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livetrax/gtk2_ardour/editor_cursors.h
Paul Davis 0f9dab42d9 add translucent "shade" to playhead cursor (may remove this in the future)
git-svn-id: svn://localhost/ardour2/branches/3.0@13048 d708f5d6-7413-0410-9779-e7cbd77b26cf
2012-07-17 13:02:57 +00:00

42 lines
1.2 KiB
C++

/*
Copyright (C) 2000 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "pbd/signals.h"
class Editor;
class EditorCursor {
public:
Editor& editor;
ArdourCanvas::Points points;
ArdourCanvas::Line shade;
ArdourCanvas::Line canvas_item;
framepos_t current_frame;
double length;
EditorCursor (Editor&, bool (Editor::*)(GdkEvent*,ArdourCanvas::Item*));
~EditorCursor ();
void set_position (framepos_t);
void set_length (double units);
void set_y_axis (double position);
PBD::Signal1<void, framepos_t> PositionChanged;
};