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livetrax/libs/surfaces/mackie/button.cc
Paul Davis 71427323ec MCP: latest patch from Rodrigo:
* fixes Master Fader Touch button in the Mackie;
    * implements a MasterFaderTouch global button;
    * removes unused MackieControlProtocol::_transport_previously_rolling property;
    * implements DeviceInfo::get_global_button() method;
    * creates GlobalButtonsInfo and StripButtonsInfo types in DeviceInfo;
    * implements Surface::_last_master_gain_written property to help master fader feedback;
    * makes Surface respect _mcp.device_info().strip_cnt() to create master fader and when connecting signals for strips and master fader instead of using hardcoded 8;
    * removed a few unnecessary updates in Surface::turn_it_on();
    * included master_gain_changed() in Surface::periodic();
    * implemented MackieControlProtocol::master_fader_touch_press and
    * MackieControlProtocol::master_fader_touch_release;



git-svn-id: svn://localhost/ardour2/branches/3.0@12631 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-06-09 19:06:52 +00:00

248 lines
11 KiB
C++

/*
Copyright (C) 2006,2007 John Anderson
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <glib.h>
#include "button.h"
#include "surface.h"
#include "control_group.h"
using namespace Mackie;
Control*
Button::factory (Surface& surface, Button::ID bid, int id, const std::string& name, Group& group)
{
Button* b = new Button (bid, id, name, group);
/* store button with the device-specific ID */
surface.buttons[id] = b;
surface.controls.push_back (b);
group.add (*b);
return b;
}
int
Button::name_to_id (const std::string& name)
{
if (!g_ascii_strcasecmp (name.c_str(), "IO")) { return IO; }
if (!g_ascii_strcasecmp (name.c_str(), "Sends")) { return Sends; }
if (!g_ascii_strcasecmp (name.c_str(), "Pan")) { return Pan; }
if (!g_ascii_strcasecmp (name.c_str(), "Plugin")) { return Plugin; }
if (!g_ascii_strcasecmp (name.c_str(), "Eq")) { return Eq; }
if (!g_ascii_strcasecmp (name.c_str(), "Dyn")) { return Dyn; }
if (!g_ascii_strcasecmp (name.c_str(), "Left")) { return Left; }
if (!g_ascii_strcasecmp (name.c_str(), "Right")) { return Right; }
if (!g_ascii_strcasecmp (name.c_str(), "ChannelLeft")) { return ChannelLeft; }
if (!g_ascii_strcasecmp (name.c_str(), "ChannelRight")) { return ChannelRight; }
if (!g_ascii_strcasecmp (name.c_str(), "Flip")) { return Flip; }
if (!g_ascii_strcasecmp (name.c_str(), "Edit")) { return Edit; }
if (!g_ascii_strcasecmp (name.c_str(), "Name/Value")) { return NameValue; }
if (!g_ascii_strcasecmp (name.c_str(), "Timecode/Beats")) { return TimecodeBeats; }
if (!g_ascii_strcasecmp (name.c_str(), "F1")) { return F1; }
if (!g_ascii_strcasecmp (name.c_str(), "F2")) { return F2; }
if (!g_ascii_strcasecmp (name.c_str(), "F3")) { return F3; }
if (!g_ascii_strcasecmp (name.c_str(), "F4")) { return F4; }
if (!g_ascii_strcasecmp (name.c_str(), "F5")) { return F5; }
if (!g_ascii_strcasecmp (name.c_str(), "F6")) { return F6; }
if (!g_ascii_strcasecmp (name.c_str(), "F7")) { return F7; }
if (!g_ascii_strcasecmp (name.c_str(), "F8")) { return F8; }
if (!g_ascii_strcasecmp (name.c_str(), "F9")) { return F9; }
if (!g_ascii_strcasecmp (name.c_str(), "F10")) { return F10; }
if (!g_ascii_strcasecmp (name.c_str(), "F11")) { return F11; }
if (!g_ascii_strcasecmp (name.c_str(), "F12")) { return F12; }
if (!g_ascii_strcasecmp (name.c_str(), "F13")) { return F13; }
if (!g_ascii_strcasecmp (name.c_str(), "F14")) { return F14; }
if (!g_ascii_strcasecmp (name.c_str(), "F15")) { return F15; }
if (!g_ascii_strcasecmp (name.c_str(), "F16")) { return F16; }
if (!g_ascii_strcasecmp (name.c_str(), "Shift")) { return Shift; }
if (!g_ascii_strcasecmp (name.c_str(), "Option")) { return Option; }
if (!g_ascii_strcasecmp (name.c_str(), "Ctrl")) { return Ctrl; }
if (!g_ascii_strcasecmp (name.c_str(), "CmdAlt")) { return CmdAlt; }
if (!g_ascii_strcasecmp (name.c_str(), "On")) { return On; }
if (!g_ascii_strcasecmp (name.c_str(), "RecReady")) { return RecReady; }
if (!g_ascii_strcasecmp (name.c_str(), "Undo")) { return Undo; }
if (!g_ascii_strcasecmp (name.c_str(), "Save")) { return Save; }
if (!g_ascii_strcasecmp (name.c_str(), "Touch")) { return Touch; }
if (!g_ascii_strcasecmp (name.c_str(), "Redo")) { return Redo; }
if (!g_ascii_strcasecmp (name.c_str(), "Marker")) { return Marker; }
if (!g_ascii_strcasecmp (name.c_str(), "Enter")) { return Enter; }
if (!g_ascii_strcasecmp (name.c_str(), "Cancel")) { return Cancel; }
if (!g_ascii_strcasecmp (name.c_str(), "Mixer")) { return Mixer; }
if (!g_ascii_strcasecmp (name.c_str(), "FrmLeft")) { return FrmLeft; }
if (!g_ascii_strcasecmp (name.c_str(), "FrmRight")) { return FrmRight; }
if (!g_ascii_strcasecmp (name.c_str(), "Loop")) { return Loop; }
if (!g_ascii_strcasecmp (name.c_str(), "PunchIn")) { return PunchIn; }
if (!g_ascii_strcasecmp (name.c_str(), "PunchOut")) { return PunchOut; }
if (!g_ascii_strcasecmp (name.c_str(), "Home")) { return Home; }
if (!g_ascii_strcasecmp (name.c_str(), "End")) { return End; }
if (!g_ascii_strcasecmp (name.c_str(), "Rewind")) { return Rewind; }
if (!g_ascii_strcasecmp (name.c_str(), "Ffwd")) { return Ffwd; }
if (!g_ascii_strcasecmp (name.c_str(), "Stop")) { return Stop; }
if (!g_ascii_strcasecmp (name.c_str(), "Play")) { return Play; }
if (!g_ascii_strcasecmp (name.c_str(), "Record")) { return Record; }
if (!g_ascii_strcasecmp (name.c_str(), "CursorUp")) { return CursorUp; }
if (!g_ascii_strcasecmp (name.c_str(), "CursorDown")) { return CursorDown; }
if (!g_ascii_strcasecmp (name.c_str(), "CursorLeft")) { return CursorLeft; }
if (!g_ascii_strcasecmp (name.c_str(), "CursorRight")) { return CursorRight; }
if (!g_ascii_strcasecmp (name.c_str(), "Zoom")) { return Zoom; }
if (!g_ascii_strcasecmp (name.c_str(), "Scrub")) { return Scrub; }
if (!g_ascii_strcasecmp (name.c_str(), "UserA")) { return UserA; }
if (!g_ascii_strcasecmp (name.c_str(), "UserB")) { return UserB; }
if (!g_ascii_strcasecmp (name.c_str(), "Snapshot")) { return Snapshot; }
if (!g_ascii_strcasecmp (name.c_str(), "Read")) { return Read; }
if (!g_ascii_strcasecmp (name.c_str(), "Write")) { return Write; }
if (!g_ascii_strcasecmp (name.c_str(), "FdrGroup")) { return FdrGroup; }
if (!g_ascii_strcasecmp (name.c_str(), "ClearSolo")) { return ClearSolo; }
if (!g_ascii_strcasecmp (name.c_str(), "Track")) { return Track; }
if (!g_ascii_strcasecmp (name.c_str(), "Send")) { return Send; }
if (!g_ascii_strcasecmp (name.c_str(), "MidiTracks")) { return MidiTracks; }
if (!g_ascii_strcasecmp (name.c_str(), "Inputs")) { return Inputs; }
if (!g_ascii_strcasecmp (name.c_str(), "AudioTracks")) { return AudioTracks; }
if (!g_ascii_strcasecmp (name.c_str(), "AudioInstruments")) { return AudioInstruments; }
if (!g_ascii_strcasecmp (name.c_str(), "Aux")) { return Aux; }
if (!g_ascii_strcasecmp (name.c_str(), "Busses")) { return Busses; }
if (!g_ascii_strcasecmp (name.c_str(), "Outputs")) { return Outputs; }
if (!g_ascii_strcasecmp (name.c_str(), "User")) { return User; }
if (!g_ascii_strcasecmp (name.c_str(), "Trim")) { return Trim; }
if (!g_ascii_strcasecmp (name.c_str(), "Latch")) { return Latch; }
if (!g_ascii_strcasecmp (name.c_str(), "Grp")) { return Grp; }
if (!g_ascii_strcasecmp (name.c_str(), "Nudge")) { return Nudge; }
if (!g_ascii_strcasecmp (name.c_str(), "Drop")) { return Drop; }
if (!g_ascii_strcasecmp (name.c_str(), "Replace")) { return Replace; }
if (!g_ascii_strcasecmp (name.c_str(), "Click")) { return Click; }
if (!g_ascii_strcasecmp (name.c_str(), "View")) { return View; }
/* Strip buttons */
if (!g_ascii_strcasecmp (name.c_str(), "RecEnable")) { return RecEnable; }
if (!g_ascii_strcasecmp (name.c_str(), "Solo")) { return Solo; }
if (!g_ascii_strcasecmp (name.c_str(), "Mute")) { return Mute; }
if (!g_ascii_strcasecmp (name.c_str(), "Select")) { return Select; }
if (!g_ascii_strcasecmp (name.c_str(), "VSelect")) { return VSelect; }
if (!g_ascii_strcasecmp (name.c_str(), "FaderTouch")) { return FaderTouch; }
/* Master Fader button */
if (!g_ascii_strcasecmp (name.c_str(), "MasterFaderTouch")) { return MasterFaderTouch; }
return -1;
}
std::string
Button::id_to_name (Button::ID id)
{
if (id == IO) { return "IO"; }
if (id == Sends) { return "Sends"; }
if (id == Pan) { return "Pan"; }
if (id == Plugin) { return "Plugin"; }
if (id == Eq) { return "Eq"; }
if (id == Dyn) { return "Dyn"; }
if (id == Left) { return "Bank Left"; }
if (id == Right) { return "Bank Right"; }
if (id == ChannelLeft) { return "Channel Left"; }
if (id == ChannelRight) { return "Channel Right"; }
if (id == Flip) { return "Flip"; }
if (id == Edit) { return "Edit"; }
if (id == NameValue) { return "Name/Value"; }
if (id == TimecodeBeats) { return "Timecode/Beats"; }
if (id == F1) { return "F1"; }
if (id == F2) { return "F2"; }
if (id == F3) { return "F3"; }
if (id == F4) { return "F4"; }
if (id == F5) { return "F5"; }
if (id == F6) { return "F6"; }
if (id == F7) { return "F7"; }
if (id == F8) { return "F8"; }
if (id == F9) { return "F9"; }
if (id == F10) { return "F10"; }
if (id == F11) { return "F11"; }
if (id == F12) { return "F12"; }
if (id == F13) { return "F13"; }
if (id == F14) { return "F14"; }
if (id == F15) { return "F15"; }
if (id == F16) { return "F16"; }
if (id == Shift) { return "Shift"; }
if (id == Option) { return "Option"; }
if (id == Ctrl) { return "Ctrl"; }
if (id == CmdAlt) { return "CmdAlt"; }
if (id == On) { return "On"; }
if (id == RecReady) { return "Record"; }
if (id == Undo) { return "Undo"; }
if (id == Save) { return "Save"; }
if (id == Touch) { return "Touch"; }
if (id == Redo) { return "Redo"; }
if (id == Marker) { return "Marker"; }
if (id == Enter) { return "Enter"; }
if (id == Cancel) { return "Cancel"; }
if (id == Mixer) { return "Mixer"; }
if (id == FrmLeft) { return "Frm Left"; }
if (id == FrmRight) { return "Frm Right"; }
if (id == Loop) { return "Loop"; }
if (id == PunchIn) { return "Punch In"; }
if (id == PunchOut) { return "Punch Out"; }
if (id == Home) { return "Home"; }
if (id == End) { return "End"; }
if (id == Rewind) { return "Rewind"; }
if (id == Ffwd) { return "FFwd"; }
if (id == Stop) { return "Stop"; }
if (id == Play) { return "Play"; }
if (id == Record) { return "Record"; }
if (id == CursorUp) { return "Cursor Up"; }
if (id == CursorDown) { return "Cursor Down"; }
if (id == CursorLeft) { return "Cursor Left"; }
if (id == CursorRight) { return "Cursor Right"; }
if (id == Zoom) { return "Zoom"; }
if (id == Scrub) { return "Scrub"; }
if (id == UserA) { return "User A"; }
if (id == UserB) { return "User B"; }
if (id == Snapshot) { return "Snapshot"; }
if (id == Read) { return "Read"; }
if (id == Write) { return "Write"; }
if (id == FdrGroup) { return "Fader Group"; }
if (id == ClearSolo) { return "Clear Solo"; }
if (id == Track) { return "Track"; }
if (id == Send) { return "Send"; }
if (id == MidiTracks) { return "Midi Tracks"; }
if (id == Inputs) { return "Inputs"; }
if (id == AudioTracks) { return "Audio Tracks"; }
if (id == AudioInstruments) { return "Audio Instruments"; }
if (id == Aux) { return "Aux"; }
if (id == Busses) { return "Busses"; }
if (id == Outputs) { return "Outputs"; }
if (id == User) { return "User"; }
if (id == Trim) { return "Trim"; }
if (id == Latch) { return "Latch"; }
if (id == Grp) { return "Group"; }
if (id == Nudge) { return "Nudge"; }
if (id == Drop) { return "Drop"; }
if (id == Replace) { return "Replace"; }
if (id == Click) { return "Click"; }
if (id == View) { return "View"; }
if (id == RecEnable) { return "Record Enable"; }
if (id == Solo) { return "Solo"; }
if (id == Mute) { return "Mute"; }
if (id == Select) { return "Select"; }
if (id == VSelect) { return "V-Pot"; }
if (id == FaderTouch) { return "Fader Touch"; }
if (id == MasterFaderTouch) { return "Master Fader Touch"; }
return "???";
}