Robin Gareus
158037bba2
It looks like we're currently [consistently] off by 1px everywhere. The width-1 is compensated by TimeAxisViewItem::RIGHT_EDGE_SHIFT = 1
229 lines
4.7 KiB
C++
229 lines
4.7 KiB
C++
/*
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Copyright (C) 2011-2013 Paul Davis
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Author: Carl Hetherington <cth@carlh.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <iostream>
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#include <cairomm/context.h>
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#include "pbd/stacktrace.h"
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#include "pbd/compose.h"
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#include "canvas/canvas.h"
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#include "canvas/rectangle.h"
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#include "canvas/debug.h"
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#include "canvas/utils.h"
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using namespace std;
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using namespace ArdourCanvas;
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Rectangle::Rectangle (Canvas* c)
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: Item (c)
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, _outline_what ((What) (LEFT | RIGHT | TOP | BOTTOM))
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{
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}
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Rectangle::Rectangle (Canvas* c, Rect const & rect)
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: Item (c)
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, _rect (rect)
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, _outline_what ((What) (LEFT | RIGHT | TOP | BOTTOM))
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{
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}
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Rectangle::Rectangle (Item* parent)
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: Item (parent)
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, _outline_what ((What) (LEFT | RIGHT | TOP | BOTTOM))
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{
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}
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Rectangle::Rectangle (Item* parent, Rect const & rect)
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: Item (parent)
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, _rect (rect)
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, _outline_what ((What) (LEFT | RIGHT | TOP | BOTTOM))
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{
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}
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void
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Rectangle::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
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{
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/* In general, a Rectangle will have a _position of (0,0) within its
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parent, and its extent is actually defined by _rect. But in the
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unusual case that _position is set to something other than (0,0),
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we should take that into account when rendering.
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*/
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Rect self = item_to_window (_rect.translate (_position));
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boost::optional<Rect> r = self.intersection (area);
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if (!r) {
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return;
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}
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Rect draw = r.get ();
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if (_fill && !_transparent) {
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if (_stops.empty()) {
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setup_fill_context (context);
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} else {
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setup_gradient_context (context, self, Duple (draw.x0, draw.y0));
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}
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context->rectangle (draw.x0, draw.y0, draw.width(), draw.height());
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context->fill ();
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}
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if (_outline) {
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setup_outline_context (context);
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/* see the cairo FAQ on single pixel lines to see why we do
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* the 0.5 pixel additions.
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*/
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if (_outline_what == What (LEFT|RIGHT|BOTTOM|TOP)) {
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context->rectangle (self.x0 + 0.5, self.y0 + 0.5, self.width() - 1.0, self.height() - 1.0);
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} else {
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if (_outline_what & LEFT) {
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/* vertical line: move x-coordinate by 0.5 pixels */
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context->move_to (self.x0 + 0.5, self.y0);
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context->line_to (self.x0 + 0.5, self.y1);
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}
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if (_outline_what & TOP) {
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/* horizontal line: move y-coordinate by 0.5 pixels */
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context->move_to (self.x0, self.y0 + 0.5);
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context->line_to (self.x1, self.y0 + 0.5);
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}
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if (_outline_what & BOTTOM) {
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/* horizontal line: move y-coordinate by 0.5 pixels */
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context->move_to (self.x0, self.y1 - 0.5);
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context->line_to (self.x1, self.y1 - 0.5);
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}
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if (_outline_what & RIGHT) {
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/* vertical line: move x-coordinate by 0.5 pixels */
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context->move_to (self.x1 - 0.5, self.y0);
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context->line_to (self.x1 - 0.5, self.y1);
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}
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}
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context->stroke ();
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}
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}
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void
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Rectangle::compute_bounding_box () const
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{
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if (!_rect.empty()) {
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Rect r = _rect.fix ();
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/* take into acount the 0.5 addition to the bounding
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box for the right and bottom edges, see ::render() above
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*/
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r.x1 += 1.0; // XXX this makes no sense but is necessary
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r.y1 += 0.5;
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_bounding_box = r;
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}
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_bounding_box_dirty = false;
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}
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void
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Rectangle::set (Rect const & r)
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{
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/* We don't update the bounding box here; it's just
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as cheap to do it when asked.
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*/
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if (r != _rect) {
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begin_change ();
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_rect = r;
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_bounding_box_dirty = true;
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end_change ();
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}
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}
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void
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Rectangle::set_x0 (Coord x0)
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{
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if (x0 != _rect.x0) {
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begin_change ();
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_rect.x0 = x0;
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_bounding_box_dirty = true;
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end_change ();
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}
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}
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void
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Rectangle::set_y0 (Coord y0)
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{
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if (y0 != _rect.y0) {
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begin_change ();
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_rect.y0 = y0;
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_bounding_box_dirty = true;
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end_change();
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}
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}
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void
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Rectangle::set_x1 (Coord x1)
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{
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if (x1 != _rect.x1) {
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begin_change ();
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_rect.x1 = x1;
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_bounding_box_dirty = true;
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end_change ();
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}
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}
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void
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Rectangle::set_y1 (Coord y1)
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{
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if (y1 != _rect.y1) {
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begin_change ();
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_rect.y1 = y1;
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_bounding_box_dirty = true;
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end_change ();
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}
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}
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void
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Rectangle::set_outline_what (What what)
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{
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if (what != _outline_what) {
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begin_visual_change ();
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_outline_what = what;
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end_visual_change ();
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}
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}
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