Paul Davis
fa5aeb7892
git-svn-id: svn://localhost/ardour2/branches/3.0@5924 d708f5d6-7413-0410-9779-e7cbd77b26cf
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
/*
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Copyright (C) 2000-2007 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "pbd/enumwriter.h"
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#include "audio_clock.h"
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#include "editing.h"
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#include "enums.h"
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using namespace std;
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using namespace PBD;
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using namespace ARDOUR;
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using namespace Editing;
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void
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setup_gtk_ardour_enums ()
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{
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EnumWriter& enum_writer (EnumWriter::instance());
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vector<int> i;
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vector<string> s;
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AudioClock::Mode clock_mode;
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Width width;
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ImportMode import_mode;
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EditPoint edit_point;
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LayerDisplay layer_display;
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#define REGISTER(e) enum_writer.register_distinct (typeid(e).name(), i, s); i.clear(); s.clear()
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#define REGISTER_BITS(e) enum_writer.register_bits (typeid(e).name(), i, s); i.clear(); s.clear()
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#define REGISTER_ENUM(e) i.push_back (e); s.push_back (#e)
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#define REGISTER_CLASS_ENUM(t,e) i.push_back (t::e); s.push_back (#e)
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REGISTER_CLASS_ENUM (AudioClock, Timecode);
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REGISTER_CLASS_ENUM (AudioClock, BBT);
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REGISTER_CLASS_ENUM (AudioClock, MinSec);
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REGISTER_CLASS_ENUM (AudioClock, Frames);
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REGISTER_CLASS_ENUM (AudioClock, Off);
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REGISTER (clock_mode);
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REGISTER_ENUM (Wide);
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REGISTER_ENUM (Narrow);
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REGISTER (width);
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REGISTER_ENUM (ImportAsTrack);
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REGISTER_ENUM (ImportToTrack);
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REGISTER_ENUM (ImportAsRegion);
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REGISTER_ENUM (ImportAsTapeTrack);
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REGISTER (import_mode);
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REGISTER_ENUM (EditAtPlayhead);
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REGISTER_ENUM (EditAtMouse);
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REGISTER_ENUM (EditAtSelectedMarker);
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REGISTER (edit_point);
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REGISTER_ENUM (Overlaid);
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REGISTER_ENUM (Stacked);
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REGISTER (layer_display);
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}
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