Keep file-system paths and PBD::Searchpath mostly separate. This amends58c2b0a848
libs/fst directly includes relevant ardour C++ code, so lib/fst must not link against libardour. The problem was that58c2b0a848
introduced additional dependencies on other libardour functions.
317 lines
8.3 KiB
C++
317 lines
8.3 KiB
C++
/*
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* Copyright (C) 2007-2016 Tim Mayberry <mojofunk@gmail.com>
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* Copyright (C) 2008-2011 David Robillard <d@drobilla.net>
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* Copyright (C) 2008-2016 Paul Davis <paul@linuxaudiosystems.com>
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* Copyright (C) 2009-2012 Carl Hetherington <carl@carlh.net>
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* Copyright (C) 2013-2014 John Emmas <john@creativepost.co.uk>
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* Copyright (C) 2014-2019 Robin Gareus <robin@gareus.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <cstdlib>
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#include <iostream>
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#include "pbd/compose.h"
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#include "pbd/error.h"
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#include "pbd/string_convert.h"
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#include <glibmm/miscutils.h>
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#include <glibmm/fileutils.h>
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#include "ardour/directory_names.h"
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#include "ardour/filename_extensions.h"
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#include "ardour/filesystem_paths.h"
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#include "pbd/i18n.h"
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#ifdef PLATFORM_WINDOWS
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#include "shlobj.h"
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#include "pbd/windows_special_dirs.h"
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#endif
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using namespace PBD;
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namespace ARDOUR {
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using std::string;
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static std::string
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user_config_directory_name (int version = -1)
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{
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if (version < 0) {
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version = string_to<int32_t>(X_(PROGRAM_VERSION));
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}
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/* ARDOUR::Profile may not be available when this is
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called, so rely on build-time detection of the
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product name etc.
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*/
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const string config_dir_name = string_compose ("%1%2", X_(PROGRAM_NAME), version);
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#if defined (__APPLE__) || defined (PLATFORM_WINDOWS)
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/* Use mixed-case folder name on OS X and Windows */
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return config_dir_name;
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#else
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/* use lower case folder name on Linux */
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return downcase (config_dir_name);
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#endif
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}
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std::string
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user_config_directory (int version)
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{
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std::string p;
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#ifdef __APPLE__
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p = Glib::build_filename (Glib::get_home_dir(), "Library/Preferences");
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#else
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const char* c = 0;
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/* adopt freedesktop standards, and put .ardour3 into $XDG_CONFIG_HOME or ~/.config */
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if ((c = getenv ("XDG_CONFIG_HOME")) != 0) {
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p = c;
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} else {
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#ifdef PLATFORM_WINDOWS
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// Not technically the home dir (since it needs to be a writable folder)
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const string home_dir = Glib::get_user_config_dir();
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#else
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const string home_dir = Glib::get_home_dir();
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#endif
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if (home_dir.empty ()) {
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error << "Unable to determine home directory" << endmsg;
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exit (EXIT_FAILURE);
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}
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p = home_dir;
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#ifndef PLATFORM_WINDOWS
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p = Glib::build_filename (p, ".config");
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#endif
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}
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#endif // end not __APPLE__
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p = Glib::build_filename (p, user_config_directory_name (version));
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if (version < 0) {
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/* Only create the user config dir if the version was negative,
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meaning "for the current version.
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*/
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if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
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if (g_mkdir_with_parents (p.c_str(), 0755)) {
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error << string_compose (_("Cannot create Configuration directory %1 - cannot run"),
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p) << endmsg;
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exit (EXIT_FAILURE);
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}
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} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
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fatal << string_compose (_("Configuration directory %1 already exists and is not a directory/folder - cannot run"),
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p) << endmsg;
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abort(); /*NOTREACHED*/
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}
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}
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return p;
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}
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std::string
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user_cache_directory (std::string cachename)
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{
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std::string p;
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#ifdef __APPLE__
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p = Glib::build_filename (Glib::get_home_dir(), "Library/Caches");
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#else
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const char* c = 0;
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/* adopt freedesktop standards, and put .ardour3 into $XDG_CACHE_HOME
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* defaulting to or ~/.config
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*/
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if ((c = getenv ("XDG_CACHE_HOME")) != 0) {
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p = c;
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} else {
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#ifdef PLATFORM_WINDOWS
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// Not technically the home dir (since it needs to be a writable folder)
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const string home_dir = Glib::get_user_data_dir();
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#else
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const string home_dir = Glib::get_home_dir();
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#endif
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if (home_dir.empty ()) {
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error << "Unable to determine home directory" << endmsg;
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exit (EXIT_FAILURE);
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}
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p = home_dir;
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#ifndef PLATFORM_WINDOWS
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p = Glib::build_filename (p, ".cache");
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#endif
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}
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#endif // end not __APPLE__
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if (cachename.empty ()) {
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p = Glib::build_filename (p, user_config_directory_name ());
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} else {
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p = Glib::build_filename (p, cachename);
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}
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#ifdef PLATFORM_WINDOWS
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/* On Windows Glib::get_user_data_dir is the folder to use for local
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* (as opposed to roaming) application data.
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* See documentation for CSIDL_LOCAL_APPDATA.
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* Glib::get_user_data_dir() == GLib::get_user_config_dir()
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* so we add an extra subdir *below* the config dir.
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*/
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p = Glib::build_filename (p, "cache");
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#endif
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if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) {
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if (g_mkdir_with_parents (p.c_str(), 0755)) {
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error << string_compose (_("Cannot create cache directory %1 - cannot run"),
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p) << endmsg;
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exit (EXIT_FAILURE);
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}
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} else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) {
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fatal << string_compose (_("Cache directory %1 already exists and is not a directory/folder - cannot run"),
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p) << endmsg;
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abort(); /*NOTREACHED*/
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}
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return p;
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}
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std::string
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ardour_dll_directory ()
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{
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#ifdef PLATFORM_WINDOWS
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std::string dll_dir_path(windows_package_directory_path());
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dll_dir_path = Glib::build_filename (dll_dir_path, "lib");
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return Glib::build_filename (dll_dir_path, LIBARDOUR);
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#else
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std::string s = Glib::getenv("ARDOUR_DLL_PATH");
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if (s.empty()) {
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std::cerr << _("ARDOUR_DLL_PATH not set in environment - exiting\n");
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::exit (EXIT_FAILURE);
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}
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return s;
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#endif
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}
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#ifdef PLATFORM_WINDOWS
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Searchpath
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windows_search_path ()
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{
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std::string dll_dir_path(windows_package_directory_path());
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dll_dir_path = Glib::build_filename (dll_dir_path, "share");
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return Glib::build_filename (dll_dir_path, LIBARDOUR);
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}
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std::string
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windows_package_directory_path ()
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{
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char* package_dir =
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g_win32_get_package_installation_directory_of_module (NULL);
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if (package_dir == NULL) {
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fatal << string_compose (_("Cannot determine %1 package directory"),
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PROGRAM_NAME) << endmsg;
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abort(); /*NOTREACHED*/
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}
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std::string package_dir_path(package_dir);
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g_free(package_dir);
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return package_dir_path;
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}
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#endif
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Searchpath
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ardour_config_search_path ()
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{
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static Searchpath search_path;
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if (search_path.empty()) {
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// Start by adding the user's personal config folder
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search_path += user_config_directory();
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#ifdef PLATFORM_WINDOWS
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// On Windows, add am intermediate configuration folder
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// (one that's guaranteed to be writable by all users).
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const gchar* const *all_users_folder = g_get_system_config_dirs();
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// Despite its slightly odd name, the above returns a single entry which
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// corresponds to 'All Users' on Windows (according to the documentation)
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if (all_users_folder) {
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std::string writable_all_users_path = all_users_folder[0];
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writable_all_users_path += "\\";
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writable_all_users_path += PROGRAM_NAME;
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writable_all_users_path += "\\.config";
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#ifdef _WIN64
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writable_all_users_path += "\\win64";
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#else
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writable_all_users_path += "\\win32";
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#endif
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search_path += writable_all_users_path;
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}
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// now add a suitable config path from the bundle
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search_path += windows_search_path ();
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#endif
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// finally, add any paths from ARDOUR_CONFIG_PATH if it exists
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std::string s = Glib::getenv("ARDOUR_CONFIG_PATH");
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if (s.empty()) {
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std::cerr << _("ARDOUR_CONFIG_PATH not set in environment\n");
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} else {
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search_path += Searchpath (s);
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}
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}
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return search_path;
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}
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Searchpath
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ardour_data_search_path ()
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{
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static Searchpath search_path;
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if (search_path.empty()) {
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search_path += user_config_directory();
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#ifdef PLATFORM_WINDOWS
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search_path += windows_search_path ();
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#endif
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std::string s = Glib::getenv("ARDOUR_DATA_PATH");
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if (s.empty()) {
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std::cerr << _("ARDOUR_DATA_PATH not set in environment\n");
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} else {
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search_path += Searchpath (s);
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}
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}
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return search_path;
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}
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string
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been_here_before_path (int version)
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{
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if (version < 0) {
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version = atoi (PROGRAM_VERSION);
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}
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return Glib::build_filename (user_config_directory (version), string (".a") + to_string (version));
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}
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} // namespace ARDOUR
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