Paul Davis
1ff9e8afc0
git-svn-id: svn://localhost/ardour2/branches/3.0@4982 d708f5d6-7413-0410-9779-e7cbd77b26cf
563 lines
23 KiB
C++
563 lines
23 KiB
C++
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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/*
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Rubber Band
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An audio time-stretching and pitch-shifting library.
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Copyright 2007-2008 Chris Cannam.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version. See the file
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COPYING included with this distribution for more information.
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*/
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#ifndef _RUBBERBANDSTRETCHER_H_
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#define _RUBBERBANDSTRETCHER_H_
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#define RUBBERBAND_VERSION "1.3.0-gpl"
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#define RUBBERBAND_API_MAJOR_VERSION 2
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#define RUBBERBAND_API_MINOR_VERSION 0
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#include <vector>
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/**
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* @mainpage RubberBand
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*
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* The Rubber Band API is contained in the single class
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* RubberBand::RubberBandStretcher.
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*
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* Threading notes for real-time applications:
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*
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* Multiple instances of RubberBandStretcher may be created and used
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* in separate threads concurrently. However, for any single instance
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* of RubberBandStretcher, you may not call process() more than once
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* concurrently, and you may not change the time or pitch ratio while
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* a process() call is being executed (if the stretcher was created in
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* "real-time mode"; in "offline mode" you can't change the ratios
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* during use anyway).
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*
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* So you can run process() in its own thread if you like, but if you
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* want to change ratios dynamically from a different thread, you will
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* need some form of mutex in your code. Changing the time or pitch
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* ratio is real-time safe except in extreme circumstances, so for
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* most applications that may change these dynamically it probably
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* makes most sense to do so from the same thread as calls process(),
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* even if that is a real-time thread.
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*/
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namespace RubberBand
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{
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class RubberBandStretcher
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{
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public:
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/**
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* Processing options for the timestretcher. The preferred
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* options should normally be set in the constructor, as a bitwise
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* OR of the option flags. The default value (DefaultOptions) is
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* intended to give good results in most situations.
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*
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* 1. Flags prefixed \c OptionProcess determine how the timestretcher
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* will be invoked. These options may not be changed after
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* construction.
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*
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* \li \c OptionProcessOffline - Run the stretcher in offline
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* mode. In this mode the input data needs to be provided
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* twice, once to study(), which calculates a stretch profile
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* for the audio, and once to process(), which stretches it.
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*
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* \li \c OptionProcessRealTime - Run the stretcher in real-time
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* mode. In this mode only process() should be called, and the
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* stretcher adjusts dynamically in response to the input audio.
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*
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* The Process setting is likely to depend on your architecture:
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* non-real-time operation on seekable files: Offline; real-time
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* or streaming operation: RealTime.
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*
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* 2. Flags prefixed \c OptionStretch control the profile used for
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* variable timestretching. Rubber Band always adjusts the
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* stretch profile to minimise stretching of busy broadband
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* transient sounds, but the degree to which it does so is
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* adjustable. These options may not be changed after
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* construction.
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*
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* \li \c OptionStretchElastic - Only meaningful in offline
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* mode, and the default in that mode. The audio will be
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* stretched at a variable rate, aimed at preserving the quality
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* of transient sounds as much as possible. The timings of low
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* activity regions between transients may be less exact than
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* when the precise flag is set.
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*
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* \li \c OptionStretchPrecise - Although still using a variable
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* stretch rate, the audio will be stretched so as to maintain
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* as close as possible to a linear stretch ratio throughout.
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* Timing may be better than when using \c OptionStretchElastic, at
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* slight cost to the sound quality of transients. This setting
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* is always used when running in real-time mode.
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*
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* 3. Flags prefixed \c OptionTransients control the component
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* frequency phase-reset mechanism that may be used at transient
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* points to provide clarity and realism to percussion and other
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* significant transient sounds. These options may be changed
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* after construction when running in real-time mode, but not when
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* running in offline mode.
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*
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* \li \c OptionTransientsCrisp - Reset component phases at the
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* peak of each transient (the start of a significant note or
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* percussive event). This, the default setting, usually
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* results in a clear-sounding output; but it is not always
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* consistent, and may cause interruptions in stable sounds
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* present at the same time as transient events.
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*
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* \li \c OptionTransientsMixed - Reset component phases at the
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* peak of each transient, outside a frequency range typical of
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* musical fundamental frequencies. The results may be more
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* regular for mixed stable and percussive notes than
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* \c OptionTransientsCrisp, but with a "phasier" sound. The
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* balance may sound very good for certain types of music and
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* fairly bad for others.
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*
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* \li \c OptionTransientsSmooth - Do not reset component phases
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* at any point. The results will be smoother and more regular
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* but may be less clear than with either of the other
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* transients flags.
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*
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* 4. Flags prefixed \c OptionPhase control the adjustment of
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* component frequency phases from one analysis window to the next
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* during non-transient segments. These options may be changed at
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* any time.
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*
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* \li \c OptionPhaseLaminar - Adjust phases when stretching in
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* such a way as to try to retain the continuity of phase
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* relationships between adjacent frequency bins whose phases
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* are behaving in similar ways. This, the default setting,
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* should give good results in most situations.
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*
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* \li \c OptionPhaseIndependent - Adjust the phase in each
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* frequency bin independently from its neighbours. This
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* usually results in a slightly softer, phasier sound.
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*
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* 5. Flags prefixed \c OptionThreading control the threading
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* model of the stretcher. These options may not be changed after
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* construction.
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*
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* \li \c OptionThreadingAuto - Permit the stretcher to
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* determine its own threading model. Usually this means using
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* one processing thread per audio channel in offline mode if
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* the stretcher is able to determine that more than one CPU is
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* available, and one thread only in realtime mode.
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*
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* \li \c OptionThreadingNever - Never use more than one thread.
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*
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* \li \c OptionThreadingAlways - Use multiple threads in any
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* situation where \c OptionThreadingAuto would do so, except omit
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* the check for multiple CPUs and instead assume it to be true.
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*
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* 6. Flags prefixed \c OptionWindow control the window size for
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* FFT processing. The window size actually used will depend on
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* many factors, but it can be influenced. These options may not
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* be changed after construction.
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*
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* \li \c OptionWindowStandard - Use the default window size.
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* The actual size will vary depending on other parameters.
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* This option is expected to produce better results than the
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* other window options in most situations.
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*
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* \li \c OptionWindowShort - Use a shorter window. This may
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* result in crisper sound for audio that depends strongly on
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* its timing qualities.
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*
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* \li \c OptionWindowLong - Use a longer window. This is
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* likely to result in a smoother sound at the expense of
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* clarity and timing.
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*
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* 7. Flags prefixed \c OptionFormant control the handling of
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* formant shape (spectral envelope) when pitch-shifting. These
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* options may be changed at any time.
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*
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* \li \c OptionFormantShifted - Apply no special formant
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* processing. The spectral envelope will be pitch shifted as
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* normal.
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*
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* \li \c OptionFormantPreserved - Preserve the spectral
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* envelope of the unshifted signal. This permits shifting the
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* note frequency without so substantially affecting the
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* perceived pitch profile of the voice or instrument.
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*
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* 8. Flags prefixed \c OptionPitch control the method used for
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* pitch shifting. These options may be changed at any time.
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* They are only effective in realtime mode; in offline mode, the
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* pitch-shift method is fixed.
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*
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* \li \c OptionPitchHighSpeed - Use a method with a CPU cost
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* that is relatively moderate and predictable. This may
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* sound less clear than OptionPitchHighQuality, especially
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* for large pitch shifts.
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* \li \c OptionPitchHighQuality - Use the highest quality
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* method for pitch shifting. This method has a CPU cost
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* approximately proportional to the required frequency shift.
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* \li \c OptionPitchHighConsistency - Use the method that gives
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* greatest consistency when used to create small variations in
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* pitch around the 1.0-ratio level. Unlike the previous two
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* options, this avoids discontinuities when moving across the
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* 1.0 pitch scale in real-time; it also consumes more CPU than
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* the others in the case where the pitch scale is exactly 1.0.
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*/
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enum Option {
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OptionProcessOffline = 0x00000000,
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OptionProcessRealTime = 0x00000001,
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OptionStretchElastic = 0x00000000,
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OptionStretchPrecise = 0x00000010,
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OptionTransientsCrisp = 0x00000000,
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OptionTransientsMixed = 0x00000100,
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OptionTransientsSmooth = 0x00000200,
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OptionPhaseLaminar = 0x00000000,
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OptionPhaseIndependent = 0x00002000,
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OptionThreadingAuto = 0x00000000,
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OptionThreadingNever = 0x00010000,
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OptionThreadingAlways = 0x00020000,
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OptionWindowStandard = 0x00000000,
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OptionWindowShort = 0x00100000,
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OptionWindowLong = 0x00200000,
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OptionFormantShifted = 0x00000000,
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OptionFormantPreserved = 0x01000000,
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OptionPitchHighSpeed = 0x00000000,
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OptionPitchHighQuality = 0x02000000,
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OptionPitchHighConsistency = 0x04000000
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};
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typedef int Options;
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enum PresetOption {
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DefaultOptions = 0x00000000,
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PercussiveOptions = 0x00102000
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};
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/**
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* Construct a time and pitch stretcher object to run at the given
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* sample rate, with the given number of channels. Processing
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* options and the time and pitch scaling ratios may be provided.
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* The time and pitch ratios may be changed after construction,
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* but most of the options may not. See the option documentation
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* above for more details.
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*/
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RubberBandStretcher(size_t sampleRate,
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size_t channels,
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Options options = DefaultOptions,
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double initialTimeRatio = 1.0,
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double initialPitchScale = 1.0);
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~RubberBandStretcher();
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/**
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* Reset the stretcher's internal buffers. The stretcher should
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* subsequently behave as if it had just been constructed
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* (although retaining the current time and pitch ratio).
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*/
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void reset();
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/**
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* Set the time ratio for the stretcher. This is the ratio of
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* stretched to unstretched duration -- not tempo. For example, a
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* ratio of 2.0 would make the audio twice as long (i.e. halve the
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* tempo); 0.5 would make it half as long (i.e. double the tempo);
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* 1.0 would leave the duration unaffected.
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*
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* If the stretcher was constructed in Offline mode, the time
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* ratio is fixed throughout operation; this function may be
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* called any number of times between construction (or a call to
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* reset()) and the first call to study() or process(), but may
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* not be called after study() or process() has been called.
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*
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* If the stretcher was constructed in RealTime mode, the time
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* ratio may be varied during operation; this function may be
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* called at any time, so long as it is not called concurrently
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* with process(). You should either call this function from the
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* same thread as process(), or provide your own mutex or similar
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* mechanism to ensure that setTimeRatio and process() cannot be
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* run at once (there is no internal mutex for this purpose).
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*/
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void setTimeRatio(double ratio);
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/**
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* Set the pitch scaling ratio for the stretcher. This is the
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* ratio of target frequency to source frequency. For example, a
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* ratio of 2.0 would shift up by one octave; 0.5 down by one
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* octave; or 1.0 leave the pitch unaffected.
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*
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* To put this in musical terms, a pitch scaling ratio
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* corresponding to a shift of S equal-tempered semitones (where S
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* is positive for an upwards shift and negative for downwards) is
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* pow(2.0, S / 12.0).
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*
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* If the stretcher was constructed in Offline mode, the pitch
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* scaling ratio is fixed throughout operation; this function may
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* be called any number of times between construction (or a call
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* to reset()) and the first call to study() or process(), but may
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* not be called after study() or process() has been called.
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*
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* If the stretcher was constructed in RealTime mode, the pitch
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* scaling ratio may be varied during operation; this function may
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* be called at any time, so long as it is not called concurrently
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* with process(). You should either call this function from the
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* same thread as process(), or provide your own mutex or similar
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* mechanism to ensure that setPitchScale and process() cannot be
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* run at once (there is no internal mutex for this purpose).
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*/
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void setPitchScale(double scale);
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/**
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* Return the last time ratio value that was set (either on
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* construction or with setTimeRatio()).
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*/
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double getTimeRatio() const;
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/**
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* Return the last pitch scaling ratio value that was set (either
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* on construction or with setPitchScale()).
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*/
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double getPitchScale() const;
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/**
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* Return the processing latency of the stretcher. This is the
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* number of audio samples that one would have to discard at the
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* start of the output in order to ensure that the resulting audio
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* aligned with the input audio at the start. In Offline mode,
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* latency is automatically adjusted for and the result is zero.
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* In RealTime mode, the latency may depend on the time and pitch
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* ratio and other options.
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*/
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size_t getLatency() const;
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/**
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* Change an OptionTransients configuration setting. This may be
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* called at any time in RealTime mode. It may not be called in
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* Offline mode (for which the transients option is fixed on
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* construction).
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*/
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void setTransientsOption(Options options);
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/**
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* Change an OptionPhase configuration setting. This may be
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* called at any time in any mode.
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*
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* Note that if running multi-threaded in Offline mode, the change
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* may not take effect immediately if processing is already under
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* way when this function is called.
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*/
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void setPhaseOption(Options options);
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/**
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* Change an OptionFormant configuration setting. This may be
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* called at any time in any mode.
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*
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* Note that if running multi-threaded in Offline mode, the change
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* may not take effect immediately if processing is already under
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* way when this function is called.
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*/
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void setFormantOption(Options options);
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/**
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* Change an OptionPitch configuration setting. This may be
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* called at any time in RealTime mode. It may not be called in
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* Offline mode (for which the transients option is fixed on
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* construction).
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*/
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void setPitchOption(Options options);
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/**
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* Tell the stretcher exactly how many input samples it will
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* receive. This is only useful in Offline mode, when it allows
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* the stretcher to ensure that the number of output samples is
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* exactly correct. In RealTime mode no such guarantee is
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* possible and this value is ignored.
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*/
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void setExpectedInputDuration(size_t samples);
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/**
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* Ask the stretcher how many audio sample frames should be
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* provided as input in order to ensure that some more output
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* becomes available. Normal usage consists of querying this
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* function, providing that number of samples to process(),
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* reading the output using available() and retrieve(), and then
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* repeating.
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*
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* Note that this value is only relevant to process(), not to
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* study() (to which you may pass any number of samples at a time,
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* and from which there is no output).
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*/
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size_t getSamplesRequired() const;
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/**
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* Tell the stretcher the maximum number of sample frames that you
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* will ever be passing in to a single process() call. If you
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* don't call this function, the stretcher will assume that you
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* never pass in more samples than getSamplesRequired() suggested
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* you should. You should not pass in more samples than that
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* unless you have called setMaxProcessSize first.
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*
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* This function may not be called after the first call to study()
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* or process().
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*
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* Note that this value is only relevant to process(), not to
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* study() (to which you may pass any number of samples at a time,
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* and from which there is no output).
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*/
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void setMaxProcessSize(size_t samples);
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/**
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* Provide a block of "samples" sample frames for the stretcher to
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* study and calculate a stretch profile from.
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*
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* This is only meaningful in Offline mode, and is required if
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* running in that mode. You should pass the entire input through
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* study() before any process() calls are made, as a sequence of
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* blocks in individual study() calls, or as a single large block.
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*
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* "input" should point to de-interleaved audio data with one
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* float array per channel. "samples" supplies the number of
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* audio sample frames available in "input". If "samples" is
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* zero, "input" may be NULL.
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*
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* Set "final" to true if this is the last block of data that will
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* be provided to study() before the first process() call.
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*/
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void study(const float *const *input, size_t samples, bool final);
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/**
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* Provide a block of "samples" sample frames for processing.
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* See also getSamplesRequired() and setMaxProcessSize().
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*
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* Set "final" to true if this is the last block of input data.
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*/
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void process(const float *const *input, size_t samples, bool final);
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/**
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* Ask the stretcher how many audio sample frames of output data
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* are available for reading (via retrieve()).
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*
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* This function returns 0 if no frames are available: this
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* usually means more input data needs to be provided, but if the
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* stretcher is running in threaded mode it may just mean that not
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* enough data has yet been processed. Call getSamplesRequired()
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* to discover whether more input is needed.
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*
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* This function returns -1 if all data has been fully processed
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* and all output read, and the stretch process is now finished.
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*/
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int available() const;
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/**
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* Obtain some processed output data from the stretcher. Up to
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* "samples" samples will be stored in the output arrays (one per
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* channel for de-interleaved audio data) pointed to by "output".
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* The return value is the actual number of sample frames
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* retrieved.
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*/
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size_t retrieve(float *const *output, size_t samples) const;
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/**
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* Return the value of internal frequency cutoff value n.
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*
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* This function is not for general use.
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*/
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float getFrequencyCutoff(int n) const;
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/**
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* Set the value of internal frequency cutoff n to f Hz.
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*
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* This function is not for general use.
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*/
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void setFrequencyCutoff(int n, float f);
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/**
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* Retrieve the value of the internal input block increment value.
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*
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* This function is provided for diagnostic purposes only.
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*/
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size_t getInputIncrement() const;
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|
|
|
/**
|
|
* In offline mode, retrieve the sequence of internal block
|
|
* increments for output, for the entire audio data, provided the
|
|
* stretch profile has been calculated. In realtime mode,
|
|
* retrieve any output increments that have accumulated since the
|
|
* last call to getOutputIncrements, to a limit of 16.
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|
*
|
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* This function is provided for diagnostic purposes only.
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|
*/
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std::vector<int> getOutputIncrements() const;
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|
|
|
/**
|
|
* In offline mode, retrieve the sequence of internal phase reset
|
|
* detection function values, for the entire audio data, provided
|
|
* the stretch profile has been calculated. In realtime mode,
|
|
* retrieve any phase reset points that have accumulated since the
|
|
* last call to getPhaseResetCurve, to a limit of 16.
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|
*
|
|
* This function is provided for diagnostic purposes only.
|
|
*/
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|
std::vector<float> getPhaseResetCurve() const;
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|
|
/**
|
|
* In offline mode, retrieve the sequence of internal frames for
|
|
* which exact timing has been sought, for the entire audio data,
|
|
* provided the stretch profile has been calculated. In realtime
|
|
* mode, return an empty sequence.
|
|
*
|
|
* This function is provided for diagnostic purposes only.
|
|
*/
|
|
std::vector<int> getExactTimePoints() const;
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|
|
|
/**
|
|
* Return the number of channels this stretcher was constructed
|
|
* with.
|
|
*/
|
|
size_t getChannelCount() const;
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|
|
|
/**
|
|
* Force the stretcher to calculate a stretch profile. Normally
|
|
* this happens automatically for the first process() call in
|
|
* offline mode.
|
|
*
|
|
* This function is provided for diagnostic purposes only.
|
|
*/
|
|
void calculateStretch();
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|
|
|
/**
|
|
* Set the level of debug output. The value may be from 0 (errors
|
|
* only) to 3 (very verbose, with audible ticks in the output at
|
|
* phase reset points). The default is whatever has been set
|
|
* using setDefaultDebugLevel, or 0 if that function has not been
|
|
* called.
|
|
*/
|
|
void setDebugLevel(int level);
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|
|
|
/**
|
|
* Set the default level of debug output for subsequently
|
|
* constructed stretchers.
|
|
*
|
|
* @see setDebugLevel
|
|
*/
|
|
static void setDefaultDebugLevel(int level);
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|
|
|
protected:
|
|
class Impl;
|
|
Impl *m_d;
|
|
};
|
|
|
|
}
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|
|
|
#endif
|