Paul Davis
4aeebb914e
git-svn-id: svn://localhost/ardour2/branches/3.0@10224 d708f5d6-7413-0410-9779-e7cbd77b26cf
635 lines
18 KiB
C++
635 lines
18 KiB
C++
/*
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This software is being provided to you, the licensee, by Ville Pulkki,
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under the following license. By obtaining, using and/or copying this
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software, you agree that you have read, understood, and will comply
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with these terms and conditions: Permission to use, copy, modify and
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distribute, including the right to grant others rights to distribute
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at any tier, this software and its documentation for any purpose and
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without fee or royalty is hereby granted, provided that you agree to
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comply with the following copyright notice and statements, including
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the disclaimer, and that the same appear on ALL copies of the software
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and documentation, including modifications that you make for internal
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use or for distribution:
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Copyright 1998 by Ville Pulkki, Helsinki University of Technology. All
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rights reserved.
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The software may be used, distributed, and included to commercial
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products without any charges. When included to a commercial product,
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the method "Vector Base Amplitude Panning" and its developer Ville
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Pulkki must be referred to in documentation.
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This software is provided "as is", and Ville Pulkki or Helsinki
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University of Technology make no representations or warranties,
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expressed or implied. By way of example, but not limitation, Helsinki
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University of Technology or Ville Pulkki make no representations or
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warranties of merchantability or fitness for any particular purpose or
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that the use of the licensed software or documentation will not
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infringe any third party patents, copyrights, trademarks or other
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rights. The name of Ville Pulkki or Helsinki University of Technology
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may not be used in advertising or publicity pertaining to distribution
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of the software.
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*/
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#include <cmath>
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#include <algorithm>
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#include <stdlib.h>
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#include "pbd/cartesian.h"
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#include "vbap_speakers.h"
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using namespace ARDOUR;
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using namespace PBD;
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using namespace std;
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const double VBAPSpeakers::MIN_VOL_P_SIDE_LGTH = 0.01;
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VBAPSpeakers::VBAPSpeakers (boost::shared_ptr<Speakers> s)
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: _dimension (2)
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, _parent (s)
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{
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_parent->Changed.connect_same_thread (speaker_connection, boost::bind (&VBAPSpeakers::update, this));
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update ();
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}
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VBAPSpeakers::~VBAPSpeakers ()
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{
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}
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void
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VBAPSpeakers::update ()
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{
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int dim = 2;
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_speakers = _parent->speakers();
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for (vector<Speaker>::const_iterator i = _speakers.begin(); i != _speakers.end(); ++i) {
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if ((*i).angles().ele != 0.0) {
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dim = 3;
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break;
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}
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}
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_dimension = dim;
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if (_speakers.size() < 2) {
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/* nothing to be done with less than two speakers */
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return;
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}
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if (_dimension == 3) {
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ls_triplet_chain *ls_triplets = 0;
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choose_speaker_triplets (&ls_triplets);
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if (ls_triplets) {
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calculate_3x3_matrixes (ls_triplets);
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free (ls_triplets);
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}
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} else {
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choose_speaker_pairs ();
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}
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}
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void
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VBAPSpeakers::choose_speaker_triplets(struct ls_triplet_chain **ls_triplets)
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{
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/* Selects the loudspeaker triplets, and
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calculates the inversion matrices for each selected triplet.
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A line (connection) is drawn between each loudspeaker. The lines
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denote the sides of the triangles. The triangles should not be
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intersecting. All crossing connections are searched and the
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longer connection is erased. This yields non-intesecting triangles,
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which can be used in panning.
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*/
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int i,j,k,l,table_size;
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int n_speakers = _speakers.size ();
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int connections[n_speakers][n_speakers];
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float distance_table[((n_speakers * (n_speakers - 1)) / 2)];
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int distance_table_i[((n_speakers * (n_speakers - 1)) / 2)];
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int distance_table_j[((n_speakers * (n_speakers - 1)) / 2)];
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float distance;
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struct ls_triplet_chain *trip_ptr, *prev, *tmp_ptr;
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if (n_speakers == 0) {
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return;
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}
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for (i = 0; i < n_speakers; i++) {
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for (j = i+1; j < n_speakers; j++) {
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for(k=j+1;k<n_speakers;k++) {
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if (vol_p_side_lgth(i,j, k, _speakers) > MIN_VOL_P_SIDE_LGTH){
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connections[i][j]=1;
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connections[j][i]=1;
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connections[i][k]=1;
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connections[k][i]=1;
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connections[j][k]=1;
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connections[k][j]=1;
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add_ldsp_triplet(i,j,k,ls_triplets);
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}
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}
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}
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}
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/*calculate distancies between all speakers and sorting them*/
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table_size =(((n_speakers - 1) * (n_speakers)) / 2);
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for (i = 0; i < table_size; i++) {
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distance_table[i] = 100000.0;
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}
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for (i = 0;i < n_speakers; i++) {
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for (j = i+1; j < n_speakers; j++) {
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if (connections[i][j] == 1) {
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distance = fabs(vec_angle(_speakers[i].coords(),_speakers[j].coords()));
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k=0;
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while(distance_table[k] < distance) {
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k++;
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}
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for (l = table_size - 1; l > k ; l--) {
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distance_table[l] = distance_table[l-1];
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distance_table_i[l] = distance_table_i[l-1];
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distance_table_j[l] = distance_table_j[l-1];
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}
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distance_table[k] = distance;
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distance_table_i[k] = i;
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distance_table_j[k] = j;
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} else
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table_size--;
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}
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}
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/* disconnecting connections which are crossing shorter ones,
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starting from shortest one and removing all that cross it,
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and proceeding to next shortest */
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for (i = 0; i < table_size; i++) {
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int fst_ls = distance_table_i[i];
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int sec_ls = distance_table_j[i];
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if (connections[fst_ls][sec_ls] == 1) {
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for (j = 0; j < n_speakers; j++) {
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for (k = j+1; k < n_speakers; k++) {
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if ((j!=fst_ls) && (k != sec_ls) && (k!=fst_ls) && (j != sec_ls)){
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if (lines_intersect(fst_ls, sec_ls, j,k) == 1){
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connections[j][k] = 0;
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connections[k][j] = 0;
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}
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}
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}
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}
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}
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}
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/* remove triangles which had crossing sides
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with smaller triangles or include loudspeakers*/
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trip_ptr = *ls_triplets;
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prev = 0;
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while (trip_ptr != 0){
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i = trip_ptr->ls_nos[0];
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j = trip_ptr->ls_nos[1];
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k = trip_ptr->ls_nos[2];
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if (connections[i][j] == 0 ||
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connections[i][k] == 0 ||
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connections[j][k] == 0 ||
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any_ls_inside_triplet(i,j,k) == 1 ){
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if (prev != 0) {
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prev->next = trip_ptr->next;
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tmp_ptr = trip_ptr;
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trip_ptr = trip_ptr->next;
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free(tmp_ptr);
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} else {
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*ls_triplets = trip_ptr->next;
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tmp_ptr = trip_ptr;
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trip_ptr = trip_ptr->next;
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free(tmp_ptr);
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}
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} else {
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prev = trip_ptr;
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trip_ptr = trip_ptr->next;
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}
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}
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}
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int
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VBAPSpeakers::any_ls_inside_triplet(int a, int b, int c)
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{
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/* returns 1 if there is loudspeaker(s) inside given ls triplet */
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float invdet;
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const CartesianVector* lp1;
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const CartesianVector* lp2;
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const CartesianVector* lp3;
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float invmx[9];
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int i,j;
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float tmp;
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bool any_ls_inside;
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bool this_inside;
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int n_speakers = _speakers.size();
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lp1 = &(_speakers[a].coords());
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lp2 = &(_speakers[b].coords());
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lp3 = &(_speakers[c].coords());
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/* matrix inversion */
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invdet = 1.0 / ( lp1->x * ((lp2->y * lp3->z) - (lp2->z * lp3->y))
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- lp1->y * ((lp2->x * lp3->z) - (lp2->z * lp3->x))
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+ lp1->z * ((lp2->x * lp3->y) - (lp2->y * lp3->x)));
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invmx[0] = ((lp2->y * lp3->z) - (lp2->z * lp3->y)) * invdet;
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invmx[3] = ((lp1->y * lp3->z) - (lp1->z * lp3->y)) * -invdet;
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invmx[6] = ((lp1->y * lp2->z) - (lp1->z * lp2->y)) * invdet;
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invmx[1] = ((lp2->x * lp3->z) - (lp2->z * lp3->x)) * -invdet;
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invmx[4] = ((lp1->x * lp3->z) - (lp1->z * lp3->x)) * invdet;
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invmx[7] = ((lp1->x * lp2->z) - (lp1->z * lp2->x)) * -invdet;
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invmx[2] = ((lp2->x * lp3->y) - (lp2->y * lp3->x)) * invdet;
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invmx[5] = ((lp1->x * lp3->y) - (lp1->y * lp3->x)) * -invdet;
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invmx[8] = ((lp1->x * lp2->y) - (lp1->y * lp2->x)) * invdet;
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any_ls_inside = false;
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for (i = 0; i < n_speakers; i++) {
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if (i != a && i!=b && i != c) {
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this_inside = true;
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for (j = 0; j < 3; j++) {
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tmp = _speakers[i].coords().x * invmx[0 + j*3];
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tmp += _speakers[i].coords().y * invmx[1 + j*3];
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tmp += _speakers[i].coords().z * invmx[2 + j*3];
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if (tmp < -0.001) {
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this_inside = false;
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}
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}
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if (this_inside) {
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any_ls_inside = true;
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}
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}
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}
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return any_ls_inside;
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}
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void
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VBAPSpeakers::add_ldsp_triplet(int i, int j, int k, struct ls_triplet_chain **ls_triplets)
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{
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/* adds i,j,k triplet to triplet chain*/
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struct ls_triplet_chain *trip_ptr, *prev;
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trip_ptr = *ls_triplets;
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prev = 0;
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while (trip_ptr != 0){
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prev = trip_ptr;
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trip_ptr = trip_ptr->next;
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}
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trip_ptr = (struct ls_triplet_chain*) malloc (sizeof (struct ls_triplet_chain));
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if (prev == 0) {
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*ls_triplets = trip_ptr;
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} else {
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prev->next = trip_ptr;
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}
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trip_ptr->next = 0;
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trip_ptr->ls_nos[0] = i;
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trip_ptr->ls_nos[1] = j;
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trip_ptr->ls_nos[2] = k;
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}
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float
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VBAPSpeakers::vec_angle(CartesianVector v1, CartesianVector v2)
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{
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float inner= ((v1.x*v2.x + v1.y*v2.y + v1.z*v2.z)/
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(vec_length(v1) * vec_length(v2)));
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if (inner > 1.0) {
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inner= 1.0;
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}
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if (inner < -1.0) {
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inner = -1.0;
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}
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return fabsf((float) acos((double) inner));
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}
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float
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VBAPSpeakers::vec_length(CartesianVector v1)
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{
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return (sqrt(v1.x*v1.x + v1.y*v1.y + v1.z*v1.z));
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}
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float
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VBAPSpeakers::vec_prod(CartesianVector v1, CartesianVector v2)
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{
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return (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z);
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}
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float
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VBAPSpeakers::vol_p_side_lgth(int i, int j,int k, const vector<Speaker>& speakers)
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{
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/* calculate volume of the parallelepiped defined by the loudspeaker
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direction vectors and divide it with total length of the triangle sides.
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This is used when removing too narrow triangles. */
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float volper, lgth;
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CartesianVector xprod;
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cross_prod (speakers[i].coords(), speakers[j].coords(), &xprod);
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volper = fabsf (vec_prod(xprod, speakers[k].coords()));
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lgth = (fabsf (vec_angle(speakers[i].coords(), speakers[j].coords()))
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+ fabsf (vec_angle(speakers[i].coords(), speakers[k].coords()))
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+ fabsf (vec_angle(speakers[j].coords(), speakers[k].coords())));
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if (lgth > 0.00001) {
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return volper / lgth;
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} else {
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return 0.0;
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}
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}
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void
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VBAPSpeakers::cross_prod(CartesianVector v1,CartesianVector v2, CartesianVector *res)
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{
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float length;
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res->x = (v1.y * v2.z ) - (v1.z * v2.y);
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res->y = (v1.z * v2.x ) - (v1.x * v2.z);
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res->z = (v1.x * v2.y ) - (v1.y * v2.x);
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length = vec_length(*res);
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res->x /= length;
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res->y /= length;
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res->z /= length;
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}
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int
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VBAPSpeakers::lines_intersect (int i, int j, int k, int l)
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{
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/* checks if two lines intersect on 3D sphere
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see theory in paper Pulkki, V. Lokki, T. "Creating Auditory Displays
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with Multiple Loudspeakers Using VBAP: A Case Study with
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DIVA Project" in International Conference on
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Auditory Displays -98. E-mail Ville.Pulkki@hut.fi
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if you want to have that paper.
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*/
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CartesianVector v1;
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CartesianVector v2;
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CartesianVector v3, neg_v3;
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float dist_ij,dist_kl,dist_iv3,dist_jv3,dist_inv3,dist_jnv3;
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float dist_kv3,dist_lv3,dist_knv3,dist_lnv3;
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cross_prod(_speakers[i].coords(),_speakers[j].coords(),&v1);
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cross_prod(_speakers[k].coords(),_speakers[l].coords(),&v2);
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cross_prod(v1,v2,&v3);
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neg_v3.x= 0.0 - v3.x;
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neg_v3.y= 0.0 - v3.y;
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neg_v3.z= 0.0 - v3.z;
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dist_ij = (vec_angle(_speakers[i].coords(),_speakers[j].coords()));
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dist_kl = (vec_angle(_speakers[k].coords(),_speakers[l].coords()));
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dist_iv3 = (vec_angle(_speakers[i].coords(),v3));
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dist_jv3 = (vec_angle(v3,_speakers[j].coords()));
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dist_inv3 = (vec_angle(_speakers[i].coords(),neg_v3));
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dist_jnv3 = (vec_angle(neg_v3,_speakers[j].coords()));
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dist_kv3 = (vec_angle(_speakers[k].coords(),v3));
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dist_lv3 = (vec_angle(v3,_speakers[l].coords()));
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dist_knv3 = (vec_angle(_speakers[k].coords(),neg_v3));
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dist_lnv3 = (vec_angle(neg_v3,_speakers[l].coords()));
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/* if one of loudspeakers is close to crossing point, don't do anything*/
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if(fabsf(dist_iv3) <= 0.01 || fabsf(dist_jv3) <= 0.01 ||
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fabsf(dist_kv3) <= 0.01 || fabsf(dist_lv3) <= 0.01 ||
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fabsf(dist_inv3) <= 0.01 || fabsf(dist_jnv3) <= 0.01 ||
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fabsf(dist_knv3) <= 0.01 || fabsf(dist_lnv3) <= 0.01 ) {
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return(0);
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}
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if (((fabsf(dist_ij - (dist_iv3 + dist_jv3)) <= 0.01 ) &&
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(fabsf(dist_kl - (dist_kv3 + dist_lv3)) <= 0.01)) ||
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((fabsf(dist_ij - (dist_inv3 + dist_jnv3)) <= 0.01) &&
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(fabsf(dist_kl - (dist_knv3 + dist_lnv3)) <= 0.01 ))) {
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return (1);
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} else {
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return (0);
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}
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}
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void
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VBAPSpeakers::calculate_3x3_matrixes(struct ls_triplet_chain *ls_triplets)
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{
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/* Calculates the inverse matrices for 3D */
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float invdet;
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const CartesianVector* lp1;
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const CartesianVector* lp2;
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const CartesianVector* lp3;
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float *invmx;
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struct ls_triplet_chain *tr_ptr = ls_triplets;
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int triplet_count = 0;
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int triplet;
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assert (tr_ptr);
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/* counting triplet amount */
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while (tr_ptr != 0) {
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triplet_count++;
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tr_ptr = tr_ptr->next;
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}
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cerr << "@@@ triplets generate " << triplet_count << " of speaker tuples\n";
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triplet = 0;
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_matrices.clear ();
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_speaker_tuples.clear ();
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for (int n = 0; n < triplet_count; ++n) {
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_matrices.push_back (threeDmatrix());
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_speaker_tuples.push_back (tmatrix());
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}
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while (tr_ptr != 0) {
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lp1 = &(_speakers[tr_ptr->ls_nos[0]].coords());
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lp2 = &(_speakers[tr_ptr->ls_nos[1]].coords());
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lp3 = &(_speakers[tr_ptr->ls_nos[2]].coords());
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/* matrix inversion */
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invmx = tr_ptr->inv_mx;
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invdet = 1.0 / ( lp1->x * ((lp2->y * lp3->z) - (lp2->z * lp3->y))
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- lp1->y * ((lp2->x * lp3->z) - (lp2->z * lp3->x))
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+ lp1->z * ((lp2->x * lp3->y) - (lp2->y * lp3->x)));
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invmx[0] = ((lp2->y * lp3->z) - (lp2->z * lp3->y)) * invdet;
|
|
invmx[3] = ((lp1->y * lp3->z) - (lp1->z * lp3->y)) * -invdet;
|
|
invmx[6] = ((lp1->y * lp2->z) - (lp1->z * lp2->y)) * invdet;
|
|
invmx[1] = ((lp2->x * lp3->z) - (lp2->z * lp3->x)) * -invdet;
|
|
invmx[4] = ((lp1->x * lp3->z) - (lp1->z * lp3->x)) * invdet;
|
|
invmx[7] = ((lp1->x * lp2->z) - (lp1->z * lp2->x)) * -invdet;
|
|
invmx[2] = ((lp2->x * lp3->y) - (lp2->y * lp3->x)) * invdet;
|
|
invmx[5] = ((lp1->x * lp3->y) - (lp1->y * lp3->x)) * -invdet;
|
|
invmx[8] = ((lp1->x * lp2->y) - (lp1->y * lp2->x)) * invdet;
|
|
|
|
/* copy the matrix */
|
|
|
|
_matrices[triplet][0] = invmx[0];
|
|
_matrices[triplet][1] = invmx[1];
|
|
_matrices[triplet][2] = invmx[2];
|
|
_matrices[triplet][3] = invmx[3];
|
|
_matrices[triplet][4] = invmx[4];
|
|
_matrices[triplet][5] = invmx[5];
|
|
_matrices[triplet][6] = invmx[6];
|
|
_matrices[triplet][7] = invmx[7];
|
|
_matrices[triplet][8] = invmx[8];
|
|
|
|
_speaker_tuples[triplet][0] = tr_ptr->ls_nos[0];
|
|
_speaker_tuples[triplet][1] = tr_ptr->ls_nos[1];
|
|
_speaker_tuples[triplet][2] = tr_ptr->ls_nos[2];
|
|
|
|
cerr << "Triplet[" << triplet << "] = "
|
|
<< tr_ptr->ls_nos[0] << " + "
|
|
<< tr_ptr->ls_nos[1] << " + "
|
|
<< tr_ptr->ls_nos[2] << endl;
|
|
|
|
triplet++;
|
|
|
|
tr_ptr = tr_ptr->next;
|
|
}
|
|
}
|
|
|
|
void
|
|
VBAPSpeakers::choose_speaker_pairs (){
|
|
|
|
/* selects the loudspeaker pairs, calculates the inversion
|
|
matrices and stores the data to a global array
|
|
*/
|
|
const int n_speakers = _speakers.size();
|
|
const double AZIMUTH_DELTA_THRESHOLD_DEGREES = (180.0/M_PI) * (M_PI - 0.175);
|
|
int sorted_speakers[n_speakers];
|
|
bool exists[n_speakers];
|
|
double inverse_matrix[n_speakers][4];
|
|
int expected_pairs = 0;
|
|
int pair;
|
|
int speaker;
|
|
|
|
|
|
if (n_speakers == 0) {
|
|
return;
|
|
}
|
|
|
|
for (speaker = 0; speaker < n_speakers; ++speaker) {
|
|
exists[speaker] = false;
|
|
}
|
|
|
|
/* sort loudspeakers according their aximuth angle */
|
|
sort_2D_lss (sorted_speakers);
|
|
|
|
/* adjacent loudspeakers are the loudspeaker pairs to be used.*/
|
|
for (speaker = 0; speaker < n_speakers-1; speaker++) {
|
|
|
|
if ((_speakers[sorted_speakers[speaker+1]].angles().azi -
|
|
_speakers[sorted_speakers[speaker]].angles().azi) <= AZIMUTH_DELTA_THRESHOLD_DEGREES) {
|
|
if (calc_2D_inv_tmatrix( _speakers[sorted_speakers[speaker]].angles().azi,
|
|
_speakers[sorted_speakers[speaker+1]].angles().azi,
|
|
inverse_matrix[speaker]) != 0){
|
|
exists[speaker] = true;
|
|
expected_pairs++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (((6.283 - _speakers[sorted_speakers[n_speakers-1]].angles().azi)
|
|
+_speakers[sorted_speakers[0]].angles().azi) <= AZIMUTH_DELTA_THRESHOLD_DEGREES) {
|
|
if (calc_2D_inv_tmatrix(_speakers[sorted_speakers[n_speakers-1]].angles().azi,
|
|
_speakers[sorted_speakers[0]].angles().azi,
|
|
inverse_matrix[n_speakers-1]) != 0) {
|
|
exists[n_speakers-1] = true;
|
|
expected_pairs++;
|
|
}
|
|
}
|
|
|
|
pair = 0;
|
|
|
|
_matrices.clear ();
|
|
_speaker_tuples.clear ();
|
|
|
|
for (int n = 0; n < expected_pairs; ++n) {
|
|
_matrices.push_back (twoDmatrix());
|
|
_speaker_tuples.push_back (tmatrix());
|
|
}
|
|
|
|
for (speaker = 0; speaker < n_speakers - 1; speaker++) {
|
|
if (exists[speaker]) {
|
|
_matrices[pair][0] = inverse_matrix[speaker][0];
|
|
_matrices[pair][1] = inverse_matrix[speaker][1];
|
|
_matrices[pair][2] = inverse_matrix[speaker][2];
|
|
_matrices[pair][3] = inverse_matrix[speaker][3];
|
|
|
|
_speaker_tuples[pair][0] = sorted_speakers[speaker];
|
|
_speaker_tuples[pair][1] = sorted_speakers[speaker+1];
|
|
|
|
pair++;
|
|
}
|
|
}
|
|
|
|
if (exists[n_speakers-1]) {
|
|
_matrices[pair][0] = inverse_matrix[speaker][0];
|
|
_matrices[pair][1] = inverse_matrix[speaker][1];
|
|
_matrices[pair][2] = inverse_matrix[speaker][2];
|
|
_matrices[pair][3] = inverse_matrix[speaker][3];
|
|
|
|
_speaker_tuples[pair][0] = sorted_speakers[n_speakers-1];
|
|
_speaker_tuples[pair][1] = sorted_speakers[0];
|
|
}
|
|
}
|
|
|
|
void
|
|
VBAPSpeakers::sort_2D_lss (int* sorted_speakers)
|
|
{
|
|
vector<Speaker> tmp = _speakers;
|
|
vector<Speaker>::iterator s;
|
|
azimuth_sorter sorter;
|
|
int n;
|
|
|
|
sort (tmp.begin(), tmp.end(), sorter);
|
|
|
|
for (n = 0, s = tmp.begin(); s != tmp.end(); ++s, ++n) {
|
|
sorted_speakers[n] = (*s).id;
|
|
}
|
|
}
|
|
|
|
int
|
|
VBAPSpeakers::calc_2D_inv_tmatrix (double azi1, double azi2, double* inverse_matrix)
|
|
{
|
|
double x1,x2,x3,x4;
|
|
double det;
|
|
|
|
x1 = cos (azi1 * (M_PI/180.0));
|
|
x2 = sin (azi1 * (M_PI/180.0));
|
|
x3 = cos (azi2 * (M_PI/180.0));
|
|
x4 = sin (azi2 * (M_PI/180.0));
|
|
det = (x1 * x4) - ( x3 * x2 );
|
|
|
|
if (fabs(det) <= 0.001) {
|
|
|
|
inverse_matrix[0] = 0.0;
|
|
inverse_matrix[1] = 0.0;
|
|
inverse_matrix[2] = 0.0;
|
|
inverse_matrix[3] = 0.0;
|
|
|
|
return 0;
|
|
|
|
} else {
|
|
|
|
inverse_matrix[0] = x4 / det;
|
|
inverse_matrix[1] = -x3 / det;
|
|
inverse_matrix[2] = -x2 / det;
|
|
inverse_matrix[3] = x1 / det;
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
|