Robin Gareus
fa07233a17
Some overzealous locking to track down RequestObject related crashes.
bc0fa4d689
wrongly locked the current event loop's
request_invalidation_lock instead of the invalidation's list lock.
Also Abstract UI is able to delete requests concurrently with with
EventLoop invalidation.
e.g. PortManager::PortRegisteredOrUnregistered and GlobalPortMatrixWindow
so the lock needs to be exposed.
If this solves various issues, mutexes should to be consolidated
(request_buffer_map_lock + request_invalidation_lock) and be chosen
such that there is as little contention as possible.
460 lines
10 KiB
C++
460 lines
10 KiB
C++
#include <stdint.h>
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#include <assert.h>
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#include <cstdio>
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#include <iostream>
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#include <string>
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#include <list>
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#include <vector>
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#include <glibmm.h>
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#include "pbd/debug.h"
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#include "pbd/event_loop.h"
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#include "pbd/error.h"
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#include "pbd/failed_constructor.h"
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#include "pbd/pthread_utils.h"
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#include "pbd/reallocpool.h"
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#include "pbd/receiver.h"
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#include "pbd/transmitter.h"
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#include "ardour/ardour.h"
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#include "ardour/audioengine.h"
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#include "ardour/filename_extensions.h"
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#include "ardour/filesystem_paths.h"
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#include "ardour/luabindings.h"
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#include "ardour/session.h"
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#include "ardour/types.h"
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#include "ardour/vst_types.h"
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#include <readline/readline.h>
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#include <readline/history.h>
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#include "lua/luastate.h"
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#include "LuaBridge/LuaBridge.h"
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using namespace std;
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using namespace ARDOUR;
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using namespace PBD;
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static const char* localedir = LOCALEDIR;
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static PBD::ScopedConnectionList engine_connections;
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static PBD::ScopedConnectionList session_connections;
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static Session* session = NULL;
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static LuaState* lua;
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static bool keep_running = true;
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/* extern VST functions */
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int vstfx_init (void*) { return 0; }
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void vstfx_exit () {}
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void vstfx_destroy_editor (VSTState*) {}
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class LuaReceiver : public Receiver
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{
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protected:
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void receive (Transmitter::Channel chn, const char * str)
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{
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const char *prefix = "";
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switch (chn) {
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case Transmitter::Error:
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prefix = "[ERROR]: ";
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break;
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case Transmitter::Info:
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/* ignore */
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return;
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case Transmitter::Warning:
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prefix = "[WARNING]: ";
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break;
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case Transmitter::Fatal:
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prefix = "[FATAL]: ";
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break;
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case Transmitter::Throw:
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/* this isn't supposed to happen */
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abort ();
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}
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/* note: iostreams are already thread-safe: no external
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lock required.
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*/
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std::cout << prefix << str << std::endl;
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if (chn == Transmitter::Fatal) {
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::exit (9);
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}
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}
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};
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class MyEventLoop : public sigc::trackable, public EventLoop
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{
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public:
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MyEventLoop (std::string const& name) : EventLoop (name) {
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run_loop_thread = Glib::Threads::Thread::self ();
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}
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void call_slot (InvalidationRecord* ir, const boost::function<void()>& f) {
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if (Glib::Threads::Thread::self () == run_loop_thread) {
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cout << string_compose ("%1/%2 direct dispatch of call slot via functor @ %3, invalidation %4\n", event_loop_name(), pthread_name(), &f, ir);
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f ();
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} else {
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cout << string_compose ("%1/%2 queue call-slot using functor @ %3, invalidation %4\n", event_loop_name(), pthread_name(), &f, ir);
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assert (!ir);
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f (); // XXX TODO, queue and process during run ()
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}
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}
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void run () {
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; // TODO process Events, if any
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}
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Glib::Threads::Mutex& slot_invalidation_mutex () { return request_buffer_map_lock; }
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Glib::Threads::Mutex& request_invalidation_mutex() { return request_invalidation_lock; }
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private:
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Glib::Threads::Thread* run_loop_thread;
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Glib::Threads::Mutex request_buffer_map_lock;
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Glib::Threads::Mutex request_invalidation_lock;
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};
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static MyEventLoop *event_loop = NULL;
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/* ****************************************************************************/
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/* internal helper fn and callbacks */
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static int do_audio_midi_setup (uint32_t desired_sample_rate)
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{
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return AudioEngine::instance ()->start ();
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}
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static void init ()
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{
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if (!ARDOUR::init (false, true, localedir)) {
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cerr << "Ardour failed to initialize\n" << endl;
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::exit (EXIT_FAILURE);
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}
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assert (!event_loop);
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event_loop = new MyEventLoop ("lua");
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EventLoop::set_event_loop_for_thread (event_loop);
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SessionEvent::create_per_thread_pool ("lua", 4096);
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static LuaReceiver lua_receiver;
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lua_receiver.listen_to (error);
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lua_receiver.listen_to (info);
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lua_receiver.listen_to (fatal);
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lua_receiver.listen_to (warning);
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ARDOUR::Session::AudioEngineSetupRequired.connect_same_thread (engine_connections, &do_audio_midi_setup);
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}
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static void set_session (ARDOUR::Session *s)
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{
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session = s;
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assert (lua);
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lua_State* L = lua->getState ();
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LuaBindings::set_session (L, session);
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lua->collect_garbage (); // drop references
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}
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static void unset_session ()
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{
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session_connections.drop_connections ();
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set_session (NULL);
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}
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static int prepare_engine ()
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{
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AudioEngine* engine = AudioEngine::instance ();
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if (!engine->current_backend ()) {
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if (!engine->set_backend ("None (Dummy)", "Unit-Test", "")) {
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std::cerr << "Cannot create Audio/MIDI engine\n";
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return -1;
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}
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}
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if (!engine->current_backend ()) {
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std::cerr << "Cannot create Audio/MIDI engine\n";
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return -1;
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}
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if (engine->running ()) {
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engine->stop ();
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}
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return 0;
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}
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static int start_engine (uint32_t rate)
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{
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AudioEngine* engine = AudioEngine::instance ();
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if (engine->set_sample_rate (rate)) {
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std::cerr << "Cannot set session's samplerate.\n";
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return -1;
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}
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if (engine->start () != 0) {
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std::cerr << "Cannot start Audio/MIDI engine\n";
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return -1;
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}
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init_post_engine ();
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return 0;
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}
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static Session * _create_session (string dir, string state, uint32_t rate) // throws
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{
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if (prepare_engine ()) {
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return 0;
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}
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std::string s = Glib::build_filename (dir, state + statefile_suffix);
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if (Glib::file_test (dir, Glib::FILE_TEST_EXISTS)) {
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std::cerr << "Session already exists: " << s << "\n";
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return 0;
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}
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if (start_engine (rate)) {
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return 0;
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}
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// TODO add option/bindings for this
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BusProfile bus_profile;
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bus_profile.master_out_channels = 2;
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bus_profile.input_ac = AutoConnectPhysical;
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bus_profile.output_ac = AutoConnectMaster;
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bus_profile.requested_physical_in = 0; // use all available
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bus_profile.requested_physical_out = 0; // use all available
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AudioEngine* engine = AudioEngine::instance ();
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Session* session = new Session (*engine, dir, state, &bus_profile);
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return session;
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}
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static Session * _load_session (string dir, string state) // throws
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{
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if (prepare_engine ()) {
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return 0;
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}
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float sr;
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SampleFormat sf;
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std::string s = Glib::build_filename (dir, state + statefile_suffix);
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if (!Glib::file_test (dir, Glib::FILE_TEST_EXISTS)) {
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std::cerr << "Cannot find session: " << s << "\n";
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return 0;
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}
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if (Session::get_info_from_path (s, sr, sf) != 0) {
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std::cerr << "Cannot get samplerate from session.\n";
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return 0;
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}
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if (start_engine (sr)) {
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return 0;
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}
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AudioEngine* engine = AudioEngine::instance ();
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Session* session = new Session (*engine, dir, state);
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return session;
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}
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/* ****************************************************************************/
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/* lua bound functions */
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static Session* create_session (string dir, string state, uint32_t rate)
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{
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Session* s = 0;
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if (session) {
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cerr << "Session already open" << "\n";
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return 0;
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}
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try {
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s = _create_session (dir, state, rate);
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} catch (failed_constructor& e) {
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cerr << "failed_constructor: " << e.what () << "\n";
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return 0;
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} catch (AudioEngine::PortRegistrationFailure& e) {
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cerr << "PortRegistrationFailure: " << e.what () << "\n";
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return 0;
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} catch (exception& e) {
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cerr << "exception: " << e.what () << "\n";
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return 0;
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} catch (...) {
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cerr << "unknown exception.\n";
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return 0;
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}
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Glib::usleep (1000000); // allow signal propagation, callback/thread-pool setup
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if (!s) {
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return 0;
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}
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set_session (s);
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s->DropReferences.connect_same_thread (session_connections, &unset_session);
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return s;
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}
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static Session* load_session (string dir, string state)
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{
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Session* s = 0;
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if (session) {
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cerr << "Session already open" << "\n";
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return 0;
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}
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try {
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s = _load_session (dir, state);
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} catch (failed_constructor& e) {
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cerr << "failed_constructor: " << e.what () << "\n";
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return 0;
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} catch (AudioEngine::PortRegistrationFailure& e) {
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cerr << "PortRegistrationFailure: " << e.what () << "\n";
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return 0;
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} catch (exception& e) {
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cerr << "exception: " << e.what () << "\n";
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return 0;
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} catch (...) {
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cerr << "unknown exception.\n";
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return 0;
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}
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Glib::usleep (1000000); // allow signal propagation, callback/thread-pool setup
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if (!s) {
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return 0;
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}
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set_session (s);
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s->DropReferences.connect_same_thread (session_connections, &unset_session);
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return s;
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}
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static int set_debug_options (const char *opts)
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{
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return PBD::parse_debug_options (opts);
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}
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static void close_session ()
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{
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delete session;
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assert (!session);
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}
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static int close_session_lua (lua_State *L)
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{
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if (!session) {
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cerr << "No open session" << "\n";
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return 0;
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}
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close_session ();
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return 0;
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}
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static void delay (float d) {
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if (d > 0) {
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Glib::usleep (d * 1000000);
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}
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}
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static int do_quit (lua_State *L)
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{
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keep_running = false;
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return 0;
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}
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/* ****************************************************************************/
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static void my_lua_print (std::string s) {
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std::cout << s << "\n";
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}
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static void setup_lua ()
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{
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assert (!lua);
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lua = new LuaState ();
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lua->Print.connect (&my_lua_print);
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lua_State* L = lua->getState ();
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LuaBindings::stddef (L);
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LuaBindings::common (L);
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LuaBindings::session (L);
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LuaBindings::osc (L);
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luabridge::getGlobalNamespace (L)
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.beginNamespace ("_G")
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.addFunction ("create_session", &create_session)
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.addFunction ("load_session", &load_session)
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.addFunction ("close_session", &close_session)
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.addFunction ("sleep", &delay)
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.addFunction ("quit", &do_quit)
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.addFunction ("set_debug_options", &set_debug_options)
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.endNamespace ();
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// add a Session::close() method
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luabridge::getGlobalNamespace (L)
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.beginNamespace ("ARDOUR")
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.beginClass <Session> ("Session")
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.addExtCFunction ("close", &close_session_lua)
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.endClass ()
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.endNamespace ();
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// push instance to global namespace (C++ lifetime)
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luabridge::push <AudioEngine *> (L, AudioEngine::create ());
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lua_setglobal (L, "AudioEngine");
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AudioEngine::instance ()->stop ();
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}
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int main (int argc, char **argv)
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{
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init ();
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setup_lua ();
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using_history ();
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std::string histfile = Glib::build_filename (user_config_directory(), "/luahist");
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read_history (histfile.c_str());
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char *line = NULL;
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while (keep_running && (line = readline ("> "))) {
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event_loop->run();
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if (!strcmp (line, "quit")) {
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free (line); line = NULL;
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break;
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}
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if (strlen (line) == 0) {
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free (line); line = NULL;
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continue;
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}
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if (lua->do_command (line)) {
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// error
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}
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add_history (line);
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event_loop->run();
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free (line); line = NULL;
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}
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free (line);
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printf ("\n");
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if (session) {
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close_session ();
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}
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engine_connections.drop_connections ();
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delete lua;
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lua = NULL;
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write_history (histfile.c_str());
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AudioEngine::instance ()->stop ();
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AudioEngine::destroy ();
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// cleanup
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ARDOUR::cleanup ();
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delete event_loop;
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pthread_cancel_all ();
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return 0;
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}
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