I put these in libpbd as that is where the debug bits are for the Waves backend but I think it makes more sense for them to be in libardour as that is where the AudioBackend class is defined I left the Waves debug bits in libpbd for now.
140 lines
4.2 KiB
C++
140 lines
4.2 KiB
C++
/*
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Copyright (C) 2009 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <cstring>
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#include <cstdlib>
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#include <iostream>
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#include <map>
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#include <vector>
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#include <algorithm>
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#include <boost/tokenizer.hpp>
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#include "pbd/debug.h"
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#include "i18n.h"
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using namespace std;
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using PBD::DebugBits;
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static uint64_t _debug_bit = 0;
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typedef std::map<const char*,DebugBits> DebugMap;
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namespace PBD {
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DebugMap & _debug_bit_map()
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{
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static DebugMap map;
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return map;
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}
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}
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DebugBits PBD::DEBUG::Stateful = PBD::new_debug_bit ("stateful");
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DebugBits PBD::DEBUG::Properties = PBD::new_debug_bit ("properties");
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DebugBits PBD::DEBUG::FileManager = PBD::new_debug_bit ("filemanager");
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DebugBits PBD::DEBUG::Pool = PBD::new_debug_bit ("pool");
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DebugBits PBD::DEBUG::EventLoop = PBD::new_debug_bit ("eventloop");
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DebugBits PBD::DEBUG::AbstractUI = PBD::new_debug_bit ("abstractui");
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DebugBits PBD::DEBUG::FileUtils = PBD::new_debug_bit ("fileutils");
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DebugBits PBD::DEBUG::Configuration = PBD::new_debug_bit ("configuration");
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DebugBits PBD::DEBUG::UndoHistory = PBD::new_debug_bit ("undohistory");
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/* These are debug bits that are used by backends. Since these are loaded dynamically,
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after command-line parsing, defining them in code that is part of the backend
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doesn't make them available for command line parsing. Put them here.
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This is sort of a hack, because it means that the debug bits aren't defined
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with the code in which they are relevant. But providing access to debug bits
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from dynamically loaded code, for use in command line parsing, is way above the pay grade
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of this debug tracing scheme.
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*/
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DebugBits PBD::DEBUG::WavesMIDI = PBD::new_debug_bit ("WavesMIDI");
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DebugBits PBD::DEBUG::WavesAudio = PBD::new_debug_bit ("WavesAudio");
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DebugBits PBD::debug_bits;
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DebugBits
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PBD::new_debug_bit (const char* name)
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{
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DebugBits ret;
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ret.set (_debug_bit++, 1);
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_debug_bit_map().insert (make_pair (name, ret));
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return ret;
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}
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void
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PBD::debug_print (const char* prefix, string str)
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{
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cerr << prefix << ": " << str;
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}
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int
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PBD::parse_debug_options (const char* str)
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{
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string in_str = str;
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typedef boost::tokenizer<boost::char_separator<char> > tokenizer;
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boost::char_separator<char> sep (",");
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tokenizer tokens (in_str, sep);
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DebugBits bits;
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for (tokenizer::iterator tok_iter = tokens.begin(); tok_iter != tokens.end(); ++tok_iter) {
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if (*tok_iter == "list") {
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list_debug_options ();
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return 1;
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}
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if (*tok_iter == "all") {
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debug_bits.set (); /* sets all bits */
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return 0;
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}
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for (map<const char*,DebugBits>::iterator i = _debug_bit_map().begin(); i != _debug_bit_map().end(); ++i) {
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const char* cstr = (*tok_iter).c_str();
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if (strncasecmp (cstr, i->first, strlen (cstr)) == 0) {
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bits |= i->second;
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cerr << i->first << " set ... debug bits now set to " << bits << " using " << i->second << endl;
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}
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}
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}
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debug_bits = bits;
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return 0;
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}
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void
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PBD::list_debug_options ()
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{
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cout << _("The following debug options are available. Separate multiple options with commas.\nNames are case-insensitive and can be abbreviated.") << endl << endl;
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cout << '\t' << X_("all") << endl;
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vector<string> options;
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for (map<const char*,DebugBits>::iterator i = _debug_bit_map().begin(); i != _debug_bit_map().end(); ++i) {
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options.push_back (i->first);
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}
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sort (options.begin(), options.end());
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for (vector<string>::iterator i = options.begin(); i != options.end(); ++i) {
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cout << "\t" << (*i) << endl;
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}
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}
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