1223 lines
32 KiB
C++
1223 lines
32 KiB
C++
//------------------------------------------------------------------------------
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/*
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https://github.com/vinniefalco/LuaBridge
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Copyright 2012, Vinnie Falco <vinnie.falco@gmail.com>
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Copyright 2008, Nigel Atkinson <suprapilot+LuaCode@gmail.com>
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License: The MIT License (http://www.opensource.org/licenses/mit-license.php)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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//==============================================================================
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//------------------------------------------------------------------------------
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/**
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Type tag for representing LUA_TNIL.
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Construct one of these using `Nil()` to represent a Lua nil. This is faster
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than creating a reference in the registry to nil. Example:
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LuaRef t (LuaRef::createTable (L));
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...
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t ["k"] = Nil(); // assign nil
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*/
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struct Nil
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{
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};
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//------------------------------------------------------------------------------
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/**
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Lightweight reference to a Lua object.
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The reference is maintained for the lifetime of the C++ object.
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*/
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class LuaRef
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{
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private:
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class Proxy;
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friend struct Stack <Proxy>;
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//----------------------------------------------------------------------------
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/**
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Pop the Lua stack.
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Pops the specified number of stack items on destruction. We use this
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when returning objects, to avoid an explicit temporary variable, since
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the destructor executes after the return statement. For example:
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template <class U>
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U cast (lua_State* L)
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{
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StackPop p (L, 1);
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...
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return U (); // dtor called after this line
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}
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@note The `StackPop` object must always be a named local variable.
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*/
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class StackPop
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{
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public:
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/** Create a StackPop object.
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@param count The number of stack entries to pop on destruction.
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*/
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StackPop (lua_State* L, int count)
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: m_L (L)
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, m_count (count)
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{
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}
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~StackPop ()
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{
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lua_pop (m_L, m_count);
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}
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private:
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lua_State* m_L;
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int m_count;
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};
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//----------------------------------------------------------------------------
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/**
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A proxy for representing table values.
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*/
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class Proxy
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{
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private:
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lua_State* m_L;
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int m_tableRef;
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int m_keyRef;
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public:
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//--------------------------------------------------------------------------
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/**
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Construct a Proxy from a table value.
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The table is in the registry, and the key is at the top of the stack.
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The key is popped off the stack.
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*/
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Proxy (lua_State* L, int tableRef)
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: m_L (L)
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, m_tableRef (tableRef)
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, m_keyRef (luaL_ref (L, LUA_REGISTRYINDEX))
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{
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}
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//--------------------------------------------------------------------------
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/**
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Create a Proxy via copy constructor.
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It is best to avoid code paths that invoke this, because it creates
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an extra temporary Lua reference. Typically this is done by passing
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the Proxy parameter as a `const` reference.
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*/
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Proxy (Proxy const& other)
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: m_L (other.m_L)
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, m_tableRef (other.m_tableRef)
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{
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// If this assert goes off it means code is taking this path,
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// which is better avoided.
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//
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assert (0);
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lua_rawgeti (m_L, LUA_REGISTRYINDEX, other.m_keyRef);
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m_keyRef = luaL_ref (m_L, LUA_REGISTRYINDEX);
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}
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//--------------------------------------------------------------------------
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/**
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Destroy the proxy.
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This does not destroy the table value.
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*/
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~Proxy ()
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{
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luaL_unref (m_L, LUA_REGISTRYINDEX, m_keyRef);
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}
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//--------------------------------------------------------------------------
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/**
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Return a reference to the table value.
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*/
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int createRef () const
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{
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push (m_L);
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return luaL_ref (m_L, LUA_REGISTRYINDEX);
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}
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//--------------------------------------------------------------------------
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/**
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Assign a new value to this table key.
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This may invoke metamethods.
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*/
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template <class T>
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Proxy& operator= (T v)
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{
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StackPop p (m_L, 1);
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lua_rawgeti (m_L, LUA_REGISTRYINDEX, m_tableRef);
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lua_rawgeti (m_L, LUA_REGISTRYINDEX, m_keyRef);
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Stack <T>::push (m_L, v);
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lua_rawset (m_L, -3);
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return *this;
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}
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// the implementation needs UserdataPtr, which
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// is not yet defined here.
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// -> libs/ardour/lua_api.cc
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Proxy& clone_instance (const void* key, void* p);
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//--------------------------------------------------------------------------
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/**
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Assign a new value to this table key.
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The assignment is raw, no metamethods are invoked.
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*/
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template <class T>
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Proxy& rawset (T v)
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{
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StackPop p (m_L, 1);
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lua_rawgeti (m_L, LUA_REGISTRYINDEX, m_tableRef);
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lua_rawgeti (m_L, LUA_REGISTRYINDEX, m_keyRef);
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Stack <T>::push (m_L, v);
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lua_settable (m_L, -3);
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return *this;
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}
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//==========================================================================
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//
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// This group of member functions mirrors the member functions in LuaRef.
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/** Retrieve the lua_State associated with the table value.
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*/
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lua_State* state () const
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{
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return m_L;
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}
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//--------------------------------------------------------------------------
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/**
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Push the value onto the Lua stack.
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*/
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void push (lua_State* L) const
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{
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assert (equalstates (L, m_L));
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lua_rawgeti (L, LUA_REGISTRYINDEX, m_tableRef);
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lua_rawgeti (L, LUA_REGISTRYINDEX, m_keyRef);
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lua_gettable (L, -2);
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lua_remove (L, -2); // remove the table
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}
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//--------------------------------------------------------------------------
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/**
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Determine the object type.
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The return values are the same as for `lua_type`.
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*/
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int type () const
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{
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int result;
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push (m_L);
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result = lua_type (m_L, -1);
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lua_pop (m_L, 1);
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return result;
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}
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inline bool isNil () const { return type () == LUA_TNIL; }
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inline bool isBoolean () const { return type () == LUA_TBOOLEAN; }
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inline bool isNumber () const { return type () == LUA_TNUMBER; }
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inline bool isString () const { return type () == LUA_TSTRING; }
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inline bool isTable () const { return type () == LUA_TTABLE; }
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inline bool isFunction () const { return type () == LUA_TFUNCTION; }
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inline bool isUserdata () const { return type () == LUA_TUSERDATA; }
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inline bool isThread () const { return type () == LUA_TTHREAD; }
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inline bool isLightUserdata () const { return type () == LUA_TLIGHTUSERDATA; }
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//--------------------------------------------------------------------------
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/**
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Perform an explicit conversion.
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*/
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template <class T>
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T cast () const
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{
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StackPop p (m_L, 1);
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push (m_L);
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// lua_gettop is used because Userdata::getClass() doesn't handle
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// negative stack indexes.
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//
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return Stack <T>::get (m_L, lua_gettop (m_L));
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}
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//--------------------------------------------------------------------------
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/**
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Universal implicit conversion operator.
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NOTE: Visual Studio 2010 and 2012 have a bug where this function
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is not used. See:
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http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/e30b2664-a92d-445c-9db2-e8e0fbde2014
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https://connect.microsoft.com/VisualStudio/feedback/details/771509/correct-code-doesnt-compile
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// This code snippet fails to compile in vs2010,vs2012
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struct S {
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template <class T> inline operator T () const { return T (); }
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};
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int main () {
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S () || false;
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return 0;
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}
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*/
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template <class T>
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inline operator T () const
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{
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return cast <T> ();
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}
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//--------------------------------------------------------------------------
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/**
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Universal comparison operators.
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*/
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/** @{ */
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template <class T>
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bool operator== (T rhs) const
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{
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StackPop p (m_L, 2);
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push (m_L);
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Stack <T>::push (m_L, rhs);
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return lua_compare (m_L, -2, -1, LUA_OPEQ) == 1;
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}
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template <class T>
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bool operator< (T rhs) const
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{
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StackPop p (m_L, 2);
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push (m_L);
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Stack <T>::push (m_L, rhs);
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return lua_compare (m_L, -2, -1, LUA_OPLT) == 1;
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}
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template <class T>
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bool operator<= (T rhs) const
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{
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StackPop p (m_L, 2);
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push (m_L);
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Stack <T>::push (m_L, rhs);
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return lua_compare (m_L, -2, -1, LUA_OPLE) == 1;
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}
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template <class T>
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bool operator> (T rhs) const
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{
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StackPop p (m_L, 2);
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push (m_L);
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Stack <T>::push (m_L, rhs);
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return lua_compare (m_L, -1, -2, LUA_OPLT) == 1;
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}
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template <class T>
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bool operator>= (T rhs) const
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{
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StackPop p (m_L, 2);
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push (m_L);
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Stack <T>::push (m_L, rhs);
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return lua_compare (m_L, -1, -2, LUA_OPLE) == 1;
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}
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template <class T>
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bool rawequal (T rhs) const
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{
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StackPop p (m_L, 2);
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push (m_L);
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Stack <T>::push (m_L, rhs);
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return lua_rawequal (m_L, -1, -2) == 1;
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}
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/** @} */
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//--------------------------------------------------------------------------
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/**
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Access a table value using a key.
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This invokes metamethods.
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*/
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template <class T>
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Proxy operator[] (T key) const
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{
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return LuaRef (*this) [key];
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}
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//--------------------------------------------------------------------------
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/**
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Access a table value using a key.
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The operation is raw, metamethods are not invoked. The result is
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passed by value and may not be modified.
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*/
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template <class T>
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LuaRef rawget (T key) const
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{
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StackPop (m_L, 1);
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push (m_L);
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Stack <T>::push (m_L, key);
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lua_rawget (m_L, -2);
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return LuaRef (m_L, FromStack ());
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}
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//--------------------------------------------------------------------------
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/**
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Append a value to the table.
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If the table is a sequence this will add another element to it.
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*/
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template <class T>
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void append (T v) const
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{
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push (m_L);
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Stack <T>::push (m_L, v);
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luaL_ref (m_L, -2);
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lua_pop (m_L, 1);
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}
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//--------------------------------------------------------------------------
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/**
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Call the length operator.
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This is identical to applying the Lua # operator.
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*/
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int length () const
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{
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StackPop p (m_L, 1);
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push (m_L);
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return get_length (m_L, -1);
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}
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//--------------------------------------------------------------------------
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/**
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Call Lua code.
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These overloads allow Lua code to be called with up to 8 parameters.
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The return value is provided as a LuaRef (which may be LUA_REFNIL).
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If an error occurs, a LuaException is thrown.
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*/
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/** @{ */
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LuaRef const operator() () const
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{
|
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push (m_L);
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LuaException::pcall (m_L, 0, 1);
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return LuaRef (m_L, FromStack ());
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}
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template <class P1>
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LuaRef const operator() (P1 p1) const
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{
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push (m_L);
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Stack <P1>::push (m_L, p1);
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LuaException::pcall (m_L, 1, 1);
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return LuaRef (m_L, FromStack ());
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}
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template <class P1, class P2>
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LuaRef const operator() (P1 p1, P2 p2) const
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{
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push (m_L);
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Stack <P1>::push (m_L, p1);
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Stack <P2>::push (m_L, p2);
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LuaException::pcall (m_L, 2, 1);
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return LuaRef (m_L, FromStack ());
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}
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template <class P1, class P2, class P3>
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LuaRef const operator() (P1 p1, P2 p2, P3 p3) const
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{
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push (m_L);
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Stack <P1>::push (m_L, p1);
|
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Stack <P2>::push (m_L, p2);
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Stack <P3>::push (m_L, p3);
|
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LuaException::pcall (m_L, 3, 1);
|
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return LuaRef (m_L, FromStack ());
|
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}
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|
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template <class P1, class P2, class P3, class P4>
|
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LuaRef const operator() (P1 p1, P2 p2, P3 p3, P4 p4) const
|
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{
|
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push (m_L);
|
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Stack <P1>::push (m_L, p1);
|
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Stack <P2>::push (m_L, p2);
|
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Stack <P3>::push (m_L, p3);
|
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Stack <P4>::push (m_L, p4);
|
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LuaException::pcall (m_L, 4, 1);
|
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return LuaRef (m_L, FromStack ());
|
|
}
|
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|
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template <class P1, class P2, class P3, class P4, class P5>
|
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LuaRef const operator() (P1 p1, P2 p2, P3 p3, P4 p4, P5 p5) const
|
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{
|
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push (m_L);
|
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Stack <P1>::push (m_L, p1);
|
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Stack <P2>::push (m_L, p2);
|
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Stack <P3>::push (m_L, p3);
|
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Stack <P4>::push (m_L, p4);
|
|
Stack <P5>::push (m_L, p5);
|
|
LuaException::pcall (m_L, 5, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4, class P5, class P6>
|
|
LuaRef const operator() (P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6) const
|
|
{
|
|
push (m_L);
|
|
Stack <P1>::push (m_L, p1);
|
|
Stack <P2>::push (m_L, p2);
|
|
Stack <P3>::push (m_L, p3);
|
|
Stack <P4>::push (m_L, p4);
|
|
Stack <P5>::push (m_L, p5);
|
|
Stack <P6>::push (m_L, p6);
|
|
LuaException::pcall (m_L, 6, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4, class P5, class P6, class P7>
|
|
LuaRef const operator() (P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7) const
|
|
{
|
|
push (m_L);
|
|
Stack <P1>::push (m_L, p1);
|
|
Stack <P2>::push (m_L, p2);
|
|
Stack <P3>::push (m_L, p3);
|
|
Stack <P4>::push (m_L, p4);
|
|
Stack <P5>::push (m_L, p5);
|
|
Stack <P6>::push (m_L, p6);
|
|
Stack <P7>::push (m_L, p7);
|
|
LuaException::pcall (m_L, 7, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8>
|
|
LuaRef const operator() (P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8) const
|
|
{
|
|
push (m_L);
|
|
Stack <P1>::push (m_L, p1);
|
|
Stack <P2>::push (m_L, p2);
|
|
Stack <P3>::push (m_L, p3);
|
|
Stack <P4>::push (m_L, p4);
|
|
Stack <P5>::push (m_L, p5);
|
|
Stack <P6>::push (m_L, p6);
|
|
Stack <P7>::push (m_L, p7);
|
|
Stack <P8>::push (m_L, p8);
|
|
LuaException::pcall (m_L, 8, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
/** @} */
|
|
|
|
//==========================================================================
|
|
};
|
|
|
|
private:
|
|
friend struct Stack <LuaRef>;
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Type tag for stack construction.
|
|
*/
|
|
struct FromStack { };
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Create a reference to an object at the top of the Lua stack and pop it.
|
|
|
|
This constructor is private and not invoked directly.
|
|
Instead, use the `fromStack` function.
|
|
|
|
@note The object is popped.
|
|
*/
|
|
LuaRef (lua_State* L, FromStack)
|
|
: m_L (L)
|
|
{
|
|
m_ref = luaL_ref (m_L, LUA_REGISTRYINDEX);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Create a reference to an object on the Lua stack.
|
|
|
|
This constructor is private and not invoked directly.
|
|
Instead, use the `fromStack` function.
|
|
|
|
@note The object is not popped.
|
|
*/
|
|
LuaRef (lua_State* L, int index, FromStack)
|
|
: m_L (L)
|
|
{
|
|
lua_pushvalue (m_L, index);
|
|
m_ref = luaL_ref (m_L, LUA_REGISTRYINDEX);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
// This type of construction is disallowed, since we don't have a `lua_State`.
|
|
//
|
|
template <class T>
|
|
LuaRef (T)
|
|
{
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Create a reference to this ref.
|
|
|
|
This is used internally.
|
|
*/
|
|
int createRef () const
|
|
{
|
|
if (m_ref != LUA_REFNIL)
|
|
{
|
|
push (m_L);
|
|
return luaL_ref (m_L, LUA_REGISTRYINDEX);
|
|
}
|
|
else
|
|
{
|
|
return LUA_REFNIL;
|
|
}
|
|
}
|
|
|
|
public:
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Create a nil reference.
|
|
|
|
The LuaRef may be assigned later.
|
|
*/
|
|
LuaRef (lua_State* L)
|
|
: m_L (L)
|
|
, m_ref (LUA_REFNIL)
|
|
{
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Create a reference to a value.
|
|
*/
|
|
template <class T>
|
|
LuaRef (lua_State* L, T v)
|
|
: m_L (L)
|
|
{
|
|
Stack <T>::push (m_L, v);
|
|
m_ref = luaL_ref (m_L, LUA_REGISTRYINDEX);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Create a reference to a table value.
|
|
*/
|
|
LuaRef (Proxy const& v)
|
|
: m_L (v.state ())
|
|
, m_ref (v.createRef ())
|
|
{
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Create a new reference to an existing reference.
|
|
*/
|
|
LuaRef (LuaRef const& other)
|
|
: m_L (other.m_L)
|
|
, m_ref (other.createRef ())
|
|
{
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Destroy a reference.
|
|
|
|
The corresponding Lua registry reference will be released.
|
|
|
|
@note If the state refers to a thread, it is the responsibility of the
|
|
caller to ensure that the thread still exists when the LuaRef
|
|
is destroyed.
|
|
*/
|
|
~LuaRef ()
|
|
{
|
|
luaL_unref (m_L, LUA_REGISTRYINDEX, m_ref);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Return a LuaRef from a stack item.
|
|
|
|
The stack item is not popped.
|
|
*/
|
|
static LuaRef fromStack (lua_State* L, int index)
|
|
{
|
|
lua_pushvalue (L, index);
|
|
return LuaRef (L, FromStack ());
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Create a new empty table and return a reference to it.
|
|
|
|
It is also possible to use the free function `newTable`.
|
|
|
|
@see ::getGlobal
|
|
*/
|
|
static LuaRef newTable (lua_State* L)
|
|
{
|
|
lua_newtable (L);
|
|
return LuaRef (L, FromStack ());
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Return a reference to a named global.
|
|
|
|
It is also possible to use the free function `getGlobal`.
|
|
|
|
@see ::getGlobal
|
|
*/
|
|
static LuaRef getGlobal (lua_State *L, char const* name)
|
|
{
|
|
lua_getglobal (L, name);
|
|
return LuaRef (L, FromStack ());
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Assign a different value to this LuaRef.
|
|
*/
|
|
template <class T>
|
|
LuaRef& operator= (T rhs)
|
|
{
|
|
luaL_unref (m_L, LUA_REGISTRYINDEX, m_ref);
|
|
Stack <T>::push (m_L, rhs);
|
|
m_ref = luaL_ref (m_L, LUA_REGISTRYINDEX);
|
|
return *this;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Assign another LuaRef to this LuaRef.
|
|
*/
|
|
LuaRef& operator= (LuaRef const& rhs)
|
|
{
|
|
luaL_unref (m_L, LUA_REGISTRYINDEX, m_ref);
|
|
rhs.push (m_L);
|
|
m_L = rhs.state ();
|
|
m_ref = luaL_ref (m_L, LUA_REGISTRYINDEX);
|
|
return *this;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
converts to a string using luas tostring function
|
|
*/
|
|
std::string tostring() const
|
|
{
|
|
lua_getglobal (m_L, "tostring");
|
|
push (m_L);
|
|
lua_call (m_L, 1, 1);
|
|
const char* str = lua_tostring(m_L, 1);
|
|
lua_pop(m_L, 1);
|
|
return std::string(str);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Print a text description of the value to a stream.
|
|
|
|
This is used for diagnostics.
|
|
*/
|
|
void print (std::ostream& os) const
|
|
{
|
|
switch (type ())
|
|
{
|
|
case LUA_TNIL:
|
|
os << "nil";
|
|
break;
|
|
|
|
case LUA_TNUMBER:
|
|
os << cast <lua_Number> ();
|
|
break;
|
|
|
|
case LUA_TBOOLEAN:
|
|
os << (cast <bool> () ? "true" : "false");
|
|
break;
|
|
|
|
case LUA_TSTRING:
|
|
os << '"' << cast <std::string> () << '"';
|
|
break;
|
|
|
|
case LUA_TTABLE:
|
|
os << "table: " << tostring();
|
|
break;
|
|
|
|
case LUA_TFUNCTION:
|
|
os << "function: " << tostring();
|
|
break;
|
|
|
|
case LUA_TUSERDATA:
|
|
os << "userdata: " << tostring();
|
|
break;
|
|
|
|
case LUA_TTHREAD:
|
|
os << "thread: " << tostring();
|
|
break;
|
|
|
|
case LUA_TLIGHTUSERDATA:
|
|
os << "lightuserdata: " << tostring();
|
|
break;
|
|
|
|
default:
|
|
os << "unknown";
|
|
break;
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// This group of member functions is mirrored in Proxy
|
|
//
|
|
|
|
/** Retrieve the lua_State associated with the reference.
|
|
*/
|
|
lua_State* state () const
|
|
{
|
|
return m_L;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Place the object onto the Lua stack.
|
|
*/
|
|
void push (lua_State* L) const
|
|
{
|
|
assert (equalstates (L, m_L));
|
|
lua_rawgeti (L, LUA_REGISTRYINDEX, m_ref);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Pop the top of Lua stack and assign the ref to m_ref
|
|
*/
|
|
void pop (lua_State* L)
|
|
{
|
|
assert (equalstates (L, m_L));
|
|
luaL_unref (m_L, LUA_REGISTRYINDEX, m_ref);
|
|
m_ref = luaL_ref (m_L, LUA_REGISTRYINDEX);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Determine the object type.
|
|
|
|
The return values are the same as for `lua_type`.
|
|
*/
|
|
/** @{ */
|
|
int type () const
|
|
{
|
|
int result;
|
|
if (m_ref != LUA_REFNIL)
|
|
{
|
|
push (m_L);
|
|
result = lua_type (m_L, -1);
|
|
lua_pop (m_L, 1);
|
|
}
|
|
else
|
|
{
|
|
result = LUA_TNIL;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// should never happen
|
|
//inline bool isNone () const { return m_ref == LUA_NOREF; }
|
|
|
|
inline bool isNil () const { return type () == LUA_TNIL; }
|
|
inline bool isBoolean () const { return type () == LUA_TBOOLEAN; }
|
|
inline bool isNumber () const { return type () == LUA_TNUMBER; }
|
|
inline bool isString () const { return type () == LUA_TSTRING; }
|
|
inline bool isTable () const { return type () == LUA_TTABLE; }
|
|
inline bool isFunction () const { return type () == LUA_TFUNCTION; }
|
|
inline bool isUserdata () const { return type () == LUA_TUSERDATA; }
|
|
inline bool isThread () const { return type () == LUA_TTHREAD; }
|
|
inline bool isLightUserdata () const { return type () == LUA_TLIGHTUSERDATA; }
|
|
/** @} */
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Perform an explicit conversion.
|
|
*/
|
|
template <class T>
|
|
T cast () const
|
|
{
|
|
StackPop p (m_L, 1);
|
|
push (m_L);
|
|
|
|
// lua_gettop is used because Userdata::getClass() doesn't handle
|
|
// negative stack indexes.
|
|
//
|
|
return Stack <T>::get (m_L, lua_gettop (m_L));
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Universal implicit conversion operator.
|
|
|
|
NOTE: Visual Studio 2010 and 2012 have a bug where this function
|
|
is not used. See:
|
|
|
|
http://social.msdn.microsoft.com/Forums/en-US/vcgeneral/thread/e30b2664-a92d-445c-9db2-e8e0fbde2014
|
|
https://connect.microsoft.com/VisualStudio/feedback/details/771509/correct-code-doesnt-compile
|
|
|
|
// This code snippet fails to compile in vs2010,vs2012
|
|
struct S {
|
|
template <class T> inline operator T () const { return T (); }
|
|
};
|
|
int main () {
|
|
S () || false;
|
|
return 0;
|
|
}
|
|
*/
|
|
template <class T>
|
|
inline operator T () const
|
|
{
|
|
return cast <T> ();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Universal comparison operators.
|
|
*/
|
|
/** @{ */
|
|
template <class T>
|
|
bool operator== (T rhs) const
|
|
{
|
|
StackPop p (m_L, 2);
|
|
push (m_L);
|
|
Stack <T>::push (m_L, rhs);
|
|
return lua_compare (m_L, -2, -1, LUA_OPEQ) == 1;
|
|
}
|
|
|
|
template <class T>
|
|
bool operator< (T rhs) const
|
|
{
|
|
StackPop p (m_L, 2);
|
|
push (m_L);
|
|
Stack <T>::push (m_L, rhs);
|
|
return lua_compare (m_L, -2, -1, LUA_OPLT) == 1;
|
|
}
|
|
|
|
template <class T>
|
|
bool operator<= (T rhs) const
|
|
{
|
|
StackPop p (m_L, 2);
|
|
push (m_L);
|
|
Stack <T>::push (m_L, rhs);
|
|
return lua_compare (m_L, -2, -1, LUA_OPLE) == 1;
|
|
}
|
|
|
|
template <class T>
|
|
bool operator> (T rhs) const
|
|
{
|
|
StackPop p (m_L, 2);
|
|
push (m_L);
|
|
Stack <T>::push (m_L, rhs);
|
|
return lua_compare (m_L, -1, -2, LUA_OPLT) == 1;
|
|
}
|
|
|
|
template <class T>
|
|
bool operator>= (T rhs) const
|
|
{
|
|
StackPop p (m_L, 2);
|
|
push (m_L);
|
|
Stack <T>::push (m_L, rhs);
|
|
return lua_compare (m_L, -1, -2, LUA_OPLE) == 1;
|
|
}
|
|
|
|
template <class T>
|
|
bool rawequal (T rhs) const
|
|
{
|
|
StackPop p (m_L, 2);
|
|
push (m_L);
|
|
Stack <T>::push (m_L, rhs);
|
|
return lua_rawequal (m_L, -1, -2) == 1;
|
|
}
|
|
/** @} */
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Append a value to the table.
|
|
|
|
If the table is a sequence this will add another element to it.
|
|
*/
|
|
template <class T>
|
|
void append (T v) const
|
|
{
|
|
push (m_L);
|
|
Stack <T>::push (m_L, v);
|
|
luaL_ref (m_L, -2);
|
|
lua_pop (m_L, 1);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Call the length operator.
|
|
|
|
This is identical to applying the Lua # operator.
|
|
*/
|
|
int length () const
|
|
{
|
|
StackPop p (m_L, 1);
|
|
push (m_L);
|
|
return get_length (m_L, -1);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Access a table value using a key.
|
|
|
|
This invokes metamethods.
|
|
*/
|
|
template <class T>
|
|
Proxy operator[] (T key) const
|
|
{
|
|
Stack <T>::push (m_L, key);
|
|
return Proxy (m_L, m_ref);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
/**
|
|
Call Lua code.
|
|
|
|
These overloads allow Lua code to be called with up to 8 parameters.
|
|
The return value is provided as a LuaRef (which may be LUA_REFNIL).
|
|
If an error occurs, a LuaException is thrown.
|
|
*/
|
|
/** @{ */
|
|
LuaRef const operator() () const
|
|
{
|
|
push (m_L);
|
|
LuaException::pcall (m_L, 0, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
|
|
template <class P1>
|
|
LuaRef const operator() (P1 p1) const
|
|
{
|
|
push (m_L);
|
|
Stack <P1>::push (m_L, p1);
|
|
LuaException::pcall (m_L, 1, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
LuaRef const operator() (P1 p1, P2 p2) const
|
|
{
|
|
push (m_L);
|
|
Stack <P1>::push (m_L, p1);
|
|
Stack <P2>::push (m_L, p2);
|
|
LuaException::pcall (m_L, 2, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
LuaRef const operator() (P1 p1, P2 p2, P3 p3) const
|
|
{
|
|
push (m_L);
|
|
Stack <P1>::push (m_L, p1);
|
|
Stack <P2>::push (m_L, p2);
|
|
Stack <P3>::push (m_L, p3);
|
|
LuaException::pcall (m_L, 3, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
LuaRef const operator() (P1 p1, P2 p2, P3 p3, P4 p4) const
|
|
{
|
|
push (m_L);
|
|
Stack <P1>::push (m_L, p1);
|
|
Stack <P2>::push (m_L, p2);
|
|
Stack <P3>::push (m_L, p3);
|
|
Stack <P4>::push (m_L, p4);
|
|
LuaException::pcall (m_L, 4, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4, class P5>
|
|
LuaRef const operator() (P1 p1, P2 p2, P3 p3, P4 p4, P5 p5) const
|
|
{
|
|
push (m_L);
|
|
Stack <P1>::push (m_L, p1);
|
|
Stack <P2>::push (m_L, p2);
|
|
Stack <P3>::push (m_L, p3);
|
|
Stack <P4>::push (m_L, p4);
|
|
Stack <P5>::push (m_L, p5);
|
|
LuaException::pcall (m_L, 5, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4, class P5, class P6>
|
|
LuaRef const operator() (P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6) const
|
|
{
|
|
push (m_L);
|
|
Stack <P1>::push (m_L, p1);
|
|
Stack <P2>::push (m_L, p2);
|
|
Stack <P3>::push (m_L, p3);
|
|
Stack <P4>::push (m_L, p4);
|
|
Stack <P5>::push (m_L, p5);
|
|
Stack <P6>::push (m_L, p6);
|
|
LuaException::pcall (m_L, 6, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4, class P5, class P6, class P7>
|
|
LuaRef const operator() (P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7) const
|
|
{
|
|
push (m_L);
|
|
Stack <P1>::push (m_L, p1);
|
|
Stack <P2>::push (m_L, p2);
|
|
Stack <P3>::push (m_L, p3);
|
|
Stack <P4>::push (m_L, p4);
|
|
Stack <P5>::push (m_L, p5);
|
|
Stack <P6>::push (m_L, p6);
|
|
Stack <P7>::push (m_L, p7);
|
|
LuaException::pcall (m_L, 7, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4, class P5, class P6, class P7, class P8>
|
|
LuaRef const operator() (P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8) const
|
|
{
|
|
push (m_L);
|
|
Stack <P1>::push (m_L, p1);
|
|
Stack <P2>::push (m_L, p2);
|
|
Stack <P3>::push (m_L, p3);
|
|
Stack <P4>::push (m_L, p4);
|
|
Stack <P5>::push (m_L, p5);
|
|
Stack <P6>::push (m_L, p6);
|
|
Stack <P7>::push (m_L, p7);
|
|
Stack <P8>::push (m_L, p8);
|
|
LuaException::pcall (m_L, 8, 1);
|
|
return LuaRef (m_L, FromStack ());
|
|
}
|
|
/** @} */
|
|
|
|
//============================================================================
|
|
|
|
private:
|
|
lua_State* m_L;
|
|
int m_ref;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Stack specialization for Nil
|
|
*/
|
|
template <>
|
|
struct Stack <Nil>
|
|
{
|
|
public:
|
|
static inline void push (lua_State* L, Nil)
|
|
{
|
|
lua_pushnil (L);
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Stack specialization for LuaRef.
|
|
*/
|
|
template <>
|
|
struct Stack <LuaRef>
|
|
{
|
|
public:
|
|
// The value is const& to prevent a copy construction.
|
|
//
|
|
static inline void push (lua_State* L, LuaRef const& v)
|
|
{
|
|
v.push (L);
|
|
}
|
|
|
|
static inline LuaRef get (lua_State* L, int index)
|
|
{
|
|
return LuaRef (L, index, LuaRef::FromStack ());
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Stack specialization for Proxy.
|
|
*/
|
|
template <>
|
|
struct Stack <LuaRef::Proxy>
|
|
{
|
|
public:
|
|
// The value is const& to prevent a copy construction.
|
|
//
|
|
static inline void push (lua_State* L, LuaRef::Proxy const& v)
|
|
{
|
|
v.push (L);
|
|
}
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Create a reference to a new, empty table.
|
|
|
|
This is a syntactic abbreviation for LuaRef::newTable().
|
|
*/
|
|
inline LuaRef newTable (lua_State* L)
|
|
{
|
|
return LuaRef::newTable (L);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Create a reference to a value in the global table.
|
|
|
|
This is a syntactic abbreviation for LuaRef::getGlobal().
|
|
*/
|
|
inline LuaRef getGlobal (lua_State *L, char const* name)
|
|
{
|
|
return LuaRef::getGlobal (L, name);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
/**
|
|
Write a LuaRef to a stream.
|
|
|
|
This allows LuaRef and table proxies to work with streams.
|
|
*/
|
|
inline std::ostream& operator<< (std::ostream& os, LuaRef const& ref)
|
|
{
|
|
ref.print (os);
|
|
return os;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
// more C++-like cast syntax
|
|
//
|
|
template<class T>
|
|
inline T LuaRef_cast(LuaRef const& lr)
|
|
{
|
|
return lr.cast<T>();
|
|
}
|