
}
bool
AxisView::set_marked_for_display (bool yn)
{
string const v = gui_property ("visible");
if (v == "" || yn != PBD::string_is_affirmative (v)) {
set_gui_property ("visible", yn);
return true; // things changed
}
return false;
}
GUIObjectState&
AxisView::gui_object_state()
{
return *ARDOUR_UI::instance()->gui_object_state;
}