75e6adcf03
git-svn-id: svn://localhost/ardour2/branches/3.0@10300 d708f5d6-7413-0410-9779-e7cbd77b26cf
1200 lines
31 KiB
C++
1200 lines
31 KiB
C++
/*
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Copyright (C) 2003 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <algorithm>
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#include <cstdlib>
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#include "ardour/types.h"
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#include "ardour/debug.h"
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#include "ardour/configuration.h"
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#include "ardour/audioplaylist.h"
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#include "ardour/audioregion.h"
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#include "ardour/crossfade.h"
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#include "ardour/region_sorters.h"
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#include "ardour/session.h"
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#include "pbd/enumwriter.h"
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#include "i18n.h"
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using namespace ARDOUR;
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using namespace std;
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using namespace PBD;
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namespace ARDOUR {
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namespace Properties {
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PBD::PropertyDescriptor<bool> crossfades;
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}
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}
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void
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AudioPlaylist::make_property_quarks ()
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{
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Properties::crossfades.property_id = g_quark_from_static_string (X_("crossfades"));
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DEBUG_TRACE (DEBUG::Properties, string_compose ("quark for crossfades = %1\n", Properties::crossfades.property_id));
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}
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CrossfadeListProperty::CrossfadeListProperty (AudioPlaylist& pl)
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: SequenceProperty<std::list<boost::shared_ptr<Crossfade> > > (Properties::crossfades.property_id, boost::bind (&AudioPlaylist::update, &pl, _1))
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, _playlist (pl)
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{
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}
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CrossfadeListProperty::CrossfadeListProperty (CrossfadeListProperty const & p)
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: PBD::SequenceProperty<std::list<boost::shared_ptr<Crossfade> > > (p)
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, _playlist (p._playlist)
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{
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}
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CrossfadeListProperty *
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CrossfadeListProperty::create () const
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{
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return new CrossfadeListProperty (_playlist);
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}
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CrossfadeListProperty *
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CrossfadeListProperty::clone () const
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{
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return new CrossfadeListProperty (*this);
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}
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void
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CrossfadeListProperty::get_content_as_xml (boost::shared_ptr<Crossfade> xfade, XMLNode & node) const
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{
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/* Crossfades are not written to any state when they are no
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longer in use, so we must write their state here.
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*/
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XMLNode& c = xfade->get_state ();
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node.add_child_nocopy (c);
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}
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boost::shared_ptr<Crossfade>
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CrossfadeListProperty::get_content_from_xml (XMLNode const & node) const
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{
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XMLNodeList const c = node.children ();
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assert (c.size() == 1);
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return boost::shared_ptr<Crossfade> (new Crossfade (_playlist, *c.front()));
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}
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AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden)
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: Playlist (session, node, DataType::AUDIO, hidden)
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, _crossfades (*this)
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{
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#ifndef NDEBUG
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const XMLProperty* prop = node.property("type");
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assert(!prop || DataType(prop->value()) == DataType::AUDIO);
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#endif
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add_property (_crossfades);
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in_set_state++;
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if (set_state (node, Stateful::loading_state_version)) {
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throw failed_constructor();
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}
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in_set_state--;
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}
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AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden)
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: Playlist (session, name, DataType::AUDIO, hidden)
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, _crossfades (*this)
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{
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add_property (_crossfades);
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}
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AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, string name, bool hidden)
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: Playlist (other, name, hidden)
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, _crossfades (*this)
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{
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add_property (_crossfades);
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RegionList::const_iterator in_o = other->regions.begin();
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RegionList::iterator in_n = regions.begin();
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while (in_o != other->regions.end()) {
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boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*in_o);
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// We look only for crossfades which begin with the current region, so we don't get doubles
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for (Crossfades::const_iterator xfades = other->_crossfades.begin(); xfades != other->_crossfades.end(); ++xfades) {
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if ((*xfades)->in() == ar) {
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// We found one! Now copy it!
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RegionList::const_iterator out_o = other->regions.begin();
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RegionList::const_iterator out_n = regions.begin();
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while (out_o != other->regions.end()) {
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boost::shared_ptr<AudioRegion>ar2 = boost::dynamic_pointer_cast<AudioRegion>(*out_o);
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if ((*xfades)->out() == ar2) {
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boost::shared_ptr<AudioRegion>in = boost::dynamic_pointer_cast<AudioRegion>(*in_n);
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boost::shared_ptr<AudioRegion>out = boost::dynamic_pointer_cast<AudioRegion>(*out_n);
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boost::shared_ptr<Crossfade> new_fade = boost::shared_ptr<Crossfade> (new Crossfade (*xfades, in, out));
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add_crossfade(new_fade);
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break;
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}
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out_o++;
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out_n++;
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}
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// cerr << "HUH!? second region in the crossfade not found!" << endl;
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}
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}
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in_o++;
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in_n++;
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}
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}
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AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, framepos_t start, framecnt_t cnt, string name, bool hidden)
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: Playlist (other, start, cnt, name, hidden)
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, _crossfades (*this)
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{
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RegionLock rlock2 (const_cast<AudioPlaylist*> (other.get()));
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in_set_state++;
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add_property (_crossfades);
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framepos_t const end = start + cnt - 1;
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/* Audio regions that have been created by the Playlist constructor
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will currently have the same fade in/out as the regions that they
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were created from. This is wrong, so reset the fades here.
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*/
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RegionList::iterator ours = regions.begin ();
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for (RegionList::const_iterator i = other->regions.begin(); i != other->regions.end(); ++i) {
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boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (*i);
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assert (region);
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framecnt_t fade_in = 64;
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framecnt_t fade_out = 64;
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switch (region->coverage (start, end)) {
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case OverlapNone:
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continue;
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case OverlapInternal:
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{
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framecnt_t const offset = start - region->position ();
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framecnt_t const trim = region->last_frame() - end;
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if (region->fade_in()->back()->when > offset) {
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fade_in = region->fade_in()->back()->when - offset;
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}
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if (region->fade_out()->back()->when > trim) {
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fade_out = region->fade_out()->back()->when - trim;
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}
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break;
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}
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case OverlapStart: {
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if (end > region->position() + region->fade_in()->back()->when)
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fade_in = region->fade_in()->back()->when; //end is after fade-in, preserve the fade-in
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if (end > region->last_frame() - region->fade_out()->back()->when)
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fade_out = region->fade_out()->back()->when - ( region->last_frame() - end ); //end is inside the fadeout, preserve the fades endpoint
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break;
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}
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case OverlapEnd: {
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if (start < region->last_frame() - region->fade_out()->back()->when) //start is before fade-out, preserve the fadeout
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fade_out = region->fade_out()->back()->when;
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if (start < region->position() + region->fade_in()->back()->when)
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fade_in = region->fade_in()->back()->when - (start - region->position()); //end is inside the fade-in, preserve the fade-in endpoint
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break;
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}
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case OverlapExternal:
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fade_in = region->fade_in()->back()->when;
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fade_out = region->fade_out()->back()->when;
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break;
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}
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boost::shared_ptr<AudioRegion> our_region = boost::dynamic_pointer_cast<AudioRegion> (*ours);
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assert (our_region);
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our_region->set_fade_in_length (fade_in);
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our_region->set_fade_out_length (fade_out);
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++ours;
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}
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in_set_state--;
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/* this constructor does NOT notify others (session) */
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}
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AudioPlaylist::~AudioPlaylist ()
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{
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_crossfades.clear ();
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}
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struct RegionSortByLayer {
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bool operator() (boost::shared_ptr<Region> a, boost::shared_ptr<Region> b) {
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return a->layer() < b->layer();
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}
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};
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ARDOUR::framecnt_t
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AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, framepos_t start,
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framecnt_t cnt, unsigned chan_n)
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{
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framecnt_t ret = cnt;
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DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("Playlist %1 read @ %2 for %3, channel %4, regions %5 xfades %6\n",
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name(), start, cnt, chan_n, regions.size(), _crossfades.size()));
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/* optimizing this memset() away involves a lot of conditionals
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that may well cause more of a hit due to cache misses
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and related stuff than just doing this here.
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it would be great if someone could measure this
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at some point.
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one way or another, parts of the requested area
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that are not written to by Region::region_at()
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for all Regions that cover the area need to be
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zeroed.
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*/
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memset (buf, 0, sizeof (Sample) * cnt);
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/* this function is never called from a realtime thread, so
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its OK to block (for short intervals).
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*/
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Glib::RecMutex::Lock rm (region_lock);
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framepos_t const end = start + cnt - 1;
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RegionList* rlist = regions_to_read (start, start+cnt);
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if (rlist->empty()) {
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delete rlist;
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return cnt;
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}
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map<uint32_t,vector<boost::shared_ptr<Region> > > relevant_regions;
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map<uint32_t,vector<boost::shared_ptr<Crossfade> > > relevant_xfades;
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vector<uint32_t> relevant_layers;
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for (RegionList::iterator i = rlist->begin(); i != rlist->end(); ++i) {
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if ((*i)->coverage (start, end) != OverlapNone) {
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relevant_regions[(*i)->layer()].push_back (*i);
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relevant_layers.push_back ((*i)->layer());
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}
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}
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DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("Checking %1 xfades\n", _crossfades.size()));
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for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
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DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("%1 check xfade between %2 and %3 ... [ %4 ... %5 | %6 ... %7]\n",
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name(), (*i)->out()->name(), (*i)->in()->name(),
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(*i)->first_frame(), (*i)->last_frame(),
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start, end));
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if ((*i)->coverage (start, end) != OverlapNone) {
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relevant_xfades[(*i)->upper_layer()].push_back (*i);
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DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("\t\txfade is relevant (coverage = %2), place on layer %1\n",
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(*i)->upper_layer(), enum_2_string ((*i)->coverage (start, end))));
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}
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}
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// RegionSortByLayer layer_cmp;
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// relevant_regions.sort (layer_cmp);
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/* XXX this whole per-layer approach is a hack that
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should be removed once Crossfades become
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CrossfadeRegions and we just grab a list of relevant
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regions and call read_at() on all of them.
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*/
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sort (relevant_layers.begin(), relevant_layers.end());
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for (vector<uint32_t>::iterator l = relevant_layers.begin(); l != relevant_layers.end(); ++l) {
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DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read for layer %1\n", *l));
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vector<boost::shared_ptr<Region> > r (relevant_regions[*l]);
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vector<boost::shared_ptr<Crossfade> >& x (relevant_xfades[*l]);
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for (vector<boost::shared_ptr<Region> >::iterator i = r.begin(); i != r.end(); ++i) {
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boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*i);
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DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read from region %1\n", ar->name()));
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assert(ar);
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ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
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}
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for (vector<boost::shared_ptr<Crossfade> >::iterator i = x.begin(); i != x.end(); ++i) {
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DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read from xfade between %1 & %2\n", (*i)->out()->name(), (*i)->in()->name()));
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(*i)->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
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}
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}
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delete rlist;
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return ret;
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}
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void
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AudioPlaylist::remove_dependents (boost::shared_ptr<Region> region)
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{
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boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
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if (in_set_state) {
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return;
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}
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if (r == 0) {
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fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
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<< endmsg;
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return;
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}
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for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ) {
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if ((*i)->involves (r)) {
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i = _crossfades.erase (i);
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} else {
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++i;
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}
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}
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}
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void
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AudioPlaylist::flush_notifications (bool from_undo)
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{
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Playlist::flush_notifications (from_undo);
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if (in_flush) {
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return;
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}
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in_flush = true;
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Crossfades::iterator a;
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for (a = _pending_xfade_adds.begin(); a != _pending_xfade_adds.end(); ++a) {
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NewCrossfade (*a); /* EMIT SIGNAL */
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}
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_pending_xfade_adds.clear ();
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in_flush = false;
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}
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void
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AudioPlaylist::refresh_dependents (boost::shared_ptr<Region> r)
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{
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boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(r);
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set<boost::shared_ptr<Crossfade> > updated;
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if (ar == 0) {
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return;
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}
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for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) {
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Crossfades::iterator tmp;
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tmp = x;
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++tmp;
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/* only update them once */
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if ((*x)->involves (ar)) {
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pair<set<boost::shared_ptr<Crossfade> >::iterator, bool> const u = updated.insert (*x);
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if (u.second) {
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/* x was successfully inserted into the set, so it has not already been updated */
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try {
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(*x)->refresh ();
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}
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catch (Crossfade::NoCrossfadeHere& err) {
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// relax, Invalidated during refresh
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}
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}
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}
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x = tmp;
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}
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}
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void
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AudioPlaylist::finalize_split_region (boost::shared_ptr<Region> o, boost::shared_ptr<Region> l, boost::shared_ptr<Region> r)
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{
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boost::shared_ptr<AudioRegion> orig = boost::dynamic_pointer_cast<AudioRegion>(o);
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boost::shared_ptr<AudioRegion> left = boost::dynamic_pointer_cast<AudioRegion>(l);
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boost::shared_ptr<AudioRegion> right = boost::dynamic_pointer_cast<AudioRegion>(r);
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for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) {
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Crossfades::iterator tmp;
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tmp = x;
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++tmp;
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boost::shared_ptr<Crossfade> fade;
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if ((*x)->_in == orig) {
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if (! (*x)->covers(right->position())) {
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fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, left, (*x)->_out));
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} else {
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// Overlap, the crossfade is copied on the left side of the right region instead
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fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, right, (*x)->_out));
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}
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}
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if ((*x)->_out == orig) {
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if (! (*x)->covers(right->position())) {
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fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, (*x)->_in, right));
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} else {
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// Overlap, the crossfade is copied on the right side of the left region instead
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fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, (*x)->_in, left));
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}
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}
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if (fade) {
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_crossfades.remove (*x);
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add_crossfade (fade);
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}
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x = tmp;
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}
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}
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void
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AudioPlaylist::check_dependents (boost::shared_ptr<Region> r, bool norefresh)
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{
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boost::shared_ptr<AudioRegion> other;
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boost::shared_ptr<AudioRegion> region;
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boost::shared_ptr<AudioRegion> top;
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boost::shared_ptr<AudioRegion> bottom;
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boost::shared_ptr<Crossfade> xfade;
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RegionList* touched_regions = 0;
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if (in_set_state || in_partition) {
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return;
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}
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if ((region = boost::dynamic_pointer_cast<AudioRegion> (r)) == 0) {
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fatal << _("programming error: non-audio Region tested for overlap in audio playlist")
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<< endmsg;
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return;
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}
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if (!norefresh) {
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refresh_dependents (r);
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}
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if (!_session.config.get_auto_xfade()) {
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return;
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}
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for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
|
|
other = boost::dynamic_pointer_cast<AudioRegion> (*i);
|
|
|
|
if (other == region) {
|
|
continue;
|
|
}
|
|
|
|
if (other->muted() || region->muted()) {
|
|
continue;
|
|
}
|
|
|
|
if (other->position() == r->position() && other->length() == r->length()) {
|
|
/* precise overlay of two regions - no xfade */
|
|
continue;
|
|
}
|
|
|
|
if (other->layer() < region->layer()) {
|
|
top = region;
|
|
bottom = other;
|
|
} else {
|
|
top = other;
|
|
bottom = region;
|
|
}
|
|
|
|
if (!top->opaque()) {
|
|
continue;
|
|
}
|
|
|
|
OverlapType c = top->coverage (bottom->position(), bottom->last_frame());
|
|
|
|
delete touched_regions;
|
|
touched_regions = 0;
|
|
|
|
try {
|
|
framecnt_t xfade_length;
|
|
switch (c) {
|
|
case OverlapNone:
|
|
break;
|
|
|
|
case OverlapInternal:
|
|
/* {=============== top =============}
|
|
* [ ----- bottom ------- ]
|
|
*/
|
|
break;
|
|
|
|
case OverlapExternal:
|
|
|
|
/* [ -------- top ------- ]
|
|
* {=========== bottom =============}
|
|
*/
|
|
|
|
/* to avoid discontinuities at the region boundaries of an internal
|
|
overlap (this region is completely within another), we create
|
|
two hidden crossfades at each boundary. this is not dependent
|
|
on the auto-xfade option, because we require it as basic
|
|
audio engineering.
|
|
*/
|
|
|
|
xfade_length = min ((framecnt_t) 720, top->length());
|
|
|
|
if (top_region_at (top->first_frame()) == top) {
|
|
|
|
xfade = boost::shared_ptr<Crossfade> (new Crossfade (top, bottom, xfade_length, StartOfIn));
|
|
xfade->set_position (top->first_frame());
|
|
add_crossfade (xfade);
|
|
}
|
|
|
|
if (top_region_at (top->last_frame() - 1) == top) {
|
|
|
|
/*
|
|
only add a fade out if there is no region on top of the end of 'top' (which
|
|
would cover it).
|
|
*/
|
|
|
|
xfade = boost::shared_ptr<Crossfade> (new Crossfade (bottom, top, xfade_length, EndOfOut));
|
|
xfade->set_position (top->last_frame() - xfade_length);
|
|
add_crossfade (xfade);
|
|
}
|
|
break;
|
|
case OverlapStart:
|
|
|
|
/* { ==== top ============ }
|
|
* [---- bottom -------------------]
|
|
*/
|
|
|
|
if (_session.config.get_xfade_model() == FullCrossfade) {
|
|
touched_regions = regions_touched (top->first_frame(), bottom->last_frame());
|
|
if (touched_regions->size() <= 2) {
|
|
xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active()));
|
|
add_crossfade (xfade);
|
|
}
|
|
} else {
|
|
|
|
touched_regions = regions_touched (top->first_frame(),
|
|
top->first_frame() + min ((framecnt_t) _session.config.get_short_xfade_seconds() * _session.frame_rate(),
|
|
top->length()));
|
|
if (touched_regions->size() <= 2) {
|
|
xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active()));
|
|
add_crossfade (xfade);
|
|
}
|
|
}
|
|
break;
|
|
case OverlapEnd:
|
|
|
|
|
|
/* [---- top ------------------------]
|
|
* { ==== bottom ============ }
|
|
*/
|
|
|
|
if (_session.config.get_xfade_model() == FullCrossfade) {
|
|
|
|
touched_regions = regions_touched (bottom->first_frame(), top->last_frame());
|
|
if (touched_regions->size() <= 2) {
|
|
xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
|
|
_session.config.get_xfade_model(), _session.config.get_xfades_active()));
|
|
add_crossfade (xfade);
|
|
}
|
|
|
|
} else {
|
|
touched_regions = regions_touched (bottom->first_frame(),
|
|
bottom->first_frame() + min ((framecnt_t)_session.config.get_short_xfade_seconds() * _session.frame_rate(),
|
|
bottom->length()));
|
|
if (touched_regions->size() <= 2) {
|
|
xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active()));
|
|
add_crossfade (xfade);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
|
|
_session.config.get_xfade_model(), _session.config.get_xfades_active()));
|
|
add_crossfade (xfade);
|
|
}
|
|
}
|
|
|
|
catch (failed_constructor& err) {
|
|
continue;
|
|
}
|
|
|
|
catch (Crossfade::NoCrossfadeHere& err) {
|
|
continue;
|
|
}
|
|
|
|
}
|
|
|
|
delete touched_regions;
|
|
}
|
|
|
|
void
|
|
AudioPlaylist::add_crossfade (boost::shared_ptr<Crossfade> xfade)
|
|
{
|
|
Crossfades::iterator ci;
|
|
|
|
for (ci = _crossfades.begin(); ci != _crossfades.end(); ++ci) {
|
|
if (*(*ci) == *xfade) { // Crossfade::operator==()
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ci != _crossfades.end()) {
|
|
// it will just go away
|
|
} else {
|
|
_crossfades.push_back (xfade);
|
|
|
|
xfade->Invalidated.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_invalidated, this, _1));
|
|
xfade->PropertyChanged.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_changed, this, _1));
|
|
|
|
notify_crossfade_added (xfade);
|
|
}
|
|
}
|
|
|
|
void AudioPlaylist::notify_crossfade_added (boost::shared_ptr<Crossfade> x)
|
|
{
|
|
if (g_atomic_int_get(&block_notifications)) {
|
|
_pending_xfade_adds.insert (_pending_xfade_adds.end(), x);
|
|
} else {
|
|
NewCrossfade (x); /* EMIT SIGNAL */
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioPlaylist::crossfade_invalidated (boost::shared_ptr<Region> r)
|
|
{
|
|
Crossfades::iterator i;
|
|
boost::shared_ptr<Crossfade> xfade = boost::dynamic_pointer_cast<Crossfade> (r);
|
|
|
|
xfade->in()->resume_fade_in ();
|
|
xfade->out()->resume_fade_out ();
|
|
|
|
if ((i = find (_crossfades.begin(), _crossfades.end(), xfade)) != _crossfades.end()) {
|
|
_crossfades.erase (i);
|
|
}
|
|
}
|
|
|
|
int
|
|
AudioPlaylist::set_state (const XMLNode& node, int version)
|
|
{
|
|
XMLNode *child;
|
|
XMLNodeList nlist;
|
|
XMLNodeConstIterator niter;
|
|
|
|
in_set_state++;
|
|
|
|
if (Playlist::set_state (node, version)) {
|
|
return -1;
|
|
}
|
|
|
|
freeze ();
|
|
|
|
nlist = node.children();
|
|
|
|
for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
|
|
|
|
child = *niter;
|
|
|
|
if (child->name() != "Crossfade") {
|
|
continue;
|
|
}
|
|
|
|
try {
|
|
boost::shared_ptr<Crossfade> xfade = boost::shared_ptr<Crossfade> (new Crossfade (*((const Playlist *)this), *child));
|
|
_crossfades.push_back (xfade);
|
|
xfade->Invalidated.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_invalidated, this, _1));
|
|
xfade->PropertyChanged.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_changed, this, _1));
|
|
NewCrossfade(xfade);
|
|
}
|
|
|
|
catch (failed_constructor& err) {
|
|
// cout << string_compose (_("could not create crossfade object in playlist %1"),
|
|
// _name)
|
|
// << endl;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
thaw ();
|
|
in_set_state--;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
AudioPlaylist::clear (bool with_signals)
|
|
{
|
|
_crossfades.clear ();
|
|
Playlist::clear (with_signals);
|
|
}
|
|
|
|
XMLNode&
|
|
AudioPlaylist::state (bool full_state)
|
|
{
|
|
XMLNode& node = Playlist::state (full_state);
|
|
|
|
if (full_state) {
|
|
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
|
|
node.add_child_nocopy ((*i)->get_state());
|
|
}
|
|
}
|
|
|
|
return node;
|
|
}
|
|
|
|
void
|
|
AudioPlaylist::dump () const
|
|
{
|
|
boost::shared_ptr<Region>r;
|
|
boost::shared_ptr<Crossfade> x;
|
|
|
|
cerr << "Playlist \"" << _name << "\" " << endl
|
|
<< regions.size() << " regions "
|
|
<< _crossfades.size() << " crossfades"
|
|
<< endl;
|
|
|
|
for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
|
|
r = *i;
|
|
cerr << " " << r->name() << " @ " << r << " ["
|
|
<< r->start() << "+" << r->length()
|
|
<< "] at "
|
|
<< r->position()
|
|
<< " on layer "
|
|
<< r->layer ()
|
|
<< endl;
|
|
}
|
|
|
|
for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
|
|
x = *i;
|
|
cerr << " xfade ["
|
|
<< x->out()->name()
|
|
<< ','
|
|
<< x->in()->name()
|
|
<< " @ "
|
|
<< x->position()
|
|
<< " length = "
|
|
<< x->length ()
|
|
<< " active ? "
|
|
<< (x->active() ? "yes" : "no")
|
|
<< endl;
|
|
}
|
|
}
|
|
|
|
bool
|
|
AudioPlaylist::destroy_region (boost::shared_ptr<Region> region)
|
|
{
|
|
boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
|
|
|
|
if (!r) {
|
|
return false;
|
|
}
|
|
|
|
bool changed = false;
|
|
Crossfades::iterator c, ctmp;
|
|
set<boost::shared_ptr<Crossfade> > unique_xfades;
|
|
|
|
{
|
|
RegionLock rlock (this);
|
|
|
|
for (RegionList::iterator i = regions.begin(); i != regions.end(); ) {
|
|
|
|
RegionList::iterator tmp = i;
|
|
++tmp;
|
|
|
|
if ((*i) == region) {
|
|
regions.erase (i);
|
|
changed = true;
|
|
}
|
|
|
|
i = tmp;
|
|
}
|
|
|
|
for (set<boost::shared_ptr<Region> >::iterator x = all_regions.begin(); x != all_regions.end(); ) {
|
|
|
|
set<boost::shared_ptr<Region> >::iterator xtmp = x;
|
|
++xtmp;
|
|
|
|
if ((*x) == region) {
|
|
all_regions.erase (x);
|
|
changed = true;
|
|
}
|
|
|
|
x = xtmp;
|
|
}
|
|
|
|
region->set_playlist (boost::shared_ptr<Playlist>());
|
|
}
|
|
|
|
for (c = _crossfades.begin(); c != _crossfades.end(); ) {
|
|
ctmp = c;
|
|
++ctmp;
|
|
|
|
if ((*c)->involves (r)) {
|
|
unique_xfades.insert (*c);
|
|
_crossfades.erase (c);
|
|
}
|
|
|
|
c = ctmp;
|
|
}
|
|
|
|
if (changed) {
|
|
/* overload this, it normally means "removed", not destroyed */
|
|
notify_region_removed (region);
|
|
}
|
|
|
|
return changed;
|
|
}
|
|
|
|
void
|
|
AudioPlaylist::crossfade_changed (const PropertyChange&)
|
|
{
|
|
if (in_flush || in_set_state) {
|
|
return;
|
|
}
|
|
|
|
/* XXX is there a loop here? can an xfade change not happen
|
|
due to a playlist change? well, sure activation would
|
|
be an example. maybe we should check the type of change
|
|
that occured.
|
|
*/
|
|
|
|
notify_contents_changed ();
|
|
}
|
|
|
|
bool
|
|
AudioPlaylist::region_changed (const PropertyChange& what_changed, boost::shared_ptr<Region> region)
|
|
{
|
|
if (in_flush || in_set_state) {
|
|
return false;
|
|
}
|
|
|
|
PropertyChange our_interests;
|
|
|
|
our_interests.add (Properties::fade_in_active);
|
|
our_interests.add (Properties::fade_out_active);
|
|
our_interests.add (Properties::scale_amplitude);
|
|
our_interests.add (Properties::envelope_active);
|
|
our_interests.add (Properties::envelope);
|
|
our_interests.add (Properties::fade_in);
|
|
our_interests.add (Properties::fade_out);
|
|
|
|
bool parent_wants_notify;
|
|
|
|
parent_wants_notify = Playlist::region_changed (what_changed, region);
|
|
|
|
if (parent_wants_notify || (what_changed.contains (our_interests))) {
|
|
notify_contents_changed ();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
AudioPlaylist::crossfades_at (framepos_t frame, Crossfades& clist)
|
|
{
|
|
RegionLock rlock (this);
|
|
|
|
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
|
|
framepos_t const start = (*i)->position ();
|
|
framepos_t const end = start + (*i)->overlap_length(); // not length(), important difference
|
|
|
|
if (frame >= start && frame <= end) {
|
|
clist.push_back (*i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioPlaylist::foreach_crossfade (boost::function<void (boost::shared_ptr<Crossfade>)> s)
|
|
{
|
|
RegionLock rl (this, false);
|
|
for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
|
|
s (*i);
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioPlaylist::update (const CrossfadeListProperty::ChangeRecord& change)
|
|
{
|
|
for (CrossfadeListProperty::ChangeContainer::const_iterator i = change.added.begin(); i != change.added.end(); ++i) {
|
|
add_crossfade (*i);
|
|
}
|
|
|
|
/* don't remove crossfades here; they will be dealt with by the dependency code */
|
|
}
|
|
|
|
boost::shared_ptr<Crossfade>
|
|
AudioPlaylist::find_crossfade (const PBD::ID& id) const
|
|
{
|
|
Crossfades::const_iterator i = _crossfades.begin ();
|
|
while (i != _crossfades.end() && (*i)->id() != id) {
|
|
++i;
|
|
}
|
|
|
|
if (i == _crossfades.end()) {
|
|
return boost::shared_ptr<Crossfade> ();
|
|
}
|
|
|
|
return *i;
|
|
}
|
|
|
|
struct crossfade_triple {
|
|
boost::shared_ptr<Region> old_in;
|
|
boost::shared_ptr<Region> new_in;
|
|
boost::shared_ptr<Region> new_out;
|
|
};
|
|
|
|
void
|
|
AudioPlaylist::copy_dependents (const vector<TwoRegions>& old_and_new, Playlist* other) const
|
|
{
|
|
AudioPlaylist* other_audio = dynamic_cast<AudioPlaylist*>(other);
|
|
|
|
if (!other_audio) {
|
|
return;
|
|
}
|
|
|
|
/* our argument is a vector of old and new regions. Each old region
|
|
might be participant in a crossfade that is already present. Each new
|
|
region is a copy of the old region, present in the other playlist.
|
|
|
|
our task is to find all the relevant xfades in our playlist (involving
|
|
the "old" regions) and place copies of them in the other playlist.
|
|
*/
|
|
|
|
typedef map<boost::shared_ptr<Crossfade>,crossfade_triple> CrossfadeInfo;
|
|
CrossfadeInfo crossfade_info;
|
|
|
|
/* build up a record that links crossfades, old regions and new regions
|
|
*/
|
|
|
|
for (vector<TwoRegions>::const_iterator on = old_and_new.begin(); on != old_and_new.end(); ++on) {
|
|
|
|
for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
|
|
|
|
if ((*i)->in() == on->first) {
|
|
|
|
CrossfadeInfo::iterator cf;
|
|
|
|
if ((cf = crossfade_info.find (*i)) != crossfade_info.end()) {
|
|
|
|
/* already have a record for the old fade-in region,
|
|
so note the new fade-in region
|
|
*/
|
|
|
|
cf->second.new_in = on->second;
|
|
|
|
} else {
|
|
|
|
/* add a record of this crossfade, keeping an association
|
|
with the new fade-in region
|
|
*/
|
|
|
|
crossfade_triple ct;
|
|
|
|
ct.old_in = on->first;
|
|
ct.new_in = on->second;
|
|
|
|
crossfade_info[*i] = ct;
|
|
}
|
|
|
|
} else if ((*i)->out() == on->first) {
|
|
|
|
/* this old region is the fade-out region of this crossfade */
|
|
|
|
CrossfadeInfo::iterator cf;
|
|
|
|
if ((cf = crossfade_info.find (*i)) != crossfade_info.end()) {
|
|
|
|
/* already have a record for this crossfade, so just keep
|
|
an association for the new fade out region
|
|
*/
|
|
|
|
cf->second.new_out = on->second;
|
|
|
|
} else {
|
|
|
|
/* add a record of this crossfade, keeping an association
|
|
with the new fade-in region
|
|
*/
|
|
|
|
crossfade_triple ct;
|
|
|
|
ct.old_in = on->first;
|
|
ct.new_out = on->second;
|
|
|
|
crossfade_info[*i] = ct;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (CrossfadeInfo::iterator ci = crossfade_info.begin(); ci != crossfade_info.end(); ++ci) {
|
|
|
|
/* for each crossfade that involves at least two of the old regions,
|
|
create a new identical crossfade with the new regions
|
|
*/
|
|
|
|
if (!ci->second.new_in || !ci->second.new_out) {
|
|
continue;
|
|
}
|
|
|
|
boost::shared_ptr<Crossfade> new_xfade (new Crossfade (ci->first,
|
|
boost::dynamic_pointer_cast<AudioRegion>(ci->second.new_in),
|
|
boost::dynamic_pointer_cast<AudioRegion>(ci->second.new_out)));
|
|
|
|
/* add it at the right position - which must be at the start
|
|
* of the fade-in region
|
|
*/
|
|
|
|
new_xfade->set_position (ci->second.new_in->position());
|
|
other_audio->add_crossfade (new_xfade);
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioPlaylist::pre_combine (vector<boost::shared_ptr<Region> >& copies)
|
|
{
|
|
RegionSortByPosition cmp;
|
|
boost::shared_ptr<AudioRegion> ar;
|
|
|
|
sort (copies.begin(), copies.end(), cmp);
|
|
|
|
ar = boost::dynamic_pointer_cast<AudioRegion> (copies.front());
|
|
|
|
/* disable fade in of the first region */
|
|
|
|
if (ar) {
|
|
ar->set_fade_in_active (false);
|
|
}
|
|
|
|
ar = boost::dynamic_pointer_cast<AudioRegion> (copies.back());
|
|
|
|
/* disable fade out of the last region */
|
|
|
|
if (ar) {
|
|
ar->set_fade_out_active (false);
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioPlaylist::post_combine (vector<boost::shared_ptr<Region> >& originals, boost::shared_ptr<Region> compound_region)
|
|
{
|
|
RegionSortByPosition cmp;
|
|
boost::shared_ptr<AudioRegion> ar;
|
|
boost::shared_ptr<AudioRegion> cr;
|
|
|
|
if ((cr = boost::dynamic_pointer_cast<AudioRegion> (compound_region)) == 0) {
|
|
return;
|
|
}
|
|
|
|
sort (originals.begin(), originals.end(), cmp);
|
|
|
|
ar = boost::dynamic_pointer_cast<AudioRegion> (originals.front());
|
|
|
|
/* copy the fade in of the first into the compound region */
|
|
|
|
if (ar) {
|
|
cr->set_fade_in (ar->fade_in());
|
|
}
|
|
|
|
ar = boost::dynamic_pointer_cast<AudioRegion> (originals.back());
|
|
|
|
if (ar) {
|
|
/* copy the fade out of the last into the compound region */
|
|
cr->set_fade_out (ar->fade_out());
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioPlaylist::pre_uncombine (vector<boost::shared_ptr<Region> >& originals, boost::shared_ptr<Region> compound_region)
|
|
{
|
|
RegionSortByPosition cmp;
|
|
boost::shared_ptr<AudioRegion> ar;
|
|
boost::shared_ptr<AudioRegion> cr = boost::dynamic_pointer_cast<AudioRegion>(compound_region);
|
|
|
|
if (!cr) {
|
|
return;
|
|
}
|
|
|
|
sort (originals.begin(), originals.end(), cmp);
|
|
|
|
/* no need to call clear_changes() on the originals because that is
|
|
* done within Playlist::uncombine ()
|
|
*/
|
|
|
|
for (vector<boost::shared_ptr<Region> >::iterator i = originals.begin(); i != originals.end(); ++i) {
|
|
|
|
if ((ar = boost::dynamic_pointer_cast<AudioRegion> (*i)) == 0) {
|
|
continue;
|
|
}
|
|
|
|
/* scale the uncombined regions by any gain setting for the
|
|
* compound one.
|
|
*/
|
|
|
|
ar->set_scale_amplitude (ar->scale_amplitude() * cr->scale_amplitude());
|
|
|
|
if (i == originals.begin()) {
|
|
|
|
/* copy the compound region's fade in back into the first
|
|
original region.
|
|
*/
|
|
|
|
if (cr->fade_in()->back()->when <= ar->length()) {
|
|
/* don't do this if the fade is longer than the
|
|
* region
|
|
*/
|
|
ar->set_fade_in (cr->fade_in());
|
|
}
|
|
|
|
|
|
} else if (*i == originals.back()) {
|
|
|
|
/* copy the compound region's fade out back into the last
|
|
original region.
|
|
*/
|
|
|
|
if (cr->fade_out()->back()->when <= ar->length()) {
|
|
/* don't do this if the fade is longer than the
|
|
* region
|
|
*/
|
|
ar->set_fade_out (cr->fade_out());
|
|
}
|
|
|
|
}
|
|
|
|
_session.add_command (new StatefulDiffCommand (*i));
|
|
}
|
|
}
|