13
0
livetrax/gtk2_ardour/ui_config.cc
David Robillard e0aaed6d65 *** NEW CODING POLICY ***
All #include statements that include a header that is a part of a library
bundled with ardour MUST use quotes, not angle brackets.

Do this:

#include "ardour/types.h"

NOT this:

#include <ardour/types.h>

Rationale:

This is best practice in general, to ensure we include the local version
and not the system version.  That quotes mean "local" (in some sense)
and angle brackets mean "system" (in some sense) is a ubiquitous
convention and IIRC right in the C spec somewhere.

More pragmatically, this is required by (my) waf (stuff) for dependencies
to work correctly.  That is:

!!! FAILURE TO DO THIS CAN RESULT IN BROKEN BUILDS !!!

Failure to comply is punishable by death by torture. :)

P.S. It's not that dramatic in all cases, but this (in combination with some
GCC flags specific to the include type) is the best way I have found to be
absolutely 100% positive the local ones are being used (and we definitely
want to be absolutely 100% positive on that one).


git-svn-id: svn://localhost/ardour2/branches/3.0@4655 d708f5d6-7413-0410-9779-e7cbd77b26cf
2009-02-25 18:26:51 +00:00

277 lines
6.3 KiB
C++

/*
Copyright (C) 1999-2006 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <unistd.h>
#include <cstdio> /* for snprintf, grrr */
#include <glibmm/miscutils.h>
#include "pbd/failed_constructor.h"
#include "pbd/xml++.h"
#include "pbd/filesystem.h"
#include "pbd/file_utils.h"
#include "pbd/error.h"
#include "ardour/ardour.h"
#include "ardour/filesystem_paths.h"
#include "ui_config.h"
#include "i18n.h"
using namespace std;
using namespace PBD;
using namespace ARDOUR;
UIConfiguration::UIConfiguration ()
:
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
#define UI_CONFIG_VARIABLE(Type,var,name,val) var (name,val),
#define CANVAS_VARIABLE(var,name) var (name),
#include "ui_config_vars.h"
#include "canvas_vars.h"
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
hack(true)
{
load_state();
}
UIConfiguration::~UIConfiguration ()
{
}
int
UIConfiguration::load_defaults ()
{
int found = 0;
sys::path default_ui_rc_file;
std::string rcfile;
if (getenv ("ARDOUR_SAE")) {
rcfile = "ardour3_ui_sae.conf";
} else {
rcfile = "ardour3_ui_default.conf";
}
if ( !find_file_in_search_path (ardour_search_path() + system_config_search_path(),
rcfile, default_ui_rc_file) )
{
XMLTree tree;
found = 1;
string rcfile = default_ui_rc_file.to_string();
cerr << string_compose (_("loading default ui configuration file %1"), rcfile) << endl;
if (!tree.read (rcfile.c_str())) {
error << string_compose(_("Ardour: cannot read default ui configuration file \"%1\""), rcfile) << endmsg;
return -1;
}
if (set_state (*tree.root())) {
error << string_compose(_("Ardour: default ui configuration file \"%1\" not loaded successfully."), rcfile) << endmsg;
return -1;
}
}
return found;
}
int
UIConfiguration::load_state ()
{
bool found = false;
sys::path default_ui_rc_file;
if ( find_file_in_search_path (ardour_search_path() + system_config_search_path(),
"ardour3_ui_default.conf", default_ui_rc_file) )
{
XMLTree tree;
found = true;
string rcfile = default_ui_rc_file.to_string();
cerr << string_compose (_("loading default ui configuration file %1"), rcfile) << endl;
if (!tree.read (rcfile.c_str())) {
error << string_compose(_("Ardour: cannot read default ui configuration file \"%1\""), rcfile) << endmsg;
return -1;
}
if (set_state (*tree.root())) {
error << string_compose(_("Ardour: default ui configuration file \"%1\" not loaded successfully."), rcfile) << endmsg;
return -1;
}
}
sys::path user_ui_rc_file;
if (find_file_in_search_path (ardour_search_path() + user_config_directory(),
"ardour3_ui.conf", user_ui_rc_file))
{
XMLTree tree;
found = true;
string rcfile = user_ui_rc_file.to_string();
cerr << string_compose (_("loading user ui configuration file %1"), rcfile) << endl;
if (!tree.read (rcfile)) {
error << string_compose(_("Ardour: cannot read ui configuration file \"%1\""), rcfile) << endmsg;
return -1;
}
if (set_state (*tree.root())) {
error << string_compose(_("Ardour: user ui configuration file \"%1\" not loaded successfully."), rcfile) << endmsg;
return -1;
}
}
if (!found)
error << "Ardour: could not find any ui configuration file, canvas will look broken." << endmsg;
pack_canvasvars();
return 0;
}
int
UIConfiguration::save_state()
{
XMLTree tree;
try {
sys::create_directories (user_config_directory ());
}
catch (const sys::filesystem_error& ex) {
error << "Could not create user configuration directory" << endmsg;
return -1;
}
sys::path rcfile_path(user_config_directory());
rcfile_path /= "ardour3_ui.conf";
const string rcfile = rcfile_path.to_string();
// this test seems bogus?
if (rcfile.length()) {
tree.set_root (&get_state());
if (!tree.write (rcfile.c_str())){
error << string_compose (_("Config file %1 not saved"), rcfile) << endmsg;
return -1;
}
}
return 0;
}
XMLNode&
UIConfiguration::get_state ()
{
XMLNode* root;
LocaleGuard lg (X_("POSIX"));
root = new XMLNode("Ardour");
root->add_child_nocopy (get_variables ("UI"));
root->add_child_nocopy (get_variables ("Canvas"));
if (_extra_xml) {
root->add_child_copy (*_extra_xml);
}
return *root;
}
XMLNode&
UIConfiguration::get_variables (std::string which_node)
{
XMLNode* node;
LocaleGuard lg (X_("POSIX"));
node = new XMLNode(which_node);
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
#define UI_CONFIG_VARIABLE(Type,var,Name,value) if (node->name() == "UI") { var.add_to_node (*node); }
#define CANVAS_VARIABLE(var,Name) if (node->name() == "Canvas") { var.add_to_node (*node); }
#include "ui_config_vars.h"
#include "canvas_vars.h"
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
return *node;
}
int
UIConfiguration::set_state (const XMLNode& root)
{
if (root.name() != "Ardour") {
return -1;
}
XMLNodeList nlist = root.children();
XMLNodeConstIterator niter;
XMLNode *node;
for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
node = *niter;
if (node->name() == "Canvas" || node->name() == "UI") {
set_variables (*node);
} else if (node->name() == "Extra") {
_extra_xml = new XMLNode (*node);
}
}
return 0;
}
void
UIConfiguration::set_variables (const XMLNode& node)
{
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
#define UI_CONFIG_VARIABLE(Type,var,name,val) \
if (var.set_from_node (node)) { \
ParameterChanged (name); \
}
#define CANVAS_VARIABLE(var,name) \
if (var.set_from_node (node)) { \
ParameterChanged (name); \
}
#include "ui_config_vars.h"
#include "canvas_vars.h"
#undef UI_CONFIG_VARIABLE
#undef CANVAS_VARIABLE
}
void
UIConfiguration::pack_canvasvars ()
{
#undef CANVAS_VARIABLE
#define CANVAS_VARIABLE(var,name) canvas_colors.push_back(&var);
#include "canvas_vars.h"
#undef CANVAS_VARIABLE
}